Added environments (#537)

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WBHarry 2025-08-03 14:33:54 +02:00 committed by GitHub
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40 changed files with 5951 additions and 152 deletions

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@ -4,24 +4,34 @@
"type": "environment",
"folder": "XMeecO3IRvu5ck6F",
"system": {
"potentialAdversaries": {},
"potentialAdversaries": {
"4oKNnCRPuWEFni6D": {
"label": "Guards",
"adversaries": [
"Compendium.daggerheart.adversaries.Actor.JRhrrEg5UroURiAD",
"Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy",
"Compendium.daggerheart.adversaries.Actor.mK3A5FTx6k8iPU3F"
]
}
},
"notes": "",
"difficulty": 13,
"tier": 2,
"description": "<p>A bustling but well-kept temple that provides healing and hosts regular services, overseen by a priest or seraph.</p>",
"type": "<p>Social</p>"
"type": "social",
"impulses": "Connect the Mortal Realm with the Hallows Above, display the power of the divine, provide aid and succor to the faithful"
},
"flags": {},
"_stats": {
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"coreVersion": "13.344",
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784558,
"modifiedTime": 1753922784558,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
"modifiedTime": 1754216032747,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_id": "dsA6j69AnaJhUyqH",
"sort": 3400000,
@ -124,7 +134,292 @@
"appendNumber": false,
"prependAdjective": false
},
"items": [],
"items": [
{
"name": "A Place of Healing",
"type": "feature",
"system": {
"description": "<p>A PC who takes a rest in the Hallowed Temple automatically clears all HP.</p><section class=\"secret\" id=\"secret-L4xPjXbsFBvAJkG3\"><p><em>What does the incense smell like? What kinds of songs do the acolytes sing?</em></p></section>",
"resource": null,
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"uLCoTKa7Jn2HaRqR": {
"type": "healing",
"_id": "uLCoTKa7Jn2HaRqR",
"systemPath": "actions",
"description": "<p>A PC who takes a rest in the Hallowed Temple automatically clears all HP.</p><section class=\"secret\" id=\"secret-vN4UFTYIQW8nd2mC\"><p><em>What does the incense smell like? What kinds of songs do the acolytes sing?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
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"max": "",
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},
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{
"value": {
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"formula": "@system.resources.hitPoints.max"
},
"multiplier": "flat",
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},
"applyTo": "hitPoints",
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"compare": null,
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"useDefault": false
},
"name": "Healing",
"img": "icons/magic/holy/prayer-hands-glowing-yellow-white.webp",
"range": ""
}
},
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"_key": "!actors.items!dsA6j69AnaJhUyqH.hgHpS2k1sVxHKiG1"
},
{
"name": "Divine Guidance",
"type": "feature",
"system": {
"description": "<p>A PC who prays to a deity while in the Hallowed Temple can make an Instinct Roll to receive answers. If the god they beseech isnt welcome in this temple, the roll is made with disadvantage.</p><ul><li><p><strong>Critical Success:</strong> The PC gains clear information. Additionally, they gain [[/r 1d4]] Hope, which can be distributed between the party if they share the vision and guidance they received. </p></li><li><p><strong>Success with Hope:</strong> The PC receives clear information. </p></li><li><p><strong>Success with Fear:</strong> The PC receives brief flashes of insight and an emotional impression conveying an answer. </p></li><li><p><strong>Any Failure:</strong> The PC receives only vague flashes. They can mark a Stress to receive one clear image without context.</p></li></ul><pre><code>What does it feel like as you are touched by this vision? What feeling lingers after the images have passed?</code></pre>",
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},
"_id": "uqV1mTkJmXJwMYue",
"img": "icons/magic/holy/chalice-glowing-yellow-blue.webp",
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},
{
"name": "Relentless Hope",
"type": "feature",
"system": {
"description": "<p>Once per scene, each PC can mark a Stress to turn a result with Fear into a result with Hope. </p><section id=\"secret-z2wMjfAVnSoTHSlR\" class=\"secret\"><p><em>What emotions or memories do you connect with when fear presses in?</em></p></section>",
"resource": null,
"actions": {
"VlBjJ32dXlboSANv": {
"type": "damage",
"_id": "VlBjJ32dXlboSANv",
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"description": "<p>Once per scene, each PC can mark a Stress to turn a result with Fear into a result with Hope.</p><section class=\"secret\" id=\"secret-1BKTtBh9igK1y871\"><p><em>What emotions or memories do you connect with when fear presses in?</em></p></section>",
"chatDisplay": true,
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},
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"applyTo": "stress",
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}
],
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"target": {
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},
"effects": [],
"name": "Mark Stress",
"img": "icons/magic/holy/barrier-shield-winged-blue.webp",
"range": ""
}
},
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},
{
"name": "Divine Censure",
"type": "feature",
"system": {
"description": "<p>When the PCs have trespassed, blasphemed, or offended the clergy, you can <strong>spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.r1mbfSSwKWdcFdAU]{High Seraph} and [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guard} within Close range of the senior priest to reinforce their will.</p><section class=\"secret\" id=\"secret-bJG5Vk2KPgau6rQB\"><p><em>What symbols or icons do they bear that signal they are anointed agents of the divinity? Who leads the group and what led them to this calling?</em></p></section>",
"resource": null,
"actions": {
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"description": "<p>When the PCs have trespassed, blasphemed, or offended the clergy, you can <strong>spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.r1mbfSSwKWdcFdAU]{High Seraph} and [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guard} within Close range of the senior priest to reinforce their will.</p><section class=\"secret\" id=\"secret-tG902NbtYpyK0NFi\"><p><em>What symbols or icons do they bear that signal they are anointed agents of the divinity? Who leads the group and what led them to this calling?</em></p></section>",
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"name": "Generic",
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}
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