Merge branch 'main' into feature/reload-check

This commit is contained in:
WBHarry 2026-07-03 16:17:04 +02:00
commit 8158c1f9ff
66 changed files with 1623 additions and 1723 deletions

View file

@ -2,11 +2,17 @@
## Table of Contents ## Table of Contents
- [Overview](#overview) - [Foundryborne Daggerheart](#foundryborne-daggerheart)
- [User Install Guide](#user-install) - [Table of Contents](#table-of-contents)
- [Documentation](#documentation) - [Overview](#overview)
- [Developer Setup](#development-setup) - [User Install](#user-install)
- [Contribution Info](#contributing) - [Documentation](#documentation)
- [Development Setup](#development-setup)
- [Available Scripts](#available-scripts)
- [Notes](#notes)
- [Contributing](#contributing)
- [AI Policy](#ai-policy)
- [Disclaimer](#disclaimer)
## Overview ## Overview
@ -72,7 +78,7 @@ Looking to contribute to the project? Look no further, check out our [contributi
The Foundryborne Daggerheart system does not make use of AI (generative or otherwise) for any area of its implementation. We expect all contributors to follow this same policy when contributing with a pull request; contributions made using AI will be rejected outright. The Foundryborne Daggerheart system does not make use of AI (generative or otherwise) for any area of its implementation. We expect all contributors to follow this same policy when contributing with a pull request; contributions made using AI will be rejected outright.
## Disclaimer: ## Disclaimer
**Daggerheart System** **Daggerheart System**
Daggerheart is a trademark of Darrington Press LLC. All original content, mechanics, and intellectual property related to the Daggerheart roleplaying game are © Darrington Press LLC. Daggerheart is a trademark of Darrington Press LLC. All original content, mechanics, and intellectual property related to the Daggerheart roleplaying game are © Darrington Press LLC.

23
daggerheart.d.ts vendored
View file

@ -4,6 +4,15 @@ import '@common/primitives/global.mjs';
import Canvas from '@client/canvas/board.mjs'; import Canvas from '@client/canvas/board.mjs';
import { ResourceUpdateMap } from './module/data/action/baseAction.mjs'; import { ResourceUpdateMap } from './module/data/action/baseAction.mjs';
import * as applications from './module/applications/_module.mjs';
import * as data from './module/data/_module.mjs';
import * as models from './module/data/_module.mjs';
import * as documents from './module/documents/_module.mjs';
import { macros } from './module/_module.mjs';
import * as dice from './module/dice/_module.mjs';
import * as fields from './module/data/fields/_module.mjs';
// Foundry's use of `Object.assign(globalThis) means many globally available objects are not read as such // Foundry's use of `Object.assign(globalThis) means many globally available objects are not read as such
// This declare global hopefully fixes that // This declare global hopefully fixes that
// Note: eslint is not aware of these, whatever is added here should go in the eslint's globals list // Note: eslint is not aware of these, whatever is added here should go in the eslint's globals list
@ -80,3 +89,17 @@ declare global {
damageOptions: object; damageOptions: object;
} }
} }
declare module '@client/packages/system.mjs' {
export default interface System {
api: {
applications: typeof applications,
data: typeof data,
models: typeof models,
documents: typeof documents,
macros: typeof macros,
dice: typeof dice,
fields: typeof fields
};
}
}

View file

@ -84,6 +84,7 @@
"transformActorMissing": "The assigned actor to transform into does not exist. It was probably deleted or moved in/out of a compendium", "transformActorMissing": "The assigned actor to transform into does not exist. It was probably deleted or moved in/out of a compendium",
"canvasError": "There is no active scene.", "canvasError": "There is no active scene.",
"prototypeError": "You can only use a transform action from a Token", "prototypeError": "You can only use a transform action from a Token",
"linkedSelectedError": "To transform a linked actor there either needs to be only a single token of it on the canvas, or you need to left-click select only one of them.",
"actorLinkError": "You cannot transform a token with Actor Link set to true" "actorLinkError": "You cannot transform a token with Actor Link set to true"
} }
}, },
@ -113,7 +114,8 @@
"area": { "area": {
"sectionTitle": "Areas", "sectionTitle": "Areas",
"shape": "Shape", "shape": "Shape",
"size": "Size" "size": "Size",
"hasHole": "Area Hole"
}, },
"displayInChat": "Display in chat", "displayInChat": "Display in chat",
"deleteTriggerTitle": "Delete Trigger", "deleteTriggerTitle": "Delete Trigger",
@ -874,6 +876,10 @@
"bruiser": "for each Bruiser adversary.", "bruiser": "for each Bruiser adversary.",
"solo": "for each Solo adversary." "solo": "for each Solo adversary."
}, },
"AreaTypes": {
"attached": { "label": "Attached To Token" },
"placed": { "label": "Placed In Scene" }
},
"ArmorInteraction": { "ArmorInteraction": {
"none": { "label": "Ignores Armor" }, "none": { "label": "Ignores Armor" },
"active": { "label": "Active w/ Armor" }, "active": { "label": "Active w/ Armor" },

View file

@ -7,7 +7,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
/** @inheritDoc */ /** @inheritDoc */
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
classes: ['adversary'], classes: ['adversary'],
position: { width: 660, height: 766 }, position: { width: 645, height: 750 },
window: { resizable: true }, window: { resizable: true },
actions: { actions: {
toggleHitPoints: AdversarySheet.#toggleHitPoints, toggleHitPoints: AdversarySheet.#toggleHitPoints,
@ -58,12 +58,13 @@ export default class AdversarySheet extends DHBaseActorSheet {
template: 'systems/daggerheart/templates/sheets/actors/adversary/features.hbs', template: 'systems/daggerheart/templates/sheets/actors/adversary/features.hbs',
scrollable: ['.feature-section'] scrollable: ['.feature-section']
}, },
notes: {
template: 'systems/daggerheart/templates/sheets/actors/adversary/notes.hbs'
},
effects: { effects: {
template: 'systems/daggerheart/templates/sheets/actors/adversary/effects.hbs', template: 'systems/daggerheart/templates/sheets/actors/adversary/effects.hbs',
scrollable: ['.effects-sections'] scrollable: ['.effects-sections']
},
notes: {
template: 'systems/daggerheart/templates/sheets/actors/adversary/notes.hbs',
scrollable: ['.editor-content']
} }
}; };

View file

@ -1057,7 +1057,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
direction: 'DOWN' direction: 'DOWN'
}); });
html.querySelectorAll('.armor-slot').forEach(element => { html.querySelectorAll('.armor .slot').forEach(element => {
element.addEventListener('click', CharacterSheet.armorSourcePipUpdate); element.addEventListener('click', CharacterSheet.armorSourcePipUpdate);
}); });
} }
@ -1072,7 +1072,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
/** Update specific armor source */ /** Update specific armor source */
static async armorSourcePipUpdate(event) { static async armorSourcePipUpdate(event) {
const target = event.target.closest('.armor-slot'); const target = event.target.closest('.slot');
const { uuid, value } = target.dataset; const { uuid, value } = target.dataset;
const document = await foundry.utils.fromUuid(uuid); const document = await foundry.utils.fromUuid(uuid);
@ -1100,7 +1100,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
} }
const container = target.closest('.slot-bar'); const container = target.closest('.slot-bar');
for (const armorSlot of container.querySelectorAll('.armor-slot i')) { for (const armorSlot of container.querySelectorAll('.armor .slot i')) {
const index = Number.parseInt(armorSlot.dataset.index); const index = Number.parseInt(armorSlot.dataset.index);
if (decreasing && index >= newCurrent) { if (decreasing && index >= newCurrent) {
armorSlot.classList.remove('fa-shield'); armorSlot.classList.remove('fa-shield');

View file

@ -305,7 +305,7 @@ export default function DHApplicationMixin(Base) {
_preSyncPartState(partId, newElement, priorElement, state) { _preSyncPartState(partId, newElement, priorElement, state) {
super._preSyncPartState(partId, newElement, priorElement, state); super._preSyncPartState(partId, newElement, priorElement, state);
for (const el of priorElement.querySelectorAll('.extensible.extended')) { for (const el of priorElement.querySelectorAll('.extensible.extended')) {
const { actionId, itemUuid } = el.parentElement.dataset; const { actionId, itemUuid } = el.closest('[data-item-uuid], [data-action-id]').dataset;
const selector = `${actionId ? `[data-action-id="${actionId}"]` : `[data-item-uuid="${itemUuid}"]`} .extensible`; const selector = `${actionId ? `[data-action-id="${actionId}"]` : `[data-item-uuid="${itemUuid}"]`} .extensible`;
const newExtensible = newElement.querySelector(selector); const newExtensible = newElement.querySelector(selector);
newExtensible?.classList.add('extended'); newExtensible?.classList.add('extended');

View file

@ -39,6 +39,12 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
} }
}; };
/**
* Debounce and slightly delayed request to re-render this panel. Necessary for situations where it is not possible
* to properly wait for promises to resolve before refreshing the UI.
*/
refresh = foundry.utils.debounce(this.render.bind(this), 50);
get element() { get element() {
return document.body.querySelector('.daggerheart.dh-style.effects-display'); return document.body.querySelector('.daggerheart.dh-style.effects-display');
} }

View file

@ -96,7 +96,7 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
return inBounds.length === 1 ? inBounds[0] : null; return inBounds.length === 1 ? inBounds[0] : null;
} }
static getTemplateShape({ type, angle, range, direction } = {}) { static getTemplateShape({ shapeType, angle, range, direction, hasHole } = {}) {
const { line, rectangle, inFront, cone, circle, emanation } = CONFIG.DH.GENERAL.templateTypes; const { line, rectangle, inFront, cone, circle, emanation } = CONFIG.DH.GENERAL.templateTypes;
/* Length calculation */ /* Length calculation */
@ -112,11 +112,11 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
const shapeData = { const shapeData = {
...canvas.mousePosition, ...canvas.mousePosition,
type: type, type: shapeType,
direction: direction ?? 0 direction: direction ?? 0
}; };
switch (type) { switch (shapeType) {
case rectangle.id: case rectangle.id:
shapeData.width = length; shapeData.width = length;
shapeData.height = length; shapeData.height = length;
@ -145,7 +145,8 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
y: 0, y: 0,
width: 1, width: 1,
height: 1, height: 1,
shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1 shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1,
hole: hasHole
}; };
break; break;
} }

View file

@ -119,6 +119,10 @@ export const advantageState = {
export const areaTypes = { export const areaTypes = {
placed: { placed: {
id: 'placed', id: 'placed',
label: 'Placed Area' label: 'DAGGERHEART.CONFIG.AreaTypes.placed.label'
},
attached: {
id: 'attached',
label: 'DAGGERHEART.CONFIG.AreaTypes.attached.label'
} }
}; };

View file

@ -114,7 +114,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return this._id; return this._id;
} }
/** Returns true if the current user is the owner of the containing item */ /**
* Returns true if the current user is the owner of the containing item.
* @returns {boolean}
*/
get isOwner() { get isOwner() {
return this.item?.isOwner ?? true; return this.item?.isOwner ?? true;
} }
@ -143,6 +146,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/** /**
* Return the first Actor parent found. * Return the first Actor parent found.
* @returns {DhpActor | null}
*/ */
get actor() { get actor() {
return this.item instanceof DhpActor return this.item instanceof DhpActor
@ -155,6 +159,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/** /**
* Returns true if the action is usable. * Returns true if the action is usable.
* An action is usable on any actor type. For example, an adversary might have a base attack action. * An action is usable on any actor type. For example, an adversary might have a base attack action.
* @returns {boolean}
*/ */
get usable() { get usable() {
const actor = this.actor; const actor = this.actor;

View file

@ -2,8 +2,14 @@ import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpe
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs'; import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
import { parseInlineParams } from '../../enrichers/parser.mjs'; import { parseInlineParams } from '../../enrichers/parser.mjs';
/**
* Accepts source data for an adversary and a target tier, and returns new source data
* @type {object} source
* @type {number} tier
* @returns {object} adjusted source data
*/
export function getTierAdjustedAdversary(source, tier) { export function getTierAdjustedAdversary(source, tier) {
const currentTier = source.tier ?? 1; const currentTier = source.system.tier ?? 1;
/** @type {(2 | 3 | 4)[]} */ /** @type {(2 | 3 | 4)[]} */
const tiers = new Array(Math.abs(tier - currentTier)) const tiers = new Array(Math.abs(tier - currentTier))
@ -35,7 +41,7 @@ export function getTierAdjustedAdversary(source, tier) {
// Store initial attack damage for abilities that have you deal a "standard attack" // Store initial attack damage for abilities that have you deal a "standard attack"
const initialAttack = { const initialAttack = {
type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(), type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(),
value: getDamagePartsFormula(source.system.attack.damage?.parts.hitPoints?.value) value: getFormula(source.system.attack.damage?.parts.hitPoints?.value)
}; };
// Update damage of base attack. // Update damage of base attack.
@ -45,9 +51,9 @@ export function getTierAdjustedAdversary(source, tier) {
for (const property of ['value', 'valueAlt']) { for (const property of ['value', 'valueAlt']) {
const data = damage.parts.hitPoints[property]; const data = damage.parts.hitPoints[property];
const previousFormula = getDamagePartsFormula(data); const previousFormula = getFormula(data);
const { value, formula } = calculateAdjustedDamage(previousFormula, 'attack', damageMeta); const value = calculateAdjustedDamage(previousFormula, 'attack', damageMeta);
applyAdjustedDamage(data, value, formula); applyAdjustedDamage(data, value);
} }
} catch (err) { } catch (err) {
ui.notifications.warn('Failed to convert attack damage of adversary'); ui.notifications.warn('Failed to convert attack damage of adversary');
@ -65,7 +71,7 @@ export function getTierAdjustedAdversary(source, tier) {
if (!formula) return match; if (!formula) return match;
try { try {
const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula; const newFormula = getFormula(calculateAdjustedDamage(formula, 'action', damageMeta));
descriptionFormulas.push(formula); descriptionFormulas.push(formula);
return match.replace(formula, newFormula); return match.replace(formula, newFormula);
} catch { } catch {
@ -82,15 +88,15 @@ export function getTierAdjustedAdversary(source, tier) {
const result = []; const result = [];
for (const property of ['value', 'valueAlt']) { for (const property of ['value', 'valueAlt']) {
const { [property]: data, type: damageType } = action.damage.parts.hitPoints; const { [property]: data, type: damageType } = action.damage.parts.hitPoints;
const previousFormula = getDamagePartsFormula(data); const previousFormula = getFormula(data);
const isActuallyAttack = const isActuallyAttack =
previousFormula === initialAttack.value && previousFormula === initialAttack.value &&
foundry.utils.equals(damageType.toSorted(), initialAttack.type) && foundry.utils.equals(damageType.toSorted(), initialAttack.type) &&
!descriptionFormulas.includes(previousFormula); !descriptionFormulas.includes(previousFormula);
const type = isActuallyAttack ? 'attack' : 'action'; const type = isActuallyAttack ? 'attack' : 'action';
const { value, formula } = calculateAdjustedDamage(previousFormula, type, damageMeta); const value = calculateAdjustedDamage(previousFormula, type, damageMeta);
applyAdjustedDamage(data, value, formula); applyAdjustedDamage(data, value);
result.push({ previousFormula, formula }); result.push({ previousFormula, formula: getFormula(value) });
} }
// Override text in the description with those values // Override text in the description with those values
@ -189,24 +195,30 @@ function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageR
value.bonus = Math.round(expected - getBaseAverage()); value.bonus = Math.round(expected - getBaseAverage());
} }
const newFormula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus] return value;
.filter(p => !!p)
.join('+');
return { value, formula: newFormula };
} }
function getDamagePartsFormula(data) { /**
return data.custom.enabled * Get formula from either damage parts *or* a simple formula object.
? data.custom.formula * @returns {string} the new formula data
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0].filter(p => !!p).join('+'); */
function getFormula(data) {
if (data.custom?.enabled) {
return data.custom.formula;
}
const diceQuantity = data.flatMultiplier ?? data.diceQuantity;
const dice = data.faces ? `d${data.faces}` : data.dice;
const mod = data.bonus;
return [diceQuantity ? `${diceQuantity}${dice}` : 0, mod].filter(p => !!p).join('+');
} }
/** /**
* Updates damage to reflect a specific value. * Updates damage to reflect a specific value.
* @throws if damage structure is invalid for conversion * @param {object} diceData
* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage * @param {object} value
*/ */
function applyAdjustedDamage(diceData, value, formula) { function applyAdjustedDamage(diceData, value) {
if (value.diceQuantity) { if (value.diceQuantity) {
diceData.custom.enabled = false; diceData.custom.enabled = false;
diceData.bonus = value.bonus; diceData.bonus = value.bonus;
@ -214,6 +226,6 @@ function applyAdjustedDamage(diceData, value, formula) {
diceData.flatMultiplier = value.diceQuantity; diceData.flatMultiplier = value.diceQuantity;
} else if (!value.diceQuantity) { } else if (!value.diceQuantity) {
diceData.custom.enabled = true; diceData.custom.enabled = true;
diceData.custom.formula = formula; diceData.custom.formula = getFormula(value);
} }
} }

