Feature/167 damage types and resistances (#330)

* Add Resistances

* Relocate Damage Reduction

* Damage Types

* dmg type fallback

* Actor getRollData

* Remove comments
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Dapoulp 2025-07-12 20:13:09 +02:00 committed by GitHub
parent 3f4c884974
commit 812a5e8dd7
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GPG key ID: B5690EEEBB952194
24 changed files with 167 additions and 97 deletions

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@ -10,7 +10,10 @@ export default class DHDamageAction extends DHBaseAction {
}
async rollDamage(event, data) {
let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + ');
let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
damageTypes = [...new Set(this.damage.parts.reduce((a,c) => a.concat([...c.type]), []))];
damageTypes = !damageTypes.length ? ['physical'] : damageTypes;
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
@ -25,6 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
hasSave: this.hasSave,
isCritical: data.system?.roll?.isCritical ?? false,
source: data.system?.source,
damageTypes,
event
};
if (this.hasSave) config.onSave = this.save.damageMod;
@ -32,7 +36,7 @@ export default class DHDamageAction extends DHBaseAction {
config.source.message = data._id;
config.directDamage = false;
}
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
}