Added environments (#537)

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WBHarry 2025-08-03 14:33:54 +02:00 committed by GitHub
parent ef42f1f782
commit 7ead70b723
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40 changed files with 5951 additions and 152 deletions

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@ -4,24 +4,40 @@
"type": "environment",
"folder": "GQ0VnOLrKBIHR6Us",
"system": {
"potentialAdversaries": {},
"potentialAdversaries": {
"4rGNjVN6eT9xjsAa": {
"label": "Guards",
"adversaries": [
"Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy",
"Compendium.daggerheart.adversaries.Actor.mK3A5FTx6k8iPU3F"
]
},
"ucd2xJvPBS43bybO": {
"label": "Other",
"adversaries": [
"Compendium.daggerheart.adversaries.Actor.niBpVU7yeo5ccskE",
"Compendium.daggerheart.adversaries.Actor.Al3w2CgjfdT3p9ma"
]
}
},
"notes": "",
"difficulty": 10,
"tier": 1,
"description": "<p>The economic heart of the settlement, with local artisans, traveling merchants, and patrons across social classes.</p>",
"type": "<p>Social</p>"
"type": "social",
"impulses": "Buy low, and sell high, tempt and tantalize with wares from near and far"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784554,
"modifiedTime": 1753922784554,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
"modifiedTime": 1754212085334,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_id": "HZKA7hkej7JJY503",
"sort": 3400000,
@ -124,7 +140,209 @@
"appendNumber": false,
"prependAdjective": false
},
"items": [],
"items": [
{
"name": "Tip the Scales",
"type": "feature",
"system": {
"description": "<p>PCs can gain advantage on a Presence Roll by off ering a handful of gold as part of the interaction. </p><section id=\"secret-SkvXxhBWKBtYdJaq\" class=\"secret\"><p><em>Will any coin be accepted or only local currency? How overt are the PCs in offering this bribe?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "w8YmhoWPGc66Wrx3",
"img": "icons/commodities/currency/coins-assorted-mix-copper-silver-gold.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"MQSznptE5yLT7kj8": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754211580192,
"modifiedTime": 1754211631995,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_key": "!actors.items!HZKA7hkej7JJY503.w8YmhoWPGc66Wrx3"
},
{
"name": "Unexpected Find",
"type": "feature",
"system": {
"description": "<p>Reveal to the PCs that one of the merchants has something they want or need, such as food from their home, a rare book, magical components, a dubious treasure map, or a magical key. </p><section id=\"secret-vuqosTt63aXllb93\" class=\"secret\"><p><em>What cost beyond gold will the merchant ask for in exchange for this rarity?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "60uDqt9omFifZ7xd",
"img": "icons/commodities/treasure/brooch-jeweled-pink.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"MQSznptE5yLT7kj8": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754211636824,
"modifiedTime": 1754211680840,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_key": "!actors.items!HZKA7hkej7JJY503.60uDqt9omFifZ7xd"
},
{
"name": "Sticky Fingers",
"type": "feature",
"system": {
"description": "<p>A thief tries to steal something from a PC. The PC must succeed on an Instinct Roll to notice the thief or lose an item of the GMs choice as the thief escapes to a Close distance. To retrieve the stolen item, the PCs must complete a Progress Countdown (6) to chase down the thief before the thief completes a Consequence Countdown (4) and escapes to their hideout.</p><section id=\"secret-UHBqg2AqmIAxgB15\" class=\"secret\"><p><em>What drove this person to pickpocketing? Where is the thiefs hideout and how has it avoided notice?</em></p></section>",
"resource": null,
"actions": {
"GMy6OcMQnNJDDmtV": {
"type": "attack",
"_id": "GMy6OcMQnNJDDmtV",
"systemPath": "actions",
"description": "<p>A thief tries to steal something from a PC. The PC must succeed on an Instinct Roll to notice the thief or lose an item of the GMs choice as the thief escapes to a Close distance.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": [],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
"type": null,
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": "instinct",
"difficulty": null,
"damageMod": "none"
},
"name": "Roll Save",
"img": "icons/skills/social/theft-pickpocket-bribery-brown.webp",
"range": ""
},
"0V36HDEb9gpLubGL": {
"type": "effect",
"_id": "0V36HDEb9gpLubGL",
"systemPath": "actions",
"description": "<p>To retrieve the stolen item, the PCs must complete a Progress Countdown (6) to chase down the thief before the thief completes a Consequence Countdown (4) and escapes to their hideout.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "any",
"amount": null
},
"name": "Countdowns",
"img": "icons/magic/time/hourglass-tilted-glowing-gold.webp",
"range": ""
}
},
"originItemType": null,
"originId": null
},
"_id": "56qjiKMoN6S9riI6",
"img": "icons/skills/social/theft-pickpocket-bribery-brown.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"MQSznptE5yLT7kj8": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754211683813,
"modifiedTime": 1754211879643,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_key": "!actors.items!HZKA7hkej7JJY503.56qjiKMoN6S9riI6"
},
{
"name": "Crowd Closes In",
"type": "feature",
"system": {
"description": "<p> When one of the PCs splits from the group, the crowds shift and cut them off from the party. </p><section id=\"secret-JECVv19GdEo8ngkq\" class=\"secret\"><p><em>Where does the crowds movement carry them? How do they feel about being alone but surrounded?</em></p></section>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "l2FzZpR2reVmlkdp",
"img": "icons/skills/movement/arrow-upward-blue.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"MQSznptE5yLT7kj8": 3
},
"flags": {},
"_stats": {
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"duplicateSource": null,
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"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754211886933,
"modifiedTime": 1754211933545,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_key": "!actors.items!HZKA7hkej7JJY503.l2FzZpR2reVmlkdp"
}
],
"effects": [],
"_key": "!actors!HZKA7hkej7JJY503"
}