View file

@ -33,6 +33,10 @@ export default class AreasField extends fields.ArrayField {
initial: CONFIG.DH.GENERAL.range.veryClose.id, initial: CONFIG.DH.GENERAL.range.veryClose.id,
label: 'DAGGERHEART.ACTIONS.Config.area.size' label: 'DAGGERHEART.ACTIONS.Config.area.size'
}), }),
hasHole: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.ACTIONS.Config.area.hasHole'
}),
effects: new fields.ArrayField(new fields.DocumentIdField()) effects: new fields.ArrayField(new fields.DocumentIdField())
}); });
super(element, options, context); super(element, options, context);

View file

@ -1,5 +1,11 @@
import { getWorldActor } from '../../../helpers/utils.mjs';
const fields = foundry.data.fields; const fields = foundry.data.fields;
/**
* @import DHSummonAction from '../../action/summonAction.mjs'
*/
export default class DHSummonField extends fields.SchemaField { export default class DHSummonField extends fields.SchemaField {
/** /**
* Action Workflow order * Action Workflow order
@ -20,6 +26,11 @@ export default class DHSummonField extends fields.SchemaField {
super(transformFields, options, context); super(transformFields, options, context);
} }
/**
* Runs the execute. This is run on behalf of DHSummonAction.
* @todo move this function to be on the summon action.
* @this DHSummonAction
*/
static async execute() { static async execute() {
if (!this.transform.actorUUID) { if (!this.transform.actorUUID) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.noTransformActor')); ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.noTransformActor'));
@ -37,26 +48,37 @@ export default class DHSummonField extends fields.SchemaField {
return false; return false;
} }
if (this.actor.prototypeToken.actorLink) { const activeTokens = this.actor.getActiveTokens(false, true);
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.actorLinkError')); const controlledMatchingTokens = canvas.tokens.controlled
.filter(x => x.actor && x.actor.uuid === this.actor.uuid)
.map(x => x.document);
/** @type {typeof game.system.api.documents.DhToken | null} */
const token = this.actor.token ?? (
activeTokens.length === 1 ? activeTokens[0] :
(controlledMatchingTokens.length === 1 ? controlledMatchingTokens[0] : null)
);
if (!this.actor.token && !token) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.linkedSelectedError'));
return false; return false;
} }
if (!this.actor.token) { if (!token) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.prototypeError')); ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.transform.prototypeError'));
return false; return false;
} }
const actor = await DHSummonField.getWorldActor(baseActor); const actor = await getWorldActor(baseActor);
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes; const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
const tokenSize = actor?.system.metadata.usesSize ? tokenSizes[actor.system.size] : actor.prototypeToken.width; const tokenSize = actor?.system.metadata.usesSize ? tokenSizes[actor.system.size] : actor.prototypeToken.width;
await this.actor.token.update( // Update token. Avoid using recursive: false, since that prevents animations
{ ...actor.prototypeToken.toJSON(), actorId: actor.id, width: tokenSize, height: tokenSize }, await token.update(
{ diff: false, recursive: false, noHook: true } { ...actor.prototypeToken.toObject(), actorId: actor.id, width: tokenSize, height: tokenSize },
{ diff: false, noHook: true }
); );
if (this.actor.token.combatant) { if (token.combatant) {
this.actor.token.combatant.update({ actorId: actor.id, img: actor.prototypeToken.texture.src }); this.actor.token.combatant.update({ actorId: actor.id, img: actor.prototypeToken.texture.src });
} }
@ -64,17 +86,17 @@ export default class DHSummonField extends fields.SchemaField {
if (!this.transform.resourceRefresh.hitPoints) { if (!this.transform.resourceRefresh.hitPoints) {
marks.hitPoints = Math.min( marks.hitPoints = Math.min(
this.actor.system.resources.hitPoints.value, this.actor.system.resources.hitPoints.value,
this.actor.token.actor.system.resources.hitPoints.max - 1 token.actor.system.resources.hitPoints.max - 1
); );
} }
if (!this.transform.resourceRefresh.stress) { if (!this.transform.resourceRefresh.stress) {
marks.stress = Math.min( marks.stress = Math.min(
this.actor.system.resources.stress.value, this.actor.system.resources.stress.value,
this.actor.token.actor.system.resources.stress.max - 1 token.actor.system.resources.stress.max - 1
); );
} }
if (marks.hitPoints || marks.stress) { if (marks.hitPoints || marks.stress) {
this.actor.token.actor.update({ token.actor.update({
'system.resources': { 'system.resources': {
hitPoints: { value: marks.hitPoints }, hitPoints: { value: marks.hitPoints },
stress: { value: marks.stress } stress: { value: marks.stress }
@ -84,20 +106,9 @@ export default class DHSummonField extends fields.SchemaField {
const prevPosition = { ...this.actor.sheet.position }; const prevPosition = { ...this.actor.sheet.position };
this.actor.sheet.close(); this.actor.sheet.close();
this.actor.token.actor.sheet.render({ force: true, position: prevPosition }); token.actor.sheet.render({ force: true, position: prevPosition });
} if (token.object.controlled) {
ui.effectsDisplay.refresh();
/* Check for any available instances of the actor present in the world, or create a world actor based on compendium */
static async getWorldActor(baseActor) {
if (!baseActor.inCompendium) return baseActor;
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
if (dataType && baseActor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
if (worldActorCopy) return worldActorCopy;
} }
const worldActor = await game.system.api.documents.DhpActor.create(baseActor.toObject());
return worldActor;
} }
} }

View file

@ -9,7 +9,8 @@ export default class DHWeapon extends AttachableItem {
type: 'weapon', type: 'weapon',
hasDescription: true, hasDescription: true,
isInventoryItem: true, isInventoryItem: true,
hasActions: true hasActions: true,
hasResource: true
}); });
} }

View file

@ -3,17 +3,26 @@ import DHItem from './item.mjs';
import BaseDataItem from '../data/item/base.mjs'; import BaseDataItem from '../data/item/base.mjs';
import DhActiveEffect from './activeEffect.mjs'; import DhActiveEffect from './activeEffect.mjs';
import EmbeddedCollection from '@common/abstract/embedded-collection.mjs'; import EmbeddedCollection from '@common/abstract/embedded-collection.mjs';
import DHToken from './token.mjs';
import Actor from '@client/documents/actor.mjs';
import Item from '@client/documents/item.mjs';
declare module './actor.mjs' { declare module './actor.mjs' {
export default interface DhpActor<T extends BaseDataActor = BaseDataActor> { export default interface DhpActor<T extends BaseDataActor = BaseDataActor> extends Actor {
system: T; system: T;
items: EmbeddedCollection<DHItem>; items: EmbeddedCollection<DHItem>;
effects: EmbeddedCollection<DhActiveEffect>; effects: EmbeddedCollection<DhActiveEffect>;
get token(): DHToken | null;
/** @inheritdoc */
getActiveTokens(linked?: boolean, document?: boolean): (DHToken | foundry.canvas.placeables.Token)[];
getActiveTokens(linked?: boolean, document: true): DHToken[];
getActiveTokens(linked?: boolean, document: false): foundry.canvas.placeables.Token[];
} }
} }
declare module './item.mjs' { declare module './item.mjs' {
export default interface DHItem<T extends BaseDataItem = BaseDataItem> { export default interface DHItem<T extends BaseDataItem = BaseDataItem> extends Item {
parent: DhpActor; parent: DhpActor;
actor: DhpActor; actor: DhpActor;
system: T; system: T;

View file

@ -34,12 +34,14 @@ export default class DhpActor extends Actor {
super.prepareData(); super.prepareData();
// Update effects if it is the user's character or is controlled // Update effects if it is the user's character or is controlled
if (canvas.ready) { // A timeout avoids an infinite loop when accessing token actors before the delta is finished constructing
window.setTimeout(() => {
if (!canvas.ready) return;
const controlled = canvas.tokens.controlled.some(t => t.actor === this); const controlled = canvas.tokens.controlled.some(t => t.actor === this);
if (game.user.character === this || controlled) { if (game.user.character === this || controlled) {
ui.effectsDisplay.render(); ui.effectsDisplay.refresh();
} }
} }, 0);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View file

@ -276,8 +276,12 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
async onCreateAreas(event) { async onCreateAreas(event) {
const createArea = async selectedArea => { const createArea = async selectedArea => {
const effects = selectedArea.effects.map(effect => this.system.action.item.effects.get(effect).uuid); const effects = selectedArea.effects.map(effect => this.system.action.item.effects.get(effect).uuid);
const { shape: type, size: range } = selectedArea; const { shape: shapeType, size: range, hasHole } = selectedArea;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({ type, range }); const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({
shapeType,
range,
hasHole
});
const scene = game.scenes.get(game.user.viewedScene); const scene = game.scenes.get(game.user.viewedScene);
const level = scene.levels.find(x => x.isView); const level = scene.levels.find(x => x.isView);
@ -305,7 +309,10 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
visibility: CONST.REGION_VISIBILITY.ALWAYS visibility: CONST.REGION_VISIBILITY.ALWAYS
}; };
const placeRegion = data => { const placeRegion = data => {
canvas.regions.placeRegion(data, { create: true }); canvas.regions.placeRegion(data, {
create: true,
attachToToken: selectedArea.type === CONFIG.DH.ACTIONS.areaTypes.attached.id
});
}; };
// Regions with effects must be placed by the GM // Regions with effects must be placed by the GM

View file

@ -38,7 +38,8 @@ export default class DHToken extends CONFIG.Token.documentClass {
tokens.filter(x => x.actor).map(x => x.actor) tokens.filter(x => x.actor).map(x => x.actor)
); );
} }
super.createCombatants(tokens, combat ?? {});
await super.createCombatants(tokens, combat ?? {});
} }
/**@inheritdoc */ /**@inheritdoc */

View file

@ -58,10 +58,11 @@ export const renderMeasuredTemplate = async event => {
if (!type || !range || !game.canvas.scene) return; if (!type || !range || !game.canvas.scene) return;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({ const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({
type, shapetype: type,
angle, angle,
range, range,
direction direction,
hasHole: false
}); });
await canvas.regions.placeRegion( await canvas.regions.placeRegion(

View file

@ -1,6 +1,10 @@
import { diceTypes, getDiceSoNicePresets, getDiceSoNicePreset, range } from '../config/generalConfig.mjs'; import { diceTypes, getDiceSoNicePresets, getDiceSoNicePreset, range } from '../config/generalConfig.mjs';
import Tagify from '@yaireo/tagify'; import Tagify from '@yaireo/tagify';
/**
* @import DhpActor from '../documents/actor.mjs';
*/
export const capitalize = string => { export const capitalize = string => {
return string.charAt(0).toUpperCase() + string.slice(1); return string.charAt(0).toUpperCase() + string.slice(1);
}; };
@ -891,15 +895,21 @@ export function shouldUseHopeFearAutomation(options = { gmAsPlayer: true }) {
return (!game.user.isGM || options.gmAsPlayer) ? hopeFear.players : hopeFear.gm; return (!game.user.isGM || options.gmAsPlayer) ? hopeFear.players : hopeFear.gm;
} }
/**
* Returns the given actor if its a world actor,
* finds a world actor equivalent,
* or imports the actor and returns the imported actor.
* @param {DhpActor} baseActor
* @returns {Promise<DhpActor>} a world actor
*/
export async function getWorldActor(baseActor) { export async function getWorldActor(baseActor) {
if (baseActor.inCompendium) { if (baseActor.inCompendium) {
const worldActorCopy = game.actors.find(x => const worldActorCandidates = game.actors.filter(x =>
x._stats.compendiumSource === baseActor.uuid && x._stats.compendiumSource === baseActor.uuid &&
(!x.prototypeToken.actorLink || x.name === baseActor.name) x.prototypeToken.actorLink === baseActor.prototypeToken.actorLink
); );
const worldActorCopy = worldActorCandidates.find(a => a.name === baseActor.name) ?? worldActorCandidates[0];
if (worldActorCopy) if (worldActorCopy) return worldActorCopy;
return worldActorCopy;
const baseActorData = baseActor; const baseActorData = baseActor;
return await game.system.api.documents.DhpActor.create({ return await game.system.api.documents.DhpActor.create({

