Added environments (#537)

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WBHarry 2025-08-03 14:33:54 +02:00 committed by GitHub
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40 changed files with 5951 additions and 152 deletions

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@ -4,24 +4,44 @@
"type": "environment",
"folder": "MfrIkJK12PAEfbPL",
"system": {
"potentialAdversaries": {},
"potentialAdversaries": {
"yNuW3h5S2tsbgLm4": {
"label": "Mercenaries",
"adversaries": [
"Compendium.daggerheart.adversaries.Actor.uRtghKE9mHlII4rs",
"Compendium.daggerheart.adversaries.Actor.bgreCaQ6ap2DVpCr",
"Compendium.daggerheart.adversaries.Actor.ldbWEL7uZs84vyrR",
"Compendium.daggerheart.adversaries.Actor.ZNbQ2jg35LG4t9eH"
]
},
"djL6ySNZ1A0skdMT": {
"label": "Noble Forces",
"adversaries": [
"Compendium.daggerheart.adversaries.Actor.0ts6CGd93lLqGZI5",
"Compendium.daggerheart.adversaries.Actor.99TqczuQipBmaB8i",
"Compendium.daggerheart.adversaries.Actor.bfhVWMBUh61b9J6n",
"Compendium.daggerheart.adversaries.Actor.7ai2opemrclQe3VF"
]
}
},
"notes": "",
"difficulty": 17,
"tier": 3,
"description": "<p>An active siege with an attacking force fighting to gain entry to a fortified castle.</p>",
"type": "<p>Event</p>"
"type": "event",
"impulses": "Bleed out the will to fi ght, breach the walls, build tension"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784555,
"modifiedTime": 1753922784555,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
"modifiedTime": 1754218654354,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_id": "1eZ32Esq7rfZOjlu",
"sort": 3400000,
@ -124,7 +144,304 @@
"appendNumber": false,
"prependAdjective": false
},
"items": [],
"items": [
{
"name": "Secret Entrance",
"type": "feature",
"system": {
"description": "<p>A PC can find or recall a secret way into the castle with a successful Instinct or Knowledge Roll. </p><section id=\"secret-6U0wYxm3kM3G7mAX\" class=\"secret\"><p><em>How do they get in without revealing the pathway to the attackers? Are any of the defenders monitoring this path?</em></p></section>",
"resource": null,
"actions": {},
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},
"_id": "2qUw5c3e22eywSwg",
"img": "icons/environment/settlement/castle.webp",
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},
"_key": "!actors.items!1eZ32Esq7rfZOjlu.2qUw5c3e22eywSwg"
},
{
"name": "Siege Weapons (Environment Change)",
"type": "feature",
"system": {
"description": "<p>Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead). When it triggers, the defenders fortifi cations have been breached and the attackers fl ood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it. </p><section id=\"secret-P5oJplxVBVJGtggb\" class=\"secret\"><p><em>What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?</em></p></section>",
"resource": null,
"actions": {
"F89TDp557TJ1vvgm": {
"type": "effect",
"_id": "F89TDp557TJ1vvgm",
"systemPath": "actions",
"description": "<p>Consequence Countdown (6). The attacking force deploys siege weapons to try to raze the defenders fortifi cations. Activate the countdown when the siege begins (for a protracted siege, make this a long-term countdown instead).</p><section class=\"secret\" id=\"secret-rgITC5rHTbEfm5Q2\"><p><em>What siege weapons are being deployed? Are they magical mundane or a mixture of both? What defenses must the characters overcome to storm the castle?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "any",
"amount": null
},
"name": "Countdown",
"img": "icons/weapons/artillery/catapult-simple.webp",
"range": ""
},
"TGWI1Kvw4ZEP3QEo": {
"type": "healing",
"_id": "TGWI1Kvw4ZEP3QEo",
"systemPath": "actions",
"description": "<p>When the cooldown triggers, the defenders fortifications have been breached and the attackers flood inside. You gain 2 Fear, then shift to the Pitched Battle environment and spotlight it.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
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"max": "",
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},
"damage": {
"parts": [
{
"value": {
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"formula": "2"
},
"multiplier": "flat",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null
},
"applyTo": "fear",
"base": false,
"resultBased": false,
"valueAlt": {
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"dice": "d6",
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"enabled": false
}
},
"type": []
}
],
"includeBase": false
},
"target": {
"type": "self",
"amount": null
},
"effects": [],
"roll": {
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"difficulty": null,
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"advState": "neutral",
"diceRolling": {
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"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"name": "Gain Fear",
"img": "icons/weapons/artillery/catapult-simple.webp",
"range": ""
}
},
"originItemType": null,
"originId": null
},
"_id": "eSTq8Y0v4Dwd13XU",
"img": "icons/weapons/artillery/catapult-simple.webp",
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},
"_key": "!actors.items!1eZ32Esq7rfZOjlu.eSTq8Y0v4Dwd13XU"
},
{
"name": "Reinforcements!",
"type": "feature",
"system": {
"description": "<p>Summon a @UUID[Compendium.daggerheart.adversaries.Actor.7ai2opemrclQe3VF]{Knight of the Realm}, a number of Tier 3 Minions equal to the number of PCs, and two adversaries of your choice within Far range of a chosen PC as reinforcements. The Knight of the Realm immediately takes the spotlight. </p><section id=\"secret-qYx1WuL81hHF5XW8\" class=\"secret\"><p><em>Who are they targeting first? What formation do they take?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
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},
"_id": "U59K0WKVjwbgzMZU",
"img": "icons/environment/people/charge.webp",
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"coreVersion": "13.346",
"systemId": "daggerheart",
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"createdTime": 1754218361531,
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},
"_key": "!actors.items!1eZ32Esq7rfZOjlu.U59K0WKVjwbgzMZU"
},
{
"name": "Collateral Damage",
"type": "feature",
"system": {
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section id=\"secret-JdhetLsgL626ouo7\" class=\"secret\"><p><em>What debris is scattered by the attack? What is broken by the strike that cant be easily mended?</em></p></section>",
"resource": null,
"actions": {
"r5JN5oFYL5DC6Qqw": {
"type": "attack",
"_id": "r5JN5oFYL5DC6Qqw",
"systemPath": "actions",
"description": "<p>When an adversary is defeated, you can <strong>spend a Fear</strong> to have a stray attack from a siege weapon hit a point on the battlefield. All targets within Very Close range of that point must make an Agility Reaction Roll. </p><p>@Template[type:circle|range:vc]</p><ul><li><p>Targets who fail take <strong>3d8+3</strong> physical or magic damage and must mark a Stress. </p></li><li><p>Targets who succeed must mark a Stress.</p></li></ul><section class=\"secret\" id=\"secret-qe1DM7HUSefRAplk\"><p><em>What debris is scattered by the attack? What is broken by the strike that cant be easily mended?</em></p></section>",
"chatDisplay": true,
"actionType": "action",
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"max": "",
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},
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},
"flatMultiplier": 3,
"dice": "d8",
"bonus": 3,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"base": false,
"resultBased": false,
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"flatMultiplier": 1,
"dice": "d6",
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}
}
}
],
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},
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},
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"dice": "d6",
"compare": null,
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},
"useDefault": false
},
"save": {
"trait": "agility",
"difficulty": null,
"damageMod": "none"
},
"name": "Roll Save",
"img": "icons/magic/earth/projectile-stone-boulder-brown.webp",
"range": ""
}
},
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