Added environments (#537)

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WBHarry 2025-08-03 14:33:54 +02:00 committed by GitHub
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40 changed files with 5951 additions and 152 deletions

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@ -4,24 +4,48 @@
"type": "environment",
"folder": "GQ0VnOLrKBIHR6Us",
"system": {
"potentialAdversaries": {},
"potentialAdversaries": {
"H53IurNOv7hOTz88": {
"label": "Guards",
"adversaries": [
"Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy",
"Compendium.daggerheart.adversaries.Actor.mK3A5FTx6k8iPU3F"
]
},
"2g6jJtdA8WiA0ihA": {
"label": "Mercenaries",
"adversaries": [
"Compendium.daggerheart.adversaries.Actor.uRtghKE9mHlII4rs",
"Compendium.daggerheart.adversaries.Actor.bgreCaQ6ap2DVpCr",
"Compendium.daggerheart.adversaries.Actor.ldbWEL7uZs84vyrR",
"Compendium.daggerheart.adversaries.Actor.ZNbQ2jg35LG4t9eH"
]
},
"TzAxfdQKMVRRx5z5": {
"label": "Other",
"adversaries": [
"Compendium.daggerheart.adversaries.Actor.Al3w2CgjfdT3p9ma"
]
}
},
"notes": "",
"difficulty": 10,
"tier": 1,
"description": "<p>A lively tavern that serves as the social hub for its town.</p>",
"type": "<p>Social</p>"
"type": "social",
"impulses": "Provide opportunities for adventurers, nurture community"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784561,
"modifiedTime": 1753922784561,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
"modifiedTime": 1754213299544,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_id": "cM4X81DOyvxNIi52",
"sort": 3400000,
@ -124,7 +148,225 @@
"appendNumber": false,
"prependAdjective": false
},
"items": [],
"items": [
{
"name": "What's the Talk of the Town?",
"type": "feature",
"system": {
"description": "<p>A PC can ask the bartender, staff , or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant. </p><ul><li><p>A fascinating rumor with a connection to a PCs background</p></li><li><p>A promising job for the party involving a nearby threat or situation </p></li><li><p>Local folklore that relates to something theyve seen</p></li><li><p>Town gossip that hints at a community problem</p></li></ul><section id=\"secret-x6IPMS6Z4MFBE65u\" class=\"secret\"><p><em>Who has what kind of information? What gossip do the locals start spreading about the PCs?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "7to5Zu0lNycExCQi",
"img": "icons/skills/social/wave-halt-stop.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
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},
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"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754212687286,
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},
"_key": "!actors.items!cM4X81DOyvxNIi52.7to5Zu0lNycExCQi"
},
{
"name": "Sing For Your Supper",
"type": "feature",
"system": {
"description": "<p>A PC can perform one time for the guests by making a Presence Roll. On a success, they earn <strong>[[/r 1d4]]</strong> handfuls of gold (<strong>[[/r 2d4]]</strong> if they critically succeed). On a failure, they mark a Stress.</p><section id=\"secret-vrH9YdQGP2sTa3cV\" class=\"secret\"><p><em>What piece do you perform? What does that piece mean to you? Whens the last time you performed it for a crowd?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "oLn3co1mN83OiFWo",
"img": "icons/tools/instruments/bell-gold.webp",
"effects": [],
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"sort": 0,
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"flags": {},
"_stats": {
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"coreVersion": "13.346",
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"systemVersion": "0.0.1",
"createdTime": 1754212837626,
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},
"_key": "!actors.items!cM4X81DOyvxNIi52.oLn3co1mN83OiFWo"
},
{
"name": "Mysterious Stranger",
"type": "feature",
"system": {
"description": "<p> Reveal a stranger concealing their identity, lurking in a shaded booth.</p><section id=\"secret-tgxS9TgbDCpI1kZC\" class=\"secret\"><p><em>What do they want? Whats their impression of the PCs? What mannerisms or accessories do they have?</em></p></section>",
"resource": null,
"actions": {},
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"originId": null
},
"_id": "cAbSo5VQHxJqJPKm",
"img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
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},
"flags": {},
"_stats": {
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},
"_key": "!actors.items!cM4X81DOyvxNIi52.cAbSo5VQHxJqJPKm"
},
{
"name": "Someone Comes to Town",
"type": "feature",
"system": {
"description": "<p>Introduce a signifi cant NPC who wants to hire the party for something or who relates to a PCs background. </p><section id=\"secret-DB6Th0yGCjAsAZp6\" class=\"secret\"><p><em>Did they know the PCs were here? What do they want in this town?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "QPezCAC18vIc5xRC",
"img": "icons/environment/people/commoner.webp",
"effects": [],
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},
"_key": "!actors.items!cM4X81DOyvxNIi52.QPezCAC18vIc5xRC"
},
{
"name": "Bar Fight",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take <strong>1d6+2</strong> physical damage from a wild swing or thrown object. A PC can try to activate this feature by succeeding on an action roll that would provoke tavern patrons.</p><section class=\"secret\" id=\"secret-xLK8VSKLM6JQRySG\"><p><em>Who started the fight? What will it take to stop it?</em></p></section>",
"resource": null,
"actions": {
"4UjyjYaMdcnFmVrL": {
"type": "damage",
"_id": "4UjyjYaMdcnFmVrL",
"systemPath": "actions",
"description": "",
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"flatMultiplier": 1,
"dice": "d6",
"bonus": 2,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
}
}
],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"name": "Damage",
"img": "icons/skills/melee/unarmed-punch-fist-white.webp",
"range": ""
}
},
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"_id": "H3LNvVrUbsAkgjni",
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],
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}