View file

@ -52,7 +52,7 @@
"includeBase": false "includeBase": false
}, },
"target": { "target": {
"type": "hostile", "type": "",
"amount": 1 "amount": 1
}, },
"effects": [ "effects": [
@ -63,13 +63,23 @@
], ],
"name": "Fire", "name": "Fire",
"img": "icons/magic/fire/barrier-wall-explosion-orange.webp", "img": "icons/magic/fire/barrier-wall-explosion-orange.webp",
"range": "close" "range": "",
"areas": [
{
"name": "Elemental Aura: Fire",
"type": "attached",
"shape": "emanation",
"size": "close",
"hasHole": false,
"effects": []
}
]
}, },
"xDBLH5TWidvrYF7z": { "xDBLH5TWidvrYF7z": {
"type": "effect", "type": "effect",
"_id": "xDBLH5TWidvrYF7z", "_id": "xDBLH5TWidvrYF7z",
"systemPath": "actions", "systemPath": "actions",
"description": "<p>When an adversary marks 1 or more Hit Points, they must also mark a Stress.</p>", "description": "<p>Your allies gain a +1 bonus to Strength.</p>",
"chatDisplay": true, "chatDisplay": true,
"actionType": "action", "actionType": "action",
"cost": [], "cost": [],
@ -78,19 +88,26 @@
"max": "", "max": "",
"recovery": null "recovery": null
}, },
"effects": [ "effects": [],
{
"_id": "WRuijfHxmUscAa69",
"onSave": false
}
],
"target": { "target": {
"type": "friendly", "type": "",
"amount": null "amount": null
}, },
"name": "Earth", "name": "Earth",
"img": "icons/magic/control/buff-strength-muscle-damage-red.webp", "img": "icons/magic/control/buff-strength-muscle-damage-red.webp",
"range": "close" "range": "",
"areas": [
{
"name": "Elemental Aura: Earth",
"type": "attached",
"shape": "emanation",
"size": "close",
"hasHole": true,
"effects": [
"yvpWNCNobg0LLjey"
]
}
]
}, },
"S4t5HlgxWlHwaBDw": { "S4t5HlgxWlHwaBDw": {
"type": "effect", "type": "effect",
@ -112,12 +129,22 @@
} }
], ],
"target": { "target": {
"type": "hostile", "type": "self",
"amount": null "amount": null
}, },
"name": "Water", "name": "Water",
"img": "icons/magic/water/vortex-water-whirlpool.webp", "img": "icons/magic/water/vortex-water-whirlpool.webp",
"range": "close" "range": "self",
"areas": [
{
"name": "Elemental Aura: Water",
"type": "attached",
"shape": "emanation",
"size": "close",
"hasHole": false,
"effects": []
}
]
}, },
"hAsKFFewtTqd1gg9": { "hAsKFFewtTqd1gg9": {
"type": "attack", "type": "attack",
@ -138,15 +165,10 @@
"includeBase": false "includeBase": false
}, },
"target": { "target": {
"type": "any", "type": "self",
"amount": null "amount": null
}, },
"effects": [ "effects": [],
{
"_id": "mJBA2QTyM9SM5NVS",
"onSave": false
}
],
"roll": { "roll": {
"type": "diceSet", "type": "diceSet",
"trait": null, "trait": null,
@ -169,7 +191,19 @@
}, },
"name": "Air", "name": "Air",
"img": "icons/magic/air/air-burst-spiral-blue-gray.webp", "img": "icons/magic/air/air-burst-spiral-blue-gray.webp",
"range": "" "range": "self",
"areas": [
{
"name": "Elemental Aura: Air",
"type": "attached",
"shape": "emanation",
"size": "close",
"hasHole": false,
"effects": [
"vnKV5hsO4DVjURAl"
]
}
]
} }
}, },
"originItemType": null, "originItemType": null,
@ -181,49 +215,6 @@
} }
}, },
"effects": [ "effects": [
{
"name": "Elemental Aura (Earth)",
"img": "icons/magic/control/buff-strength-muscle-damage-orange.webp",
"origin": "Compendium.daggerheart.subclasses.Item.2JH9NaOh69yN80Gw",
"transfer": false,
"_id": "WRuijfHxmUscAa69",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.traits.strength.value",
"mode": 2,
"value": "1",
"priority": null
}
],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!2JH9NaOh69yN80Gw.WRuijfHxmUscAa69"
},
{ {
"name": "Elemental Aura (Water)", "name": "Elemental Aura (Water)",
"img": "icons/magic/water/vortex-water-whirlpool.webp", "img": "icons/magic/water/vortex-water-whirlpool.webp",
@ -237,18 +228,15 @@
"type": "withinRange", "type": "withinRange",
"target": "hostile", "target": "hostile",
"range": "melee" "range": "melee"
} },
"changes": []
}, },
"changes": [],
"disabled": false, "disabled": false,
"duration": { "duration": {
"startTime": null, "value": null,
"combat": null, "units": "seconds",
"seconds": null, "expiry": null,
"rounds": null, "expired": false
"turns": null,
"startRound": null,
"startTurn": null
}, },
"description": "", "description": "",
"tint": "#ffffff", "tint": "#ffffff",
@ -258,6 +246,9 @@
"_stats": { "_stats": {
"compendiumSource": null "compendiumSource": null
}, },
"start": null,
"showIcon": 1,
"folder": null,
"_key": "!items.effects!2JH9NaOh69yN80Gw.H7W52ps5d3UGmaFr" "_key": "!items.effects!2JH9NaOh69yN80Gw.H7W52ps5d3UGmaFr"
}, },
{ {
@ -273,18 +264,15 @@
"type": "withinRange", "type": "withinRange",
"target": "hostile", "target": "hostile",
"range": "melee" "range": "melee"
} },
"changes": []
}, },
"changes": [],
"disabled": false, "disabled": false,
"duration": { "duration": {
"startTime": null, "value": null,
"combat": null, "units": "seconds",
"seconds": null, "expiry": null,
"rounds": null, "expired": false
"turns": null,
"startRound": null,
"startTurn": null
}, },
"description": "", "description": "",
"tint": "#ffffff", "tint": "#ffffff",
@ -294,43 +282,120 @@
"_stats": { "_stats": {
"compendiumSource": null "compendiumSource": null
}, },
"start": null,
"showIcon": 1,
"folder": null,
"_key": "!items.effects!2JH9NaOh69yN80Gw.WX5AMEpmUAutB9Hm" "_key": "!items.effects!2JH9NaOh69yN80Gw.WX5AMEpmUAutB9Hm"
}, },
{ {
"name": "Elemental Aura (Air)", "name": "Elemental Aura: Earth",
"img": "icons/magic/air/air-burst-spiral-blue-gray.webp", "disabled": false,
"origin": "Compendium.daggerheart.subclasses.Item.2JH9NaOh69yN80Gw", "img": "icons/magic/control/buff-strength-muscle-damage-red.webp",
"description": "<p>Your allies gain a +1 bonus to Strength.</p>",
"transfer": false, "transfer": false,
"_id": "mJBA2QTyM9SM5NVS", "statuses": [],
"type": "base",
"system": { "system": {
"rangeDependence": { "rangeDependence": {
"enabled": false, "enabled": false,
"type": "withinRange", "type": "withinRange",
"target": "hostile", "target": "hostile",
"range": "melee" "range": "melee"
} },
"changes": [
{
"key": "system.traits.strength.value",
"type": "add",
"value": 1,
"priority": null,
"phase": "initial"
}
],
"duration": {
"description": "",
"type": ""
},
"stacking": null,
"targetDispositions": [
1
]
}, },
"changes": [], "_id": "yvpWNCNobg0LLjey",
"disabled": false, "type": "base",
"duration": { "start": {
"startTime": null, "time": 0,
"combat": null, "combat": null,
"seconds": null, "combatant": null,
"rounds": null, "initiative": null,
"turns": null, "round": null,
"startRound": null, "turn": null
"startTurn": null
}, },
"description": "", "duration": {
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"origin": null,
"tint": "#ffffff", "tint": "#ffffff",
"statuses": [], "showIcon": 1,
"folder": null,
"sort": 0, "sort": 0,
"flags": {}, "flags": {},
"_stats": { "_stats": {
"compendiumSource": null "compendiumSource": null
}, },
"_key": "!items.effects!2JH9NaOh69yN80Gw.mJBA2QTyM9SM5NVS" "_key": "!items.effects!2JH9NaOh69yN80Gw.yvpWNCNobg0LLjey"
},
{
"name": "Elemental Aura: Air",
"disabled": false,
"img": "icons/magic/air/air-burst-spiral-blue-gray.webp",
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.753);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">When you or an ally takes damage from an attack beyond Melee range, reduce the damage by 1d8.</span></p>",
"transfer": false,
"statuses": [],
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
},
"changes": [],
"duration": {
"description": "",
"type": ""
},
"stacking": null,
"targetDispositions": [
1
]
},
"_id": "vnKV5hsO4DVjURAl",
"type": "base",
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"duration": {
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"origin": null,
"tint": "#ffffff",
"showIcon": 1,
"folder": null,
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!2JH9NaOh69yN80Gw.vnKV5hsO4DVjURAl"
} }
], ],
"sort": 100000, "sort": 100000,

View file

@ -261,13 +261,14 @@
fieldset { fieldset {
align-items: center; align-items: center;
margin-top: 5px; margin: 5px 0 0 0;
border-radius: 6px; border-radius: 6px;
border-color: @color-fieldset-border; border-color: @color-fieldset-border;
padding-inline: 0.625rem;
&.glassy { &.glassy {
background-color: light-dark(@dark-blue-10, @golden-10); background-color: light-dark(@dark-blue-10, @golden-10);
border-color: transparent; border: none;
legend { legend {
padding: 2px 12px; padding: 2px 12px;
@ -384,6 +385,10 @@
justify-content: space-between; justify-content: space-between;
} }
label {
white-space: nowrap;
}
.btn { .btn {
padding-top: 15px; padding-top: 15px;
} }
@ -399,6 +404,13 @@
> .checkbox { > .checkbox {
align-self: end; align-self: end;
} }
.auto-sized {
width: auto;
display: flex;
flex-direction: column;
align-items: center;
}
} }
.form-group { .form-group {
@ -535,50 +547,39 @@
transform-origin: top; transform-origin: top;
} }
.item-buttons { /* A multi-button element used to attach resources to other buttons */
grid-column: span 3; .item-button {
display: flex; display: flex;
gap: 8px; button {
flex-wrap: wrap; color: light-dark(@dark-blue, @dark-blue);
margin-top: 2px; white-space: nowrap;
border: none;
.item-button { &:hover {
display: flex; color: @color-text-emphatic;
border: 1px solid light-dark(#18162e, #18162e); }
color: light-dark(#18162e, #18162e);
outline: none;
box-shadow: none;
border-radius: 6px;
button { &:not(:first-child) {
border-radius: 3px 0px 0px 3px; border-top-left-radius: 0;
color: light-dark(@dark-blue, @dark-blue); border-bottom-left-radius: 0;
white-space: nowrap; padding: 6px;
border: 0; background: light-dark(@dark-blue-10, @golden-secondary);
color: light-dark(@dark-blue, @dark-golden);
&:hover { &:hover {
color: @color-text-emphatic; background: light-dark(@light-black, @dark-blue);
} color: light-dark(@dark-blue, @golden-secondary);
&:not(:first-child) {
padding: 6px;
background: light-dark(@dark-blue-10, @golden-secondary);
border-radius: 0px 3px 3px 0px;
color: light-dark(@dark-blue, @dark-golden);
&:hover {
background: light-dark(@light-black, @dark-blue);
color: light-dark(@dark-blue, @golden-secondary);
}
} }
} }
.spacer { &:not(:last-child) {
border-top-right-radius: 0;
border-bottom-right-radius: 0;
border-right: 1px solid black; border-right: 1px solid black;
content: '';
} }
} }
} }
.artist-attribution { .artist-attribution {
width: 100%; width: 100%;
display: flex; display: flex;

View file

@ -271,6 +271,14 @@
grid-area: labels; grid-area: labels;
} }
} }
.item-buttons {
grid-column: span 3;
display: flex;
gap: 4px;
flex-wrap: wrap;
margin-top: 2px;
}
} }
.card-item { .card-item {

View file

@ -9,111 +9,108 @@
} }
}); });
/** Pips styling, can exist standalone even without a slot-value */
.slot-bar {
display: flex;
gap: 4px;
padding: 5px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
color: @color-text-emphatic;
width: fit-content;
min-height: 22px;
flex-wrap: wrap;
.slot {
transition: all 0.3s ease;
cursor: pointer;
}
.slot:not(:has(i)) {
width: 15px;
height: 10px;
border: 1px solid @color-border;
background: light-dark(@dark-blue-10, @golden-10);
border-radius: 3px;
&.large {
width: 20px;
}
&.filled {
background: light-dark(@dark-blue, @golden);
}
}
&.armor .slot {
font-size: var(--font-size-12);
.fa-shield-halved {
color: light-dark(@dark-blue-40, @golden-40);
}
}
.empty-slot {
width: 15px;
height: 10px;
}
}
.slot-value {
display: flex;
flex-direction: column;
font-size: 1.5rem;
align-items: center;
justify-content: center;
text-align: center;
z-index: 2;
color: @beige;
.slot-label {
display: flex;
align-items: center;
color: light-dark(@beige, @dark-blue);
background: light-dark(@dark-blue, @golden);
padding: 0 5px;
width: fit-content;
font-weight: bold;
border-radius: 0px 0px 5px 5px;
font-size: var(--font-size-12);
.label {
padding-right: 5px;
}
.value {
padding-left: 6px;
border-left: 1px solid light-dark(@beige, @dark-golden);
}
}
}
.status-bar { .status-bar {
display: flex; display: flex;
justify-content: center; flex-direction: column;
align-items: center;
position: relative; position: relative;
width: 120px;
height: 40px;
.status-label {
position: relative;
top: 40px;
height: 22px;
width: 79px;
clip-path: path('M0 0H79L74 16.5L39 22L4 16.5L0 0Z');
background: light-dark(@dark-blue, @golden);
h4 {
font-weight: bold;
text-align: center;
line-height: 18px;
color: light-dark(@beige, @dark-blue);
}
}
.slot-value {
position: absolute;
display: flex;
flex-direction: column;
padding: 0 5px;
font-size: 1.5rem;
align-items: center;
width: 140px;
height: 40px;
justify-content: center;
text-align: center;
z-index: 2;
color: @beige;
.slot-bar {
display: flex;
flex-wrap: wrap;
gap: 5px;
padding: 5px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
color: @color-text-emphatic;
width: fit-content;
.slot {
width: 15px;
height: 10px;
border: 1px solid @color-border;
background: light-dark(@dark-blue-10, @golden-10);
border-radius: 3px;
transition: all 0.3s ease;
cursor: pointer;
&.large {
width: 20px;
}
&.filled {
background: light-dark(@dark-blue, @golden);
}
}
.empty-slot {
width: 15px;
height: 10px;
}
}
.slot-label {
display: flex;
align-items: center;
color: light-dark(@beige, @dark-blue);
background: light-dark(@dark-blue, @golden);
padding: 0 5px;
width: fit-content;
font-weight: bold;
border-radius: 0px 0px 5px 5px;
font-size: var(--font-size-12);
.label {
padding-right: 5px;
}
.value {
padding-left: 6px;
border-left: 1px solid light-dark(@beige, @dark-golden);
}
}
}
.status-value { .status-value {
position: absolute; position: relative;
display: flex; display: flex;
padding: 0 5px; padding: 0 5px;
font-size: 1.5rem; font-size: 1.5rem;
align-items: center; align-items: center;
width: 140px; width: 100px;
height: 40px; height: 40px;
justify-content: center; justify-content: center;
text-align: center; text-align: center;
z-index: 2; z-index: 2;
color: @beige; color: @beige;
> * {
z-index: 1;
}
input[type='number'] { input[type='number'] {
background: transparent; background: transparent;
font-size: 1.5rem; font-size: 1.5rem;
@ -146,11 +143,11 @@
.progress-bar { .progress-bar {
position: absolute; position: absolute;
appearance: none; appearance: none;
width: 100px; width: 100%;
height: 40px; height: 100%;
border: 1px solid @color-border; border: 1px solid @color-border;
border-radius: 6px; border-radius: 6px;
z-index: 1; z-index: 0;
background: @dark-blue; background: @dark-blue;
&::-webkit-progress-bar { &::-webkit-progress-bar {
@ -175,4 +172,29 @@
border-radius: 6px; border-radius: 6px;
} }
} }
.status-label {
position: relative;
height: 22px;
width: 79px;
background: light-dark(@dark-blue, @golden);
&.pointy {
clip-path: path('M0 0H79L74 16.5L39 22L4 16.5L0 0Z');
margin-bottom: -2px; // compensate for pointy bottom so spacing feels more "right"
}
h4 {
font-weight: bold;
text-align: center;
line-height: 18px;
color: light-dark(@beige, @dark-blue);
}
}
} }
// Overrides for sidebar usage.
aside[data-application-part="sidebar"] .resources-section .slot-bar {
display: grid;
grid-template-columns: repeat(6, min-content);
grid-auto-flow: row;
}

View file

@ -54,7 +54,7 @@ body.game:is(.performance-low, .noblur) {
position: relative; position: relative;
min-height: -webkit-fill-available; min-height: -webkit-fill-available;
transition: opacity 0.3s ease; transition: opacity 0.3s ease;
padding-bottom: 20px; padding-bottom: 16px;
.tab { .tab {
padding: 0 10px; padding: 0 10px;

