mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Feature/167 damage types and resistances (#330)
* Add Resistances * Relocate Damage Reduction * Damage Types * dmg type fallback * Actor getRollData * Remove comments
This commit is contained in:
parent
3f4c884974
commit
812a5e8dd7
24 changed files with 167 additions and 97 deletions
|
|
@ -987,6 +987,11 @@
|
|||
"minor": "Minor",
|
||||
"none": "None"
|
||||
},
|
||||
"DamageResistance": {
|
||||
"none": "None",
|
||||
"resistance": "Resistance",
|
||||
"immunity": "Immunity"
|
||||
},
|
||||
"DamageThresholds": {
|
||||
"title": "Damage Thresholds",
|
||||
"minor": "Minor",
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
|
|||
this.actor = actor;
|
||||
this.damage = damage;
|
||||
|
||||
const canApplyArmor = actor.system.armorApplicableDamageTypes[damageType];
|
||||
const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true);
|
||||
const maxArmorMarks = canApplyArmor
|
||||
? Math.min(
|
||||
actor.system.armorScore - actor.system.armor.system.marks.value,
|
||||
|
|
|
|||
|
|
@ -56,10 +56,6 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
|||
id: 'effect',
|
||||
template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs'
|
||||
}
|
||||
/* form: {
|
||||
id: 'action',
|
||||
template: 'systems/daggerheart/templates/config/action.hbs'
|
||||
} */
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
|
|
@ -161,7 +157,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
|||
container = foundry.utils.getProperty(this.action.parent, this.action.systemPath);
|
||||
let newActions;
|
||||
if (Array.isArray(container)) {
|
||||
newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject()); // Find better way
|
||||
newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject());
|
||||
if (!newActions.findSplice(x => x._id === data._id, data)) newActions.push(data);
|
||||
} else newActions = data;
|
||||
|
||||
|
|
|
|||
|
|
@ -215,7 +215,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true)
|
||||
damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
|
||||
|
||||
target.actor.takeDamage(damage, message.system.roll.type);
|
||||
target.actor.takeDamage(damage, message.system.damage.damageType);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -59,13 +59,13 @@ export const damageTypes = {
|
|||
id: 'physical',
|
||||
label: 'DAGGERHEART.CONFIG.DamageType.physical.name',
|
||||
abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation',
|
||||
icon: ['fa-hand-fist']
|
||||
icon: 'fa-hand-fist'
|
||||
},
|
||||
magical: {
|
||||
id: 'magical',
|
||||
label: 'DAGGERHEART.CONFIG.DamageType.magical.name',
|
||||
abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation',
|
||||
icon: ['fa-wand-sparkles']
|
||||
icon: 'fa-wand-sparkles'
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -395,7 +395,7 @@ export const armorFeatures = {
|
|||
img: 'icons/magic/defensive/barrier-shield-dome-pink.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damageReduction.magical',
|
||||
key: 'system.resistance.magical.reduction',
|
||||
mode: 2,
|
||||
value: '@system.armorScore'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -76,11 +76,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
|
|||
};
|
||||
}
|
||||
|
||||
getFormula(actor) {
|
||||
/* const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : actor.system[this.multiplier]?.total;
|
||||
return this.custom.enabled
|
||||
? this.custom.formula
|
||||
: `${multiplier ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`; */
|
||||
getFormula() {
|
||||
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`,
|
||||
bonus = this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : '';
|
||||
return this.custom.enabled ? this.custom.formula : `${multiplier ?? 1}${this.dice}${bonus}`;
|
||||
|
|
@ -93,7 +89,6 @@ export class DHDamageField extends fields.SchemaField {
|
|||
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
|
||||
includeBase: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
// if (hasBase) damageFields.includeBase = new fields.BooleanField({ initial: true });
|
||||
super(damageFields, options, context);
|
||||
}
|
||||
}
|
||||
|
|
@ -102,15 +97,19 @@ export class DHDamageData extends foundry.abstract.DataModel {
|
|||
/** @override */
|
||||
static defineSchema() {
|
||||
return {
|
||||
// ...super.defineSchema(),
|
||||
