[Fix] Reload Fixes (#2099)

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WBHarry 2026-07-22 03:36:28 +02:00 committed by GitHub
parent d50545af4e
commit 7f61715adf
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10 changed files with 150 additions and 77 deletions

View file

@ -128,7 +128,12 @@
},
"Reload": {
"checkReload": "Check Reload",
"reloadRequired": "Reload Required!"
"reloadRequired": "Reload Required!",
"notRolled": "Not Rolled",
"checkFailed": "Check Failed",
"checkPassed": "Check Passed",
"rerollConfirmationTitle": "Reroll Reload Check",
"rerollConfirmationText": "Are you sure you want to reload the reload check?"
},
"RollField": {
"diceRolling": {
@ -1328,7 +1333,7 @@
},
"ReloadChoices": {
"off": { "label": "Don't Use" },
"button": { "label": "Use button" },
"manual": { "label": "Manual" },
"auto": { "label": "Automatic" }
},
"RollTypes": {
@ -2820,7 +2825,7 @@
},
"reload": {
"label": "Reload Checking",
"hint": "If the system should present a button for checking if the character will need to reload or do it automatically"
"hint": "If the system should automatically roll reload checks or wait for the manual press of a button in chat"
},
"resourceScrollTexts": {
"label": "Show Resource Change Scrolltexts",

View file

@ -287,7 +287,19 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
async onRollReloadCheck(_event, messageData) {
const message = game.messages.get(messageData._id);
const needsReload = await message.system.action.handleReload?.({ awaitRoll: true });
await message.update({ 'system.needsReload': needsReload });
if (message.system.reloadCheckValue) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: _loc('DAGGERHEART.ACTIONS.Reload.rerollConfirmationTitle')
},
content: _loc('DAGGERHEART.ACTIONS.Reload.rerollConfirmationText')
});
if (!confirmed) return;
}
const { rollValue } = await message.system.action.handleReload?.({ awaitRoll: true });
await message.update({ 'system.reloadCheckValue': rollValue });
}
}

View file

@ -68,9 +68,9 @@ export const reloadChoices = {
id: 'off',
label: 'DAGGERHEART.CONFIG.ReloadChoices.off.label'
},
button: {
id: 'button',
label: 'DAGGERHEART.CONFIG.ReloadChoices.button.label'
manual: {
id: 'manual',
label: 'DAGGERHEART.CONFIG.ReloadChoices.manual.label'
},
auto: {
id: 'auto',

View file

@ -74,13 +74,13 @@ export default class DHAttackAction extends DHDamageAction {
else
game.dice3d.showForRoll(roll, game.user, true);
}
const needsToReload = roll.total === 1;
if (needsToReload) {
const needsReload = roll.total === 1;
if (needsReload) {
this.item.update({ 'system.resource.value': 0 });
}
return needsToReload;
return { needsReload, rollValue: roll.total };
}
/**

View file

@ -42,7 +42,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
hasEffect: new fields.BooleanField({ initial: false }),
hasSave: new fields.BooleanField({ initial: false }),
hasTarget: new fields.BooleanField({ initial: false }),
needsReload: new fields.BooleanField({ initial: false }),
reloadCheckValue: new fields.NumberField({ integer: true, nullable: true, initial: null }),
isDirect: new fields.BooleanField({ initial: false }),
onSave: new fields.StringField(),
source: new fields.SchemaField({
@ -76,10 +76,14 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
return fromUuidSync(this.source.actor);
}
get actionItem() {
get item() {
const actionActor = this.actionActor;
if (!actionActor || !this.source.item) return null;
return actionActor.items.get(this.source.item);
}
get actionItem() {
switch (this.source.originItem.type) {
case CONFIG.DH.ITEM.originItemType.restMove:
const restMoves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves;
@ -87,11 +91,18 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
this.source.originItem.actionIndex
];
default:
const item = actionActor.items.get(this.source.item);
return item ? item.system.actionsList?.find(a => a.id === this.source.action) : null;
return this.item?.system.actionsList?.find(a => a.id === this.source.action);
}
}
get hasReload() {
return this.item?.system.hasReload;
}
get reloadCheckFailed() {
return this.reloadCheckValue === 1;
}
get action() {
const { actionActor, actionItem: itemAction } = this;
if (!this.source.action) return null;

View file

@ -199,7 +199,7 @@ export default class DhAutomation extends foundry.abstract.DataModel {
reload: new fields.StringField({
required: true,
choices: CONFIG.DH.SETTINGS.reloadChoices,
initial: CONFIG.DH.SETTINGS.reloadChoices.button.id,
initial: CONFIG.DH.SETTINGS.reloadChoices.manual.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.reload.label',
hint: 'DAGGERHEART.SETTINGS.Automation.FIELDS.reload.hint'
}),

View file

@ -139,7 +139,7 @@ export default class DHRoll extends BaseRoll {
item?.system.hasReload &&
action?.type === 'attack' &&
reloadSetting === CONFIG.DH.SETTINGS.reloadChoices.auto.id;
const needsReload = useReload ? await action?.handleReload?.() : false;
const reloadResult = useReload ? await action?.handleReload?.() : {};
const cls = getDocumentClass('ChatMessage'),
msgData = {
@ -148,7 +148,11 @@ export default class DHRoll extends BaseRoll {
title: roll.title,
speaker: cls.getSpeaker({ actor: roll.data?.parent }),
sound: config.mute ? null : CONFIG.sounds.dice,
system: { ...config, actionDescription, needsReload },
system: {
...config,
actionDescription,
reloadCheckValue: reloadResult.rollValue
},
rolls: [roll]
};

View file

@ -271,28 +271,6 @@
}
}
.roll-reload-container {
text-align: center;
display: flex;
align-items: center;
justify-content: center;
gap: 4px;
.reload-warning {
display: flex;
align-items: center;
border-radius: 5px;
width: fit-content;
gap: 5px;
cursor: pointer;
padding: 5px;
transition: all 0.3s ease;
color: @beige;
background: @red-40;
outline: 1px solid @red;
}
}
.roll-part-extra {
display: flex;
justify-content: center;
@ -643,20 +621,74 @@
}
.roll-buttons {
display: flex;
flex-wrap: wrap;
gap: 5px;
width: 100%;
margin-top: 8px;
display: flex;
flex-direction: column;
gap: 5px;
button {
height: 36px;
flex: 1 1 calc(50% - 5px);
font-family: @font-body;
font-weight: 700;
height: 32px;
}
&:nth-last-child(1):nth-child(odd) {
flex-basis: 100%;
.main-buttons {
display: flex;
gap: 5px;
button {
flex: 1;
&.end-button {
flex: 0;
}
}
}
.extra-button-row {
width: 100%;
display: flex;
gap: 5px;
.image-container {
position: relative;
display: flex;
align-items: center;
justify-content: center;
img {
height: 24px;
filter: @dark-filter;
}
.dice-result {
position: absolute;
font-size: 18px;
color: @beige;
filter: drop-shadow(0 0 1px @light-white);
}
}
.reload-data {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
border-radius: 5px;
gap: 5px;
cursor: pointer;
padding: 5px;
transition: all 0.3s ease;
color: @golden;
background: @golden-40;
&.failed-check {
background: @red-40;
color: @red;
}
&.passed-check {
background: @green-40;
color: @green;
}
}
}
}

View file

@ -1,21 +1,40 @@
<div class="roll-buttons">
{{#if (eq automationSettings.reload 'button')}}
<button class="roll-reload-check" {{#if needsReload}}disabled{{/if}}>{{localize "DAGGERHEART.ACTIONS.Reload.checkReload"}}</button>
{{/if}}
{{#if areas.length}}<button class="action-areas end-button"><i class="fa-solid fa-crosshairs"></i></button>{{/if}}
{{#if hasDamage}}
{{#if damage.active}}
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
{{else}}
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</button>
<div class="main-buttons">
{{#if areas.length}}<button class="action-areas end-button"><i class="fa-solid fa-crosshairs"></i></button>{{/if}}
{{#if hasDamage}}
{{#if damage.active}}
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
{{else}}
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</button>
{{/if}}
{{/if}}
{{/if}}
{{#if hasHealing}}
{{#if damage.active}}
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>
{{else}}
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</button>
{{#if hasHealing}}
{{#if damage.active}}
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>
{{else}}
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</button>
{{/if}}
{{/if}}
{{#if (and hasEffect)}}<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
</div>
{{#if parent.system.hasReload}}
<div class="extra-button-row">
<button class="roll-reload-check">
<div class="image-container">
<img class="dice-icon normal" src="{{concat 'systems/daggerheart/assets/icons/dice/default/d20.svg'}}" alt="">
{{#if reloadCheckValue}}<div class="dice-result">{{reloadCheckValue}}</div>{{/if}}
</div>
{{localize "DAGGERHEART.ACTIONS.Reload.checkReload"}}
</button>
<div class="reload-data {{#if reloadCheckValue}}{{ifThen parent.system.reloadCheckFailed 'failed-check' 'passed-check'}}{{/if}}">
{{#unless reloadCheckValue}}
{{localize "DAGGERHEART.ACTIONS.Reload.notRolled"}}
{{else}}
{{ifThen parent.system.reloadCheckFailed (localize "DAGGERHEART.ACTIONS.Reload.checkFailed") (localize "DAGGERHEART.ACTIONS.Reload.checkPassed")}}
{{/unless}}
</div>
</div>
{{/if}}
{{#if (and hasEffect)}}<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
</div>

View file

@ -1,15 +1,5 @@
<div class="chat-roll">
<div class="roll-part-title"><span>{{title}}</span></div>
{{#if (eq action.type 'attack')}}
{{#if needsReload}}
<div class="roll-reload-container">
{{#if needsReload}}
<p class='reload-warning'>{{localize "DAGGERHEART.ACTIONS.Reload.reloadRequired"}}</p>
{{/if}}
</div>
{{/if}}
{{/if}}
{{#if actionDescription}}{{> 'systems/daggerheart/templates/ui/chat/parts/description-part.hbs'}}{{/if}}
{{#if hasRoll}}