View file

@ -39,6 +39,20 @@
.window-header > .attribution-header-label { .window-header > .attribution-header-label {
margin-right: var(--spacer-4); margin-right: var(--spacer-4);
pointer-events: none;
}
.tab-navigation {
margin-bottom: 0;
}
.tab {
flex: 1;
padding: 0;
overflow: hidden;
.search-section {
padding: 12px 14px var(--spacer-8) 12px;
}
} }
.tab.inventory { .tab.inventory {
@ -46,7 +60,7 @@
display: grid; display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr; grid-template-columns: 1fr 1fr 1fr 1fr;
gap: 10px; gap: 10px;
padding: 10px 10px 0; padding: var(--spacer-8) 16px var(--spacer-8) 16px;
.input { .input {
color: light-dark(@dark, @beige); color: light-dark(@dark, @beige);
@ -57,7 +71,6 @@
.tab.notes.active { .tab.notes.active {
padding: 0; padding: 0;
margin: 0; margin: 0;
margin-top: -10px; // will be removed once tab-navigation bottom margin is removed on all actor sheets
scrollbar-gutter: unset; scrollbar-gutter: unset;
// Add padding around top level level prosemirrors used for note tabs // Add padding around top level level prosemirrors used for note tabs
@ -66,6 +79,7 @@
.editor-content { .editor-content {
scrollbar-gutter: stable; scrollbar-gutter: stable;
padding-right: @right-padding; padding-right: @right-padding;
padding-bottom: 4px;
} }
&.inactive { &.inactive {
button.toggle { button.toggle {
@ -76,7 +90,7 @@
} }
} }
&.active { &.active {
padding: 8px 0 4px 16px; padding: 8px 0 0 16px;
} }
} }

View file

@ -7,9 +7,8 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 10px; gap: 10px;
overflow-y: auto; padding: 7px calc(12px - var(--scrollbar-width)) 4px 12px;
padding-bottom: 20px; .stable-scroll-container();
.with-scroll-shadows();
} }
} }
} }

View file

@ -5,12 +5,8 @@
.application.sheet.daggerheart.actor.dh-style.adversary { .application.sheet.daggerheart.actor.dh-style.adversary {
.tab.features { .tab.features {
.feature-section { .feature-section {
display: flex; padding: 16px calc(16px - var(--scrollbar-width)) 4px 16px;
flex-direction: column; .stable-scroll-container();
gap: 10px;
overflow-y: auto;
padding-bottom: 20px;
.with-scroll-shadows();
} }
} }
} }

View file

@ -1,7 +1,6 @@
@import './sheet.less';
@import './features.less'; @import './features.less';
@import './header.less'; @import './header.less';
@import './sheet.less';
@import './sidebar.less'; @import './sidebar.less';
@import './effects.less'; @import './effects.less';
@import './notes.less'; @import './notes.less';

View file

@ -2,35 +2,37 @@
@import '../../../utils/fonts.less'; @import '../../../utils/fonts.less';
.application.sheet.daggerheart.actor.dh-style.adversary { .application.sheet.daggerheart.actor.dh-style.adversary {
--sidebar-width: 260px;
.window-content { .window-content {
display: grid; display: grid;
grid-template-columns: 275px 1fr; grid-template-columns: var(--sidebar-width) 1fr;
grid-template-rows: auto 1fr; grid-template-rows: auto 1fr;
height: 100%; height: 100%;
width: 100%; width: 100%;
padding-bottom: 0; padding-bottom: 0;
}
.adversary-sidebar-sheet { .adversary-sidebar-sheet {
grid-row: 1 / span 2; grid-row: 1 / span 2;
grid-column: 1; grid-column: 1;
overflow: hidden; overflow: hidden;
display: flex;
flex-direction: column;
}
.adversary-header-sheet {
grid-row: 1;
grid-column: 2;
}
.tab {
grid-row: 2;
grid-column: 2;
&.active {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} margin: 0 0 10px 0;
.adversary-header-sheet {
grid-row: 1;
grid-column: 2;
}
.tab {
grid-row: 2;
grid-column: 2;
&.active {
overflow: hidden;
display: flex;
flex-direction: column;
}
} }
} }
} }

View file

@ -22,8 +22,8 @@
.application.sheet.daggerheart.actor.dh-style.adversary { .application.sheet.daggerheart.actor.dh-style.adversary {
.adversary-sidebar-sheet { .adversary-sidebar-sheet {
width: 275px; width: var(--sidebar-width);
min-width: 275px; min-width: var(--sidebar-width);
border-right: 1px solid light-dark(@dark-blue, @golden); border-right: 1px solid light-dark(@dark-blue, @golden);
.portrait { .portrait {
@ -52,7 +52,7 @@
} }
img { img {
height: 275px; height: var(--sidebar-width);
} }
.death-roll-btn { .death-roll-btn {
@ -63,7 +63,7 @@
.threshold-section { .threshold-section {
position: relative; position: relative;
display: flex; display: flex;
gap: 10px; gap: 7px;
background-color: light-dark(transparent, @dark-blue); background-color: light-dark(transparent, @dark-blue);
color: @color-text-emphatic; color: @color-text-emphatic;
padding: 5px 10px; padding: 5px 10px;
@ -106,8 +106,8 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
top: -20px; top: -20px;
gap: 16px; gap: 10px;
margin-bottom: -10px; margin-bottom: -16px;
&.pip-display { &.pip-display {
top: -15px; top: -15px;
@ -120,105 +120,6 @@
.resources-section { .resources-section {
display: flex; display: flex;
justify-content: space-evenly; justify-content: space-evenly;
margin-bottom: 16px;
.status-bar {
display: flex;
justify-content: center;
position: relative;
width: 100px;
height: 40px;
.status-label {
position: relative;
top: 40px;
height: 22px;
width: 79px;
clip-path: path('M0 0H79L74 16.5L39 22L4 16.5L0 0Z');
background: light-dark(@dark-blue, @golden);
h4 {
font-weight: bold;
text-align: center;
line-height: 18px;
color: light-dark(@beige, @dark-blue);
}
}
.status-value {
position: absolute;
display: flex;
padding: 0 6px;
font-size: 1.5rem;
align-items: center;
width: 100px;
height: 40px;
justify-content: center;
text-align: center;
z-index: 2;
color: @beige;
input[type='number'] {
background: transparent;
font-size: 1.5rem;
width: 40px;
height: 30px;
text-align: center;
border: none;
outline: 2px solid transparent;
color: @beige;
&.bar-input {
padding: 0;
color: @beige;
backdrop-filter: none;
background: transparent;
transition: all 0.3s ease;
&:hover,
&:focus {
background: @semi-transparent-dark-blue;
backdrop-filter: blur(9.5px);
}
}
}
.bar-label {
width: 40px;
}
}
.progress-bar {
position: absolute;
appearance: none;
width: 100px;
height: 40px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
background: @dark-blue;
&::-webkit-progress-bar {
border: none;
background: @dark-blue;
border-radius: 6px;
}
&::-webkit-progress-value {
background: @gradient-hp;
border-radius: 6px;
}
&.stress-color::-webkit-progress-value {
background: @gradient-stress;
border-radius: 6px;
}
&::-moz-progress-bar {
background: @gradient-hp;
border-radius: 6px;
}
&.stress-color::-moz-progress-bar {
background: @gradient-stress;
border-radius: 6px;
}
}
}
} }
.status-section { .status-section {
@ -256,7 +157,7 @@
.status-label { .status-label {
padding: 2px 10px; padding: 2px 10px;
width: 100%; width: 100%;
border-radius: 3px; border-radius: 0 0 3px 3px;
background: light-dark(@dark-blue, @golden); background: light-dark(@dark-blue, @golden);
h4 { h4 {
@ -284,8 +185,8 @@
.shortcut-items-section { .shortcut-items-section {
overflow-y: hidden; overflow-y: hidden;
padding-top: 10px; padding: 10px 0;
padding-bottom: 20px; flex: 1;
scrollbar-gutter: stable; scrollbar-gutter: stable;
.with-scroll-shadows(); .with-scroll-shadows();
@ -313,8 +214,6 @@
} }
.experience-section { .experience-section {
margin-bottom: 20px;
.title { .title {
display: flex; display: flex;
gap: 15px; gap: 15px;
@ -331,21 +230,21 @@
gap: 5px; gap: 5px;
width: 100%; width: 100%;
margin-top: 10px; margin-top: 10px;
align-items: center; align-items: stretch;
padding: 0 4px 0 12px;
.experience-row { .experience-row {
display: flex; display: flex;
gap: 5px; gap: 5px;
width: 250px;
align-items: center; align-items: center;
justify-content: space-between; justify-content: space-between;
.experience-name { .experience-name {
width: 180px;
display: flex; display: flex;
align-items: center; align-items: center;
text-align: start; text-align: start;
font-size: var(--font-size-14); font-size: var(--font-size-14);
flex: 1;
color: light-dark(@dark, @beige); color: light-dark(@dark, @beige);
line-height: 1; line-height: 1;
} }
@ -370,9 +269,7 @@
.reaction-section { .reaction-section {
display: flex; display: flex;
padding: 0 10px; margin: 10px;
margin-top: 20px;
width: 100%;
button { button {
height: 40px; height: 40px;

View file

@ -8,17 +8,14 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 10px; gap: 10px;
height: 100%; height: 100%;
overflow-y: auto; padding: 12px calc(12px - var(--scrollbar-width)) 4px 12px;
padding-top: 8px; .stable-scroll-container();
padding-bottom: 20px;
height: 100%;
.with-scroll-shadows();
} }
.characteristics-section { .characteristics-section {
gap: 20px; gap: 20px;
padding: 0 10px; padding: 0 4px;
} }
.biography-section { .biography-section {

View file

@ -8,9 +8,8 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 10px; gap: 10px;
overflow-y: auto; padding: 7px calc(12px - var(--scrollbar-width)) 4px 12px;
padding-bottom: 20px; .stable-scroll-container();
.with-scroll-shadows();
} }
} }
} }

View file

@ -8,9 +8,8 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 10px; gap: 10px;
overflow-y: auto; padding: 7px calc(12px - var(--scrollbar-width)) 4px 12px;
padding-bottom: 20px; .stable-scroll-container();
.with-scroll-shadows();
} }
} }
} }

View file

@ -19,16 +19,19 @@
.application.sheet.daggerheart.actor.dh-style.character { .application.sheet.daggerheart.actor.dh-style.character {
.character-header-sheet { .character-header-sheet {
padding: 0 15px;
padding-top: var(--header-height); padding-top: var(--header-height);
width: 100%; width: 100%;
> *:not(line-div, .tab-navigation) {
padding-left: 15px;
padding-right: 15px;
}
.name-row { .name-row {
display: flex; display: flex;
gap: 6px; gap: 6px;
align-items: start; align-items: start;
justify-content: space-between; justify-content: space-between;
padding: 0;
padding-top: 5px; padding-top: 5px;
flex: 1; flex: 1;
@ -100,8 +103,8 @@
.character-details { .character-details {
display: flex; display: flex;
justify-content: space-between; justify-content: space-between;
padding: 5px 0; margin-top: 5px;
margin-bottom: 8px; margin-bottom: 10px;
font-size: var(--font-size-12); font-size: var(--font-size-12);
color: @color-text-emphatic; color: @color-text-emphatic;
@ -130,7 +133,6 @@
.character-row { .character-row {
display: flex; display: flex;
align-items: center; align-items: center;
padding: 0;
margin-bottom: 12px; margin-bottom: 12px;
.resource-section { .resource-section {
@ -218,12 +220,11 @@
.character-traits { .character-traits {
display: flex; display: flex;
padding: 0;
margin-bottom: 15px; margin-bottom: 15px;
justify-content: space-between; justify-content: space-between;
max-width: 38.5rem; max-width: 38.5rem;
gap: 0.5rem; gap: 0.5rem;
padding-left: 0.5rem; margin-left: 0.5rem;
.trait { .trait {
cursor: pointer; cursor: pointer;
@ -325,5 +326,9 @@
} }
} }
} }
.tab-navigation button[data-action="openSettings"] {
margin-right: 12px;
}
} }
} }

View file

@ -1,8 +1,8 @@
@import './sheet.less';
@import './biography.less'; @import './biography.less';
@import './effects.less'; @import './effects.less';
@import './features.less'; @import './features.less';
@import './header.less'; @import './header.less';
@import './inventory.less'; @import './inventory.less';
@import './loadout.less'; @import './loadout.less';
@import './sheet.less';
@import './sidebar.less'; @import './sidebar.less';

View file

@ -7,11 +7,9 @@
.items-section { .items-section {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 10px; gap: 10px;
overflow-y: auto; padding: 8px calc(12px - var(--scrollbar-width)) 4px 12px;
margin-top: 20px; .stable-scroll-container();
padding-bottom: 20px;
.with-scroll-shadows();
} }
} }
} }

View file

@ -50,11 +50,8 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 10px; gap: 10px;
height: 100%; padding: 8px calc(12px - var(--scrollbar-width)) 4px 12px;
overflow-y: auto; .stable-scroll-container();
margin-top: 20px;
padding-bottom: 20px;
.with-scroll-shadows();
} }
} }
} }

View file

@ -30,7 +30,7 @@
&.active { &.active {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
overflow: hidden; margin: 0 0 10px 0;
} }
} }
} }

View file

@ -89,113 +89,13 @@
.resources-section { .resources-section {
justify-content: space-around; justify-content: space-around;
margin: 8px 2px 8px 2px; margin: 8px 2px 0 2px;
} }
} }
.resources-section { .resources-section {
display: flex; display: flex;
justify-content: space-evenly; justify-content: space-evenly;
margin-bottom: 20px;
.status-bar {
display: flex;
justify-content: center;
position: relative;
width: 120px;
height: 40px;
.status-label {
position: relative;
top: 40px;
height: 22px;
width: 79px;
clip-path: path('M0 0H79L74 16.5L39 22L4 16.5L0 0Z');
background: light-dark(@dark-blue, @golden);
h4 {
font-weight: bold;
text-align: center;
line-height: 18px;
color: light-dark(@beige, @dark-blue);
}
}
.status-value {
position: absolute;
display: flex;
padding: 0 5px;
font-size: 1.5rem;
align-items: center;
width: 140px;
height: 40px;
justify-content: center;
text-align: center;
z-index: 2;
color: @beige;
input[type='number'] {
background: transparent;
font-size: 1.5rem;
width: 40px;
height: 30px;
text-align: center;
border: none;
outline: 2px solid transparent;
color: @beige;
&.bar-input {
padding: 0;
color: @beige;
backdrop-filter: none;
background: transparent;
transition: all 0.3s ease;
&:hover,
&:focus {
background: @semi-transparent-dark-blue;
backdrop-filter: blur(9.5px);
}
}
}
.bar-label {
width: 40px;
}
}
.progress-bar {
position: absolute;
appearance: none;
width: 100px;
height: 40px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
background: @dark-blue;
&::-webkit-progress-bar {
border: none;
background: @dark-blue;
border-radius: 6px;
}
&::-webkit-progress-value {
background: @gradient-hp;
border-radius: 6px;
}
&.stress-color::-webkit-progress-value {
background: @gradient-stress;
border-radius: 6px;
}
&::-moz-progress-bar {
background: @gradient-hp;
border-radius: 6px;
}
&.stress-color::-moz-progress-bar {
background: @gradient-stress;
border-radius: 6px;
}
}
}
} }
.status-section { .status-section {
@ -245,21 +145,21 @@
.status-bar.armor-slots { .status-bar.armor-slots {
display: flex; display: flex;
justify-content: center;
position: relative;
width: 95px; width: 95px;
height: 30px;
white-space: nowrap; white-space: nowrap;
.status-label {
height: 30px;
}
.status-label { .status-label {
padding: 2px 2px; padding: 2px 2px;
position: relative; position: relative;
top: 30px;
height: 22px; height: 22px;
width: 95px; width: 95px;
border-radius: 3px; border-radius: 3px;
background: light-dark(@dark-blue, @golden); background: light-dark(@dark-blue, @golden);
clip-path: none;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
@ -291,40 +191,16 @@
} }
} }
.slot-value { .slot-value {
position: absolute;
display: flex;
padding: 0 5px;
font-size: 1.2rem; font-size: 1.2rem;
align-items: center;
width: 80px; width: 80px;
height: 30px; height: 30px;
justify-content: center;
text-align: center;
z-index: 2;
color: light-dark(@dark-blue, @beige); color: light-dark(@dark-blue, @beige);
flex-direction: column; flex-direction: column;
.slot-bar { .slot-bar {
display: flex;
flex-wrap: wrap;
gap: 4px;
padding: 5px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
background: @dark-blue; background: @dark-blue;
justify-content: center; justify-content: center;
color: @color-text-emphatic; border-bottom: none;
.armor-slot {
cursor: pointer;
transition: all 0.3s ease;
font-size: var(--font-size-12);
.fa-shield-halved {
color: light-dark(@dark-blue-40, @golden-40);
}
}
} }
.slot-label { .slot-label {
display: flex; display: flex;
@ -364,41 +240,21 @@
} }
} }
.status-value { .status-value {
position: absolute;
display: flex;
padding: 0 6px; padding: 0 6px;
font-size: 1.2rem; font-size: 1.2rem;
align-items: center;
width: 80px; width: 80px;
height: 30px; height: 30px;
justify-content: center; justify-content: center;
text-align: center;
z-index: 2;
color: light-dark(@dark-blue, @beige); color: light-dark(@dark-blue, @beige);
border: 1px solid @color-border;
border-bottom: none;
border-radius: 6px 6px 0 0;
input[type='number'] { input[type='number'] {
background: transparent;
font-size: 1.2rem; font-size: 1.2rem;
width: 30px; width: 30px;
height: 20px; height: 20px;
text-align: center;
border: none;
outline: 2px solid transparent;
color: light-dark(@dark-blue, @beige); color: light-dark(@dark-blue, @beige);
&.bar-input { &.bar-input {
padding: 0;
color: light-dark(@dark-blue, @beige); color: light-dark(@dark-blue, @beige);
backdrop-filter: none;
background: transparent;
&:hover,
&:focus {
background: @semi-transparent-dark-blue;
backdrop-filter: blur(9.5px);
}
} }
} }
@ -407,32 +263,9 @@
} }
} }
.progress-bar { .progress-bar {
position: absolute;
appearance: none;
width: 80px;
height: 30px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
background: light-dark(transparent, @dark-blue); background: light-dark(transparent, @dark-blue);
border-bottom: none; border-bottom: none;
border-radius: 6px 6px 0 0; border-radius: 6px 6px 0 0;
&::-webkit-progress-bar {
border: none;
background: light-dark(transparent, @dark-blue);
}
&::-webkit-progress-value {
background: @gradient-stress;
}
&.stress-color::-webkit-progress-value {
background: @gradient-stress;
}
&::-moz-progress-bar {
background: @gradient-stress;
}
&.stress-color::-moz-progress-bar {
background: @gradient-stress;
}
} }
} }

