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Feature/253 weapon attack action (#290)
* Step #1 * Add Attack to Weapon & Override settings to Roll
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23 changed files with 168 additions and 91 deletions
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@ -14,9 +14,15 @@ export default class DHAttackAction extends DHDamageAction {
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prepareData() {
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super.prepareData();
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if (this.damage.includeBase && !!this.item?.system?.damage) {
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const baseDamage = this.getParentDamage();
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this.damage.parts.unshift(new DHDamageData(baseDamage));
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if(!!this.item?.system?.attack) {
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if (this.damage.includeBase) {
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const baseDamage = this.getParentDamage();
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this.damage.parts.unshift(new DHDamageData(baseDamage));
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}
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if(this.roll.useDefault) {
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this.roll.trait = this.item.system.attack.roll.trait;
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this.roll.type = 'weapon';
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}
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}
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}
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@ -24,10 +30,10 @@ export default class DHAttackAction extends DHDamageAction {
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return {
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value: {
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multiplier: 'prof',
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dice: this.item?.system?.damage.dice,
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bonus: this.item?.system?.damage.bonus ?? 0
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dice: this.item?.system?.attack.damage.parts[0].value.dice,
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bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0
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},
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type: this.item?.system?.damage.type,
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type: this.item?.system?.attack.damage.parts[0].type,
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base: true
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};
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}
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