Feature/167 damage types and resistances (#330)

* Add Resistances

* Relocate Damage Reduction

* Damage Types

* dmg type fallback

* Actor getRollData

* Remove comments
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Dapoulp 2025-07-12 20:13:09 +02:00 committed by GitHub
parent 3f4c884974
commit 812a5e8dd7
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GPG key ID: B5690EEEBB952194
24 changed files with 167 additions and 97 deletions

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@ -987,6 +987,11 @@
"minor": "Minor", "minor": "Minor",
"none": "None" "none": "None"
}, },
"DamageResistance": {
"none": "None",
"resistance": "Resistance",
"immunity": "Immunity"
},
"DamageThresholds": { "DamageThresholds": {
"title": "Damage Thresholds", "title": "Damage Thresholds",
"minor": "Minor", "minor": "Minor",

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@ -11,7 +11,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.actor = actor; this.actor = actor;
this.damage = damage; this.damage = damage;
const canApplyArmor = actor.system.armorApplicableDamageTypes[damageType]; const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true);
const maxArmorMarks = canApplyArmor const maxArmorMarks = canApplyArmor
? Math.min( ? Math.min(
actor.system.armorScore - actor.system.armor.system.marks.value, actor.system.armorScore - actor.system.armor.system.marks.value,

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@ -56,10 +56,6 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
id: 'effect', id: 'effect',
template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs' template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs'
} }
/* form: {
id: 'action',
template: 'systems/daggerheart/templates/config/action.hbs'
} */
}; };
static TABS = { static TABS = {
@ -161,7 +157,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
container = foundry.utils.getProperty(this.action.parent, this.action.systemPath); container = foundry.utils.getProperty(this.action.parent, this.action.systemPath);
let newActions; let newActions;
if (Array.isArray(container)) { if (Array.isArray(container)) {
newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject()); // Find better way newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject());
if (!newActions.findSplice(x => x._id === data._id, data)) newActions.push(data); if (!newActions.findSplice(x => x._id === data._id, data)) newActions.push(data);
} else newActions = data; } else newActions = data;

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@ -215,7 +215,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true) if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true)
damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1)); damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
target.actor.takeDamage(damage, message.system.roll.type); target.actor.takeDamage(damage, message.system.damage.damageType);
} }
}; };

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@ -59,13 +59,13 @@ export const damageTypes = {
id: 'physical', id: 'physical',
label: 'DAGGERHEART.CONFIG.DamageType.physical.name', label: 'DAGGERHEART.CONFIG.DamageType.physical.name',
abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation', abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation',
icon: ['fa-hand-fist'] icon: 'fa-hand-fist'
}, },
magical: { magical: {
id: 'magical', id: 'magical',
label: 'DAGGERHEART.CONFIG.DamageType.magical.name', label: 'DAGGERHEART.CONFIG.DamageType.magical.name',
abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation', abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation',
icon: ['fa-wand-sparkles'] icon: 'fa-wand-sparkles'
} }
}; };

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@ -395,7 +395,7 @@ export const armorFeatures = {
img: 'icons/magic/defensive/barrier-shield-dome-pink.webp', img: 'icons/magic/defensive/barrier-shield-dome-pink.webp',
changes: [ changes: [
{ {
key: 'system.bonuses.damageReduction.magical', key: 'system.resistance.magical.reduction',
mode: 2, mode: 2,
value: '@system.armorScore' value: '@system.armorScore'
} }