View file

@ -1,7 +1,10 @@
@import '../../../utils/colors.less'; @import '../../../utils/colors.less';
@import '../../../utils/fonts.less'; @import '../../../utils/fonts.less';
.application.sheet.daggerheart.actor.dh-style.companion { .application.sheet.daggerheart.actor.dh-style.companion .tab.details.active {
padding: 12px calc(12px - var(--scrollbar-width)) 4px 12px;
.stable-scroll-container();
.partner-section, .partner-section,
.attack-section, .attack-section,
.experience-list { .experience-list {

View file

@ -6,9 +6,8 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 10px; gap: 10px;
overflow-y: auto; padding: 7px calc(12px - var(--scrollbar-width)) 4px 12px;
padding-bottom: 20px; .stable-scroll-container();
.with-scroll-shadows();
} }
} }
} }

View file

@ -5,12 +5,8 @@
.application.sheet.daggerheart.actor.dh-style.environment { .application.sheet.daggerheart.actor.dh-style.environment {
.tab.features { .tab.features {
.feature-section { .feature-section {
display: flex; padding: 16px calc(16px - var(--scrollbar-width)) 4px 16px;
flex-direction: column; .stable-scroll-container();
gap: 10px;
overflow-y: auto;
padding-bottom: 4px;
.with-scroll-shadows();
} }
} }
} }

View file

@ -1,4 +1,4 @@
@import './sheet.less';
@import './features.less'; @import './features.less';
@import './header.less'; @import './header.less';
@import './potentialAdversaries.less'; @import './potentialAdversaries.less';
@import './sheet.less';

View file

@ -6,9 +6,8 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 10px; gap: 10px;
overflow-y: auto; padding: 7px calc(12px - var(--scrollbar-width)) 4px 12px;
padding-bottom: 4px; .stable-scroll-container();
.with-scroll-shadows();
} }
} }
} }

View file

@ -14,9 +14,7 @@
.application.sheet.daggerheart.actor.dh-style.environment { .application.sheet.daggerheart.actor.dh-style.environment {
.tab { .tab {
flex: 1;
overflow-y: auto; overflow-y: auto;
&.active { &.active {
overflow: hidden; overflow: hidden;
display: flex; display: flex;

View file

@ -7,12 +7,8 @@
} }
.feature-section { .feature-section {
display: flex; padding: 16px calc(16px - var(--scrollbar-width)) 4px 16px;
flex-direction: column; .stable-scroll-container();
gap: 10px;
overflow-y: auto;
padding-bottom: 4px;
.with-scroll-shadows();
} }
} }
} }

View file

@ -1,295 +1,286 @@
@import '../../../utils/colors.less'; @import '../../../utils/colors.less';
@import '../../../utils/fonts.less'; @import '../../../utils/fonts.less';
@import '../../../utils/mixin.less'; @import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.party .tab.partyMembers { .application.sheet.daggerheart.actor.dh-style.party .tab.partyMembers {
overflow: auto; padding: 12px calc(12px - var(--scrollbar-width)) 4px 12px;
.stable-scroll-container();
.actors-list {
display: flex; .actions-section {
flex-direction: column; display: flex;
gap: 8px; align-items: center;
align-items: stretch; justify-content: center;
width: 100%; padding: 10px;
margin-bottom: 10px;
.actor-resources { gap: 20px;
display: grid; background-color: light-dark(@dark-blue-10, @golden-10);
grid-template:
"img header" min-content button {
"img body" 1fr span {
/ 7.5rem 1fr; font-size: 12px;
gap: 6px; }
column-gap: 12px; }
padding: 6px;
background-color: light-dark(@dark-blue-10, @golden-10); .active-action {
animation: glow 0.75s infinite alternate;
.actor-img-frame { }
grid-area: img; }
width: 7.375rem;
height: 7.375rem; .actors-list {
position: relative; display: flex;
flex-direction: column;
.actor-img { gap: 8px;
object-fit: cover; align-items: stretch;
object-position: top center; width: 100%;
border-radius: 6px;
width: 100%; .actor-resources {
height: 100%; display: grid;
} grid-template:
"img header" min-content
.equipped-weapons { "img body" 1fr
position: absolute; / 7.5rem 1fr;
top: -2px; gap: 6px;
left: -3px; column-gap: 12px;
display: flex; padding: 6px;
flex-direction: column; background-color: light-dark(@dark-blue-10, @golden-10);
gap: 1px;
img { .actor-img-frame {
border-radius: 50%; grid-area: img;
width: 24px; width: 7.375rem;
height: 24px; height: 7.375rem;
border: 1px solid @color-border; position: relative;
object-fit: cover;
} .actor-img {
} object-fit: cover;
object-position: top center;
.evasion { border-radius: 6px;
position: absolute; width: 100%;
top: 1px; height: 100%;
right: 1px; }
width: 1.75rem;
height: 1.75rem; .equipped-weapons {
background: url('../assets/svg/trait-shield.svg') no-repeat; position: absolute;
background-size: 100%; top: -2px;
color: var(--color-light-1); left: -3px;
font-size: var(--font-size-14); display: flex;
font-weight: 700; flex-direction: column;
display: flex; gap: 1px;
align-items: center; img {
justify-content: center; border-radius: 50%;
} width: 24px;
height: 24px;
.threshold-section { border: 1px solid @color-border;
position: absolute; object-fit: cover;
left: 0; }
right: 0; }
bottom: -2px;
margin: auto; .evasion {
position: absolute;
display: flex; top: 1px;
gap: 4px; right: 1px;
background-color: light-dark(var(--color-light-1), @dark-blue); width: 1.75rem;
color: @color-text-emphatic; height: 1.75rem;
padding: 4px 6px; background: url('../assets/svg/trait-shield.svg') no-repeat;
border: 1px solid @color-border; background-size: 100%;
border-radius: 3px; color: var(--color-light-1);
align-items: baseline; font-size: var(--font-size-14);
width: fit-content; font-weight: 700;
display: flex;
h4 { align-items: center;
font-weight: bold; justify-content: center;
text-transform: uppercase; }
white-space: nowrap;
.threshold-section {
&.threshold-label { position: absolute;
font-size: var(--font-size-10); left: 0;
color: @color-text-emphatic; right: 0;
} bottom: -2px;
margin: auto;
&.threshold-value {
font-size: var(--font-size-11); display: flex;
color: light-dark(@dark, @beige); gap: 4px;
} background-color: light-dark(var(--color-light-1), @dark-blue);
} color: @color-text-emphatic;
} padding: 4px 6px;
} border: 1px solid @color-border;
border-radius: 3px;
header { align-items: baseline;
grid-area: header; width: fit-content;
display: grid;
grid-template: h4 {
"name hope" min-content font-weight: bold;
"subtitle subtitle" min-content text-transform: uppercase;
/ 1fr min-content; white-space: nowrap;
.actor-name { &.threshold-label {
width: 100%; font-size: var(--font-size-10);
z-index: 1; color: @color-text-emphatic;
font-size: var(--font-size-20); }
color: @color-text-emphatic;
font-weight: bold; &.threshold-value {
} font-size: var(--font-size-11);
color: light-dark(@dark, @beige);
.delete-icon { }
font-size: 0.75em; }
} }
}
.subtitle {
grid-area: subtitle; header {
font-size: var(--font-size-14); grid-area: header;
} display: grid;
grid-template:
.hope-section { "name hope" min-content
display: flex; "subtitle subtitle" min-content
background-color: light-dark(transparent, @dark-blue); / 1fr min-content;
color: @color-text-emphatic;
padding: 3px 6px; .actor-name {
border: 1px solid @color-border; width: 100%;
border-radius: 3px; z-index: 1;
align-items: center; font-size: var(--font-size-20);
width: fit-content; color: @color-text-emphatic;
margin-left: auto; font-weight: bold;
}
h4 {
font-size: var(--font-size-12); .delete-icon {
font-weight: bold; font-size: 0.75em;
text-transform: uppercase; }
color: @color-text-emphatic;
margin-right: 3px; .subtitle {
} grid-area: subtitle;
font-size: var(--font-size-14);
.hope-value { }
display: flex;
cursor: pointer; .hope-section {
font-size: var(--font-size-12); display: flex;
margin-left: 1px; background-color: light-dark(transparent, @dark-blue);
} color: @color-text-emphatic;
} padding: 3px 6px;
} border: 1px solid @color-border;
border-radius: 3px;
.body { align-items: center;
grid-area: body; width: fit-content;
display: flex; margin-left: auto;
align-items: start;
justify-content: space-between; h4 {
} font-size: var(--font-size-12);
font-weight: bold;
.resources { text-transform: uppercase;
display: flex; color: @color-text-emphatic;
flex-direction: column; margin-right: 3px;
gap: 4px; }
.slot-section { .hope-value {
display: flex; display: flex;
flex-direction: row; cursor: pointer;
align-items: stretch; font-size: var(--font-size-12);
margin-left: 1px;
.slot-label { }
display: flex; }
align-items: center; }
color: light-dark(@beige, @dark-blue);
background: light-dark(@dark-blue, @golden); .body {
padding: 0 4px; grid-area: body;
width: fit-content; display: flex;
font-weight: bold; align-items: start;
border-radius: 6px 0px 0px 6px; justify-content: space-between;
font-size: var(--font-size-12); }
white-space: nowrap;
.resources {
.label { display: flex;
padding-right: 2px; flex-direction: column;
} gap: 4px;
.value { .slot-section {
font-variant-numeric: tabular-nums; display: flex;
.current { flex-direction: row;
display: inline-block; align-items: stretch;
text-align: end;
width: 2ch; .slot-label {
} display: flex;
.max { align-items: center;
display: inline-block; color: light-dark(@beige, @dark-blue);
text-align: start; background: light-dark(@dark-blue, @golden);
width: 2ch; padding: 0 4px;
} width: fit-content;
} font-weight: bold;
} border-radius: 6px 0px 0px 6px;
font-size: var(--font-size-12);
.slot-bar { white-space: nowrap;
display: flex;
align-items: center; .label {
flex-wrap: wrap; padding-right: 2px;
gap: 4px; }
background-color: light-dark(@dark-blue-10, @dark-blue); .value {
color: @color-text-emphatic; font-variant-numeric: tabular-nums;
padding: 2px 5px; .current {
border: 1px solid @color-border; display: inline-block;
border-radius: 0 6px 6px 0; text-align: end;
width: fit-content; width: 2ch;
min-height: 22px; }
.max {
.armor-slot { display: inline-block;
cursor: pointer; text-align: start;
transition: all 0.3s ease; width: 2ch;
font-size: var(--font-size-12); }
}
.fa-shield-halved { }
color: light-dark(@dark-blue-40, @golden-40);
} .slot-bar {
} align-items: center;
flex-wrap: wrap;
.slot { background-color: light-dark(@dark-blue-10, @dark-blue);
width: 16px; padding: 2px 5px;
height: 10px; border-radius: 0 6px 6px 0;
border: 1px solid @color-border; width: fit-content;
background: light-dark(@dark-blue-10, @golden-10); }
border-radius: 3px; }
transition: all 0.3s ease; }
cursor: pointer;
.traits {
&.filled { background-color: light-dark(@dark-blue-10, @dark-blue);
background: light-dark(@dark-blue, @golden); border: 1px solid @color-border;
} border-radius: 6px;
} display: grid;
} grid-template-columns: 1fr 1fr;
} font-size: var(--font-size-12);
} padding: 3px 4px;
gap: 3px 7px;
.traits { .trait {
background-color: light-dark(@dark-blue-10, @dark-blue); display: flex;
border: 1px solid @color-border; justify-content: space-between;
border-radius: 6px; gap: 3px;
display: grid; .label {
grid-template-columns: 1fr 1fr; color: @color-text-emphatic;
font-size: var(--font-size-12); }
padding: 3px 4px; .value {
gap: 3px 7px; font-weight: 600;
.trait { }
display: flex; }
justify-content: space-between; }
gap: 3px; }
.label { }
color: @color-text-emphatic;
} .actors-list.limited {
.value { .actor-resources {
font-weight: 600; display: flex;
} align-items: center;
} }
} .actor-img-frame {
} width: 3rem;
} height: 3rem;
}
.actors-list.limited { }
.actor-resources {
display: flex; .actors-dragger {
align-items: center; display: flex;
} align-items: center;
.actor-img-frame { justify-content: center;
width: 3rem; box-sizing: border-box;
height: 3rem; width: 100%;
} height: 40px;
} border: 1px dashed light-dark(@dark-blue-50, @beige-50);
border-radius: 3px;
.actors-dragger { color: light-dark(@dark-blue-50, @beige-50);
display: flex; }
align-items: center; }
justify-content: center;
box-sizing: border-box;
width: 100%;
height: 40px;
border: 1px dashed light-dark(@dark-blue-50, @beige-50);
border-radius: 3px;
color: light-dark(@dark-blue-50, @beige-50);
}
}

