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https://github.com/Foundryborne/daggerheart.git
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Added environments (#537)
This commit is contained in:
parent
ef42f1f782
commit
7ead70b723
40 changed files with 5951 additions and 152 deletions
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@ -4,24 +4,34 @@
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"type": "environment",
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"folder": "XMeecO3IRvu5ck6F",
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"system": {
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"potentialAdversaries": {},
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"potentialAdversaries": {
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"4oKNnCRPuWEFni6D": {
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"label": "Guards",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.JRhrrEg5UroURiAD",
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"Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy",
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"Compendium.daggerheart.adversaries.Actor.mK3A5FTx6k8iPU3F"
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]
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}
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},
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"notes": "",
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"difficulty": 13,
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"tier": 2,
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"description": "<p>A bustling but well-kept temple that provides healing and hosts regular services, overseen by a priest or seraph.</p>",
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"type": "<p>Social</p>"
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"type": "social",
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"impulses": "Connect the Mortal Realm with the Hallows Above, display the power of the divine, provide aid and succor to the faithful"
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},
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"flags": {},
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"coreVersion": "13.344",
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784558,
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"modifiedTime": 1753922784558,
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},
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"_id": "dsA6j69AnaJhUyqH",
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"sort": 3400000,
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@ -124,7 +134,292 @@
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"prependAdjective": false
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},
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"items": [],
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"items": [
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{
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"name": "A Place of Healing",
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"type": "feature",
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"system": {
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"description": "<p>A PC who takes a rest in the Hallowed Temple automatically clears all HP.</p><section class=\"secret\" id=\"secret-L4xPjXbsFBvAJkG3\"><p><em>What does the incense smell like? What kinds of songs do the acolytes sing?</em></p></section>",
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"uLCoTKa7Jn2HaRqR": {
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"type": "healing",
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"_id": "uLCoTKa7Jn2HaRqR",
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"systemPath": "actions",
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"description": "<p>A PC who takes a rest in the Hallowed Temple automatically clears all HP.</p><section class=\"secret\" id=\"secret-vN4UFTYIQW8nd2mC\"><p><em>What does the incense smell like? What kinds of songs do the acolytes sing?</em></p></section>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": true,
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"formula": "@system.resources.hitPoints.max"
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},
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"multiplier": "flat",
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"flatMultiplier": 1,
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"dice": "d6",
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},
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"applyTo": "hitPoints",
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"valueAlt": {
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"multiplier": "prof",
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"custom": {
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"enabled": false
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}
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},
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"type": []
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "any",
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"effects": [],
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"roll": {
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"advState": "neutral",
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"diceRolling": {
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"dice": "d6",
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"name": "Healing",
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"img": "icons/magic/holy/prayer-hands-glowing-yellow-white.webp",
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"range": ""
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}
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"img": "icons/magic/holy/prayer-hands-glowing-yellow-white.webp",
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754215631233,
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"_key": "!actors.items!dsA6j69AnaJhUyqH.hgHpS2k1sVxHKiG1"
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},
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{
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"name": "Divine Guidance",
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"type": "feature",
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"system": {
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"description": "<p>A PC who prays to a deity while in the Hallowed Temple can make an Instinct Roll to receive answers. If the god they beseech isn’t welcome in this temple, the roll is made with disadvantage.</p><ul><li><p><strong>Critical Success:</strong> The PC gains clear information. Additionally, they gain [[/r 1d4]] Hope, which can be distributed between the party if they share the vision and guidance they received. </p></li><li><p><strong>Success with Hope:</strong> The PC receives clear information. </p></li><li><p><strong>Success with Fear:</strong> The PC receives brief flashes of insight and an emotional impression conveying an answer. </p></li><li><p><strong>Any Failure:</strong> The PC receives only vague flashes. They can mark a Stress to receive one clear image without context.</p></li></ul><pre><code>What does it feel like as you are touched by this vision? What feeling lingers after the images have passed?</code></pre>",
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"actions": {},
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},
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"_id": "uqV1mTkJmXJwMYue",
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"img": "icons/magic/holy/chalice-glowing-yellow-blue.webp",
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"effects": [],
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"createdTime": 1754215727707,
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},
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{
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"name": "Relentless Hope",
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"type": "feature",
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"system": {
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"description": "<p>Once per scene, each PC can mark a Stress to turn a result with Fear into a result with Hope. </p><section id=\"secret-z2wMjfAVnSoTHSlR\" class=\"secret\"><p><em>What emotions or memories do you connect with when fear presses in?</em></p></section>",
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"resource": null,
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"actions": {
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"type": "damage",
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"_id": "VlBjJ32dXlboSANv",
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"systemPath": "actions",
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"description": "<p>Once per scene, each PC can mark a Stress to turn a result with Fear into a result with Hope.</p><section class=\"secret\" id=\"secret-1BKTtBh9igK1y871\"><p><em>What emotions or memories do you connect with when fear presses in?</em></p></section>",
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"chatDisplay": true,
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"enabled": true,
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"formula": "1"
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},
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"applyTo": "stress",
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"base": false,
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"enabled": false
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"type": []
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"name": "Mark Stress",
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"img": "icons/magic/holy/barrier-shield-winged-blue.webp",
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},
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{
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"name": "Divine Censure",
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"type": "feature",
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"system": {
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"description": "<p>When the PCs have trespassed, blasphemed, or offended the clergy, you can <strong>spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.r1mbfSSwKWdcFdAU]{High Seraph} and [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guard} within Close range of the senior priest to reinforce their will.</p><section class=\"secret\" id=\"secret-bJG5Vk2KPgau6rQB\"><p><em>What symbols or icons do they bear that signal they are anointed agents of the divinity? Who leads the group and what led them to this calling?</em></p></section>",
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"actions": {
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"type": "effect",
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"systemPath": "actions",
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"description": "<p>When the PCs have trespassed, blasphemed, or offended the clergy, you can <strong>spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.r1mbfSSwKWdcFdAU]{High Seraph} and [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guard} within Close range of the senior priest to reinforce their will.</p><section class=\"secret\" id=\"secret-tG902NbtYpyK0NFi\"><p><em>What symbols or icons do they bear that signal they are anointed agents of the divinity? Who leads the group and what led them to this calling?</em></p></section>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "fear",
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"value": 1,
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}
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"type": "any",
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},
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"name": "Generic",
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"img": "icons/magic/holy/projectiles-blades-salvo-yellow.webp",
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}
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"_key": "!actors!dsA6j69AnaJhUyqH"
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}
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