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
|
||||
type: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.damageTypes,
|
||||
initial: 'physical',
|
||||
label: 'Type',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
type: new fields.SetField(
|
||||
new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.damageTypes,
|
||||
initial: 'physical',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
{
|
||||
label: 'Type',
|
||||
initial: 'physical',
|
||||
}
|
||||
),
|
||||
resultBased: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.resultBased.label'
|
||||
|
|
|
|||
|
|
@ -179,16 +179,9 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
|
|||
getRollData(data = {}) {
|
||||
const actorData = this.actor.getRollData(false);
|
||||
|
||||
// Remove when included directly in Actor getRollData
|
||||
actorData.prof = actorData.proficiency?.total ?? 1;
|
||||
actorData.cast = actorData.spellcast?.total ?? 1;
|
||||
// Add Roll results to RollDatas
|
||||
actorData.result = data.roll?.total ?? 1;
|
||||
/* actorData.scale = data.costs?.length
|
||||
? data.costs.reduce((a, c) => {
|
||||
a[c.type] = c.value;
|
||||
return a;
|
||||
}, {})
|
||||
: 1; */
|
||||
|
||||
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
|
||||
? (data.costs.find(c => c.scalable)?.total ?? 1)
|
||||
: 1;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,10 @@ export default class DHDamageAction extends DHBaseAction {
|
|||
}
|
||||
|
||||
async rollDamage(event, data) {
|
||||
let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + ');
|
||||
let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
|
||||
damageTypes = [...new Set(this.damage.parts.reduce((a,c) => a.concat([...c.type]), []))];
|
||||
|
||||
damageTypes = !damageTypes.length ? ['physical'] : damageTypes;
|
||||
|
||||
if (!formula || formula == '') return;
|
||||
let roll = { formula: formula, total: formula },
|
||||
|
|
@ -25,6 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
|
|||
hasSave: this.hasSave,
|
||||
isCritical: data.system?.roll?.isCritical ?? false,
|
||||
source: data.system?.source,
|
||||
damageTypes,
|
||||
event
|
||||
};
|
||||
if (this.hasSave) config.onSave = this.save.damageMod;
|
||||
|
|
@ -32,7 +36,7 @@ export default class DHDamageAction extends DHBaseAction {
|
|||
config.source.message = data._id;
|
||||
config.directDamage = false;
|
||||
}
|
||||
|
||||
|
||||
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ import BaseDataActor from './base.mjs';
|
|||
const resourceField = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
|
||||
});
|
||||
|
||||
|
|
@ -22,6 +23,7 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
tier: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.tiers,
|
||||
|
|
@ -32,7 +34,6 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
choices: CONFIG.DH.ACTOR.adversaryTypes,
|
||||
initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
|
||||
}),
|
||||
description: new fields.StringField(),
|
||||
motivesAndTactics: new fields.StringField(),
|
||||
notes: new fields.HTMLField(),
|
||||
difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
|
||||
|
|
@ -63,6 +64,7 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
damage: {
|
||||
parts: [
|
||||
{
|
||||
type: ['physical'],
|
||||
value: {
|
||||
multiplier: 'flat'
|
||||
}
|
||||
|
|
@ -93,4 +95,9 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
get features() {
|
||||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.resources.hitPoints.maxTotal = this.resources.hitPoints.max + this.resources.hitPoints.bonus;
|
||||
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,12 @@
|
|||
import DHBaseActorSettings from "../../applications/sheets/api/actor-setting.mjs";
|
||||
|
||||
const resistanceField = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
resistance: new foundry.data.fields.BooleanField({ initial: false }),
|
||||
immunity: new foundry.data.fields.BooleanField({ initial: false }),
|
||||
reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0 })
|
||||
});
|
||||
|
||||
/**
|
||||
* Describes metadata about the actor data model type
|
||||
* @typedef {Object} ActorDataModelMetadata
|
||||
|
|
@ -16,6 +23,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
|
|||
type: 'base',
|
||||
isNPC: true,
|
||||
settingSheet: null,
|
||||
hasResistances: true
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -27,10 +35,16 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