View file

@ -17,35 +17,8 @@
}); });
.application.sheet.daggerheart.actor.dh-style.party { .application.sheet.daggerheart.actor.dh-style.party {
.tab { .tab.active {
flex: 1; display: flex;
overflow-y: auto; flex-direction: column;
scrollbar-gutter: stable;
&.active {
overflow: auto;
display: flex;
flex-direction: column;
}
.actions-section {
display: flex;
align-items: center;
justify-content: center;
padding: 10px;
margin-bottom: 10px;
gap: 20px;
background-color: light-dark(@dark-blue-10, @golden-10);
button {
span {
font-size: 12px;
}
}
.active-action {
animation: glow 0.75s infinite alternate;
}
}
} }
} }

View file

@ -174,10 +174,10 @@
--fade-start: 0; --fade-start: 0;
} }
10%, 100% { 10%, 100% {
--fade-start: 12px; --fade-start: 14px;
} }
0%, 90% { 0%, 90% {
--fade-end: 12px; --fade-end: 14px;
} }
100% { 100% {
--fade-end: 0; --fade-end: 0;
@ -198,3 +198,9 @@
transparent 100% transparent 100%
); );
} }
.stable-scroll-container() {
overflow-y: auto;
scrollbar-gutter: stable;
.with-scroll-shadows();
}

View file

@ -2,7 +2,7 @@
"id": "daggerheart", "id": "daggerheart",
"title": "Daggerheart", "title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system", "description": "An unofficial implementation of the Daggerheart system",
"version": "2.4.2", "version": "2.5.0",
"compatibility": { "compatibility": {
"minimum": "14.364", "minimum": "14.364",
"verified": "14.364", "verified": "14.364",
@ -10,7 +10,7 @@
}, },
"url": "https://github.com/Foundryborne/daggerheart", "url": "https://github.com/Foundryborne/daggerheart",
"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json", "manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.4.2/system.zip", "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.5.0/system.zip",
"authors": [ "authors": [
{ {
"name": "WBHarry" "name": "WBHarry"

View file

@ -11,9 +11,10 @@
<a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a> <a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a>
</div> </div>
<div class="nest-inputs"> <div class="nest-inputs">
{{formField ../fields.type value=area.type name=(concat "areas." index ".type") localize=true}} {{formField ../fields.type value=area.type name=(concat "areas." index ".type") localize=true blank=false}}
{{formField ../fields.shape value=area.shape name=(concat "areas." index ".shape") localize=true}} {{formField ../fields.shape value=area.shape name=(concat "areas." index ".shape") localize=true blank=false}}
{{formField ../fields.size value=area.size name=(concat "areas." index ".size") localize=true}} {{formField ../fields.size value=area.size name=(concat "areas." index ".size") localize=true blank=false}}
{{formField ../fields.hasHole value=area.hasHole name=(concat "areas." index ".hasHole") localize=true classes="auto-sized" }}
</div> </div>
<div class="sub-section-header"> <div class="sub-section-header">

View file

@ -1,14 +1,15 @@
<section class='tab {{tabs.features.cssClass}} {{tabs.features.id}}' data-tab='{{tabs.features.id}}' <section class='tab {{tabs.features.cssClass}} {{tabs.features.id}}' data-tab='{{tabs.features.id}}'
data-group='{{tabs.features.group}}'> data-group='{{tabs.features.group}}'>
<div class="feature-section"> <div class="feature-section items-list">
{{> 'daggerheart.inventory-items' {{#each @root.features as |item|}}
title=tabs.features.label {{> "daggerheart.inventory-item"
type='feature' item=item
collection=@root.features type="feature"
hideContextMenu=true actorType=@root.document.type
hideModifyControls=true hideContextMenu=true
canCreate=@root.editable hideModifyControls=true
showActions=@root.editable showActions=@root.editable
}} }}
{{/each}}
</div> </div>
</section> </section>

View file

@ -1,100 +1,102 @@
<aside class="adversary-sidebar-sheet"> <aside class="adversary-sidebar-sheet">
<div class="portrait {{#if (and source.system.resources.hitPoints.max (gte source.system.resources.hitPoints.value source.system.resources.hitPoints.max))}}death-roll{{/if}}"> <div class="portrait {{#if (and source.system.resources.hitPoints.max (gte source.system.resources.hitPoints.value source.system.resources.hitPoints.max))}}death-roll{{/if}}">
<img src="{{source.img}}" alt="{{source.name}}" data-action='editImage' data-edit="img"> <img src="{{source.img}}" alt="{{source.name}}" data-action='editImage' data-edit="img">
<a class="death-roll-btn"><i class="fa-solid fa-skull death-save"></i></a> <a class="death-roll-btn"><i class="fa-solid fa-skull death-save"></i></a>
</div> </div>
<div class="info-section {{#if useResourcePips}}pip-display{{/if}}"> <div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
<div class="resources-section"> <div class="resources-section">
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }} {{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }} {{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
</div> </div>
<div class="status-section"> <div class="status-section">
<div class="status-number"> <div class="status-number">
<div class='status-value armor-slots'> <div class='status-value armor-slots'>
{{#if source.system.difficulty}} {{#if source.system.difficulty}}
<p>{{source.system.difficulty}}</p> <p>{{source.system.difficulty}}</p>
{{else}} {{else}}
<p>-</p> <p>-</p>
{{/if}} {{/if}}
</div> </div>
<div class="status-label"> <div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.difficulty"}}</h4> <h4>{{localize "DAGGERHEART.GENERAL.difficulty"}}</h4>
</div> </div>
</div> </div>
<div class="status-number"> <div class="status-number">
<div class='status-value armor-slots'> <div class='status-value armor-slots'>
{{#if source.system.attack.roll.bonus includeZero=true}} {{#if source.system.attack.roll.bonus includeZero=true}}
<p>{{numberFormat source.system.attack.roll.bonus sign=true}}</p> <p>{{numberFormat source.system.attack.roll.bonus sign=true}}</p>
{{else}} {{else}}
<p>-</p> <p>-</p>
{{/if}} {{/if}}
</div> </div>
<div class="status-label"> <div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.attack"}}</h4> <h4>{{localize "DAGGERHEART.GENERAL.attack"}}</h4>
</div> </div>
</div> </div>
{{#if (lt source.system.criticalThreshold 20)}} {{#if (lt source.system.criticalThreshold 20)}}
<div class="status-number"> <div class="status-number">
<div class='status-value armor-slots'> <div class='status-value armor-slots'>
<p>{{source.system.criticalThreshold}}+</p> <p>{{source.system.criticalThreshold}}+</p>
</div> </div>
<div class="status-label"> <div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.criticalShort"}}</h4> <h4>{{localize "DAGGERHEART.GENERAL.criticalShort"}}</h4>
</div> </div>
</div> </div>
{{/if}} {{/if}}
</div> </div>
<div class="status-section"> <div class="status-section">
<div class="threshold-section"> <div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4> <h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4> <h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4> <h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4> <h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4> <h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div> </div>
</div> </div>
</div> </div>
<div class="shortcut-items-section"> <div class="shortcut-items-section">
<div class="attack-section"> <div class="attack-section">
<div class="title"> <div class="title">
<side-line-div class="invert"></side-line-div> <side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.attack"}}</h3> <h3>{{localize "DAGGERHEART.GENERAL.attack"}}</h3>
<side-line-div></side-line-div> <side-line-div></side-line-div>
</div> </div>
<ul class="items-sidebar-list"> <ul class="items-sidebar-list">
{{> 'daggerheart.inventory-item-compact' {{> 'daggerheart.inventory-item-compact'
item=document.system.attack item=document.system.attack
type='attack' type='attack'
noCompendiumEdit=true noCompendiumEdit=true
}} }}
</ul> </ul>
</div> </div>
<div class="experience-section"> <div class="experience-section">
<div class="title"> <div class="title">
<side-line-div class="invert"></side-line-div> <side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.experience.plural"}}</h3> <h3>{{localize "DAGGERHEART.GENERAL.experience.plural"}}</h3>
<side-line-div></side-line-div> <side-line-div></side-line-div>
</div> </div>
<div class="experience-list"> <div class="experience-list">
{{#each source.system.experiences as |experience id|}} {{#each source.system.experiences as |experience id|}}
<div class="experience-row" data-tooltip-text="{{experience.description}}"> <div class="experience-row" data-tooltip-text="{{experience.description}}">
<span class="experience-value"> <span class="experience-value">
+{{experience.value}} +{{experience.value}}
</span> </span>
<span class="experience-name">{{experience.name}}</span> <span class="experience-name">{{experience.name}}</span>
<div class="controls"> <div class="controls">
<a data-action="sendExpToChat" data-id="{{id}}"> <a data-action="sendExpToChat" data-id="{{id}}">
<i class="fa-regular fa-message"></i> <i class="fa-regular fa-message"></i>
</a> </a>
</div> </div>
</div> </div>
{{/each}} {{/each}}
</div> </div>
</div> </div>
<line-div></line-div> </div>
<div class="reaction-section"> <div class="reaction-section">
<button type="button" data-action="reactionRoll">{{localize "DAGGERHEART.GENERAL.Roll.reaction"}}</button> <button type="button" data-action="reactionRoll">
</div> <i class="fa-solid fa-dice"></i>
</div> {{localize "DAGGERHEART.GENERAL.Roll.reaction"}}
</button>
</div>
</aside> </aside>

View file

@ -1,26 +1,26 @@
<section class='tab {{tabs.features.cssClass}} {{tabs.features.id}}' data-tab='{{tabs.features.id}}' <section class='tab {{tabs.features.cssClass}} {{tabs.features.id}}' data-tab='{{tabs.features.id}}'
data-group='{{tabs.features.group}}'> data-group='{{tabs.features.group}}'>
<div class="features-sections"> <div class="features-sections">
{{#each document.system.sheetLists as |category|}} {{#each document.system.sheetLists as |category|}}
{{#if (eq category.type 'feature' )}} {{#if (eq category.type 'feature' )}}
{{> 'daggerheart.inventory-items' {{> 'daggerheart.inventory-items'
title=category.title title=category.title
type='feature' type='feature'
actorType='character' actorType='character'
collection=category.values collection=category.values
canCreate=@root.editable canCreate=@root.editable
showActions=@root.editable showActions=@root.editable
}} }}
{{else if category.values}} {{else if category.values}}
{{> 'daggerheart.inventory-items' {{> 'daggerheart.inventory-items'
title=category.title title=category.title
type='feature' type='feature'
actorType='character' actorType='character'
collection=category.values collection=category.values
canCreate=false canCreate=false
showActions=@root.editable showActions=@root.editable
}} }}
{{/if}} {{/if}}
{{/each}} {{/each}}
</div> </div>
</section> </section>

