Feature/253 weapon attack action (#290)

* Step #1

* Add Attack to Weapon & Override settings to Roll
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Dapoulp 2025-07-07 20:50:48 +02:00 committed by GitHub
parent 52be430eff
commit 7d7fb88035
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GPG key ID: B5690EEEBB952194
23 changed files with 168 additions and 91 deletions

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@ -14,9 +14,15 @@ export default class DHAttackAction extends DHDamageAction {
prepareData() {
super.prepareData();
if (this.damage.includeBase && !!this.item?.system?.damage) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
if(!!this.item?.system?.attack) {
if (this.damage.includeBase) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
}
if(this.roll.useDefault) {
this.roll.trait = this.item.system.attack.roll.trait;
this.roll.type = 'weapon';
}
}
}
@ -24,10 +30,10 @@ export default class DHAttackAction extends DHDamageAction {
return {
value: {
multiplier: 'prof',
dice: this.item?.system?.damage.dice,
bonus: this.item?.system?.damage.bonus ?? 0
dice: this.item?.system?.attack.damage.parts[0].value.dice,
bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0
},
type: this.item?.system?.damage.type,
type: this.item?.system?.attack.damage.parts[0].type,
base: true
};
}