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FIX: imports
FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc
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08a21dcb2f
commit
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5 changed files with 29 additions and 40 deletions
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@ -1,7 +1,7 @@
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import DhpDualityRoll from '../data/dualityRoll.mjs';
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import { DualityRollColor } from '../data/settings/Appearance.mjs';
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import DHDualityRoll from "../data/chat-message/dualityRoll.mjs";
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export default class DhpChatMessage extends ChatMessage {
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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async renderHTML() {
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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@ -13,8 +13,8 @@ export default class DhpChatMessage extends ChatMessage {
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) {
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html.classList.add('duality');
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const dualityResult = this.system.dualityResult;
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if (dualityResult === DhpDualityRoll.dualityResult.hope) html.classList.add('hope');
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else if (dualityResult === DhpDualityRoll.dualityResult.fear) html.classList.add('fear');
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if (dualityResult === DHDualityRoll.dualityResult.hope) html.classList.add('hope');
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else if (dualityResult === DHDualityRoll.dualityResult.fear) html.classList.add('fear');
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else html.classList.add('critical');
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}
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@ -199,42 +199,32 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
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if (item.type === 'subclass') {
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await this.document.update({
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'system.subclasses': [
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...this.document.system.subclasses,
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{ img: item.img, name: item.name, uuid: item.uuid }
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...this.document.system.subclasses, item.uuid
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]
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});
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} else if (item.type === 'feature') {
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await this.document.update({
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'system.features': [
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...this.document.system.features,
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{ img: item.img, name: item.name, uuid: item.uuid }
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...this.document.system.features, item.uuid
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]
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});
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} else if (item.type === 'weapon') {
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if (event.currentTarget.classList.contains('primary-weapon-section')) {
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if (!this.document.system.characterGuide.suggestedPrimaryWeapon && !item.system.secondary)
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await this.document.update({
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'system.characterGuide.suggestedPrimaryWeapon': {
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img: item.img,
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name: item.name,
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uuid: item.uuid
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}
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'system.characterGuide.suggestedPrimaryWeapon': item.uuid
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});
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} else if (event.currentTarget.classList.contains('secondary-weapon-section')) {
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if (!this.document.system.characterGuide.suggestedSecondaryWeapon && item.system.secondary)
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await this.document.update({
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'system.characterGuide.suggestedSecondaryWeapon': {
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img: item.img,
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name: item.name,
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uuid: item.uuid
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}
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'system.characterGuide.suggestedSecondaryWeapon': item.uuid
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});
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}
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} else if (item.type === 'armor') {
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if (event.currentTarget.classList.contains('armor-section')) {
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if (!this.document.system.characterGuide.suggestedArmor)
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await this.document.update({
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'system.characterGuide.suggestedArmor': { img: item.img, name: item.name, uuid: item.uuid }
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'system.characterGuide.suggestedArmor': item.uuid
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});
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}
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} else if (event.currentTarget.classList.contains('choice-a-section')) {
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@ -242,8 +232,7 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
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if (this.document.system.inventory.choiceA.length < 2)
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await this.document.update({
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'system.inventory.choiceA': [
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...this.document.system.inventory.choiceA,
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{ img: item.img, name: item.name, uuid: item.uuid }
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...this.document.system.inventory.choiceA, item.uuid
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]
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});
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}
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@ -252,16 +241,14 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
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if (this.document.system.inventory.take.length < 3)
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await this.document.update({
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'system.inventory.take': [
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...this.document.system.inventory.take,
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{ img: item.img, name: item.name, uuid: item.uuid }
