[Fix] 397 - Reroll Improvements (#400)

* Fixed reroll correcting automation hope/fear/stress

* Fixed advantage/disadvantage reroll counting on d20s
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WBHarry 2025-07-25 00:06:41 +02:00 committed by GitHub
parent e8e328039e
commit 80744381f5
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GPG key ID: B5690EEEBB952194
8 changed files with 86 additions and 7 deletions

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@ -1695,7 +1695,8 @@
"makeDeathMove": "Make a Death Move", "makeDeathMove": "Make a Death Move",
"rangeAndTarget": "Range & Target", "rangeAndTarget": "Range & Target",
"dragApplyEffect": "Drag effect to apply it to an actor", "dragApplyEffect": "Drag effect to apply it to an actor",
"appliedEvenIfSuccessful": "Applied even if save succeeded" "appliedEvenIfSuccessful": "Applied even if save succeeded",
"diceIsRerolled": "The dice has been rerolled (x{times})"
} }
} }
} }

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@ -47,13 +47,13 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
element.addEventListener('click', this.onToggleTargets) element.addEventListener('click', this.onToggleTargets)
); );
html.querySelectorAll('.ability-use-button').forEach(element => html.querySelectorAll('.ability-use-button').forEach(element =>
element.addEventListener('click', event => this.abilityUseButton(this, event, data.message)) element.addEventListener('click', event => this.abilityUseButton(event, data.message))
); );
html.querySelectorAll('.action-use-button').forEach(element => html.querySelectorAll('.action-use-button').forEach(element =>
element.addEventListener('click', event => this.actionUseButton(this, event, data.message)) element.addEventListener('click', event => this.actionUseButton(event, data.message))
); );
html.querySelectorAll('.reroll-button').forEach(element => html.querySelectorAll('.reroll-button').forEach(element =>
element.addEventListener('click', event => this.rerollEvent(this, event, data.message)) element.addEventListener('click', event => this.rerollEvent(event, data.message))
); );
}; };
@ -271,6 +271,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
} }
async rerollEvent(event, message) { async rerollEvent(event, message) {
event.stopPropagation();
if (!event.shiftKey) { if (!event.shiftKey) {
const confirmed = await foundry.applications.api.DialogV2.confirm({ const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { window: {
@ -287,6 +288,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
game.system.api.dice[ game.system.api.dice[
message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll' message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
]; ];
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message); const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
await game.messages.get(message._id).update({ await game.messages.get(message._id).update({

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@ -1,4 +1,5 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import DHRoll from './dhRoll.mjs'; import DHRoll from './dhRoll.mjs';
export default class D20Roll extends DHRoll { export default class D20Roll extends DHRoll {
@ -156,6 +157,14 @@ export default class D20Roll extends DHRoll {
dice: roll.dAdvantage?.denomination, dice: roll.dAdvantage?.denomination,
value: roll.dAdvantage?.total value: roll.dAdvantage?.total
}; };
data.dice = data.dice.map(dice => ({
...dice,
results: dice.results.filter(x => !x.rerolled),
rerolled: {
any: dice.results.some(x => x.rerolled),
rerolls: dice.results.filter(x => x.rerolled)
}
}));
data.isCritical = roll.isCritical; data.isCritical = roll.isCritical;
data.extra = roll.dice data.extra = roll.dice
.filter(d => !roll.baseTerms.includes(d)) .filter(d => !roll.baseTerms.includes(d))
@ -188,6 +197,26 @@ export default class D20Roll extends DHRoll {
await game.dice3d.showForRoll(parsedRoll, game.user, true); await game.dice3d.showForRoll(parsedRoll, game.user, true);
} }
return { newRoll, parsedRoll }; const rerolled = {
any: true,
rerolls: [
...(message.system.roll.dice[0].rerolled?.rerolls?.length > 0
? [message.system.roll.dice[0].rerolled?.rerolls]
: []),
rollString.terms[0].results
]
};
return {
newRoll: {
...newRoll,
dice: [
{
...newRoll.dice[0],
rerolled: rerolled
}
]
},
parsedRoll
};
} }
} }

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@ -193,6 +193,11 @@ export const registerRollDiceHooks = () => {
if (config.roll.isCritical) updates.push({ key: 'stress', value: -1 }); if (config.roll.isCritical) updates.push({ key: 'stress', value: -1 });
if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1 }); if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1 });
if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1)
updates.push({ key: 'hope', value: -1 });
if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: 1 });
if (config.rerolledRoll.result.duality === -1) updates.push({ key: 'fear', value: -1 });
if (updates.length) { if (updates.length) {
const target = actor.system.partner ?? actor; const target = actor.system.partner ?? actor;
if (!['dead', 'unconcious'].some(x => actor.statuses.has(x))) { if (!['dead', 'unconcious'].some(x => actor.statuses.has(x))) {

