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Finished token implementation
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parent
3b237a223f
commit
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7 changed files with 466 additions and 34 deletions
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@ -73,16 +73,27 @@ export default class DhpActor extends Actor {
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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if ((await super._preCreate(data, options, user)) === false) return false;
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const update = {};
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// Set default token size. Done here as we do not want to set a datamodel default, since that would apply the sizing to third party actor modules that aren't set up with the size system.
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if (this.system.metadata.usesSize) {
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Object.assign(update, {
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system: {
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size: CONFIG.DH.ACTOR.tokenSize.medium.id
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}
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});
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}
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// Configure prototype token settings
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const prototypeToken = {};
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if (['character', 'companion', 'party'].includes(this.type))
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Object.assign(prototypeToken, {
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sight: { enabled: true },
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actorLink: true,
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disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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Object.assign(update, {
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prototypeToken: {
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sight: { enabled: true },
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actorLink: true,
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disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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}
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});
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this.updateSource({ prototypeToken });
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this.updateSource(update);
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}
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_onUpdate(changes, options, userId) {
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@ -765,9 +776,10 @@ export default class DhpActor extends Actor {
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}
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convertDamageToThreshold(damage) {
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const massiveDamageEnabled=game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).massiveDamage.enabled;
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if (massiveDamageEnabled && damage >= (this.system.damageThresholds.severe * 2)) {
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return 4;
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const massiveDamageEnabled = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules)
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.massiveDamage.enabled;
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if (massiveDamageEnabled && damage >= this.system.damageThresholds.severe * 2) {
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return 4;
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}
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return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
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}
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