mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 19:51:08 +01:00
Added PC level/delevel benefits of leveling up
This commit is contained in:
parent
264a79f6e8
commit
81e9bd8c19
19 changed files with 790 additions and 154 deletions
|
|
@ -27,29 +27,178 @@ export default class DhpActor extends Actor {
|
|||
if (newLevel > this.system.levelData.level.current) {
|
||||
await this.update({ 'system.levelData.level.changed': newLevel });
|
||||
} else {
|
||||
const changes = this.getLevelChangedFeatures(
|
||||
newLevel,
|
||||
this.system.levelData.level.changed,
|
||||
this.system.levelData.levelups
|
||||
);
|
||||
|
||||
for (var domainCard of changes.domainCards) {
|
||||
const uuid = domainCard.uuid ? domainCard.uuid : domainCard.data;
|
||||
const itemCard = await this.items.find(x => x.uuid === uuid);
|
||||
itemCard.delete();
|
||||
}
|
||||
|
||||
var traitsUpdate = changes.traits.reduce((acc, trait) => {
|
||||
acc[`${trait}.data.value`] = this.system.traits[trait].data.value - 1;
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const newExperienceKeys = Object.keys(changes.experiences);
|
||||
const experienceUpdate = this.system.experiences.filter(x => !newExperienceKeys.includes(x.id));
|
||||
for (var experience of changes.experienceIncreases) {
|
||||
for (var id of experience.data) {
|
||||
const existingExperience = experienceUpdate.find(x => x.id === id);
|
||||
existingExperience.value -= experience.value;
|
||||
}
|
||||
}
|
||||
|
||||
const newLevelData = {
|
||||
level: {
|
||||
current: newLevel,
|
||||
changed: newLevel
|
||||
},
|
||||
selections: Object.keys(this.system.levelData.selections).reduce((acc, key) => {
|
||||
const level = this.system.levelData.selections[key];
|
||||
if (level.level <= newLevel) {
|
||||
acc[key] = level;
|
||||
}
|
||||
levelups: Object.keys(this.system.levelData.levelups).reduce((acc, levelKey) => {
|
||||
const level = Number(levelKey);
|
||||
if (level > newLevel) acc[`-=${level}`] = null;
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
await this.update({ 'system.levelData': newLevelData });
|
||||
await this.update({
|
||||
system: {
|
||||
'traits': traitsUpdate,
|
||||
'experiences': experienceUpdate,
|
||||
'resources': {
|
||||
health: {
|
||||
max: this.system.resources.health.max - changes.hitPoint
|
||||
},
|
||||
stress: {
|
||||
max: this.system.resources.stress.max - changes.stress
|
||||
}
|
||||
},
|
||||
'evasion.bonuses': this.system.evasion.bonuses - changes.evasion,
|
||||
'proficiency': this.system.proficiency - changes.proficiency,
|
||||
'levelData': newLevelData
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
getLevelChangedFeatures(startLevel, endLevel, levelData) {
|
||||
const changedFeatures = {
|
||||
hitPoint: 0,
|
||||
stress: 0,
|
||||
evasion: 0,
|
||||
proficiency: 0,
|
||||
domainCards: [],
|
||||
multiclass: null,
|
||||
subclasses: [],
|
||||
traits: [],
|
||||
experiences: [],
|
||||
experienceIncreases: []
|
||||
};
|
||||
|
||||
for (var level = startLevel + 1; level <= endLevel; level++) {
|
||||
const achievements = levelData[level].achievements;
|
||||
const selections = levelData[level].selections.reduce((acc, selection) => {
|
||||
if (!acc[selection.type]) acc[selection.type] = [selection];
|
||||
else acc[selection.type].push(selection);
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
changedFeatures.hitPoint += selections.hitPoint
|
||||
? selections.hitPoint.reduce((acc, hp) => acc + Number(hp.value), 0)
|
||||
: 0;
|
||||
changedFeatures.stress += selections.stress
|
||||
? selections.stress.reduce((acc, stress) => acc + Number(stress.value), 0)
|
||||
: 0;