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@ -171,11 +171,19 @@ export default class DualityRoll extends D20Roll {
data.hope = { data.hope = {
dice: roll.dHope.denomination, dice: roll.dHope.denomination,
value: roll.dHope.total value: roll.dHope.total,
rerolled: {
any: roll.dHope.results.some(x => x.rerolled),
rerolls: roll.dHope.results.filter(x => x.rerolled)
}
}; };
data.fear = { data.fear = {
dice: roll.dFear.denomination, dice: roll.dFear.denomination,
value: roll.dFear.total value: roll.dFear.total,
rerolled: {
any: roll.dFear.results.some(x => x.rerolled),
rerolls: roll.dFear.results.filter(x => x.rerolled)
}
}; };
data.rally = { data.rally = {
dice: roll.dRally?.denomination, dice: roll.dRally?.denomination,
@ -232,6 +240,13 @@ export default class DualityRoll extends D20Roll {
}); });
newRoll.extra = newRoll.extra.slice(2); newRoll.extra = newRoll.extra.slice(2);
Hooks.call(`${CONFIG.DH.id}.postRollDuality`, {
source: { actor: message.system.source.actor ?? '' },
targets: message.system.targets,
roll: newRoll,
rerolledRoll:
newRoll.result.duality !== message.system.roll.result.duality ? message.system.roll : undefined
});
return { newRoll, parsedRoll }; return { newRoll, parsedRoll };
} }
} }

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@ -62,6 +62,17 @@
} }
&.rerollable { &.rerollable {
position: relative;
flex: none;
.dice-rerolled {
z-index: 2;
position: absolute;
right: 0;
font-size: 12px;
cursor: help;
}
.reroll-button { .reroll-button {
border: none; border: none;
background: initial; background: initial;
@ -85,12 +96,21 @@
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 2px; gap: 2px;
position: relative;
.dice-title { .dice-title {
color: var(--color-light-1); color: var(--color-light-1);
text-shadow: 0 0 1px black; text-shadow: 0 0 1px black;
} }
.dice-rerolled {
z-index: 2;
position: absolute;
right: -2px;
font-size: 12px;
cursor: help;
}
.dice-inner-container { .dice-inner-container {
display: flex; display: flex;
align-items: center; align-items: center;

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@ -13,6 +13,9 @@
</header> </header>
<div class="flexrow"> <div class="flexrow">
<ol class="dice-rolls rerollable"> <ol class="dice-rolls rerollable">
{{#if dice.rerolled.any}}
<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=dice.rerolled.rerolls.length}}"></i>
{{/if}}
<button type="checkbox" class="reroll-button" data-die-index="0" data-tooltip="{{localize "DAGGERHEART.GENERAL.reroll"}}"> <button type="checkbox" class="reroll-button" data-die-index="0" data-tooltip="{{localize "DAGGERHEART.GENERAL.reroll"}}">
{{#each results as |result index|}} {{#each results as |result index|}}
<li class="roll die {{../dice}}{{#if discarded}} discarded{{/if}} min">{{result.result}}</li> <li class="roll die {{../dice}}{{#if discarded}} discarded{{/if}} min">{{result.result}}</li>

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@ -41,6 +41,7 @@
<li class="roll die {{roll.hope.dice}}"> <li class="roll die {{roll.hope.dice}}">
<div class="dice-container"> <div class="dice-container">
<div class="dice-title">{{localize "DAGGERHEART.GENERAL.hope"}}</div> <div class="dice-title">{{localize "DAGGERHEART.GENERAL.hope"}}</div>
{{#if roll.hope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.hope.rerolled.rerolls.length}}"></i>{{/if}}
<div class="dice-inner-container hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}"> <div class="dice-inner-container hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
<button type="checkbox" class="reroll-button" data-die-index="0" data-type="hope"> <button type="checkbox" class="reroll-button" data-die-index="0" data-type="hope">
<div class="dice-wrapper"> <div class="dice-wrapper">
@ -54,6 +55,7 @@
<li class="roll die {{roll.fear.dice}}"> <li class="roll die {{roll.fear.dice}}">
<div class="dice-container"> <div class="dice-container">
<div class="dice-title">{{localize "DAGGERHEART.GENERAL.fear"}}</div> <div class="dice-title">{{localize "DAGGERHEART.GENERAL.fear"}}</div>
{{#if roll.fear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.fear.rerolled.rerolls.length}}"></i>{{/if}}
<div class="dice-inner-container fear" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}"> <div class="dice-inner-container fear" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
<button type="checkbox" class="reroll-button" data-die-index="2" data-type="fear"> <button type="checkbox" class="reroll-button" data-die-index="2" data-type="fear">
<div class="dice-wrapper"> <div class="dice-wrapper">