|
|||
/** @inheritDoc */
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const schema = {};
|
||||
|
||||
return {
|
||||
description: new fields.HTMLField({ required: true, nullable: true })
|
||||
};
|
||||
if(this.metadata.isNPC)
|
||||
schema.description = new fields.HTMLField({ required: true, nullable: true });
|
||||
if(this.metadata.hasResistances)
|
||||
schema.resistance = new fields.SchemaField({
|
||||
physical: resistanceField(),
|
||||
magical: resistanceField()
|
||||
})
|
||||
return schema;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: new fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
|
|
@ -100,10 +101,6 @@ export default class DhCharacter extends BaseDataActor {
|
|||
levelData: new fields.EmbeddedDataField(DhLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
armorScore: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
damageReduction: new fields.SchemaField({
|
||||
physical: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
magical: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
severe: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
major: new fields.NumberField({ integer: true, initial: 0 })
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@ export default class DhCompanion extends BaseDataActor {
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
|
||||
resources: new fields.SchemaField({
|
||||
stress: new fields.SchemaField({
|
||||
|
|
@ -66,6 +67,7 @@ export default class DhCompanion extends BaseDataActor {
|
|||
damage: {
|
||||
parts: [
|
||||
{
|
||||
type: ['physical'],
|
||||
value: {
|
||||
dice: 'd6',
|
||||
multiplier: 'prof'
|
||||
|
|
|
|||
|
|
@ -9,20 +9,21 @@ export default class DhEnvironment extends BaseDataActor {
|
|||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: 'TYPES.Actor.environment',
|
||||
type: 'environment',
|
||||
settingSheet: DHEnvironmentSettings
|
||||
settingSheet: DHEnvironmentSettings,
|
||||
hasResistances: false
|
||||
});
|
||||
}
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
tier: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.tiers,
|
||||
initial: CONFIG.DH.GENERAL.tiers.tier1.id
|
||||
}),
|
||||
type: new fields.StringField({ choices: CONFIG.DH.ACTOR.environmentTypes }),
|
||||
description: new fields.StringField(),
|
||||
impulses: new fields.StringField(),
|
||||
difficulty: new fields.NumberField({ required: true, initial: 11, integer: true }),
|
||||
potentialAdversaries: new fields.TypedObjectField(
|
||||
|
|
|
|||
|
|
@ -56,6 +56,7 @@ export default class DHWeapon extends BaseDataItem {
|
|||
damage: {
|
||||
parts: [
|
||||
{
|
||||
type: ['physical'],
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: 'd8'
|
||||
|
|
|
|||
|
|
@ -14,6 +14,10 @@ export default class DamageRoll extends DHRoll {
|
|||
super.postEvaluate(roll, config);
|
||||
config.roll.type = config.type;
|
||||
config.roll.modifierTotal = this.calculateTotalModifiers(roll);
|
||||
}
|
||||
|
||||
static async buildPost(roll, config, message) {
|
||||
await super.buildPost(roll, config, message);
|
||||
if (config.source?.message) {
|
||||
const chatMessage = ui.chat.collection.get(config.source.message);
|
||||
chatMessage.update({ 'system.damage': config });
|
||||
|
|
|
|||
|
|
@ -56,8 +56,8 @@ export default class DHRoll extends Roll {
|
|||
|
||||
// Create Chat Message
|
||||
if (config.source?.message) {
|
||||
if(game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
|
||||
} else {
|
||||
const messageData = {};
|
||||
config.message = await this.toMessage(roll, config);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -370,7 +370,10 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
getRollData() {
|
||||
return this.system;
|
||||
const rollData = super.getRollData();
|
||||
rollData.prof = this.system.proficiency?.total ?? 1;
|
||||
rollData.cast = this.system.spellcast?.total ?? 1;
|
||||
return rollData;
|
||||
}
|
||||
|
||||
formatRollModifier(roll) {
|
||||
|
|
@ -462,7 +465,7 @@ export default class DhpActor extends Actor {
|
|||
const canUseArmor =
|
||||
this.system.armor &&
|
||||
this.system.armor.system.marks.value < this.system.armorScore &&
|
||||
this.system.armorApplicableDamageTypes[type];
|
||||
type.every(t => this.system.armorApplicableDamageTypes[t] === true);
|
||||
