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https://github.com/Foundryborne/daggerheart.git
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Added environments (#537)
This commit is contained in:
parent
ef42f1f782
commit
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40 changed files with 5951 additions and 152 deletions
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@ -4,24 +4,48 @@
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"type": "environment",
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"folder": "GQ0VnOLrKBIHR6Us",
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"system": {
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"potentialAdversaries": {},
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"potentialAdversaries": {
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"H53IurNOv7hOTz88": {
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"label": "Guards",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy",
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"Compendium.daggerheart.adversaries.Actor.mK3A5FTx6k8iPU3F"
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]
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},
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"2g6jJtdA8WiA0ihA": {
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"label": "Mercenaries",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.uRtghKE9mHlII4rs",
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"Compendium.daggerheart.adversaries.Actor.bgreCaQ6ap2DVpCr",
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"Compendium.daggerheart.adversaries.Actor.ldbWEL7uZs84vyrR",
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"Compendium.daggerheart.adversaries.Actor.ZNbQ2jg35LG4t9eH"
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]
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},
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"TzAxfdQKMVRRx5z5": {
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"label": "Other",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.Al3w2CgjfdT3p9ma"
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]
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}
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},
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"notes": "",
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"difficulty": 10,
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"tier": 1,
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"description": "<p>A lively tavern that serves as the social hub for its town.</p>",
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"type": "<p>Social</p>"
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"type": "social",
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"impulses": "Provide opportunities for adventurers, nurture community"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784561,
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"modifiedTime": 1753922784561,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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"modifiedTime": 1754213299544,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_id": "cM4X81DOyvxNIi52",
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"sort": 3400000,
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@ -124,7 +148,225 @@
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"appendNumber": false,
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"prependAdjective": false
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},
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"items": [],
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"items": [
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{
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"name": "What's the Talk of the Town?",
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"type": "feature",
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"system": {
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"description": "<p>A PC can ask the bartender, staff , or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant. </p><ul><li><p>A fascinating rumor with a connection to a PC’s background</p></li><li><p>A promising job for the party involving a nearby threat or situation </p></li><li><p>Local folklore that relates to something they’ve seen</p></li><li><p>Town gossip that hints at a community problem</p></li></ul><section id=\"secret-x6IPMS6Z4MFBE65u\" class=\"secret\"><p><em>Who has what kind of information? What gossip do the locals start spreading about the PCs?</em></p></section>",
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"resource": null,
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"actions": {},
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"originItemType": null,
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"originId": null
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},
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"_id": "7to5Zu0lNycExCQi",
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"img": "icons/skills/social/wave-halt-stop.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754212687286,
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"modifiedTime": 1754212809812,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_key": "!actors.items!cM4X81DOyvxNIi52.7to5Zu0lNycExCQi"
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},
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{
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"name": "Sing For Your Supper",
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"type": "feature",
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"system": {
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"description": "<p>A PC can perform one time for the guests by making a Presence Roll. On a success, they earn <strong>[[/r 1d4]]</strong> handfuls of gold (<strong>[[/r 2d4]]</strong> if they critically succeed). On a failure, they mark a Stress.</p><section id=\"secret-vrH9YdQGP2sTa3cV\" class=\"secret\"><p><em>What piece do you perform? What does that piece mean to you? When’s the last time you performed it for a crowd?</em></p></section>",
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"resource": null,
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"actions": {},
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"originId": null
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},
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"_id": "oLn3co1mN83OiFWo",
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"img": "icons/tools/instruments/bell-gold.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754212837626,
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"modifiedTime": 1754212910714,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_key": "!actors.items!cM4X81DOyvxNIi52.oLn3co1mN83OiFWo"
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},
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{
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"name": "Mysterious Stranger",
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"type": "feature",
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"system": {
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"description": "<p> Reveal a stranger concealing their identity, lurking in a shaded booth.</p><section id=\"secret-tgxS9TgbDCpI1kZC\" class=\"secret\"><p><em>What do they want? What’s their impression of the PCs? What mannerisms or accessories do they have?</em></p></section>",
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"resource": null,
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"actions": {},
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"originItemType": null,
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"originId": null
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},
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"_id": "cAbSo5VQHxJqJPKm",
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"img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754212913527,
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"modifiedTime": 1754212942862,
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},
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"_key": "!actors.items!cM4X81DOyvxNIi52.cAbSo5VQHxJqJPKm"
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},
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{
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"name": "Someone Comes to Town",
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"type": "feature",
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"system": {
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"description": "<p>Introduce a signifi cant NPC who wants to hire the party for something or who relates to a PC’s background. </p><section id=\"secret-DB6Th0yGCjAsAZp6\" class=\"secret\"><p><em>Did they know the PCs were here? What do they want in this town?</em></p></section>",
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"resource": null,
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"actions": {},
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},
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"_id": "QPezCAC18vIc5xRC",
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"img": "icons/environment/people/commoner.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"flags": {},
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"_stats": {
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754212945860,
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"modifiedTime": 1754212975536,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_key": "!actors.items!cM4X81DOyvxNIi52.QPezCAC18vIc5xRC"
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},
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{
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"name": "Bar Fight",
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"type": "feature",
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"system": {
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"description": "<p><strong>Spend a Fear</strong> to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take <strong>1d6+2</strong> physical damage from a wild swing or thrown object. A PC can try to activate this feature by succeeding on an action roll that would provoke tavern patrons.</p><section class=\"secret\" id=\"secret-xLK8VSKLM6JQRySG\"><p><em>Who started the fight? What will it take to stop it?</em></p></section>",
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"resource": null,
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"actions": {
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"4UjyjYaMdcnFmVrL": {
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"type": "damage",
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"_id": "4UjyjYaMdcnFmVrL",
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"systemPath": "actions",
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"description": "",
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"chatDisplay": false,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": false
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},
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": 2,
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"multiplier": "flat"
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},
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"applyTo": "hitPoints",
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"type": [],
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"base": false,
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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}
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "any",
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"amount": null
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},
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"effects": [],
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"name": "Damage",
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"img": "icons/skills/melee/unarmed-punch-fist-white.webp",
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"range": ""
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}
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},
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"img": "icons/skills/melee/unarmed-punch-fist-white.webp",
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"flags": {},
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754212978783,
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"modifiedTime": 1754213065125,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_key": "!actors.items!cM4X81DOyvxNIi52.H3LNvVrUbsAkgjni"
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}
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],
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"effects": [],
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"_key": "!actors!cM4X81DOyvxNIi52"
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}
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