View file

@ -1,165 +1,163 @@
<header class="character-header-sheet"> <header class="character-header-sheet">
<line-div></line-div> <line-div></line-div>
<div class="name-row"> <div class="name-row">
<h1 <h1
class="actor-name input" class="actor-name input"
contenteditable="plaintext-only" contenteditable="plaintext-only"
data-property="name" data-property="name"
placeholder="{{localize "DAGGERHEART.GENERAL.actorName"}}" placeholder="{{localize "DAGGERHEART.GENERAL.actorName"}}"
autocomplete="off" autocomplete="off"
spellcheck="false" spellcheck="false"
>{{source.name}}</h1> >{{source.name}}</h1>
<div class='level-div'> <div class='level-div'>
<h3 class='label'> <h3 class='label'>
{{#if @root.editable}} {{#if @root.editable}}
{{#if document.system.needsCharacterSetup}} {{#if document.system.needsCharacterSetup}}
<button <button
type="button" type="button"
class="level-button glow" class="level-button glow"
data-action="levelManagement" data-action="levelManagement"
> >
{{localize "DAGGERHEART.APPLICATIONS.CharacterCreation.buttonTitle"}} {{localize "DAGGERHEART.APPLICATIONS.CharacterCreation.buttonTitle"}}
</button> </button>
{{else if document.system.levelData.canLevelUp}} {{else if document.system.levelData.canLevelUp}}
<button <button
type="button" type="button"
class="level-button glow" data-tooltip="{{localize "DAGGERHEART.ACTORS.Character.levelUp"}}" class="level-button glow" data-tooltip="{{localize "DAGGERHEART.ACTORS.Character.levelUp"}}"
data-action="levelManagement" data-action="levelManagement"
> >
<i class="fa-solid fa-angles-up"></i> <i class="fa-solid fa-angles-up"></i>
</button> </button>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#unless document.system.needsCharacterSetup}} {{#unless document.system.needsCharacterSetup}}
{{localize 'DAGGERHEART.GENERAL.level'}} {{localize 'DAGGERHEART.GENERAL.level'}}
<input type="text" data-dtype="Number" class="level-value" value={{#if document.system.needsCharacterSetup}}0{{else}}{{document.system.levelData.level.changed}}{{/if}} {{#if document.system.needsCharacterSetup}}disabled{{/if}} /> <input type="text" data-dtype="Number" class="level-value" value={{#if document.system.needsCharacterSetup}}0{{else}}{{document.system.levelData.level.changed}}{{/if}} {{#if document.system.needsCharacterSetup}}disabled{{/if}} />
{{/unless}} {{/unless}}
</h3> </h3>
</div> </div>
</div> </div>
<div class="character-details"> <div class="character-details">
<div> <div>
{{#if document.system.class.value}} {{#if document.system.class.value}}
<span data-action="editDoc" data-item-uuid="{{document.system.class.value.uuid}}">{{document.system.class.value.name}}</span> <span data-action="editDoc" data-item-uuid="{{document.system.class.value.uuid}}">{{document.system.class.value.name}}</span>
{{else}} {{else}}
<span class="missing-header-feature" data-action="openPack" data-key="classes">{{localize 'TYPES.Item.class'}}</span> <span class="missing-header-feature" data-action="openPack" data-key="classes">{{localize 'TYPES.Item.class'}}</span>
{{/if}} {{/if}}
<span class="dot">•</span> <span class="dot">•</span>
{{#if document.system.class.subclass}} {{#if document.system.class.subclass}}
<span data-action="editDoc" data-item-uuid="{{document.system.class.subclass.uuid}}">{{document.system.class.subclass.name}}</span> <span data-action="editDoc" data-item-uuid="{{document.system.class.subclass.uuid}}">{{document.system.class.subclass.name}}</span>
{{else}} {{else}}
<span class="missing-header-feature" data-action="openPack" data-key="subclasses">{{localize 'TYPES.Item.subclass'}}</span> <span class="missing-header-feature" data-action="openPack" data-key="subclasses">{{localize 'TYPES.Item.subclass'}}</span>
{{/if}} {{/if}}
<span class="dot">•</span> <span class="dot">•</span>
{{#if document.system.community}} {{#if document.system.community}}
<span data-action="editDoc" data-item-uuid="{{document.system.community.uuid}}">{{document.system.community.name}}</span> <span data-action="editDoc" data-item-uuid="{{document.system.community.uuid}}">{{document.system.community.name}}</span>
{{else}} {{else}}
<span class="missing-header-feature" data-action="openPack" data-key="communities">{{localize 'TYPES.Item.community'}}</span> <span class="missing-header-feature" data-action="openPack" data-key="communities">{{localize 'TYPES.Item.community'}}</span>
{{/if}} {{/if}}
<span class="dot">•</span> <span class="dot">•</span>
{{#if document.system.ancestry}} {{#if document.system.ancestry}}
<span data-action="editDoc" data-item-uuid="{{document.system.ancestry.uuid}}">{{document.system.ancestry.name}}</span> <span data-action="editDoc" data-item-uuid="{{document.system.ancestry.uuid}}">{{document.system.ancestry.name}}</span>
{{else}} {{else}}
<span class="missing-header-feature" data-action="openPack" data-key="ancestries">{{localize 'TYPES.Item.ancestry'}}</span> <span class="missing-header-feature" data-action="openPack" data-key="ancestries">{{localize 'TYPES.Item.ancestry'}}</span>
{{/if}} {{/if}}
</div> </div>
{{#if (or document.system.multiclass.value document.system.multiclass.subclass)}} {{#if (or document.system.multiclass.value document.system.multiclass.subclass)}}
<div class="multiclass"> <div class="multiclass">
{{#if document.system.multiclass.value}} {{#if document.system.multiclass.value}}
<span data-action="editDoc"data-item-uuid="{{document.system.multiclass.value.uuid}}">{{document.system.multiclass.value.name}}</span> <span data-action="editDoc"data-item-uuid="{{document.system.multiclass.value.uuid}}">{{document.system.multiclass.value.name}}</span>
{{else}} {{else}}
<span data-action="openPack" data-key="classes">{{localize 'DAGGERHEART.GENERAL.multiclass'}}</span> <span data-action="openPack" data-key="classes">{{localize 'DAGGERHEART.GENERAL.multiclass'}}</span>
{{/if}} {{/if}}
<span class="dot">•</span> <span class="dot">•</span>
{{#if document.system.multiclass.subclass}} {{#if document.system.multiclass.subclass}}
<span data-action="editDoc" data-item-uuid="{{document.system.multiclass.subclass.uuid}}">{{document.system.multiclass.subclass.name}}</span> <span data-action="editDoc" data-item-uuid="{{document.system.multiclass.subclass.uuid}}">{{document.system.multiclass.subclass.name}}</span>
{{else}} {{else}}
<span class="missing-header-feature" data-action="openPack" data-key="subclasses">{{localize 'TYPES.Item.subclass'}}</span> <span class="missing-header-feature" data-action="openPack" data-key="subclasses">{{localize 'TYPES.Item.subclass'}}</span>
{{/if}} {{/if}}
</div> </div>
{{/if}} {{/if}}
</div>
</div> <div class="character-row">
<div class="resource-section">
<div class="character-row"> <div class="hope-section">
<div class="resource-section"> <h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
<div class="hope-section"> {{#times document.system.resources.hope.max}}
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4> <span class='hope-value' data-action='toggleHope' data-value="{{add this 1}}">
{{#times document.system.resources.hope.max}} {{#if (gte ../document.system.resources.hope.value (add this 1))}}
<span class='hope-value' data-action='toggleHope' data-value="{{add this 1}}"> <i class='fa-solid fa-diamond'></i>
{{#if (gte ../document.system.resources.hope.value (add this 1))}} {{else}}
<i class='fa-solid fa-diamond'></i> <i class='fa-regular fa-circle'></i>
{{else}} {{/if}}
<i class='fa-regular fa-circle'></i> </span>
{{/if}} {{/times}}
</span> {{#times document.system.scars}}
{{/times}} <span class='hope-value scar'>
{{#times document.system.scars}} <i class='fa-regular fa-ban'></i>
<span class='hope-value scar'> </span>
<i class='fa-regular fa-ban'></i> {{/times}}
</span> {{#if hasExtraResources}}<a type="button" class="resource-manager" data-action="toggleResourceManagement"><i class="fa-solid fa-angle-down"></i></a>{{/if}}
{{/times}} </div>
{{#if hasExtraResources}}<a type="button" class="resource-manager" data-action="toggleResourceManagement"><i class="fa-solid fa-angle-down"></i></a>{{/if}} </div>
</div> {{#if document.system.class.value}}
</div> <div class="domains-section">
{{#if document.system.class.value}} {{#each document.system.domainData as |data|}}
<div class="domains-section"> <div class="domain">
{{#each document.system.domainData as |data|}} <img src="{{data.src}}" alt="" data-tooltip="{{data.label}}" />
<div class="domain"> </div>
<img src="{{data.src}}" alt="" data-tooltip="{{data.label}}" /> {{/each}}
</div> </div>
{{/each}} {{/if}}
</div> <div class="downtime-section">
{{/if}} {{#if document.parties.size}}
<div class="downtime-section"> <button type="button" data-action="viewParty" data-tooltip="DAGGERHEART.ACTORS.Character.viewParty">
{{#if document.parties.size}} <i class="fa-solid fa-fw fa-users"></i>
<button type="button" data-action="viewParty" data-tooltip="DAGGERHEART.ACTORS.Character.viewParty"> </button>
<i class="fa-solid fa-fw fa-users"></i> {{/if}}
</button> {{#if @root.editable}}
{{/if}} <button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.shortRest.title">
{{#if @root.editable}} <i class="fa-solid fa-fw fa-utensils"></i>
<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"> </button>
<i class="fa-solid fa-fw fa-utensils"></i> <button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.longRest.title">
</button> <i class="fa-solid fa-fw fa-bed"></i>
<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.longRest.title"> </button>
<i class="fa-solid fa-fw fa-bed"></i> {{/if}}
</button> </div>
{{/if}} </div>
</div>
</div> <div class="character-traits">
{{#each this.attributes as |attribute key|}}
<div class="character-traits"> <div class="trait {{#if isSpellcasting}}with-spellcasting{{/if}}" data-tooltip="<b>{{attribute.label}}:</b><br>{{#each attribute.verbs}}{{this}}<br>{{/each}}" data-action="rollAttribute" data-attribute="{{key}}" data-value="{{attribute.value}}">
{{#each this.attributes as |attribute key|}} <div class="trait-name">
<div class="trait {{#if isSpellcasting}}with-spellcasting{{/if}}" data-tooltip="<b>{{attribute.label}}:</b><br>{{#each attribute.verbs}}{{this}}<br>{{/each}}" data-action="rollAttribute" data-attribute="{{key}}" data-value="{{attribute.value}}"> <div class="tier-mark {{#if attribute.tierMarked}}marked{{/if}}"></div>
<div class="trait-name"> <span>{{attribute.label}}</span>
<div class="tier-mark {{#if attribute.tierMarked}}marked{{/if}}"></div> </div>
<span>{{attribute.label}}</span> <div class="trait-value-area">
</div> <svg width="52" height="46" viewBox="0 0 52 46" fill="none" xmlns="http://www.w3.org/2000/svg">
<div class="trait-value-area"> <path d="M 0,0 H 52 L 51.0714,18.254 48.781,24.0952 47.5745,39.9596 26,46 4.42553,39.9596 3.219,24.0952 0.928571,18.254 Z" fill="var(--color-border)"/>
<svg width="52" height="46" viewBox="0 0 52 46" fill="none" xmlns="http://www.w3.org/2000/svg"> <path d="M 3.312,5.357 8.58596,0 H 43.414 l 5.274,5.357 -1.8797,28.846 c -0.2431,2.605 -2.1461,4.7522 -4.7031,5.3064 l -14.8343,3.2151 c -0.8375,0.1816 -1.7043,0.1816 -2.5418,0 L 9.89482,39.5094 C 7.33785,38.9552 5.43478,36.808 5.19169,34.203 Z" fill="var(--background)"/>
<path d="M 0,0 H 52 L 51.0714,18.254 48.781,24.0952 47.5745,39.9596 26,46 4.42553,39.9596 3.219,24.0952 0.928571,18.254 Z" fill="var(--color-border)"/> </svg>
<path d="M 3.312,5.357 8.58596,0 H 43.414 l 5.274,5.357 -1.8797,28.846 c -0.2431,2.605 -2.1461,4.7522 -4.7031,5.3064 l -14.8343,3.2151 c -0.8375,0.1816 -1.7043,0.1816 -2.5418,0 L 9.89482,39.5094 C 7.33785,38.9552 5.43478,36.808 5.19169,34.203 Z" fill="var(--background)"/> <div class="trait-value">
</svg> {{#if (gt attribute.value 0)}}
<div class="trait-value"> <span>+{{attribute.value}}</span>
{{#if (gt attribute.value 0)}} {{else}}
<span>+{{attribute.value}}</span> <span>{{attribute.value}}</span>
{{else}} {{/if}}
<span>{{attribute.value}}</span> </div>
{{/if}} {{#if isSpellcasting}}
</div> <div class="spellcasting-mark" data-tooltip="DAGGERHEART.ITEMS.Subclass.spellcastingTrait">
{{#if isSpellcasting}} <i class="fa-solid fa-wand-magic-sparkles" inert></i>
<div class="spellcasting-mark" data-tooltip="DAGGERHEART.ITEMS.Subclass.spellcastingTrait"> </div>
<i class="fa-solid fa-wand-magic-sparkles" inert></i> {{/if}}
</div> </div>
{{/if}} </div>
</div> {{/each}}
</div> </div>
{{/each}}
</div> {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }}
<button type="button" data-action="openSettings" data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.openSheetSettings"}}"><i class="fa-solid fa-wrench"></i></button>
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }} {{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
<button type="button" data-action="openSettings" data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.openSheetSettings"}}"><i class="fa-solid fa-wrench"></i></button>
{{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
</header> </header>

View file

@ -23,7 +23,6 @@
collection=@root.inventory.weapons collection=@root.inventory.weapons
isGlassy=true isGlassy=true
canCreate=@root.editable canCreate=@root.editable
hideResources=true
}} }}
{{> 'daggerheart.inventory-items' {{> 'daggerheart.inventory-items'
title='TYPES.Item.armor' title='TYPES.Item.armor'

View file

@ -1,152 +1,152 @@
<aside class="character-sidebar-sheet"> <aside class="character-sidebar-sheet">
<div class="portrait {{#if isDeath}}death-roll{{/if}}"> <div class="portrait {{#if isDeath}}death-roll{{/if}}">
<img src="{{document.img}}" alt="{{document.name}}" data-action='editImage' data-edit="img"> <img src="{{document.img}}" alt="{{document.name}}" data-action='editImage' data-edit="img">
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if <a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a> isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a>
</div> </div>
<div class="info-section {{#if useResourcePips}}pip-display{{/if}}"> <div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
<div class="resources-section"> <div class="resources-section">
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }} {{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }} {{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
</div> </div>
<div class="status-section {{#if useResourcePips}}pip-display{{/if}}"> <div class="status-section {{#if useResourcePips}}pip-display{{/if}}">
<div class="status-number"> <div class="status-number">
<div class='status-value'> <div class='status-value'>
<p>{{document.system.evasion}}</p> <p>{{document.system.evasion}}</p>
</div> </div>
<div class="status-label"> <div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.evasion"}}</h4> <h4>{{localize "DAGGERHEART.GENERAL.evasion"}}</h4>
</div> </div>
</div> </div>
{{#if document.system.armorScore.max}} {{#if document.system.armorScore.max}}
<div class="status-bar armor-slots"> <div class="status-bar armor-slots">
{{#if useResourcePips}} {{#if useResourcePips}}
<div class='slot-value'> <div class='slot-value'>
<div class="slot-bar"> <div class="slot-bar armor">
{{#times document.system.armorScore.max}} {{#times document.system.armorScore.max}}
<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}"> <a class="slot" data-action="toggleArmor" data-value="{{add this 1}}">
{{#if (gte ../document.system.armorScore.value (add this 1))}} {{#if (gte ../document.system.armorScore.value (add this 1))}}
<i class="fa-solid fa-shield"></i> <i class="fa-solid fa-shield"></i>
{{else}} {{else}}
<i class="fa-solid fa-shield-halved"></i> <i class="fa-solid fa-shield-halved"></i>
{{/if}} {{/if}}
</a> </a>
{{/times}} {{/times}}
</div> </div>
<a class="slot-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}> <a class="slot-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span> <span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
<div class="slot-value-container"> <div class="slot-value-container">
<span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span> <span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}} {{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</div> </div>
</a> </a>
</div> </div>
{{else}} {{else}}
<div class='status-value'> <div class='status-value'>
<input class="bar-input armor-marks-input" value="{{document.system.armorScore.value}}" type="number" id="{{document.uuid}}-armor-slots"> <progress
<span>/</span> class='progress-bar stress-color'
<span class="bar-label">{{document.system.armorScore.max}}</span> value='{{document.system.armorScore.value}}'
</div> max='{{document.system.armorScore.max}}'
<progress ></progress>
class='progress-bar stress-color' <input class="bar-input armor-marks-input" value="{{document.system.armorScore.value}}" type="number" id="{{document.uuid}}-armor-slots">
value='{{document.system.armorScore.value}}' <span>/</span>
max='{{document.system.armorScore.max}}' <span class="bar-label">{{document.system.armorScore.max}}</span>
></progress> </div>
<a class="status-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}> <a class="status-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4> <h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}} {{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</a> </a>
{{/if}} {{/if}}
</div> </div>
{{else}} {{else}}
<div class="status-number armor-slots"> <div class="status-number armor-slots">
<div class='status-value'> <div class='status-value'>
<p>-</p> <p>-</p>
</div> </div>
<div class="status-label"> <div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4> <h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
</div> </div>
</div> </div>
{{/if}} {{/if}}
<div class="status-number"> <div class="status-number">
<div class='status-value'> <div class='status-value'>
<p>{{document.system.proficiency}}</p> <p>{{document.system.proficiency}}</p>
</div> </div>
<div class="status-label"> <div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.proficiency"}}</h4> <h4>{{localize "DAGGERHEART.GENERAL.proficiency"}}</h4>
</div> </div>
</div> </div>
</div> </div>
<div class="threshold-section"> <div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4> <h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4> <h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4> <h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4> <h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4> <h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div> </div>
</div> </div>
<div class="shortcut-items-section"> <div class="shortcut-items-section">
<div class="equipment-section"> <div class="equipment-section">
<div class="title"> <div class="title">
<side-line-div class="invert"></side-line-div> <side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.equipment"}}</h3> <h3>{{localize "DAGGERHEART.GENERAL.equipment"}}</h3>
<side-line-div></side-line-div> <side-line-div></side-line-div>
</div> </div>
<ul class="items-sidebar-list"> <ul class="items-sidebar-list">
{{#if document.system.usedUnarmed}} {{#if document.system.usedUnarmed}}
{{> 'daggerheart.inventory-item-compact' {{> 'daggerheart.inventory-item-compact'
item=document.system.usedUnarmed item=document.system.usedUnarmed
type='attack' type='attack'
}} }}
{{/if}} {{/if}}
{{#each equippedItems as |item|}} {{#each equippedItems as |item|}}
{{> 'daggerheart.inventory-item-compact' {{> 'daggerheart.inventory-item-compact'
item=item item=item
type=item.type type=item.type
}} }}
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
<div class="loadout-section"> <div class="loadout-section">
<div class="title"> <div class="title">
<side-line-div class="invert"></side-line-div> <side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.loadout"}}</h3> <h3>{{localize "DAGGERHEART.GENERAL.loadout"}}</h3>
<side-line-div></side-line-div> <side-line-div></side-line-div>
</div> </div>
<ul class="items-sidebar-list"> <ul class="items-sidebar-list">
{{#each document.system.domainCards.loadout as |card|}} {{#each document.system.domainCards.loadout as |card|}}
{{> 'daggerheart.inventory-item-compact' {{> 'daggerheart.inventory-item-compact'
item=card item=card
type='domainCard' type='domainCard'
}} }}
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
<div class="experience-section"> <div class="experience-section">
<div class="title"> <div class="title">
<side-line-div class="invert"></side-line-div> <side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.experience.single"}}</h3> <h3>{{localize "DAGGERHEART.GENERAL.experience.single"}}</h3>
<side-line-div></side-line-div> <side-line-div></side-line-div>
</div> </div>
<div class="experience-list"> <div class="experience-list">
{{#each document.system.experiences as |experience id|}} {{#each document.system.experiences as |experience id|}}
<div class="experience-row" data-tooltip-text="{{experience.description}}"> <div class="experience-row" data-tooltip-text="{{experience.description}}">
<span class="experience-value"> <span class="experience-value">
{{numberFormat experience.value sign=true}} {{numberFormat experience.value sign=true}}
</span> </span>
<span class="experience-name">{{experience.name}}</span> <span class="experience-name">{{experience.name}}</span>
<div class="controls"> <div class="controls">
<a data-action="sendExpToChat" data-type="experience" data-id="{{id}}"> <a data-action="sendExpToChat" data-type="experience" data-id="{{id}}">
<i class="fa-regular fa-message"></i> <i class="fa-regular fa-message"></i>
</a> </a>
</div> </div>
</div> </div>
{{/each}} {{/each}}
</div> </div>
</div> </div>
</div> </div>
</aside> </aside>

