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https://github.com/Foundryborne/daggerheart.git
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Feature/167 damage types and resistances (#330)
* Add Resistances * Relocate Damage Reduction * Damage Types * dmg type fallback * Actor getRollData * Remove comments
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3f4c884974
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24 changed files with 167 additions and 97 deletions
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@ -76,11 +76,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
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};
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}
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getFormula(actor) {
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/* const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : actor.system[this.multiplier]?.total;
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return this.custom.enabled
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? this.custom.formula
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: `${multiplier ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`; */
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getFormula() {
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const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`,
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bonus = this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : '';
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return this.custom.enabled ? this.custom.formula : `${multiplier ?? 1}${this.dice}${bonus}`;
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@ -93,7 +89,6 @@ export class DHDamageField extends fields.SchemaField {
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parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
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includeBase: new fields.BooleanField({ initial: false })
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};
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// if (hasBase) damageFields.includeBase = new fields.BooleanField({ initial: true });
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super(damageFields, options, context);
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}
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}
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@ -102,15 +97,19 @@ export class DHDamageData extends foundry.abstract.DataModel {
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/** @override */
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static defineSchema() {
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return {
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// ...super.defineSchema(),
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base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
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type: new fields.StringField({
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choices: CONFIG.DH.GENERAL.damageTypes,
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initial: 'physical',
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label: 'Type',
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nullable: false,
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required: true
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}),
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type: new fields.SetField(
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new fields.StringField({
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choices: CONFIG.DH.GENERAL.damageTypes,
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initial: 'physical',
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nullable: false,
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required: true
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}),
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{
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label: 'Type',
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initial: 'physical',
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}
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),
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resultBased: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.resultBased.label'
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@ -179,16 +179,9 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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getRollData(data = {}) {
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const actorData = this.actor.getRollData(false);
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// Remove when included directly in Actor getRollData
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actorData.prof = actorData.proficiency?.total ?? 1;
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actorData.cast = actorData.spellcast?.total ?? 1;
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// Add Roll results to RollDatas
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actorData.result = data.roll?.total ?? 1;
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/* actorData.scale = data.costs?.length
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? data.costs.reduce((a, c) => {
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a[c.type] = c.value;
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return a;
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}, {})
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: 1; */
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actorData.scale = data.costs?.length // Right now only return the first scalable cost.
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? (data.costs.find(c => c.scalable)?.total ?? 1)
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: 1;
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@ -10,7 +10,10 @@ export default class DHDamageAction extends DHBaseAction {
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}
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async rollDamage(event, data) {
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let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + ');
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let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
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damageTypes = [...new Set(this.damage.parts.reduce((a,c) => a.concat([...c.type]), []))];
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damageTypes = !damageTypes.length ? ['physical'] : damageTypes;
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula },
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@ -25,6 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
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hasSave: this.hasSave,
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isCritical: data.system?.roll?.isCritical ?? false,
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source: data.system?.source,
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damageTypes,
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event
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};
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if (this.hasSave) config.onSave = this.save.damageMod;
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@ -32,7 +36,7 @@ export default class DHDamageAction extends DHBaseAction {
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config.source.message = data._id;
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config.directDamage = false;
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}
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
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}
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}
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@ -5,6 +5,7 @@ import BaseDataActor from './base.mjs';
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const resourceField = () =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
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});
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@ -22,6 +23,7 @@ export default class DhpAdversary extends BaseDataActor {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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tier: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.tiers,
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@ -32,7 +34,6 @@ export default class DhpAdversary extends BaseDataActor {
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choices: CONFIG.DH.ACTOR.adversaryTypes,
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initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
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}),
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description: new fields.StringField(),
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motivesAndTactics: new fields.StringField(),
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notes: new fields.HTMLField(),
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difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
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@ -63,6 +64,7 @@ export default class DhpAdversary extends BaseDataActor {
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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multiplier: 'flat'
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}
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@ -93,4 +95,9 @@ export default class DhpAdversary extends BaseDataActor {
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get features() {
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return this.parent.items.filter(x => x.type === 'feature');
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}
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prepareDerivedData() {
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this.resources.hitPoints.maxTotal = this.resources.hitPoints.max + this.resources.hitPoints.bonus;
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this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
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}
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}
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@ -1,5 +1,12 @@
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import DHBaseActorSettings from "../../applications/sheets/api/actor-setting.mjs";
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const resistanceField = () =>
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new foundry.data.fields.SchemaField({
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resistance: new foundry.data.fields.BooleanField({ initial: false }),
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immunity: new foundry.data.fields.BooleanField({ initial: false }),
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0 })
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});
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/**
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* Describes metadata about the actor data model type
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* @typedef {Object} ActorDataModelMetadata
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@ -16,6 +23,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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type: 'base',
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isNPC: true,
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settingSheet: null,
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hasResistances: true
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};
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}
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@ -27,10 +35,16 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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const schema = {};
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return {
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description: new fields.HTMLField({ required: true, nullable: true })
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};
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if(this.metadata.isNPC)
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schema.description = new fields.HTMLField({ required: true, nullable: true });
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if(this.metadata.hasResistances)
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schema.resistance = new fields.SchemaField({
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physical: resistanceField(),
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magical: resistanceField()
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})
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return schema;
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}
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/**
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@ -36,6 +36,7 @@ export default class DhCharacter extends BaseDataActor {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: new fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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@ -100,10 +101,6 @@ export default class DhCharacter extends BaseDataActor {
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levelData: new fields.EmbeddedDataField(DhLevelData),
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bonuses: new fields.SchemaField({
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armorScore: new fields.NumberField({ integer: true, initial: 0 }),
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damageReduction: new fields.SchemaField({
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physical: new fields.NumberField({ integer: true, initial: 0 }),
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magical: new fields.NumberField({ integer: true, initial: 0 })
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}),
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damageThresholds: new fields.SchemaField({
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severe: new fields.NumberField({ integer: true, initial: 0 }),
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major: new fields.NumberField({ integer: true, initial: 0 })
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@ -20,6 +20,7 @@ export default class DhCompanion extends BaseDataActor {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
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resources: new fields.SchemaField({
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stress: new fields.SchemaField({
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@ -66,6 +67,7 @@ export default class DhCompanion extends BaseDataActor {
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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dice: 'd6',
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multiplier: 'prof'
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@ -9,20 +9,21 @@ export default class DhEnvironment extends BaseDataActor {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.environment',
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type: 'environment',
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settingSheet: DHEnvironmentSettings
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settingSheet: DHEnvironmentSettings,
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hasResistances: false
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});
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}
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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tier: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.tiers,
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initial: CONFIG.DH.GENERAL.tiers.tier1.id
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}),
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type: new fields.StringField({ choices: CONFIG.DH.ACTOR.environmentTypes }),
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description: new fields.StringField(),
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impulses: new fields.StringField(),
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difficulty: new fields.NumberField({ required: true, initial: 11, integer: true }),
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potentialAdversaries: new fields.TypedObjectField(
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@ -56,6 +56,7 @@ export default class DHWeapon extends BaseDataItem {
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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multiplier: 'prof',
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dice: 'd8'
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