const canUseStress = Object.keys(this.system.rules.damageReduction.stressDamageReduction).reduce((acc, x) => {
|
||||
const rule = this.system.rules.damageReduction.stressDamageReduction[x];
|
||||
if (damageKeyToNumber(x) <= hpDamage) return acc || (rule.enabled && availableStress >= rule.cost);
|
||||
|
|
@ -480,11 +483,9 @@ export default class DhpActor extends Actor {
|
|||
return;
|
||||
}
|
||||
|
||||
const flatReduction = this.system.bonuses.damageReduction[type];
|
||||
const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
|
||||
const hpDamage = this.convertDamageToThreshold(damage);
|
||||
type = !Array.isArray(type) ? [type] : type;
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postDamageTreshold`, this, hpDamage, damage, type) === false) return null;
|
||||
const hpDamage = this.calculateDamage(baseDamage, type);
|
||||
|
||||
if (!hpDamage) return;
|
||||
|
||||
|
|
@ -511,6 +512,35 @@ export default class DhpActor extends Actor {
|
|||
if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damage, type) === false) return null;
|
||||
}
|
||||
|
||||
calculateDamage(baseDamage, type) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preCalculateDamage`, this, baseDamage, type) === false) return null;
|
||||
|
||||
/* if(this.system.resistance[type]?.immunity) return 0;
|
||||
if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2); */
|
||||
if(this.canResist(type, 'immunity')) return 0;
|
||||
if(this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
|
||||
|
||||
// const flatReduction = this.system.resistance[type].reduction;
|
||||
const flatReduction = this.getDamageTypeReduction(type);
|
||||
const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
|
||||
const hpDamage = this.convertDamageToThreshold(damage);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, baseDamage, type) === false) return null;
|
||||
|
||||
return hpDamage;
|
||||
}
|
||||
|
||||
canResist(type, resistance) {
|
||||
if(!type) return 0;
|
||||
return type.every(t => this.system.resistance[t]?.[resistance] === true);
|
||||
}
|
||||
|
||||
getDamageTypeReduction(type) {
|
||||
if(!type) return 0;
|
||||
const reduction = Object.entries(this.system.resistance).reduce((a, [index, value]) => type.includes(index) ? Math.min(value.reduction, a) : a, Infinity);
|
||||
return reduction === Infinity ? 0 : reduction;
|
||||
}
|
||||
|
||||
async takeHealing(resources) {
|
||||
resources.forEach(r => (r.value *= -1));
|
||||
await this.modifyResource(resources);
|
||||
|
|
@ -553,18 +583,6 @@ export default class DhpActor extends Actor {
|
|||
u.resources,
|
||||
u.target.uuid
|
||||
);
|
||||
/* if (game.user.isGM) {
|
||||
await u.target.update(u.resources);
|
||||
} else {
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: u.target.uuid,
|
||||
update: u.resources
|
||||
}
|
||||
});
|
||||
} */
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
|||
|
|
@ -236,16 +236,7 @@ Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false
|
|||
};
|
||||
|
||||
export const getDamageKey = damage => {
|
||||
switch (damage) {
|
||||
case 3:
|
||||
return 'severe';
|
||||
case 2:
|
||||
return 'major';
|
||||
case 1:
|
||||
return 'minor';
|
||||
case 0:
|
||||
return 'none';
|
||||
}
|
||||
return ['none', 'minor', 'major', 'severe'][damage];
|
||||
};
|
||||
|
||||
export const getDamageLabel = damage => {
|
||||
|
|
@ -253,16 +244,12 @@ export const getDamageLabel = damage => {
|
|||
};
|
||||
|
||||
export const damageKeyToNumber = key => {
|
||||
switch (key) {
|
||||
case 'severe':
|
||||
return 3;
|
||||
case 'major':
|
||||
return 2;
|
||||
case 'minor':
|
||||
return 1;
|
||||
case 'none':
|
||||
return 0;
|
||||
}
|
||||
return {
|
||||
'none': 0,
|
||||
'minor': 1,
|
||||
'major': 2,
|
||||
'severe': 3
|
||||
}[key];
|
||||
};
|
||||
|
||||
export default function constructHTMLButton({
|
||||
|
|
|
|||
|
|
@ -104,6 +104,40 @@
|
|||
}
|
||||
}
|
||||
|
||||
multi-select {
|
||||
position: relative;
|
||||
height: 34px;
|
||||
.tags {
|
||||
justify-content: flex-start;
|
||||
margin: 5px;
|
||||
height: inherit;
|
||||
.tag {
|
||||
box-shadow: 0 0 0 1.1em #E5E5E5 inset;
|
||||
vertical-align: top;
|
||||
box-sizing: border-box;
|
||||
max-width: 100%;
|
||||
padding: 0.3em 0 0.3em 0.5em;
|
||||
color: black;
|
||||
border-radius: 3px;
|
||||
white-space: nowrap;
|
||||
transition: .13s ease-out;
|
||||
height: 22px;
|
||||
font-size: .9rem;
