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[Feature] Active Party (#1803)
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12 changed files with 179 additions and 71 deletions
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@ -46,50 +46,67 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
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_getEntryContextOptions() {
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const options = super._getEntryContextOptions();
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options.push({
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name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
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icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
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condition: li => {
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const actor = game.actors.get(li.dataset.entryId);
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return actor?.type === 'adversary' && actor.system.type !== 'social';
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},
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callback: async li => {
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const actor = game.actors.get(li.dataset.entryId);
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if (!actor) throw new Error('Unexpected missing actor');
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options.push(
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{
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name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
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icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
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condition: li => {
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const actor = game.actors.get(li.dataset.entryId);
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return actor?.type === 'adversary' && actor.system.type !== 'social';
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},
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callback: async li => {
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const actor = game.actors.get(li.dataset.entryId);
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if (!actor) throw new Error('Unexpected missing actor');
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const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
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const content = document.createElement('div');
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const select = document.createElement('select');
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select.name = 'tier';
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select.append(
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...tiers.map(t => {
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const option = document.createElement('option');
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option.value = t;
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option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
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return option;
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})
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);
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content.append(select);
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const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
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const content = document.createElement('div');
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const select = document.createElement('select');
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select.name = 'tier';
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select.append(
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...tiers.map(t => {
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const option = document.createElement('option');
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option.value = t;
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option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
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return option;
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})
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);
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content.append(select);
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const tier = await foundry.applications.api.Dialog.input({
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classes: ['dh-style', 'dialog'],
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window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
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content,
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ok: {
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label: 'DAGGERHEART.UI.Sidebar.actorDirectory.createAdversary',
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callback: (event, button, dialog) => Number(button.form.elements.tier.value)
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const tier = await foundry.applications.api.Dialog.input({
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classes: ['dh-style', 'dialog'],
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window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
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content,
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ok: {
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label: 'DAGGERHEART.UI.Sidebar.actorDirectory.createAdversary',
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callback: (event, button, dialog) => Number(button.form.elements.tier.value)
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}
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});
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if (tier === actor.system.tier) {
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ui.notifications.warn('This actor is already at this tier');
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} else if (tier) {
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const source = actor.system.adjustForTier(tier);
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await Actor.create(source);
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ui.notifications.info(`Tier ${tier} ${actor.name} created`);
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}
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});
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}
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},
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{
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name: 'DAGGERHEART.UI.Sidebar.actorDirectory.activateParty',
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icon: `<i class="fa-regular fa-square"></i>`,
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condition: li => {
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const actor = game.actors.get(li.dataset.entryId);
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return actor && actor.type === 'party' && !actor.system.active;
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},
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callback: async li => {
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const actor = game.actors.get(li.dataset.entryId);
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if (!actor) throw new Error('Unexpected missing actor');
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if (tier === actor.system.tier) {
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ui.notifications.warn('This actor is already at this tier');
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} else if (tier) {
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const source = actor.system.adjustForTier(tier);
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await Actor.create(source);
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ui.notifications.info(`Tier ${tier} ${actor.name} created`);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, actor.id);
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ui.actors.render();
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}
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}
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});
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);
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return options;
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}
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@ -40,7 +40,8 @@ export const gameSettings = {
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LastMigrationVersion: 'LastMigrationVersion',
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SpotlightRequestQueue: 'SpotlightRequestQueue',
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CompendiumBrowserSettings: 'CompendiumBrowserSettings',
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SpotlightTracker: 'SpotlightTracker'
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SpotlightTracker: 'SpotlightTracker',
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ActiveParty: 'ActiveParty',
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};
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export const actionAutomationChoices = {
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@ -18,6 +18,10 @@ export default class DhParty extends BaseDataActor {
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};
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}
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get active() {
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return game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty) === this.parent.id;
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}
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/* -------------------------------------------- */
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/**@inheritdoc */
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@ -40,6 +44,16 @@ export default class DhParty extends BaseDataActor {
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}
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}
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_onCreate(data, options, userId) {
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super._onCreate(data, options, userId);
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if (game.user.isActiveGM && !game.actors.party) {
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game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, this.parent.id).then(_ => {
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ui.actors.render();
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});
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}
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}
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_onDelete(options, userId) {
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super._onDelete(options, userId);
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@ -47,5 +61,11 @@ export default class DhParty extends BaseDataActor {
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for (const member of this.partyMembers) {
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member?.parties?.delete(this.parent);
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}
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// If this *was* the active party, delete it. We can't use game.actors.party as this actor was already deleted
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const isWorldActor = !this.parent?.parent && !this.parent.compendium;
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const activePartyId = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty);
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if (isWorldActor && this.id === activePartyId)
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game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, null);
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}
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}
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@ -1,3 +1,4 @@
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import { itemAbleRollParse } from '../../../helpers/utils.mjs';
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import FormulaField from '../formulaField.mjs';
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const fields = foundry.data.fields;
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@ -36,13 +37,12 @@ export default class DHSummonField extends fields.ArrayField {
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const rolls = [];
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const summonData = [];
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for (const summon of this.summon) {
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let count = summon.count;
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const roll = new Roll(summon.count);
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if (!roll.isDeterministic) {
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await roll.evaluate();
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if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
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count = roll.total;
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}
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const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
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await roll.evaluate();
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const count = roll.total;
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if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active)
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rolls.push(roll);
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const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
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/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
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@ -117,7 +117,9 @@ export default class DhpActor extends Actor {
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}
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}
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async _preDelete() {
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async _preDelete(options, user) {
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if ((await super._preDelete(options, user)) === false) return false;
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if (this.prototypeToken.actorLink) {
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game.system.registeredTriggers.unregisterItemTriggers(this.items);
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} else {
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@ -600,6 +602,7 @@ export default class DhpActor extends Actor {
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rollData.system = this.system.getRollData();
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rollData.prof = this.system.proficiency ?? 1;
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rollData.cast = this.system.spellcastModifier ?? 1;
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return rollData;
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}
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@ -1,4 +1,11 @@
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export default class DhActorCollection extends foundry.documents.collections.Actors {
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/** @returns the active party */
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get party() {
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const id = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty);
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const actor = game.actors.get(id);
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return actor?.type === "party" ? actor : null;
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}
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/** Ensure companions are initialized after all other subtypes. */
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_initialize() {
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super._initialize();
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@ -189,7 +189,13 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
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// Fix on Foundry native formula replacement for DH
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const nativeReplaceFormulaData = Roll.replaceFormulaData;
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Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false } = {}) {
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Roll.replaceFormulaData = function (formula, baseData = {}, { missing, warn = false } = {}) {
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/* Inserting global data */
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const data = {
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...baseData,
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partySize: game.actors?.party?.system.partyMembers.length ?? 0
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};
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const terms = Object.keys(CONFIG.DH.GENERAL.multiplierTypes).map(type => {
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return { term: type, default: 1 };
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});
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@ -189,4 +189,11 @@ const registerNonConfigSettings = () => {
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config: false,
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type: SpotlightTracker
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, {
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scope: 'world',
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config: false,
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type: String,
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default: null,
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});
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};
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