From 977715d22ab6bf45b19c4fcf29fd12cba850d7f5 Mon Sep 17 00:00:00 2001 From: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Date: Wed, 12 Nov 2025 17:29:33 +1000 Subject: [PATCH 01/20] Protect from error when no actor (e.g. enricher) (#1273) Co-authored-by: Chris Ryan --- module/dice/dhRoll.mjs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/module/dice/dhRoll.mjs b/module/dice/dhRoll.mjs index c9bda197..46446df3 100644 --- a/module/dice/dhRoll.mjs +++ b/module/dice/dhRoll.mjs @@ -29,9 +29,11 @@ export default class DHRoll extends Roll { config.hooks = [...this.getHooks(), '']; config.dialog ??= {}; - const actorIdSplit = config.source.actor.split('.'); - const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll); - config.tagTeamSelected = tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]]; + const actorIdSplit = config.source?.actor?.split('.'); + if (actorIdSplit) { + const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll); + config.tagTeamSelected = tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]]; + } for (const hook of config.hooks) { if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null; From 63e66bd0d38fb7cf7fed634c12a35de7caa1586b Mon Sep 17 00:00:00 2001 From: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Date: Wed, 12 Nov 2025 17:41:00 +1000 Subject: [PATCH 02/20] Fixed the resource setup to remove error (#1272) Co-authored-by: Chris Ryan --- ...re_Clarity_of_Nature_etaQ01yGJhBLDUqZ.json | 19 +++++-------------- 1 file changed, 5 insertions(+), 14 deletions(-) diff --git a/src/packs/subclasses/feature_Clarity_of_Nature_etaQ01yGJhBLDUqZ.json b/src/packs/subclasses/feature_Clarity_of_Nature_etaQ01yGJhBLDUqZ.json index ff56a435..98d78c03 100644 --- a/src/packs/subclasses/feature_Clarity_of_Nature_etaQ01yGJhBLDUqZ.json +++ b/src/packs/subclasses/feature_Clarity_of_Nature_etaQ01yGJhBLDUqZ.json @@ -15,16 +15,7 @@ "description": "

Once per long rest, you can create a space of natural serenity within Close range. When you spend a few minutes resting within the space, clear Stress equal to your Instinct, distributed as you choose between you and your allies.

", "chatDisplay": false, "actionType": "action", - "cost": [ - { - "key": "resource", - "itemId": "etaQ01yGJhBLDUqZ", - "value": 1, - "scalable": false, - "step": null, - "consumeOnSuccess": false - } - ], + "cost": [], "uses": { "value": null, "max": "1", @@ -104,12 +95,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.2.0", + "systemVersion": "1.2.1", "createdTime": 1754179740310, - "modifiedTime": 1756325575203, - "lastModifiedBy": "bjJtdJOhqWr47GhC" + "modifiedTime": 1762910392736, + "lastModifiedBy": "D8z5bnxor7DTb1Wg" }, "_key": "!items!etaQ01yGJhBLDUqZ" } From 249f27ed5b74dab85288d679e32598db09b062eb Mon Sep 17 00:00:00 2001 From: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Date: Sat, 15 Nov 2025 07:56:33 +1000 Subject: [PATCH 03/20] Remove the HP cost on the feature (#1282) Co-authored-by: Chris Ryan --- ...ure_Channel_Raw_Power_P02cbN50LIoD662z.json | 18 +++++------------- 1 file changed, 5 insertions(+), 13 deletions(-) diff --git a/src/packs/classes/feature_Channel_Raw_Power_P02cbN50LIoD662z.json b/src/packs/classes/feature_Channel_Raw_Power_P02cbN50LIoD662z.json index a371bfea..4840acd5 100644 --- a/src/packs/classes/feature_Channel_Raw_Power_P02cbN50LIoD662z.json +++ b/src/packs/classes/feature_Channel_Raw_Power_P02cbN50LIoD662z.json @@ -15,15 +15,7 @@ "description": "

Once per long rest, you can place a domain card from your loadout into your vault and choose to either:

  • Gain Hope equal to the level of the card.

  • Enhance a spell that deals damage, gaining a bonus to your damage roll equal to twice the level of the card.

", "chatDisplay": true, "actionType": "action", - "cost": [ - { - "scalable": false, - "key": "hitPoints", - "value": 1, - "step": null, - "consumeOnSuccess": false - } - ], + "cost": [], "uses": { "value": null, "max": "1", @@ -59,12 +51,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.351", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1754349703843, - "modifiedTime": 1755391373925, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763119128913, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_key": "!items!P02cbN50LIoD662z" } From fbf1ee2046e84453ac42714e9af7086c1884722c Mon Sep 17 00:00:00 2001 From: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Date: Sat, 15 Nov 2025 07:57:31 +1000 Subject: [PATCH 04/20] Fixed the Retract feature to be applied to the Galapa character (#1281) Co-authored-by: Chris Ryan --- .../feature_Retract_UFR67BUOhNGLFyg9.json | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/packs/ancestries/feature_Retract_UFR67BUOhNGLFyg9.json b/src/packs/ancestries/feature_Retract_UFR67BUOhNGLFyg9.json index 90d96124..cd588b9f 100644 --- a/src/packs/ancestries/feature_Retract_UFR67BUOhNGLFyg9.json +++ b/src/packs/ancestries/feature_Retract_UFR67BUOhNGLFyg9.json @@ -5,7 +5,7 @@ "_id": "UFR67BUOhNGLFyg9", "img": "icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp", "system": { - "description": "

Mark a Stress to retract into your shell. While in your shell, you have resistance to physical damage, you have disadvantage on action rolls, and you can’t move.

(When marked, manually enable the retract effect in effects tab and mark disadvantage when doing any action rolls)

", + "description": "

Mark a Stress to retract into your shell. While in your shell, you have resistance to physical damage, you have disadvantage on action rolls, and you can’t move.

(When marked, manually enable the Retract effect to Active in effects tab and mark disadvantage when doing any action rolls. Manually disable the Retract effect to Inactive in the effects tab when no longer retracted into your shell.)

", "resource": null, "actions": { "HfiAg14hrYt7Yvnj": { @@ -59,7 +59,7 @@ "name": "Retract", "img": "icons/magic/defensive/shield-barrier-flaming-diamond-teal.webp", "origin": "Compendium.daggerheart.ancestries.Item.UFR67BUOhNGLFyg9", - "transfer": false, + "transfer": true, "_id": "3V4FPoyjJUnFP9WS", "type": "base", "system": { @@ -84,7 +84,7 @@ "priority": null } ], - "disabled": false, + "disabled": true, "duration": { "startTime": null, "combat": null, @@ -103,12 +103,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.351", "systemId": "daggerheart", "systemVersion": "1.1.2", "createdTime": 1759960447341, - "modifiedTime": 1759961484642, - "lastModifiedBy": "fBcTgyTzoARBvohY" + "modifiedTime": 1763118039327, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_key": "!items.effects!UFR67BUOhNGLFyg9.3V4FPoyjJUnFP9WS" } @@ -123,12 +123,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.351", "systemId": "daggerheart", - "systemVersion": "1.1.2", + "systemVersion": "1.2.1", "createdTime": 1753996513763, - "modifiedTime": 1759961925987, - "lastModifiedBy": "fBcTgyTzoARBvohY" + "modifiedTime": 1763118269345, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_key": "!items!UFR67BUOhNGLFyg9" } From f730bb762cc0034007ee56b81e957d5a52062764 Mon Sep 17 00:00:00 2001 From: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Date: Sat, 15 Nov 2025 08:29:47 +1000 Subject: [PATCH 05/20] =?UTF-8?q?Update=20the=20Community=20descriptions?= =?UTF-8?q?=20to=20include=20the=20Community=20Feature=20te=E2=80=A6=20(#1?= =?UTF-8?q?280)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Update the Community descriptions to include the Community Feature text from the SRD * Corrected newline --------- Co-authored-by: Chris Ryan Co-authored-by: WBHarry --- .../community_Highborne_DVw2mOCHB8i0XeBz.json | 10 +++++----- .../community_Loreborne_YsvlyqYoi8QQ8kwm.json | 10 +++++----- .../community_Orderborne_TY2TejenASXtS484.json | 10 +++++----- .../community_Ridgeborne_WHLA4qrdszXQHOuo.json | 10 +++++----- .../community_Seaborne_o5AA5J05N7EvH1rN.json | 10 +++++----- .../community_Slyborne_rGwCPMqZtky7SE6d.json | 10 +++++----- .../community_Underborne_eX0I1ZNMyD3nfaL1.json | 10 +++++----- .../community_Wanderborne_82mDY2EIBfLkNwQj.json | 10 +++++----- .../community_Wildborne_CRJ5pzJj4FjCtIlx.json | 10 +++++----- 9 files changed, 45 insertions(+), 45 deletions(-) diff --git a/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json b/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json index 58ccda51..c61daec2 100644 --- a/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json +++ b/src/packs/communities/community_Highborne_DVw2mOCHB8i0XeBz.json @@ -4,7 +4,7 @@ "type": "community", "folder": null, "system": { - "description": "

Being part of a highborne community means you’re accustomed to a life of elegance, opulence, and prestige within the upper echelons of society.

Traditionally, members of a highborne community possess incredible material wealth. While this can take a variety of forms depending on the community—including gold and other minerals, land, or controlling the means of production—this status always comes with power and influence. Highborne place great value on titles and possessions, and there is little social mobility within their ranks. Members of a highborne community often control the political and economic status of the areas in which they live due to their ability to influence people and the economy with their substantial wealth. The health and safety of the less affluent people who live in these locations often hinges on the ability of this highborne ruling class to prioritize the well-being of their subjects over profit.

\n

Highborne are often amiable, candid, conniving, enterprising, ostentatious, and unflappable.

", + "description": "

Being part of a highborne community means you’re accustomed to a life of elegance, opulence, and prestige within the upper echelons of society. Traditionally, members of a highborne community possess incredible material wealth. While this can take a variety of forms depending on the community—including gold and other minerals, land, or controlling the means of production—this status always comes with power and influence. Highborne place great value on titles and possessions, and there is little social mobility within their ranks. Members of a highborne community often control the political and economic status of the areas in which they live due to their ability to influence people and the economy with their substantial wealth. The health and safety of the less affluent people who live in these locations often hinges on the ability of this highborne ruling class to prioritize the well-being of their subjects over profit.

Highborne are often amiable, candid, conniving, enterprising, ostentatious, and unflappable.

COMMUNITY FEATURE

Privilege: You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want.

", "features": [ "Compendium.daggerheart.communities.Item.C7NR6qRatawZusmg" ], @@ -19,12 +19,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784392, - "modifiedTime": 1755394637367, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763116112296, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "DVw2mOCHB8i0XeBz", "sort": 3400000, diff --git a/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json b/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json index 2db69c4d..1a5bc2cc 100644 --- a/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json +++ b/src/packs/communities/community_Loreborne_YsvlyqYoi8QQ8kwm.json @@ -4,7 +4,7 @@ "type": "community", "folder": null, "system": { - "description": "

Being part of a loreborne community means you’re from a society that favors strong academic or political prowess.

Loreborne communities highly value knowledge, frequently in the form of historical preservation, political advancement, scientific study, skill development, or lore and mythology compilation. Most members of these communities research in institutions built in bastions of civilization, while some eclectic few thrive in gathering information from the natural world. Some may be isolationists, operating in smaller enclaves, schools, or guilds and following their own unique ethos. Others still wield their knowledge on a larger scale, making deft political maneuvers across governmental landscapes.

\n

Loreborne are often direct, eloquent, inquisitive, patient, rhapsodic, and witty.

", + "description": "

Being part of a loreborne community means you’re from a society that favors strong academic or political prowess. Loreborne communities highly value knowledge, frequently in the form of historical preservation, political advancement, scientific study, skill development, or lore and mythology compilation. Most members of these communities research in institutions built in bastions of civilization, while some eclectic few thrive in gathering information from the natural world. Some may be isolationists, operating in smaller enclaves, schools, or guilds and following their own unique ethos. Others still wield their knowledge on a larger scale, making deft political maneuvers across governmental landscapes.

Loreborne are often direct, eloquent, inquisitive, patient, rhapsodic, and witty.

COMMUNITY FEATURE

Well-Read: You have advantage on rolls that involve the history, culture, or politics of a prominent person or place.

", "features": [ "Compendium.daggerheart.communities.Item.JBZJmywisJg5X3tH" ], @@ -19,12 +19,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784392, - "modifiedTime": 1755394793025, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763116284438, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "YsvlyqYoi8QQ8kwm", "sort": 3400000, diff --git a/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json b/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json index ae6adc86..2f550326 100644 --- a/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json +++ b/src/packs/communities/community_Orderborne_TY2TejenASXtS484.json @@ -4,7 +4,7 @@ "type": "community", "folder": null, "system": { - "description": "

Being part of an orderborne community means you’re from a collective that focuses on discipline or faith, and you uphold a set of principles that reflect your experience there.

Orderborne are frequently some of the most powerful among the surrounding communities. By aligning the members of their society around a common value or goal, such as a god, doctrine, ethos, or even a shared business or trade, the ruling bodies of these enclaves are able to mobilize larger populations with less effort. While orderborne communities take a variety of forms—some even profoundly pacifistic—perhaps the most feared are those that structure themselves around military prowess. In such a case, it’s not uncommon for orderborne to provide soldiers for hire to other cities or countries.