|
||||
changedFeatures.evasion += selections.evasion
|
||||
? selections.evasion.reduce((acc, evasion) => acc + Number(evasion.value), 0)
|
||||
: 0;
|
||||
changedFeatures.proficiency +=
|
||||
(achievements?.proficiency ?? 0) +
|
||||
(selections.evasion ? selections.evasion.reduce((acc, evasion) => acc + Number(evasion.value), 0) : 0);
|
||||
changedFeatures.domainCards = [
|
||||
...levelData[level].domainCards,
|
||||
...(selections.domainCard.flatMap(x => x.data.map(data => ({ ...x, data: data }))) ?? [])
|
||||
];
|
||||
changedFeatures.traits = selections.trait ? selections.trait.flatMap(x => x.data) : [];
|
||||
changedFeatures.experiences = achievements?.experiences ? achievements.experiences : {};
|
||||
changedFeatures.experienceIncreases = selections.experience ?? [];
|
||||
changedFeatures.subclasses = selections.subclasses ? [] : [];
|
||||
changedFeatures.multiclass = selections.multiclass ? [] : [];
|
||||
}
|
||||
|
||||
return changedFeatures;
|
||||
}
|
||||
|
||||
async levelUp(levelupData) {
|
||||
await this.actor.update({
|
||||
'system.levelData': {
|
||||
'level.current': this.system.levelData.level.changed,
|
||||
'selections': levelupData
|
||||
const changes = this.getLevelChangedFeatures(
|
||||
this.system.levelData.level.current,
|
||||
this.system.levelData.level.changed,
|
||||
levelupData
|
||||
);
|
||||
|
||||
for (var card of changes.domainCards) {
|
||||
const fromAchievement = Boolean(card.uuid);
|
||||
const domainCard = await foundry.utils.fromUuid(fromAchievement ? card.uuid : card.data);
|
||||
const newCard = (await this.createEmbeddedDocuments('Item', [domainCard]))[0];
|
||||
if (fromAchievement) {
|
||||
const levelupCard = levelupData[card.level].domainCards.find(
|
||||
x => x.tier === card.tier && x.level === card.level
|
||||
);
|
||||
if (levelupCard) levelupCard.uuid = newCard.uuid;
|
||||
} else {
|
||||
const levelupCard = levelupData[card.level].selections.find(
|
||||
x =>
|
||||
x.tier === card.tier &&
|
||||
x.level === card.level &&
|
||||
x.optionKey === card.optionKey &&
|
||||
x.checkboxNr === card.checkboxNr
|
||||
);
|
||||
if (levelupCard) levelupCard.data.findSplice(x => x === card.data, newCard.uuid);
|
||||
}
|
||||
}
|
||||
|
||||
var traitsUpdate = changes.traits.reduce((acc, trait) => {
|
||||
acc[`${trait}.data.value`] = this.system.traits[trait].data.value + 1;
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const experienceUpdate = this.system.experiences;
|
||||
const newExperienceKeys = Object.keys(changes.experiences);
|
||||
for (var key of newExperienceKeys) {
|
||||
const experience = changes.experiences[key];
|
||||
experienceUpdate.push({ id: key, description: experience.name, value: experience.modifier });
|
||||
}
|
||||
|
||||
for (var experience of changes.experienceIncreases) {
|
||||
for (var id of experience.data) {
|
||||
const existingExperience = experienceUpdate.find(x => x.id === id);
|
||||
existingExperience.value += experience.value;
|
||||
}
|
||||
}
|
||||
|
||||
await this.update({
|
||||
system: {
|
||||
'traits': traitsUpdate,
|
||||
'experiences': experienceUpdate,
|
||||
'resources': {
|
||||
health: {
|
||||
max: this.system.resources.health.max + changes.hitPoint
|
||||
},
|
||||
stress: {
|
||||
max: this.system.resources.stress.max + changes.stress
|
||||
}
|
||||
},
|
||||
'evasion.bonuses': this.system.evasion.bonuses + changes.evasion,
|
||||
'proficiency': this.system.proficiency + changes.proficiency,
|
||||
'levelData': {
|
||||
'level.current': this.system.levelData.level.changed,
|
||||
'levelups': levelupData
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue