Added Combat and CombatTracker

This commit is contained in:
WBHarry 2025-06-06 21:28:52 +02:00
parent 32730b3aac
commit 7eb662ac21
20 changed files with 900 additions and 334 deletions

View file

@ -1,5 +1,7 @@
import DhAppearance from '../data/settings/Appearance.mjs';
import DHAppearanceSettings from './settings/appearanceSettings.mjs';
import DhVariantRules from '../data/settings/VariantRules.mjs';
import DHVariantRuleSettings from './settings/variantRuleSettings.mjs';
class DhpAutomationSettings extends FormApplication {
constructor(object = {}, options = {}) {
@ -181,7 +183,8 @@ export const registerDHSettings = () => {
type: Number,
default: 0,
onChange: () => {
if(ui.resources) ui.resources.render({force: true});
if (ui.resources) ui.resources.render({ force: true });
ui.combat.render({ force: true });
}
});
@ -193,7 +196,7 @@ export const registerDHSettings = () => {
type: Number,
default: 12,
onChange: () => {
if(ui.resources) ui.resources.render({force: true});
if (ui.resources) ui.resources.render({ force: true });
}
});
@ -204,15 +207,15 @@ export const registerDHSettings = () => {
config: true,
type: String,
choices: {
'token': 'Tokens',
'bar': 'Bar',
'hide': 'Hide'
token: 'Tokens',
bar: 'Bar',
hide: 'Hide'
},
default: 'token',
onChange: value => {
if(ui.resources) {
if(value === 'hide') ui.resources.close({allowed: true});
else ui.resources.render({force: true});
if (ui.resources) {
if (value === 'hide') ui.resources.close({ allowed: true });
else ui.resources.render({ force: true });
}
}
});
@ -251,6 +254,13 @@ export const registerDHSettings = () => {
}
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, {
scope: 'world',
config: false,
type: DhVariantRules,
default: DhVariantRules.defaultSchema
});
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, {
scope: 'client',
config: false,
@ -291,4 +301,13 @@ export const registerDHSettings = () => {
type: DHAppearanceSettings,
restricted: false
});
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.VariantRules.Name, {
name: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.title'),
label: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.label'),
hint: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.hint'),
icon: SYSTEM.SETTINGS.menu.VariantRules.Icon,
type: DHVariantRuleSettings,
restricted: false
});
};

View file

@ -0,0 +1,59 @@
import DhVariantRules from '../../data/settings/VariantRules.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DHVariantRuleSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super({});
this.settings = new DhVariantRules(
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules).toObject()
);
}
get title() {
return game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.name');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'daggerheart-appearance-settings',
classes: ['daggerheart', 'setting', 'dh-style'],
position: { width: '600', height: 'auto' },
actions: {
reset: this.reset,
save: this.save
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
main: {
template: 'systems/daggerheart/templates/settings/variant-rules.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.settingFields = this.settings;
return context;
}
static async updateData(event, element, formData) {
const updatedSettings = foundry.utils.expandObject(formData.object);
await this.settings.updateSource(updatedSettings);
this.render();
}
static async reset() {
this.settings = new DhVariantRules();
this.render();
}
static async save() {
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.variantRules, this.settings.toObject());
this.close();
}
}