View file

@ -3,15 +3,16 @@
data-tab='{{tabs.features.id}}' data-tab='{{tabs.features.id}}'
data-group='{{tabs.features.group}}' data-group='{{tabs.features.group}}'
> >
<div class="feature-section"> <div class="feature-section items-list">
{{> 'daggerheart.inventory-items' {{#each @root.features as |item|}}
title=tabs.features.label {{> "daggerheart.inventory-item"
type='feature' item=item
collection=@root.features type="feature"
hideContextMenu=true actorType=@root.document.type
hideModifyControls=true hideContextMenu=true
canCreate=@root.editable hideModifyControls=true
showActions=@root.editable showActions=@root.editable
}} }}
{{/each}}
</div> </div>
</section> </section>

View file

@ -1,14 +1,15 @@
<section class='tab {{tabs.features.cssClass}} {{tabs.features.id}}' data-tab='{{tabs.features.id}}' <section class='tab {{tabs.features.cssClass}} {{tabs.features.id}}' data-tab='{{tabs.features.id}}'
data-group='{{tabs.features.group}}'> data-group='{{tabs.features.group}}'>
<div class="feature-section"> <div class="feature-section items-list">
{{> 'daggerheart.inventory-items' {{#each @root.features as |item|}}
title=tabs.features.label {{> "daggerheart.inventory-item"
type='feature' item=item
collection=@root.features type="feature"
hideContextMenu=true actorType=@root.document.type
hideModifyControls=true hideContextMenu=true
canCreate=@root.editable hideModifyControls=true
showActions=@root.editable showActions=@root.editable
}} }}
{{/each}}
</div> </div>
</section> </section>

View file

@ -1,191 +1,191 @@
<section <section
class='tab {{tabs.partyMembers.cssClass}} {{tabs.partyMembers.id}}' class='tab {{tabs.partyMembers.cssClass}} {{tabs.partyMembers.id}}'
data-tab='{{tabs.partyMembers.id}}' data-tab='{{tabs.partyMembers.id}}'
data-group='{{tabs.partyMembers.group}}' data-group='{{tabs.partyMembers.group}}'
> >
<div class="actions-section"> <div class="actions-section">
<button data-action="tagTeamRoll" class="{{#if tagTeamActive}}active-action{{/if}}"> <button data-action="tagTeamRoll" class="{{#if tagTeamActive}}active-action{{/if}}">
<i class="fa-solid fa-user-group"></i> <i class="fa-solid fa-user-group"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.title"}}</span> <span>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.title"}}</span>
</button> </button>
<button data-action="groupRoll" class="{{#if groupRollActive}}active-action{{/if}}"> <button data-action="groupRoll" class="{{#if groupRollActive}}active-action{{/if}}">
<i class="fa-solid fa-users"></i> <i class="fa-solid fa-users"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.title"}}</span> <span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.title"}}</span>
</button> </button>
<button data-action="triggerRest" data-action="triggerRest" data-type="shortRest"> <button data-action="triggerRest" data-action="triggerRest" data-type="shortRest">
<i class="fa-solid fa-utensils"></i> <i class="fa-solid fa-utensils"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span> <span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span>
</button> </button>
<button data-action="triggerRest" data-type="longRest"> <button data-action="triggerRest" data-type="longRest">
<i class="fa-solid fa-bed"></i> <i class="fa-solid fa-bed"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}</span> <span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}</span>
</button> </button>
</div> </div>
{{#if @root.showStats}} {{#if @root.showStats}}
<ul class="actors-list"> <ul class="actors-list">
{{#each partyMembers as |member id|}} {{#each partyMembers as |member id|}}
<li class="actor-resources"> <li class="actor-resources">
<div class="actor-img-frame"> <div class="actor-img-frame">
<img class="actor-img" src="{{member.img}}"> <img class="actor-img" src="{{member.img}}">
{{#if member.weapons}} {{#if member.weapons}}
<div class="equipped-weapons"> <div class="equipped-weapons">
{{#each member.weapons as |weapon|}} {{#each member.weapons as |weapon|}}
<img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/> <img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/>
{{/each}} {{/each}}
</div> </div>
{{/if}} {{/if}}
{{#if member.evasion includeZero=true}} {{#if member.evasion includeZero=true}}
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div> <div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div>
{{/if}} {{/if}}
{{#if member.difficulty includeZero=true}} {{#if member.difficulty includeZero=true}}
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div> <div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
{{/if}} {{/if}}
{{#unless (or (eq member.type 'companion') (eq member.type 'npc'))}} {{#unless (or (eq member.type 'companion') (eq member.type 'npc'))}}
<div class="threshold-section"> <div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4> <h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
<h4 class="threshold-value">{{member.damageThresholds.major}}</h4> <h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4> <h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4>
<h4 class="threshold-value">{{member.damageThresholds.severe}}</h4> <h4 class="threshold-value">{{member.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4> <h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4>
</div> </div>
{{/unless}} {{/unless}}
</div> </div>
<header> <header>
<h2 class="actor-name"> <h2 class="actor-name">
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a> <a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a> <a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
</h2> </h2>
<div> <div>
{{#unless (or (eq member.type 'companion') (eq member.type 'adversary') (eq member.type 'npc')) }} {{#unless (or (eq member.type 'companion') (eq member.type 'adversary') (eq member.type 'npc')) }}
<div class="hope-section"> <div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4> <h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times member.resources.hope.max}} {{#times member.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}"> <span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
{{#if (gte member.resources.hope.value (add this 1))}} {{#if (gte member.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i> <i class='fa-solid fa-diamond'></i>
{{else}} {{else}}
<i class='fa-regular fa-circle'></i> <i class='fa-regular fa-circle'></i>
{{/if}} {{/if}}
</span> </span>
{{/times}} {{/times}}
</div> </div>
{{/unless}} {{/unless}}
</div> </div>
{{#if member.subtitle}} {{#if member.subtitle}}
<span class="subtitle">{{member.subtitle}}</span> <span class="subtitle">{{member.subtitle}}</span>
{{/if}} {{/if}}
</header> </header>
<section class="body"> <section class="body">
<section class="resources"> <section class="resources">
{{#unless (or (eq member.type 'companion') (eq member.type 'npc')) }} {{#unless (or (eq member.type 'companion') (eq member.type 'npc')) }}
<div class="slot-section"> <div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural"> <div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
<span class="label"> <span class="label">
<i class="fa-solid fa-heart" inert></i> <i class="fa-solid fa-heart" inert></i>
</span> </span>
<span class="value"> <span class="value">
<span class="current">{{member.resources.hitPoints.value}}</span> <span class="current">{{member.resources.hitPoints.value}}</span>
/ /
<span class="max">{{member.resources.hitPoints.max}}</span> <span class="max">{{member.resources.hitPoints.max}}</span>
</span> </span>
</div> </div>
<div class="slot-bar"> <div class="slot-bar">
{{#times member.resources.hitPoints.max}} {{#times member.resources.hitPoints.max}}
<span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}' <span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}'
data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}"> data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
</span> </span>
{{/times}} {{/times}}
</div> </div>
</div> </div>
{{/unless}} {{/unless}}
{{#unless (eq member.type 'npc')}} {{#unless (eq member.type 'npc')}}
<div class="slot-section"> <div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress"> <div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
<span class="label"> <span class="label">
<i class="fa-solid fa-bolt" inert></i> <i class="fa-solid fa-bolt" inert></i>
</span> </span>
<span class="value"> <span class="value">
<span class="current">{{member.resources.stress.value}}</span> <span class="current">{{member.resources.stress.value}}</span>
/ /
<span class="max">{{member.resources.stress.max}}</span> <span class="max">{{member.resources.stress.max}}</span>
</span> </span>
</div> </div>
<div class="slot-bar"> <div class="slot-bar">
{{#times member.resources.stress.max}} {{#times member.resources.stress.max}}
<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}' <span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}"> data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
</span> </span>
{{/times}} {{/times}}
</div> </div>
</div> </div>
{{/unless}} {{/unless}}
{{#if member.armorScore.max}} {{#if member.armorScore.max}}
<div class="slot-section"> <div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots"> <div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots">
<span class="label"> <span class="label">
<i class="fa-solid fa-shield" inert></i> <i class="fa-solid fa-shield" inert></i>
</span> </span>
<span class="value"> <span class="value">
<span class="current">{{member.armorScore.value}}</span> <span class="current">{{member.armorScore.value}}</span>
/ /
<span class="max">{{member.armorScore.max}}</span> <span class="max">{{member.armorScore.max}}</span>
</span> </span>
</div> </div>
<div class="slot-bar"> <div class="slot-bar armor">
{{#times member.armorScore.max}} {{#times member.armorScore.max}}
<a class='armor-slot' data-action='toggleArmorSlot' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}"> <a class="slot" data-action="toggleArmorSlot" data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
{{#if (gte member.armorScore.value (add this 1))}} {{#if (gte member.armorScore.value (add this 1))}}
<i class="fa-solid fa-shield"></i> <i class="fa-solid fa-shield"></i>
{{else}} {{else}}
<i class="fa-solid fa-shield-halved"></i> <i class="fa-solid fa-shield-halved"></i>
{{/if}} {{/if}}
</a> </a>
{{/times}} {{/times}}
</div> </div>
</div> </div>
{{/if}} {{/if}}
</section> </section>
{{#if member.traits}} {{#if member.traits}}
<div class="traits"> <div class="traits">
{{#each member.traits as |trait|}} {{#each member.traits as |trait|}}
<span class="trait"> <span class="trait">
<span class="label">{{trait.label}}</span> <span class="label">{{trait.label}}</span>
<span class="value">{{trait.value}}</span> <span class="value">{{trait.value}}</span>
</span> </span>
{{/each}} {{/each}}
</div> </div>
{{/if}} {{/if}}
</section> </section>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
{{else}} {{else}}
<ul class="actors-list limited"> <ul class="actors-list limited">
{{#each partyMembers as |member id|}} {{#each partyMembers as |member id|}}
<li class="actor-resources"> <li class="actor-resources">
<div class="actor-img-frame"> <div class="actor-img-frame">
<img class="actor-img" src="{{member.img}}"> <img class="actor-img" src="{{member.img}}">
</div> </div>
<header> <header>
<h2 class="actor-name"> <h2 class="actor-name">
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a> <a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a> <a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
</h2> </h2>
{{#if member.subtitle}} {{#if member.subtitle}}
<span class="subtitle">{{member.subtitle}}</span> <span class="subtitle">{{member.subtitle}}</span>
{{/if}} {{/if}}
</header> </header>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
{{/if}} {{/if}}
{{#unless document.system.partyMembers.length}} {{#unless document.system.partyMembers.length}}
<div class="actors-dragger"> <div class="actors-dragger">
<span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span> <span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span>
</div> </div>
{{/unless}} {{/unless}}
</section> </section>

View file

@ -158,7 +158,6 @@ Parameters:
</button> </button>
{{/if}} {{/if}}
{{#if action.uses.max}} {{#if action.uses.max}}
<div class="spacer"></div>
<button type="button" class="action-uses-button" data-action="increaseActionUses" data-item-uuid="{{action.uuid}}"> <button type="button" class="action-uses-button" data-action="increaseActionUses" data-item-uuid="{{action.uuid}}">
{{action.remainingUses}}/{{action.uses.max}} {{action.remainingUses}}/{{action.uses.max}}
</button> </button>

View file

@ -1,35 +1,35 @@
<div class="status-bar"> {{#if useResourcePips}}
{{#if useResourcePips}} <div class="slot-value">
<div class='slot-value'> <div class="slot-bar">
<div class="slot-bar"> {{#times resource.max}}
{{#times resource.max}} <span class='slot {{#if (gte ../resource.value (add this 1))}}filled{{/if}} {{#if ../largePips}}large{{/if}}' data-action="{{../action}}" data-value="{{add this 1}}">
<span class='slot {{#if (gte ../resource.value (add this 1))}}filled{{/if}} {{#if ../largePips}}large{{/if}}' data-action="{{../action}}" data-value="{{add this 1}}"> </span>
</span> {{/times}}
{{/times}}
{{#times resource.emptyPips}}
{{#times resource.emptyPips}} <span class="empty-slot"></span>
<span class="empty-slot"></span> {{/times}}
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize label}}</span>
<span class="value">{{resource.value}} / {{resource.max}}</span>
</div>
</div> </div>
{{else}} <div class="slot-label">
<span class="label">{{localize label}}</span>
<span class="value">{{resource.value}} / {{resource.max}}</span>
</div>
</div>
{{else}}
<div class="status-bar">
<div class='status-value'> <div class='status-value'>
<progress
class='progress-bar'
max='{{resource.max}}'
value='{{resource.value}}'
></progress>
<input class="bar-input" name="{{key}}" min="0" max='{{resource.max}}' <input class="bar-input" name="{{key}}" min="0" max='{{resource.max}}'
value="{{resource.value}}" type="number"> value="{{resource.value}}" type="number">
<span>/</span> <span>/</span>
<span class="bar-label">{{resource.max}}</span> <span class="bar-label">{{resource.max}}</span>
</div> </div>
<progress <div class="status-label pointy">
class='progress-bar'
max='{{resource.max}}'
value='{{resource.value}}'
></progress>
<div class="status-label">
<h4>{{localize label}}</h4> <h4>{{localize label}}</h4>
</div> </div>
{{/if}} </div>
</div> {{/if}}

View file

@ -45,4 +45,5 @@
<span>{{localize "TYPES.Item.feature"}}</span> <span>{{localize "TYPES.Item.feature"}}</span>
<input type="text" class="features-input" value="{{features}}" /> <input type="text" class="features-input" value="{{features}}" />
</fieldset> </fieldset>
{{> "systems/daggerheart/templates/sheets/global/partials/resource-section/resource-section.hbs" }}
</section> </section>

View file

@ -6,18 +6,13 @@
<div class="message-sub-header-container"> <div class="message-sub-header-container">
{{#if message.title}} {{#if message.title}}
<h4>{{message.title}}</h4> <h4>{{message.title}}</h4>
<div>{{actor.name}} {{#if author.isGM}}(GM){{/if}}</div> <div>{{alias}} {{#if author.isGM}}(GM){{/if}}</div>
{{else}} {{else}}
{{#unless actor.name}} {{#unless actor.name}}
<h4>{{author.name}}</h4> <h4>{{author.name}}</h4>
{{else}} {{else}}
{{#if (eq message.type 'base')}} <h4>{{alias}}</h4>
<h4>{{actor.name}}</h4> <div>{{author.name}}</div>
<div>{{author.name}}</div>
{{else}}
<h4>{{alias}}</h4>
<div>{{actor.name}} {{#if author.isGM}}(GM){{/if}}</div>
{{/if}}
{{/unless}} {{/unless}}
{{/if}} {{/if}}
</div> </div>

View file

@ -3,9 +3,9 @@
{{#each sources as |source|}} {{#each sources as |source|}}
<div class="armor-source-container"> <div class="armor-source-container">
<p class="armor-source-label">{{source.name}}</p> <p class="armor-source-label">{{source.name}}</p>
<div class="slot-bar"> <div class="slot-bar armor">
{{#times source.max}} {{#times source.max}}
<a class='armor-slot' data-value="{{add this 1}}" data-uuid="{{source.uuid}}"> <a class="slot" data-value="{{add this 1}}" data-uuid="{{source.uuid}}">
{{#if (gte ../current (add this 1))}} {{#if (gte ../current (add this 1))}}
<i class="fa-solid fa-shield" data-index="{{this}}"></i> <i class="fa-solid fa-shield" data-index="{{this}}"></i>
{{else}} {{else}}