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https://github.com/Foundryborne/daggerheart.git
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[Fix] 397 - Reroll Improvements (#400)
* Fixed reroll correcting automation hope/fear/stress * Fixed advantage/disadvantage reroll counting on d20s
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parent
e8e328039e
commit
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8 changed files with 86 additions and 7 deletions
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@ -1695,7 +1695,8 @@
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"makeDeathMove": "Make a Death Move",
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"makeDeathMove": "Make a Death Move",
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"rangeAndTarget": "Range & Target",
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"rangeAndTarget": "Range & Target",
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"dragApplyEffect": "Drag effect to apply it to an actor",
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"dragApplyEffect": "Drag effect to apply it to an actor",
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"appliedEvenIfSuccessful": "Applied even if save succeeded"
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"appliedEvenIfSuccessful": "Applied even if save succeeded",
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"diceIsRerolled": "The dice has been rerolled (x{times})"
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}
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}
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}
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}
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}
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}
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@ -47,13 +47,13 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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element.addEventListener('click', this.onToggleTargets)
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element.addEventListener('click', this.onToggleTargets)
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);
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);
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html.querySelectorAll('.ability-use-button').forEach(element =>
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html.querySelectorAll('.ability-use-button').forEach(element =>
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element.addEventListener('click', event => this.abilityUseButton(this, event, data.message))
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element.addEventListener('click', event => this.abilityUseButton(event, data.message))
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);
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);
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html.querySelectorAll('.action-use-button').forEach(element =>
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html.querySelectorAll('.action-use-button').forEach(element =>
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element.addEventListener('click', event => this.actionUseButton(this, event, data.message))
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element.addEventListener('click', event => this.actionUseButton(event, data.message))
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);
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);
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html.querySelectorAll('.reroll-button').forEach(element =>
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html.querySelectorAll('.reroll-button').forEach(element =>
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element.addEventListener('click', event => this.rerollEvent(this, event, data.message))
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element.addEventListener('click', event => this.rerollEvent(event, data.message))
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);
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);
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};
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};
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@ -271,6 +271,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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}
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async rerollEvent(event, message) {
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async rerollEvent(event, message) {
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event.stopPropagation();
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if (!event.shiftKey) {
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if (!event.shiftKey) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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window: {
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@ -287,6 +288,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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game.system.api.dice[
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game.system.api.dice[
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message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
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message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
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];
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];
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if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
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const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
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await game.messages.get(message._id).update({
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await game.messages.get(message._id).update({
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@ -1,4 +1,5 @@
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
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import DHRoll from './dhRoll.mjs';
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import DHRoll from './dhRoll.mjs';
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export default class D20Roll extends DHRoll {
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export default class D20Roll extends DHRoll {
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@ -156,6 +157,14 @@ export default class D20Roll extends DHRoll {
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dice: roll.dAdvantage?.denomination,
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dice: roll.dAdvantage?.denomination,
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value: roll.dAdvantage?.total
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value: roll.dAdvantage?.total
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};
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};
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data.dice = data.dice.map(dice => ({
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...dice,
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results: dice.results.filter(x => !x.rerolled),
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rerolled: {
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any: dice.results.some(x => x.rerolled),
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rerolls: dice.results.filter(x => x.rerolled)
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}
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}));
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data.isCritical = roll.isCritical;
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data.isCritical = roll.isCritical;
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data.extra = roll.dice
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data.extra = roll.dice
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.filter(d => !roll.baseTerms.includes(d))
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.filter(d => !roll.baseTerms.includes(d))
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@ -188,6 +197,26 @@ export default class D20Roll extends DHRoll {
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await game.dice3d.showForRoll(parsedRoll, game.user, true);
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await game.dice3d.showForRoll(parsedRoll, game.user, true);
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}
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}
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return { newRoll, parsedRoll };
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const rerolled = {
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any: true,
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rerolls: [
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...(message.system.roll.dice[0].rerolled?.rerolls?.length > 0
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? [message.system.roll.dice[0].rerolled?.rerolls]
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: []),
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rollString.terms[0].results
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]
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};
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return {
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newRoll: {
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...newRoll,
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dice: [
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{
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...newRoll.dice[0],
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rerolled: rerolled
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}
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]
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},
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parsedRoll
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};
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}
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}
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}
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}
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@ -193,6 +193,11 @@ export const registerRollDiceHooks = () => {
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if (config.roll.isCritical) updates.push({ key: 'stress', value: -1 });
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if (config.roll.isCritical) updates.push({ key: 'stress', value: -1 });
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if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1 });
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if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1 });
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if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1)
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updates.push({ key: 'hope', value: -1 });
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if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: 1 });
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if (config.rerolledRoll.result.duality === -1) updates.push({ key: 'fear', value: -1 });
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if (updates.length) {
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if (updates.length) {
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const target = actor.system.partner ?? actor;
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const target = actor.system.partner ?? actor;
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if (!['dead', 'unconcious'].some(x => actor.statuses.has(x))) {
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if (!['dead', 'unconcious'].some(x => actor.statuses.has(x))) {
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@ -171,11 +171,19 @@ export default class DualityRoll extends D20Roll {
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data.hope = {
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data.hope = {
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dice: roll.dHope.denomination,
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dice: roll.dHope.denomination,
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value: roll.dHope.total
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value: roll.dHope.total,
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rerolled: {
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any: roll.dHope.results.some(x => x.rerolled),
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rerolls: roll.dHope.results.filter(x => x.rerolled)
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}
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};
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};
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data.fear = {
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data.fear = {
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dice: roll.dFear.denomination,
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dice: roll.dFear.denomination,
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value: roll.dFear.total
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value: roll.dFear.total,
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rerolled: {
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any: roll.dFear.results.some(x => x.rerolled),
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rerolls: roll.dFear.results.filter(x => x.rerolled)
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}
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};
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};
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data.rally = {
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data.rally = {
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dice: roll.dRally?.denomination,
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dice: roll.dRally?.denomination,
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@ -232,6 +240,13 @@ export default class DualityRoll extends D20Roll {
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});
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});
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newRoll.extra = newRoll.extra.slice(2);
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newRoll.extra = newRoll.extra.slice(2);
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Hooks.call(`${CONFIG.DH.id}.postRollDuality`, {
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source: { actor: message.system.source.actor ?? '' },
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targets: message.system.targets,
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roll: newRoll,
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rerolledRoll:
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newRoll.result.duality !== message.system.roll.result.duality ? message.system.roll : undefined
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});
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return { newRoll, parsedRoll };
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return { newRoll, parsedRoll };
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}
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}
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}
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}
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@ -62,6 +62,17 @@
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}
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}
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&.rerollable {
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&.rerollable {
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position: relative;
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flex: none;
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.dice-rerolled {
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z-index: 2;
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position: absolute;
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right: 0;
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font-size: 12px;
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cursor: help;
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}
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.reroll-button {
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.reroll-button {
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border: none;
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border: none;
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background: initial;
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background: initial;
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@ -85,12 +96,21 @@
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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gap: 2px;
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gap: 2px;
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position: relative;
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.dice-title {
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.dice-title {
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color: var(--color-light-1);
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color: var(--color-light-1);
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text-shadow: 0 0 1px black;
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text-shadow: 0 0 1px black;
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}
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}
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.dice-rerolled {
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z-index: 2;
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position: absolute;
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right: -2px;
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font-size: 12px;
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cursor: help;
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}
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.dice-inner-container {
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.dice-inner-container {
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display: flex;
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display: flex;
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align-items: center;
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align-items: center;
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@ -13,6 +13,9 @@
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</header>
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</header>
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<div class="flexrow">
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<div class="flexrow">
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<ol class="dice-rolls rerollable">
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<ol class="dice-rolls rerollable">
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{{#if dice.rerolled.any}}
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<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=dice.rerolled.rerolls.length}}"></i>
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{{/if}}
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<button type="checkbox" class="reroll-button" data-die-index="0" data-tooltip="{{localize "DAGGERHEART.GENERAL.reroll"}}">
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<button type="checkbox" class="reroll-button" data-die-index="0" data-tooltip="{{localize "DAGGERHEART.GENERAL.reroll"}}">
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{{#each results as |result index|}}
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{{#each results as |result index|}}
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<li class="roll die {{../dice}}{{#if discarded}} discarded{{/if}} min">{{result.result}}</li>
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<li class="roll die {{../dice}}{{#if discarded}} discarded{{/if}} min">{{result.result}}</li>
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@ -41,6 +41,7 @@
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<li class="roll die {{roll.hope.dice}}">
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<li class="roll die {{roll.hope.dice}}">
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<div class="dice-container">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.hope"}}</div>
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.hope"}}</div>
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{{#if roll.hope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.hope.rerolled.rerolls.length}}"></i>{{/if}}
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<div class="dice-inner-container hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
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<div class="dice-inner-container hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
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<button type="checkbox" class="reroll-button" data-die-index="0" data-type="hope">
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<button type="checkbox" class="reroll-button" data-die-index="0" data-type="hope">
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<div class="dice-wrapper">
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<div class="dice-wrapper">
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@ -54,6 +55,7 @@
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<li class="roll die {{roll.fear.dice}}">
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<li class="roll die {{roll.fear.dice}}">
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<div class="dice-container">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.fear"}}</div>
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.fear"}}</div>
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{{#if roll.fear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.fear.rerolled.rerolls.length}}"></i>{{/if}}
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<div class="dice-inner-container fear" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
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<div class="dice-inner-container fear" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
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<button type="checkbox" class="reroll-button" data-die-index="2" data-type="fear">
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<button type="checkbox" class="reroll-button" data-die-index="2" data-type="fear">
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<div class="dice-wrapper">
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<div class="dice-wrapper">
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