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9 changed files with 52 additions and 61 deletions
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@ -128,8 +128,7 @@ export class DHDamageData extends DHResourceData {
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required: true
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}),
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{
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label: 'Type',
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initial: 'physical'
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label: 'Type'
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}
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)
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}
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@ -34,16 +34,10 @@ export default class DHDamageAction extends DHBaseAction {
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async rollDamage(event, data) {
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const systemData = data.system ?? data;
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/* let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
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damageTypes = [...new Set(this.damage.parts.reduce((a, c) => a.concat([...c.type]), []))];
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damageTypes = !damageTypes.length ? ['physical'] : damageTypes;
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if (!formula || formula == '') return; */
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let formulas = this.damage.parts.map(p => ({
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formula: this.getFormulaValue(p, data).getFormula(this.actor),
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damageTypes: p.type,
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damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
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applyTo: p.applyTo
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}));
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@ -51,21 +45,14 @@ export default class DHDamageAction extends DHBaseAction {
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formulas = this.formatFormulas(formulas, systemData);
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/* let roll = { formula: formula, total: formula };
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if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData)); */
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const config = {
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title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
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// roll: { formula },
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// roll: { formulas },
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roll: formulas,
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targets: systemData.targets.filter(t => t.hit) ?? data.targets,
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hasSave: this.hasSave,
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isCritical: systemData.roll?.isCritical ?? false,
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source: systemData.source,
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data: this.getRollData(),
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// damageTypes,
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event
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};
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if (this.hasSave) config.onSave = this.save.damageMod;
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@ -76,7 +63,6 @@ export default class DHDamageAction extends DHBaseAction {
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config.directDamage = true;
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}
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// roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
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CONFIG.Dice.daggerheart.DamageRoll.build(config);
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return CONFIG.Dice.daggerheart.DamageRoll.build(config);
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}
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}
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@ -19,14 +19,14 @@ export default class DHHealingAction extends DHBaseAction {
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formula = formulaValue.getFormula(this.actor);
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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let roll = { formula: formula, total: formula };
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const config = {
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title: game.i18n.format('DAGGERHEART.UI.Chat.healingRoll.title', {
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healing: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[this.healing.type].label)
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}),
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roll: { formula },
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// roll: { formula },
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roll: [ formula ],
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targets: (data.system?.targets ?? data.targets).filter(t => t.hit),
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messageType: 'healing',
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type: this.healing.type,
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