Fixed character sheet armor update

This commit is contained in:
WBHarry 2026-02-10 22:30:55 +01:00
parent aef3d3cd04
commit 81e61a7386
2 changed files with 16 additions and 13 deletions

View file

@ -629,12 +629,12 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
async updateArmorMarks(event) {
const armor = this.document.system.armor;
if (!armor) return;
const inputValue = Number(event.currentTarget.value);
const { value, max } = this.document.system.armorScore;
const changeValue = Math.min(inputValue - value, max - value);
const maxMarks = this.document.system.armorScore;
const value = Math.min(Math.max(Number(event.currentTarget.value), 0), maxMarks);
await armor.update({ 'system.marks.value': value });
event.currentTarget.value = inputValue < 0 ? 0 : value + changeValue;
this.document.system.updateArmorValue({ value: changeValue });
}
/* -------------------------------------------- */
@ -813,10 +813,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
* Toggles ArmorScore resource value.
* @type {ApplicationClickAction}
*/
static async #toggleArmor(_, button, element) {
const ArmorValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.armor.system.marks.value >= ArmorValue ? ArmorValue - 1 : ArmorValue;
await this.document.system.armor.update({ 'system.marks.value': newValue });
static async #toggleArmor(_, button, _element) {
const { value, max } = this.document.system.armorScore;
const inputValue = Number.parseInt(button.dataset.value);
const newValue = value >= inputValue ? inputValue - 1 : inputValue;
const changeValue = Math.min(newValue - value, max - value);
this.document.system.updateArmorValue({ value: changeValue });
}
/**

View file

@ -35,9 +35,9 @@
{{#if useResourcePips}}
<div class='slot-value'>
<div class="slot-bar">
{{#times document.system.armorScore}}
<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
{{#if (gte ../document.system.armor.system.marks.value (add this 1))}}
{{#times document.system.armorScore.max}}
<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
{{#if (gte ../document.system.armorScore.value (add this 1))}}
<i class="fa-solid fa-shield"></i>
{{else}}
<i class="fa-solid fa-shield-halved"></i>
@ -47,7 +47,7 @@
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
<span class="value">{{document.system.armor.system.marks.value}} / {{document.system.armorScore}}</span>
<span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span>
</div>
</div>
{{else}}