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Feature/167 damage types and resistances (#330)
* Add Resistances * Relocate Damage Reduction * Damage Types * dmg type fallback * Actor getRollData * Remove comments
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24 changed files with 167 additions and 97 deletions
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@ -46,7 +46,7 @@
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{{> formula fields=../../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" realIndex=realIndex}}
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</fieldset>
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{{/if}}
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{{formField ../../fields.type value=dmg.type name=(concat "damage.parts." realIndex ".type") localize=true}}
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{{formField ../../fields.type value=dmg.type name=(concat "damage.parts." realIndex ".type") localize=true}}
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<input type="hidden" name="damage.parts.{{realIndex}}.base" value="{{dmg.base}}">
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</fieldset>
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{{#unless dmg.base}}<div class="fas fa-trash" data-action="removeDamage" data-index="{{realIndex}}"></div>{{/unless}}
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@ -10,12 +10,12 @@
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.hitPoints.value" value="{{source.system.resources.hitPoints.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{source.system.resources.hitPoints.max}}</p>
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<p class="bar-label">{{source.system.resources.hitPoints.maxTotal}}</p>
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</div>
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<progress
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class='progress-bar'
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value='{{source.system.resources.hitPoints.value}}'
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max='{{source.system.resources.hitPoints.max}}'
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max='{{source.system.resources.hitPoints.maxTotal}}'
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></progress>
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<div class="status-label">
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<h4>HP</h4>
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@ -26,12 +26,12 @@
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.stress.value" value="{{source.system.resources.stress.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{source.system.resources.stress.max}}</p>
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<p class="bar-label">{{source.system.resources.stress.maxTotal}}</p>
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</div>
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<progress
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class='progress-bar stress-color'
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value='{{source.system.resources.stress.value}}'
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max='{{source.system.resources.stress.max}}'
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max='{{source.system.resources.stress.maxTotal}}'
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></progress>
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<div class="status-label">
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<h4>Stress</h4>
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@ -6,7 +6,7 @@
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{{else}}
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<div class="item-name">{{item.name}}</div>
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{{/if}}
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{{#if (eq type 'weapon')}}
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{{#if (eq type 'weapon')}}
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<div class="item-tags">
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{{#if isSidebar}}
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<div class="item-labels">
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@ -16,11 +16,11 @@
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<span> - </span>
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{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
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{{!-- ({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}}) --}}
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{{#with (lookup @root.config.GENERAL.damageTypes item.system.attack.damage.parts.0.type)}}
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{{#each icon}}
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<i class="fa-solid {{this}}"></i>
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{{/each}}
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{{/with}}
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{{#each item.system.attack.damage.parts.0.type as | type | }}
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{{#with (lookup @root.config.GENERAL.damageTypes type)}}
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<i class="fa-solid {{icon}}"></i>
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{{/with}}
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{{/each}}
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</div>
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</div>
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{{else}}
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@ -32,7 +32,11 @@
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</div>
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<div class="tag">
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{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
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({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}})
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(
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{{#each item.system.attack.damage.parts.0.type}}
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{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
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{{/each}}
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)
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}
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@ -15,7 +15,11 @@
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' source.system.attack.range '.name')}}
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<span>-</span>
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{{source.system.attack.damage.parts.0.value.dice}}{{#if source.system.attack.damage.parts.0.value.bonus}} + {{source.system.attack.damage.parts.0.value.bonus}}{{/if}}
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({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' source.system.attack.damage.parts.0.type '.abbreviation')}})
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(
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{{#each source.system.attack.damage.parts.0.type}}
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{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
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{{/each}}
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)
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<span>-</span>
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{{localize (concat 'DAGGERHEART.CONFIG.Burden.' source.system.burden)}}
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</h3>
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