This commit is contained in:
Dapoolp 2025-07-18 15:13:45 +02:00
parent b3984a8e5f
commit 7e382d2e08
9 changed files with 52 additions and 61 deletions

View file

@ -43,6 +43,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.config = CONFIG.DH;
context.title = this.config.title
? this.config.title
: game.i18n.localize('DAGGERHEART.EFFECTS.ApplyLocations.damageRoll.name');
@ -55,7 +56,6 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
label,
icon
}));
return context;
}

View file

@ -128,8 +128,7 @@ export class DHDamageData extends DHResourceData {
required: true
}),
{
label: 'Type',
initial: 'physical'
label: 'Type'
}
)
}

View file

@ -34,16 +34,10 @@ export default class DHDamageAction extends DHBaseAction {
async rollDamage(event, data) {
const systemData = data.system ?? data;
/* let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
damageTypes = [...new Set(this.damage.parts.reduce((a, c) => a.concat([...c.type]), []))];
damageTypes = !damageTypes.length ? ['physical'] : damageTypes;
if (!formula || formula == '') return; */
let formulas = this.damage.parts.map(p => ({
formula: this.getFormulaValue(p, data).getFormula(this.actor),
damageTypes: p.type,
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
applyTo: p.applyTo
}));
@ -51,21 +45,14 @@ export default class DHDamageAction extends DHBaseAction {
formulas = this.formatFormulas(formulas, systemData);
/* let roll = { formula: formula, total: formula };
if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData)); */
const config = {
title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
// roll: { formula },
// roll: { formulas },
roll: formulas,
targets: systemData.targets.filter(t => t.hit) ?? data.targets,
hasSave: this.hasSave,
isCritical: systemData.roll?.isCritical ?? false,
source: systemData.source,
data: this.getRollData(),
// damageTypes,
event
};
if (this.hasSave) config.onSave = this.save.damageMod;
@ -76,7 +63,6 @@ export default class DHDamageAction extends DHBaseAction {
config.directDamage = true;
}
// roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
CONFIG.Dice.daggerheart.DamageRoll.build(config);
return CONFIG.Dice.daggerheart.DamageRoll.build(config);
}
}

View file

@ -19,14 +19,14 @@ export default class DHHealingAction extends DHBaseAction {
formula = formulaValue.getFormula(this.actor);
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
let roll = { formula: formula, total: formula };
const config = {
title: game.i18n.format('DAGGERHEART.UI.Chat.healingRoll.title', {
healing: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[this.healing.type].label)
}),
roll: { formula },
// roll: { formula },
roll: [ formula ],
targets: (data.system?.targets ?? data.targets).filter(t => t.hit),
messageType: 'healing',
type: this.healing.type,

View file

@ -10,10 +10,19 @@ export default class DamageRoll extends DHRoll {
static DefaultDialog = DamageDialog;
static async postEvaluate(roll, config = {}) {
super.postEvaluate(roll, config);
config.roll.type = config.type;
config.roll.modifierTotal = this.calculateTotalModifiers(roll);
static async buildEvaluate(rolls, config = {}, message = {}) {
if ( config.evaluate !== false ) {
for ( const roll of config.roll ) await roll.roll.evaluate();
}
config.roll = config.roll.map(r => this.postEvaluate(r.roll));
}
static postEvaluate(roll, config = {}) {
return {
...super.postEvaluate(roll, config),
type: config.type,
modifierTotal: this.calculateTotalModifiers(roll)
}
}
static async buildPost(roll, config, message) {
@ -75,38 +84,4 @@ export default class DamageRoll extends DHRoll {
}
return (part.roll._formula = this.constructor.getFormula(part.roll.terms));
}
async evaluate({minimize=false, maximize=false, allowStrings=false, allowInteractive=true, ...options}={}) {
if ( this._evaluated ) {
throw new Error(`The ${this.constructor.name} has already been evaluated and is now immutable`);
}
this._evaluated = true;
if ( CONFIG.debug.dice ) console.debug(`Evaluating roll with formula "${this.formula}"`);
// Migration path for async rolls
if ( "async" in options ) {
foundry.utils.logCompatibilityWarning("The async option for Roll#evaluate has been removed. "
+ "Use Roll#evaluateSync for synchronous roll evaluation.");
}
this.options.roll.forEach( async part => {
await part.roll.evaluate({minimize, maximize, allowStrings, allowInteractive, ...options})
})
// return this._evaluate({minimize, maximize, allowStrings, allowInteractive});
}
static postEvaluate(roll, config = {}) {
if (!config.roll) config.roll = {};
config.roll.total = roll.total;
config.roll.formula = roll.formula;
config.roll.dice = [];
roll.dice.forEach(d => {
config.roll.dice.push({
dice: d.denomination,
total: d.total,
formula: d.formula,
results: d.results
});
});
}
}

View file

@ -57,6 +57,10 @@ export default class DHRoll extends Roll {
// Create Chat Message
if (config.source?.message) {
if(Array.isArray(config.roll)) {
const pool = foundry.dice.terms.PoolTerm.fromRolls(config.roll);
roll = Roll.fromTerms([pool]);
}
if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
} else {
config.message = await this.toMessage(roll, config);

View file

@ -56,4 +56,15 @@
color: light-dark(@dark, @beige);
}
.damage-formula {
display: flex;
justify-content: space-between;
.damage-details {
font-style: italic;
display: flex;
align-items: center;
gap: 5px;
}
}
}

View file

@ -3,7 +3,22 @@
<h1>{{title}}</h1>
</header>
{{#each @root.formula}}
<div class="damage-formula">
<span class="formula-label"><b>Formula:</b> {{roll.formula}}</span>
{{!-- <span>{{localize (concat 'CONFIG.DH.GENERAL.healingTypes.' applyTo '.label')}}</span> --}}
<span class="damage-details">
{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
{{localize label}}
{{/with}}
{{#if damageTypes}}
{{#each damageTypes as | type | }}
{{#with (lookup @root.config.GENERAL.damageTypes type)}}
<i class="fa-solid {{icon}}"></i>
{{/with}}
{{/each}}
{{/if}}
</span>
</div>
<div class="form-group">
<input type="text" value="{{extraFormula}}" name="roll.{{ @index }}.extraFormula" placeholder="Situational Bonus">
</div>

View file

@ -1,4 +1,5 @@
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
{{log damage}}
{{#unless noTitle}}<div class="dice-flavor">{{damage.title}}</div>{{/unless}}
<div class="dice-result">
<div class="dice-formula">{{damage.roll.formula}}</div>