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@ -76,11 +76,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
}; };
} }
getFormula(actor) { getFormula() {
/* const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : actor.system[this.multiplier]?.total;
return this.custom.enabled
? this.custom.formula
: `${multiplier ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`; */
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`, const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`,
bonus = this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''; bonus = this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : '';
return this.custom.enabled ? this.custom.formula : `${multiplier ?? 1}${this.dice}${bonus}`; return this.custom.enabled ? this.custom.formula : `${multiplier ?? 1}${this.dice}${bonus}`;
@ -93,7 +89,6 @@ export class DHDamageField extends fields.SchemaField {
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)), parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
includeBase: new fields.BooleanField({ initial: false }) includeBase: new fields.BooleanField({ initial: false })
}; };
// if (hasBase) damageFields.includeBase = new fields.BooleanField({ initial: true });
super(damageFields, options, context); super(damageFields, options, context);
} }
} }
@ -102,15 +97,19 @@ export class DHDamageData extends foundry.abstract.DataModel {
/** @override */ /** @override */
static defineSchema() { static defineSchema() {
return { return {
// ...super.defineSchema(),
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }), base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
type: new fields.StringField({ type: new fields.SetField(
choices: CONFIG.DH.GENERAL.damageTypes, new fields.StringField({
initial: 'physical', choices: CONFIG.DH.GENERAL.damageTypes,
label: 'Type', initial: 'physical',
nullable: false, nullable: false,
required: true required: true
}), }),
{
label: 'Type',
initial: 'physical',
}
),
resultBased: new fields.BooleanField({ resultBased: new fields.BooleanField({
initial: false, initial: false,
label: 'DAGGERHEART.ACTIONS.Settings.resultBased.label' label: 'DAGGERHEART.ACTIONS.Settings.resultBased.label'

View file

@ -179,16 +179,9 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
getRollData(data = {}) { getRollData(data = {}) {
const actorData = this.actor.getRollData(false); const actorData = this.actor.getRollData(false);
// Remove when included directly in Actor getRollData // Add Roll results to RollDatas
actorData.prof = actorData.proficiency?.total ?? 1;
actorData.cast = actorData.spellcast?.total ?? 1;
actorData.result = data.roll?.total ?? 1; actorData.result = data.roll?.total ?? 1;
/* actorData.scale = data.costs?.length
? data.costs.reduce((a, c) => {
a[c.type] = c.value;
return a;
}, {})
: 1; */
actorData.scale = data.costs?.length // Right now only return the first scalable cost. actorData.scale = data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1) ? (data.costs.find(c => c.scalable)?.total ?? 1)
: 1; : 1;

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@ -10,7 +10,10 @@ export default class DHDamageAction extends DHBaseAction {
} }
async rollDamage(event, data) { async rollDamage(event, data) {
let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '); let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
damageTypes = [...new Set(this.damage.parts.reduce((a,c) => a.concat([...c.type]), []))];
damageTypes = !damageTypes.length ? ['physical'] : damageTypes;
if (!formula || formula == '') return; if (!formula || formula == '') return;
let roll = { formula: formula, total: formula }, let roll = { formula: formula, total: formula },
@ -25,6 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
hasSave: this.hasSave, hasSave: this.hasSave,
isCritical: data.system?.roll?.isCritical ?? false, isCritical: data.system?.roll?.isCritical ?? false,
source: data.system?.source, source: data.system?.source,
damageTypes,
event event
}; };
if (this.hasSave) config.onSave = this.save.damageMod; if (this.hasSave) config.onSave = this.save.damageMod;
@ -32,7 +36,7 @@ export default class DHDamageAction extends DHBaseAction {
config.source.message = data._id; config.source.message = data._id;
config.directDamage = false; config.directDamage = false;
} }
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config); roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
} }
} }

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@ -5,6 +5,7 @@ import BaseDataActor from './base.mjs';
const resourceField = () => const resourceField = () =>
new foundry.data.fields.SchemaField({ new foundry.data.fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }), value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
max: new foundry.data.fields.NumberField({ initial: 0, integer: true }) max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
}); });
@ -22,6 +23,7 @@ export default class DhpAdversary extends BaseDataActor {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
...super.defineSchema(),
tier: new fields.StringField({ tier: new fields.StringField({
required: true, required: true,
choices: CONFIG.DH.GENERAL.tiers, choices: CONFIG.DH.GENERAL.tiers,
@ -32,7 +34,6 @@ export default class DhpAdversary extends BaseDataActor {
choices: CONFIG.DH.ACTOR.adversaryTypes, choices: CONFIG.DH.ACTOR.adversaryTypes,
initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
}), }),
description: new fields.StringField(),
motivesAndTactics: new fields.StringField(), motivesAndTactics: new fields.StringField(),
notes: new fields.HTMLField(), notes: new fields.HTMLField(),
difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }), difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
@ -63,6 +64,7 @@ export default class DhpAdversary extends BaseDataActor {
damage: { damage: {
parts: [ parts: [
{ {
type: ['physical'],
value: { value: {
multiplier: 'flat' multiplier: 'flat'
} }
@ -93,4 +95,9 @@ export default class DhpAdversary extends BaseDataActor {
get features() { get features() {
return this.parent.items.filter(x => x.type === 'feature'); return this.parent.items.filter(x => x.type === 'feature');
} }
prepareDerivedData() {
this.resources.hitPoints.maxTotal = this.resources.hitPoints.max + this.resources.hitPoints.bonus;
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
}
} }

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@ -1,5 +1,12 @@
import DHBaseActorSettings from "../../applications/sheets/api/actor-setting.mjs"; import DHBaseActorSettings from "../../applications/sheets/api/actor-setting.mjs";
const resistanceField = () =>
new foundry.data.fields.SchemaField({
resistance: new foundry.data.fields.BooleanField({ initial: false }),
immunity: new foundry.data.fields.BooleanField({ initial: false }),
reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0 })
});
/** /**
* Describes metadata about the actor data model type * Describes metadata about the actor data model type
* @typedef {Object} ActorDataModelMetadata * @typedef {Object} ActorDataModelMetadata
@ -16,6 +23,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
type: 'base', type: 'base',
isNPC: true, isNPC: true,
settingSheet: null, settingSheet: null,
hasResistances: true
}; };
} }
@ -27,10 +35,16 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
/** @inheritDoc */ /** @inheritDoc */
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
const schema = {};
return { if(this.metadata.isNPC)
description: new fields.HTMLField({ required: true, nullable: true }) schema.description = new fields.HTMLField({ required: true, nullable: true });
}; if(this.metadata.hasResistances)
schema.resistance = new fields.SchemaField({
physical: resistanceField(),
magical: resistanceField()
})
return schema;
} }
/** /**

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@ -36,6 +36,7 @@ export default class DhCharacter extends BaseDataActor {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
...super.defineSchema(),
resources: new fields.SchemaField({ resources: new fields.SchemaField({
hitPoints: new fields.SchemaField({ hitPoints: new fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }), value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
@ -100,10 +101,6 @@ export default class DhCharacter extends BaseDataActor {
levelData: new fields.EmbeddedDataField(DhLevelData), levelData: new fields.EmbeddedDataField(DhLevelData),
bonuses: new fields.SchemaField({ bonuses: new fields.SchemaField({
armorScore: new fields.NumberField({ integer: true, initial: 0 }), armorScore: new fields.NumberField({ integer: true, initial: 0 }),
damageReduction: new fields.SchemaField({
physical: new fields.NumberField({ integer: true, initial: 0 }),
magical: new fields.NumberField({ integer: true, initial: 0 })
}),
damageThresholds: new fields.SchemaField({ damageThresholds: new fields.SchemaField({
severe: new fields.NumberField({ integer: true, initial: 0 }), severe: new fields.NumberField({ integer: true, initial: 0 }),
major: new fields.NumberField({ integer: true, initial: 0 }) major: new fields.NumberField({ integer: true, initial: 0 })

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@ -20,6 +20,7 @@ export default class DhCompanion extends BaseDataActor {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
...super.defineSchema(),
partner: new ForeignDocumentUUIDField({ type: 'Actor' }), partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
resources: new fields.SchemaField({ resources: new fields.SchemaField({
stress: new fields.SchemaField({ stress: new fields.SchemaField({
@ -66,6 +67,7 @@ export default class DhCompanion extends BaseDataActor {
damage: { damage: {
parts: [ parts: [
{ {
type: ['physical'],
value: { value: {
dice: 'd6', dice: 'd6',
multiplier: 'prof' multiplier: 'prof'