|
||||
gap: 0.5em;
|
||||
z-index: 1;
|
||||
.remove {
|
||||
font-size: 10px;
|
||||
margin-inline: auto 4.6666666667px;
|
||||
}
|
||||
}
|
||||
}
|
||||
select {
|
||||
position: absolute;
|
||||
height: inherit;
|
||||
outline: initial;
|
||||
}
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@
|
|||
{{> formula fields=../../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" realIndex=realIndex}}
|
||||
</fieldset>
|
||||
{{/if}}
|
||||
{{formField ../../fields.type value=dmg.type name=(concat "damage.parts." realIndex ".type") localize=true}}
|
||||
{{formField ../../fields.type value=dmg.type name=(concat "damage.parts." realIndex ".type") localize=true}}
|
||||
<input type="hidden" name="damage.parts.{{realIndex}}.base" value="{{dmg.base}}">
|
||||
</fieldset>
|
||||
{{#unless dmg.base}}<div class="fas fa-trash" data-action="removeDamage" data-index="{{realIndex}}"></div>{{/unless}}
|
||||
|
|
|
|||
|
|
@ -10,12 +10,12 @@
|
|||
<div class='status-value'>
|
||||
<p><input class="bar-input" name="system.resources.hitPoints.value" value="{{source.system.resources.hitPoints.value}}" type="number"></p>
|
||||
<p>/</p>
|
||||
<p class="bar-label">{{source.system.resources.hitPoints.max}}</p>
|
||||
<p class="bar-label">{{source.system.resources.hitPoints.maxTotal}}</p>
|
||||
</div>
|
||||
<progress
|
||||
class='progress-bar'
|
||||
value='{{source.system.resources.hitPoints.value}}'
|
||||
max='{{source.system.resources.hitPoints.max}}'
|
||||
max='{{source.system.resources.hitPoints.maxTotal}}'
|
||||
></progress>
|
||||
<div class="status-label">
|
||||
<h4>HP</h4>
|
||||
|
|
@ -26,12 +26,12 @@
|
|||
<div class='status-value'>
|
||||
<p><input class="bar-input" name="system.resources.stress.value" value="{{source.system.resources.stress.value}}" type="number"></p>
|
||||
<p>/</p>
|
||||
<p class="bar-label">{{source.system.resources.stress.max}}</p>
|
||||
<p class="bar-label">{{source.system.resources.stress.maxTotal}}</p>
|
||||
</div>
|
||||
<progress
|
||||
class='progress-bar stress-color'
|
||||
value='{{source.system.resources.stress.value}}'
|
||||
max='{{source.system.resources.stress.max}}'
|
||||
max='{{source.system.resources.stress.maxTotal}}'
|
||||
></progress>
|
||||
<div class="status-label">
|
||||
<h4>Stress</h4>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
{{else}}
|
||||
<div class="item-name">{{item.name}}</div>
|
||||
{{/if}}
|
||||
{{#if (eq type 'weapon')}}
|
||||
{{#if (eq type 'weapon')}}
|
||||
<div class="item-tags">
|
||||
{{#if isSidebar}}
|
||||
<div class="item-labels">
|
||||
|
|
@ -16,11 +16,11 @@
|
|||
<span> - </span>
|
||||
{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
|
||||
{{!-- ({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}}) --}}
|
||||
{{#with (lookup @root.config.GENERAL.damageTypes item.system.attack.damage.parts.0.type)}}
|
||||
{{#each icon}}
|
||||
<i class="fa-solid {{this}}"></i>
|
||||
{{/each}}
|
||||
{{/with}}
|
||||
{{#each item.system.attack.damage.parts.0.type as | type | }}
|
||||
{{#with (lookup @root.config.GENERAL.damageTypes type)}}
|
||||
<i class="fa-solid {{icon}}"></i>
|
||||
{{/with}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
|
|
@ -32,7 +32,11 @@
|
|||
</div>
|
||||
<div class="tag">
|
||||
{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
|
||||
({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}})
|
||||
(
|
||||
{{#each item.system.attack.damage.parts.0.type}}
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
|
||||
{{/each}}
|
||||
)
|
||||
</div>
|
||||
<div class="tag">
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}
|
||||
|
|
|
|||
|
|
@ -15,7 +15,11 @@
|
|||
{{localize (concat 'DAGGERHEART.CONFIG.Range.' source.system.attack.range '.name')}}
|
||||
<span>-</span>
|
||||
{{source.system.attack.damage.parts.0.value.dice}}{{#if source.system.attack.damage.parts.0.value.bonus}} + {{source.system.attack.damage.parts.0.value.bonus}}{{/if}}
|
||||
({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' source.system.attack.damage.parts.0.type '.abbreviation')}})
|
||||
(
|
||||
{{#each source.system.attack.damage.parts.0.type}}
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
|
||||
{{/each}}
|
||||
)
|
||||
<span>-</span>
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.Burden.' source.system.burden)}}
|
||||
</h3>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue