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https://github.com/Foundryborne/daggerheart.git
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Added environments (#537)
This commit is contained in:
parent
ef42f1f782
commit
7ead70b723
40 changed files with 5951 additions and 152 deletions
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@ -4,24 +4,44 @@
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"type": "environment",
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"folder": "MfrIkJK12PAEfbPL",
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"system": {
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"potentialAdversaries": {},
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"potentialAdversaries": {
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"yNuW3h5S2tsbgLm4": {
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"label": "Mercenaries",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.uRtghKE9mHlII4rs",
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"Compendium.daggerheart.adversaries.Actor.bgreCaQ6ap2DVpCr",
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"Compendium.daggerheart.adversaries.Actor.ldbWEL7uZs84vyrR",
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"Compendium.daggerheart.adversaries.Actor.ZNbQ2jg35LG4t9eH"
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]
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},
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"djL6ySNZ1A0skdMT": {
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"label": "Noble Forces",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.0ts6CGd93lLqGZI5",
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"Compendium.daggerheart.adversaries.Actor.99TqczuQipBmaB8i",
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"Compendium.daggerheart.adversaries.Actor.bfhVWMBUh61b9J6n",
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"Compendium.daggerheart.adversaries.Actor.7ai2opemrclQe3VF"
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]
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}
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},
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"notes": "",
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"difficulty": 17,
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"tier": 3,
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"description": "<p>An active siege with an attacking force fighting to gain entry to a fortified castle.</p>",
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"type": "<p>Event</p>"
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"type": "event",
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"impulses": "Bleed out the will to fi ght, breach the walls, build tension"
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},
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"flags": {},
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"_stats": {
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"coreVersion": "13.344",
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784555,
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"modifiedTime": 1753922784555,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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"modifiedTime": 1754218654354,
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},
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"_id": "1eZ32Esq7rfZOjlu",
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"sort": 3400000,
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@ -124,7 +144,304 @@
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"appendNumber": false,
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"prependAdjective": false
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},
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"items": [],
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"items": [
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{
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"name": "Secret Entrance",
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"type": "feature",
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"system": {
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"description": "<p>A PC can find or recall a secret way into the castle with a successful Instinct or Knowledge Roll. </p><section id=\"secret-6U0wYxm3kM3G7mAX\" class=\"secret\"><p><em>How do they get in without revealing the pathway to the attackers? Are any of the defenders monitoring this path?</em></p></section>",
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"_id": "2qUw5c3e22eywSwg",
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"img": "icons/environment/settlement/castle.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754218169441,
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"modifiedTime": 1754218198936,
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},
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"_key": "!actors.items!1eZ32Esq7rfZOjlu.2qUw5c3e22eywSwg"
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},
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{
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"name": "Siege Weapons (Environment Change)",
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"type": "feature",
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"system": {
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"description": "<p>Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders’ fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead). When it triggers, the defenders’ fortifi cations have been breached and the attackers fl ood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it. </p><section id=\"secret-P5oJplxVBVJGtggb\" class=\"secret\"><p><em>What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?</em></p></section>",
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"resource": null,
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"actions": {
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"F89TDp557TJ1vvgm": {
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"type": "effect",
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"_id": "F89TDp557TJ1vvgm",
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"systemPath": "actions",
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"description": "<p>Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders’ fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead).</p><section class=\"secret\" id=\"secret-rgITC5rHTbEfm5Q2\"><p><em>What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?</em></p></section>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"effects": [],
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"target": {
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"type": "any",
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"amount": null
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},
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"name": "Countdown",
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"img": "icons/weapons/artillery/catapult-simple.webp",
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"range": ""
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},
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"TGWI1Kvw4ZEP3QEo": {
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"type": "healing",
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"_id": "TGWI1Kvw4ZEP3QEo",
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"systemPath": "actions",
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"description": "<p>When the cooldown triggers, the defenders’ fortifications have been breached and the attackers flood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": true,
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"formula": "2"
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},
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"multiplier": "flat",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null
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},
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"applyTo": "fear",
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"base": false,
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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},
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"type": []
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "self",
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"amount": null
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},
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"effects": [],
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"roll": {
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"type": null,
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"trait": null,
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"difficulty": null,
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"bonus": null,
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"advState": "neutral",
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"diceRolling": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"name": "Gain Fear",
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"img": "icons/weapons/artillery/catapult-simple.webp",
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"range": ""
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}
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},
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},
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"_id": "eSTq8Y0v4Dwd13XU",
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"img": "icons/weapons/artillery/catapult-simple.webp",
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"flags": {},
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754218202018,
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"modifiedTime": 1754218357097,
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},
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"_key": "!actors.items!1eZ32Esq7rfZOjlu.eSTq8Y0v4Dwd13XU"
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},
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{
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"name": "Reinforcements!",
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"type": "feature",
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"system": {
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"description": "<p>Summon a @UUID[Compendium.daggerheart.adversaries.Actor.7ai2opemrclQe3VF]{Knight of the Realm}, a number of Tier 3 Minions equal to the number of PCs, and two adversaries of your choice within Far range of a chosen PC as reinforcements. The Knight of the Realm immediately takes the spotlight. </p><section id=\"secret-qYx1WuL81hHF5XW8\" class=\"secret\"><p><em>Who are they targeting first? What formation do they take?</em></p></section>",
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"resource": null,
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},
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"_id": "U59K0WKVjwbgzMZU",
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"img": "icons/environment/people/charge.webp",
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"effects": [],
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"sort": 0,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754218361531,
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"_key": "!actors.items!1eZ32Esq7rfZOjlu.U59K0WKVjwbgzMZU"
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},
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{
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"name": "Collateral Damage",
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"type": "feature",
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"system": {
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"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section id=\"secret-JdhetLsgL626ouo7\" class=\"secret\"><p><em>What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?</em></p></section>",
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"resource": null,
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"actions": {
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"r5JN5oFYL5DC6Qqw": {
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"type": "attack",
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"_id": "r5JN5oFYL5DC6Qqw",
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"systemPath": "actions",
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"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section class=\"secret\" id=\"secret-qe1DM7HUSefRAplk\"><p><em>What debris is scattered by the attack? What is broken by the strike that can’t be easily mended?</em></p></section>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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},
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": false
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},
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"flatMultiplier": 3,
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"dice": "d8",
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"bonus": 3,
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"multiplier": "flat"
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},
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"applyTo": "hitPoints",
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"type": [
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"physical"
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],
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"base": false,
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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}
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}
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],
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"includeBase": false
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},
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"target": {
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"type": "any",
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"amount": null
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},
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"effects": [],
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"roll": {
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"type": null,
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"trait": null,
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"difficulty": null,
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"bonus": null,
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"advState": "neutral",
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"diceRolling": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"save": {
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"trait": "agility",
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"difficulty": null,
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"damageMod": "none"
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},
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"name": "Roll Save",
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"img": "icons/magic/earth/projectile-stone-boulder-brown.webp",
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"range": ""
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}
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754218429103,
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}
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