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...this.document.system.inventory.take, item.uuid
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]
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});
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} else if (event.currentTarget.classList.contains('choice-b-section')) {
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if (this.document.system.inventory.choiceB.length < 2)
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await this.document.update({
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'system.inventory.choiceB': [
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...this.document.system.inventory.choiceB,
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{ img: item.img, name: item.name, uuid: item.uuid }
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...this.document.system.inventory.choiceB, item.uuid
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]
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});
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}
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@ -1,4 +1,4 @@
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import { DualityRollColor } from './settings/Appearance.mjs';
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import { DualityRollColor } from "../settings/Appearance.mjs";
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const fields = foundry.data.fields;
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const diceField = () =>
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@ -1,7 +1,9 @@
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/**
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* Describes metadata about the item data model type
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* @typedef {Object} ItemDataModelMetadata
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* @property {String} type - System type that this type data model represents
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* @property {Boolean} hasDescription
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* @property {string} type - The system type that this data model represents (e.g., "weapon", "armor", "consumable")
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* @property {boolean} hasDescription - Indicates whether items of this type have description field
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* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
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*/
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const fields = foundry.data.fields;
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@ -38,10 +38,10 @@
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<fieldset class="one-column drop-section primary-weapon-section">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.SuggestedPrimaryWeaponTitle"}}</legend>
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<div class="drop-section-body list-items">
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{{#if source.system.characterGuide.suggestedPrimaryWeapon}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{source.system.characterGuide.suggestedPrimaryWeapon.uuid}}">
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<img class="image" src="{{source.system.characterGuide.suggestedPrimaryWeapon.img}}" />
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<span>{{source.system.characterGuide.suggestedPrimaryWeapon.name}}</span>
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{{#if document.system.characterGuide.suggestedPrimaryWeapon}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{document.system.characterGuide.suggestedPrimaryWeapon.uuid}}">
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<img class="image" src="{{document.system.characterGuide.suggestedPrimaryWeapon.img}}" />
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<span>{{document.system.characterGuide.suggestedPrimaryWeapon.name}}</span>
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<div class="controls">
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<i data-action="removePrimaryWeapon" class="fa-solid fa-trash icon-button"></i>
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</div>
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@ -53,10 +53,10 @@
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<fieldset class="one-column drop-section secondary-weapon-section">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.SuggestedSecondaryWeaponTitle"}}</legend>
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<div class="drop-section-body list-items">
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{{#if source.system.characterGuide.suggestedSecondaryWeapon}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{source.system.characterGuide.suggestedSecondaryWeapon.uuid}}">
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<img class="image" src="{{source.system.characterGuide.suggestedSecondaryWeapon.img}}" />
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<span>{{source.system.characterGuide.suggestedSecondaryWeapon.name}}</span>
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{{#if document.system.characterGuide.suggestedSecondaryWeapon}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{system.system.characterGuide.suggestedSecondaryWeapon.uuid}}">
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<img class="image" src="{{document.system.characterGuide.suggestedSecondaryWeapon.img}}" />
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<span>{{document.system.characterGuide.suggestedSecondaryWeapon.name}}</span>
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<div class="controls">
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<i data-action="removeSecondaryWeapon" class="fa-solid fa-trash icon-button"></i>
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</div>
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@ -68,10 +68,10 @@
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<fieldset class="one-column drop-section armor-section">
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<legend>{{localize "DAGGERHEART.Sheets.Class.Guide.SuggestedArmorTitle"}}</legend>
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<div class="drop-section-body list-items">
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{{#if source.system.characterGuide.suggestedArmor}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{source.system.characterGuide.suggestedArmor.uuid}}">
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<img class="image" src="{{source.system.characterGuide.suggestedArmor.img}}" />
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<span>{{source.system.characterGuide.suggestedArmor.name}}</span>
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{{#if document.system.characterGuide.suggestedArmor}}
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<div class="suggested-item item-line" data-action="viewItem" data-item="{{document.system.characterGuide.suggestedArmor.uuid}}">
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<img class="image" src="{{document.system.characterGuide.suggestedArmor.img}}" />
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<span>{{document.system.characterGuide.suggestedArmor.name}}</span>
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<div class="controls">
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<i data-action="removeArmor" class="fa-solid fa-trash icon-button"></i>
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</div>
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