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@ -9,20 +9,21 @@ export default class DhEnvironment extends BaseDataActor {
return foundry.utils.mergeObject(super.metadata, { return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Actor.environment', label: 'TYPES.Actor.environment',
type: 'environment', type: 'environment',
settingSheet: DHEnvironmentSettings settingSheet: DHEnvironmentSettings,
hasResistances: false
}); });
} }
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
...super.defineSchema(),
tier: new fields.StringField({ tier: new fields.StringField({
required: true, required: true,
choices: CONFIG.DH.GENERAL.tiers, choices: CONFIG.DH.GENERAL.tiers,
initial: CONFIG.DH.GENERAL.tiers.tier1.id initial: CONFIG.DH.GENERAL.tiers.tier1.id
}), }),
type: new fields.StringField({ choices: CONFIG.DH.ACTOR.environmentTypes }), type: new fields.StringField({ choices: CONFIG.DH.ACTOR.environmentTypes }),
description: new fields.StringField(),
impulses: new fields.StringField(), impulses: new fields.StringField(),
difficulty: new fields.NumberField({ required: true, initial: 11, integer: true }), difficulty: new fields.NumberField({ required: true, initial: 11, integer: true }),
potentialAdversaries: new fields.TypedObjectField( potentialAdversaries: new fields.TypedObjectField(

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@ -56,6 +56,7 @@ export default class DHWeapon extends BaseDataItem {
damage: { damage: {
parts: [ parts: [
{ {
type: ['physical'],
value: { value: {
multiplier: 'prof', multiplier: 'prof',
dice: 'd8' dice: 'd8'

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@ -14,6 +14,10 @@ export default class DamageRoll extends DHRoll {
super.postEvaluate(roll, config); super.postEvaluate(roll, config);
config.roll.type = config.type; config.roll.type = config.type;
config.roll.modifierTotal = this.calculateTotalModifiers(roll); config.roll.modifierTotal = this.calculateTotalModifiers(roll);
}
static async buildPost(roll, config, message) {
await super.buildPost(roll, config, message);
if (config.source?.message) { if (config.source?.message) {
const chatMessage = ui.chat.collection.get(config.source.message); const chatMessage = ui.chat.collection.get(config.source.message);
chatMessage.update({ 'system.damage': config }); chatMessage.update({ 'system.damage': config });

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@ -56,8 +56,8 @@ export default class DHRoll extends Roll {
// Create Chat Message // Create Chat Message
if (config.source?.message) { if (config.source?.message) {
if(game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
} else { } else {
const messageData = {};
config.message = await this.toMessage(roll, config); config.message = await this.toMessage(roll, config);
} }
} }

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@ -370,7 +370,10 @@ export default class DhpActor extends Actor {
} }
getRollData() { getRollData() {
return this.system; const rollData = super.getRollData();
rollData.prof = this.system.proficiency?.total ?? 1;
rollData.cast = this.system.spellcast?.total ?? 1;
return rollData;
} }
formatRollModifier(roll) { formatRollModifier(roll) {
@ -462,7 +465,7 @@ export default class DhpActor extends Actor {
const canUseArmor = const canUseArmor =
this.system.armor && this.system.armor &&
this.system.armor.system.marks.value < this.system.armorScore && this.system.armor.system.marks.value < this.system.armorScore &&
this.system.armorApplicableDamageTypes[type]; type.every(t => this.system.armorApplicableDamageTypes[t] === true);
const canUseStress = Object.keys(this.system.rules.damageReduction.stressDamageReduction).reduce((acc, x) => { const canUseStress = Object.keys(this.system.rules.damageReduction.stressDamageReduction).reduce((acc, x) => {
const rule = this.system.rules.damageReduction.stressDamageReduction[x]; const rule = this.system.rules.damageReduction.stressDamageReduction[x];
if (damageKeyToNumber(x) <= hpDamage) return acc || (rule.enabled && availableStress >= rule.cost); if (damageKeyToNumber(x) <= hpDamage) return acc || (rule.enabled && availableStress >= rule.cost);
@ -480,11 +483,9 @@ export default class DhpActor extends Actor {
return; return;
} }
const flatReduction = this.system.bonuses.damageReduction[type]; type = !Array.isArray(type) ? [type] : type;
const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
const hpDamage = this.convertDamageToThreshold(damage);
if (Hooks.call(`${CONFIG.DH.id}.postDamageTreshold`, this, hpDamage, damage, type) === false) return null; const hpDamage = this.calculateDamage(baseDamage, type);
if (!hpDamage) return; if (!hpDamage) return;
@ -511,6 +512,35 @@ export default class DhpActor extends Actor {
if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damage, type) === false) return null; if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damage, type) === false) return null;
} }
calculateDamage(baseDamage, type) {
if (Hooks.call(`${CONFIG.DH.id}.preCalculateDamage`, this, baseDamage, type) === false) return null;
/* if(this.system.resistance[type]?.immunity) return 0;
if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2); */
if(this.canResist(type, 'immunity')) return 0;
if(this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
// const flatReduction = this.system.resistance[type].reduction;
const flatReduction = this.getDamageTypeReduction(type);
const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
const hpDamage = this.convertDamageToThreshold(damage);
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, baseDamage, type) === false) return null;
return hpDamage;
}
canResist(type, resistance) {
if(!type) return 0;
return type.every(t => this.system.resistance[t]?.[resistance] === true);
}
getDamageTypeReduction(type) {
if(!type) return 0;
const reduction = Object.entries(this.system.resistance).reduce((a, [index, value]) => type.includes(index) ? Math.min(value.reduction, a) : a, Infinity);
return reduction === Infinity ? 0 : reduction;
}
async takeHealing(resources) { async takeHealing(resources) {
resources.forEach(r => (r.value *= -1)); resources.forEach(r => (r.value *= -1));
await this.modifyResource(resources); await this.modifyResource(resources);
@ -553,18 +583,6 @@ export default class DhpActor extends Actor {
u.resources, u.resources,
u.target.uuid u.target.uuid
); );
/* if (game.user.isGM) {
await u.target.update(u.resources);
} else {
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: u.target.uuid,
update: u.resources
}
});
} */
} }
}); });
} }

