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https://github.com/Foundryborne/daggerheart.git
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Added environments (#537)
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parent
ef42f1f782
commit
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40 changed files with 5951 additions and 152 deletions
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@ -4,24 +4,40 @@
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"type": "environment",
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"folder": "GQ0VnOLrKBIHR6Us",
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"system": {
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"potentialAdversaries": {},
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"potentialAdversaries": {
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"4rGNjVN6eT9xjsAa": {
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"label": "Guards",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy",
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"Compendium.daggerheart.adversaries.Actor.mK3A5FTx6k8iPU3F"
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]
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},
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"ucd2xJvPBS43bybO": {
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"label": "Other",
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"adversaries": [
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"Compendium.daggerheart.adversaries.Actor.niBpVU7yeo5ccskE",
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"Compendium.daggerheart.adversaries.Actor.Al3w2CgjfdT3p9ma"
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]
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}
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},
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"notes": "",
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"difficulty": 10,
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"tier": 1,
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"description": "<p>The economic heart of the settlement, with local artisans, traveling merchants, and patrons across social classes.</p>",
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"type": "<p>Social</p>"
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"type": "social",
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"impulses": "Buy low, and sell high, tempt and tantalize with wares from near and far"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784554,
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"modifiedTime": 1753922784554,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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"modifiedTime": 1754212085334,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_id": "HZKA7hkej7JJY503",
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"sort": 3400000,
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@ -124,7 +140,209 @@
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"appendNumber": false,
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"prependAdjective": false
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},
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"items": [],
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"items": [
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{
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"name": "Tip the Scales",
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"type": "feature",
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"system": {
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"description": "<p>PCs can gain advantage on a Presence Roll by off ering a handful of gold as part of the interaction. </p><section id=\"secret-SkvXxhBWKBtYdJaq\" class=\"secret\"><p><em>Will any coin be accepted or only local currency? How overt are the PCs in offering this bribe?</em></p></section>",
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"resource": null,
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"actions": {},
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"originItemType": null,
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"originId": null
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},
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"_id": "w8YmhoWPGc66Wrx3",
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"img": "icons/commodities/currency/coins-assorted-mix-copper-silver-gold.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754211580192,
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"modifiedTime": 1754211631995,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_key": "!actors.items!HZKA7hkej7JJY503.w8YmhoWPGc66Wrx3"
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},
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{
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"name": "Unexpected Find",
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"type": "feature",
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"system": {
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"description": "<p>Reveal to the PCs that one of the merchants has something they want or need, such as food from their home, a rare book, magical components, a dubious treasure map, or a magical key. </p><section id=\"secret-vuqosTt63aXllb93\" class=\"secret\"><p><em>What cost beyond gold will the merchant ask for in exchange for this rarity?</em></p></section>",
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"resource": null,
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"actions": {},
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"originItemType": null,
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"originId": null
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},
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"_id": "60uDqt9omFifZ7xd",
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"img": "icons/commodities/treasure/brooch-jeweled-pink.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754211636824,
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"modifiedTime": 1754211680840,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_key": "!actors.items!HZKA7hkej7JJY503.60uDqt9omFifZ7xd"
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},
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{
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"name": "Sticky Fingers",
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"type": "feature",
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"system": {
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"description": "<p>A thief tries to steal something from a PC. The PC must succeed on an Instinct Roll to notice the thief or lose an item of the GM’s choice as the thief escapes to a Close distance. To retrieve the stolen item, the PCs must complete a Progress Countdown (6) to chase down the thief before the thief completes a Consequence Countdown (4) and escapes to their hideout.</p><section id=\"secret-UHBqg2AqmIAxgB15\" class=\"secret\"><p><em>What drove this person to pickpocketing? Where is the thief’s hideout and how has it avoided notice?</em></p></section>",
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"resource": null,
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"actions": {
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"GMy6OcMQnNJDDmtV": {
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"type": "attack",
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"_id": "GMy6OcMQnNJDDmtV",
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"systemPath": "actions",
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"description": "<p>A thief tries to steal something from a PC. The PC must succeed on an Instinct Roll to notice the thief or lose an item of the GM’s choice as the thief escapes to a Close distance.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"damage": {
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"parts": [],
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"includeBase": false
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},
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"target": {
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"type": "any",
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"amount": null
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},
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"effects": [],
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"roll": {
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"type": null,
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"trait": null,
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"difficulty": null,
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"bonus": null,
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"advState": "neutral",
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"diceRolling": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"save": {
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"trait": "instinct",
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"difficulty": null,
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"damageMod": "none"
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},
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"name": "Roll Save",
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"img": "icons/skills/social/theft-pickpocket-bribery-brown.webp",
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"range": ""
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},
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"0V36HDEb9gpLubGL": {
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"type": "effect",
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"_id": "0V36HDEb9gpLubGL",
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"systemPath": "actions",
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"description": "<p>To retrieve the stolen item, the PCs must complete a Progress Countdown (6) to chase down the thief before the thief completes a Consequence Countdown (4) and escapes to their hideout.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"effects": [],
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"target": {
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"type": "any",
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"amount": null
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},
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"name": "Countdowns",
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"img": "icons/magic/time/hourglass-tilted-glowing-gold.webp",
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"range": ""
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}
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},
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"originItemType": null,
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"originId": null
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},
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"_id": "56qjiKMoN6S9riI6",
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"img": "icons/skills/social/theft-pickpocket-bribery-brown.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754211683813,
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"modifiedTime": 1754211879643,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_key": "!actors.items!HZKA7hkej7JJY503.56qjiKMoN6S9riI6"
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},
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{
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"name": "Crowd Closes In",
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"type": "feature",
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"system": {
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"description": "<p> When one of the PCs splits from the group, the crowds shift and cut them off from the party. </p><section id=\"secret-JECVv19GdEo8ngkq\" class=\"secret\"><p><em>Where does the crowd’s movement carry them? How do they feel about being alone but surrounded?</em></p></section>",
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"resource": null,
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"actions": {},
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"originItemType": null,
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"originId": null
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},
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"_id": "l2FzZpR2reVmlkdp",
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"img": "icons/skills/movement/arrow-upward-blue.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"ownership": {
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754211886933,
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"modifiedTime": 1754211933545,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_key": "!actors.items!HZKA7hkej7JJY503.l2FzZpR2reVmlkdp"
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}
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],
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"effects": [],
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"_key": "!actors!HZKA7hkej7JJY503"
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}
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