View file

@ -236,16 +236,7 @@ Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false
}; };
export const getDamageKey = damage => { export const getDamageKey = damage => {
switch (damage) { return ['none', 'minor', 'major', 'severe'][damage];
case 3:
return 'severe';
case 2:
return 'major';
case 1:
return 'minor';
case 0:
return 'none';
}
}; };
export const getDamageLabel = damage => { export const getDamageLabel = damage => {
@ -253,16 +244,12 @@ export const getDamageLabel = damage => {
}; };
export const damageKeyToNumber = key => { export const damageKeyToNumber = key => {
switch (key) { return {
case 'severe': 'none': 0,
return 3; 'minor': 1,
case 'major': 'major': 2,
return 2; 'severe': 3
case 'minor': }[key];
return 1;
case 'none':
return 0;
}
}; };
export default function constructHTMLButton({ export default function constructHTMLButton({

View file

@ -104,6 +104,40 @@
} }
} }
multi-select {
position: relative;
height: 34px;
.tags {
justify-content: flex-start;
margin: 5px;
height: inherit;
.tag {
box-shadow: 0 0 0 1.1em #E5E5E5 inset;
vertical-align: top;
box-sizing: border-box;
max-width: 100%;
padding: 0.3em 0 0.3em 0.5em;
color: black;
border-radius: 3px;
white-space: nowrap;
transition: .13s ease-out;
height: 22px;
font-size: .9rem;
gap: 0.5em;
z-index: 1;
.remove {
font-size: 10px;
margin-inline: auto 4.6666666667px;
}
}
}
select {
position: absolute;
height: inherit;
outline: initial;
}
}
p { p {
margin: 0; margin: 0;
} }

View file

@ -46,7 +46,7 @@
{{> formula fields=../../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" realIndex=realIndex}} {{> formula fields=../../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" realIndex=realIndex}}
</fieldset> </fieldset>
{{/if}} {{/if}}
{{formField ../../fields.type value=dmg.type name=(concat "damage.parts." realIndex ".type") localize=true}} {{formField ../../fields.type value=dmg.type name=(concat "damage.parts." realIndex ".type") localize=true}}
<input type="hidden" name="damage.parts.{{realIndex}}.base" value="{{dmg.base}}"> <input type="hidden" name="damage.parts.{{realIndex}}.base" value="{{dmg.base}}">
</fieldset> </fieldset>
{{#unless dmg.base}}<div class="fas fa-trash" data-action="removeDamage" data-index="{{realIndex}}"></div>{{/unless}} {{#unless dmg.base}}<div class="fas fa-trash" data-action="removeDamage" data-index="{{realIndex}}"></div>{{/unless}}

View file

@ -10,12 +10,12 @@
<div class='status-value'> <div class='status-value'>
<p><input class="bar-input" name="system.resources.hitPoints.value" value="{{source.system.resources.hitPoints.value}}" type="number"></p> <p><input class="bar-input" name="system.resources.hitPoints.value" value="{{source.system.resources.hitPoints.value}}" type="number"></p>
<p>/</p> <p>/</p>
<p class="bar-label">{{source.system.resources.hitPoints.max}}</p> <p class="bar-label">{{source.system.resources.hitPoints.maxTotal}}</p>
</div> </div>
<progress <progress
class='progress-bar' class='progress-bar'
value='{{source.system.resources.hitPoints.value}}' value='{{source.system.resources.hitPoints.value}}'
max='{{source.system.resources.hitPoints.max}}' max='{{source.system.resources.hitPoints.maxTotal}}'
></progress> ></progress>
<div class="status-label"> <div class="status-label">
<h4>HP</h4> <h4>HP</h4>
@ -26,12 +26,12 @@
<div class='status-value'> <div class='status-value'>
<p><input class="bar-input" name="system.resources.stress.value" value="{{source.system.resources.stress.value}}" type="number"></p> <p><input class="bar-input" name="system.resources.stress.value" value="{{source.system.resources.stress.value}}" type="number"></p>
<p>/</p> <p>/</p>
<p class="bar-label">{{source.system.resources.stress.max}}</p> <p class="bar-label">{{source.system.resources.stress.maxTotal}}</p>
</div> </div>
<progress <progress
class='progress-bar stress-color' class='progress-bar stress-color'
value='{{source.system.resources.stress.value}}' value='{{source.system.resources.stress.value}}'
max='{{source.system.resources.stress.max}}' max='{{source.system.resources.stress.maxTotal}}'
></progress> ></progress>
<div class="status-label"> <div class="status-label">
<h4>Stress</h4> <h4>Stress</h4>

View file

@ -6,7 +6,7 @@
{{else}} {{else}}
<div class="item-name">{{item.name}}</div> <div class="item-name">{{item.name}}</div>
{{/if}} {{/if}}
{{#if (eq type 'weapon')}} {{#if (eq type 'weapon')}}
<div class="item-tags"> <div class="item-tags">
{{#if isSidebar}} {{#if isSidebar}}
<div class="item-labels"> <div class="item-labels">
@ -16,11 +16,11 @@
<span> - </span> <span> - </span>
{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}} {{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
{{!-- ({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}}) --}} {{!-- ({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}}) --}}
{{#with (lookup @root.config.GENERAL.damageTypes item.system.attack.damage.parts.0.type)}} {{#each item.system.attack.damage.parts.0.type as | type | }}
{{#each icon}} {{#with (lookup @root.config.GENERAL.damageTypes type)}}
<i class="fa-solid {{this}}"></i> <i class="fa-solid {{icon}}"></i>
{{/each}} {{/with}}
{{/with}} {{/each}}
</div> </div>
</div> </div>
{{else}} {{else}}
@ -32,7 +32,11 @@
</div> </div>
<div class="tag"> <div class="tag">
{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}} {{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}}) (
{{#each item.system.attack.damage.parts.0.type}}
{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
{{/each}}
)
</div> </div>
<div class="tag"> <div class="tag">
{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}} {{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}

View file

@ -15,7 +15,11 @@
{{localize (concat 'DAGGERHEART.CONFIG.Range.' source.system.attack.range '.name')}} {{localize (concat 'DAGGERHEART.CONFIG.Range.' source.system.attack.range '.name')}}
<span>-</span> <span>-</span>
{{source.system.attack.damage.parts.0.value.dice}}{{#if source.system.attack.damage.parts.0.value.bonus}} + {{source.system.attack.damage.parts.0.value.bonus}}{{/if}} {{source.system.attack.damage.parts.0.value.dice}}{{#if source.system.attack.damage.parts.0.value.bonus}} + {{source.system.attack.damage.parts.0.value.bonus}}{{/if}}
({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' source.system.attack.damage.parts.0.type '.abbreviation')}}) (
{{#each source.system.attack.damage.parts.0.type}}
{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
{{/each}}
)
<span>-</span> <span>-</span>
{{localize (concat 'DAGGERHEART.CONFIG.Burden.' source.system.burden)}} {{localize (concat 'DAGGERHEART.CONFIG.Burden.' source.system.burden)}}
</h3> </h3>