\n

Orderborne are often ambitious, benevolent, pensive, prudent, sardonic, and stoic.

", + "description": "

Being part of an orderborne community means you’re from a collective that focuses on discipline or faith, and you uphold a set of principles that reflect your experience there. Orderborne are frequently some of the most powerful among the surrounding communities. By aligning the members of their society around a common value or goal, such as a god, doctrine, ethos, or even a shared business or trade, the ruling bodies of these enclaves are able to mobilize larger populations with less effort. While orderborne communities take a variety of forms—some even profoundly pacifistic—perhaps the most feared are those that structure themselves around military prowess. In such a case, it’s not uncommon for orderborne to provide soldiers for hire to other cities or countries.

Orderborne are often ambitious, benevolent, pensive, prudent, sardonic, and stoic.

COMMUNITY FEATURE

Dedicated: Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how you’re embodying one of these principles through your current action, you can roll a d20 as your Hope Die.

", "features": [ "Compendium.daggerheart.communities.Item.7aXWdH3gzaYREK0X" ], @@ -19,12 +19,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784393, - "modifiedTime": 1755394802410, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763116904633, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "TY2TejenASXtS484", "sort": 3400000, diff --git a/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json b/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json index 1b09ad82..8789cf6f 100644 --- a/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json +++ b/src/packs/communities/community_Ridgeborne_WHLA4qrdszXQHOuo.json @@ -4,7 +4,7 @@ "type": "community", "folder": null, "system": { - "description": "

Being part of a ridgeborne community means you’ve called the rocky peaks and sharp cliffs of the mountainside home.

Those who’ve lived in the mountains often consider themselves hardier than most because they’ve thrived among the most dangerous terrain many continents have to offer. These groups are adept at adaptation, developing unique technologies and equipment to move both people and products across difficult terrain. As such, ridgeborne grow up scrambling and climbing, making them sturdy and strong-willed. Ridgeborne localities appear in a variety of forms—some cities carve out entire cliff faces, others construct castles of stone, and still more live in small homes on windblown peaks. Outside forces often struggle to attack ridgeborne groups, as the small militias and large military forces of the mountains are adept at utilizing their high-ground advantage.

\n

Ridgeborne are often bold, hardy, indomitable, loyal, reserved, and stubborn.

", + "description": "

Being part of a ridgeborne community means you’ve called the rocky peaks and sharp cliffs of the mountainside home. Those who’ve lived in the mountains often consider themselves hardier than most because they’ve thrived among the most dangerous terrain many continents have to offer. These groups are adept at adaptation, developing unique technologies and equipment to move both people and products across difficult terrain. As such, ridgeborne grow up scrambling and climbing, making them sturdy and strong-willed. Ridgeborne localities appear in a variety of forms—some cities carve out entire cliff faces, others construct castles of stone, and still more live in small homes on windblown peaks. Outside forces often struggle to attack ridgeborne groups, as the small militias and large military forces of the mountains are adept at utilizing their high-ground advantage.

Ridgeborne are often bold, hardy, indomitable, loyal, reserved, and stubborn.

COMMUNITY FEATURE

Steady: You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.

", "features": [ "Compendium.daggerheart.communities.Item.DYmmr5CknLtHnwuj" ], @@ -19,12 +19,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784394, - "modifiedTime": 1755394814094, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763116407915, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "WHLA4qrdszXQHOuo", "sort": 3400000, diff --git a/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json b/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json index cd474b14..53fc48e7 100644 --- a/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json +++ b/src/packs/communities/community_Seaborne_o5AA5J05N7EvH1rN.json @@ -4,7 +4,7 @@ "type": "community", "folder": null, "system": { - "description": "

Being part of a seaborne community means you lived on or near a large body of water.

Seaborne communities are built, both physically and culturally, around the specific waters they call home. Some of these groups live along the shore, constructing ports for locals and travelers alike. These harbors function as centers of commerce, tourist attractions, or even just a safe place to lay down one’s head after weeks of travel. Other seaborne live on the water in small boats or large ships, with the idea of “home” comprising a ship and its crew, rather than any one landmass. No matter their exact location, seaborne communities are closely tied to the ocean tides and the creatures who inhabit them. Seaborne learn to fish at a young age, and train from birth to hold their breath and swim in even the most tumultuous waters. Individuals from these groups are highly sought after for their sailing skills, and many become captains of vessels, whether within their own community, working for another, or even at the helm of a powerful naval operation.

\n

Seaborne are often candid, cooperative, exuberant, fierce, resolute, and weathered.

", + "description": "

Being part of a seaborne community means you lived on or near a large body of water. Seaborne communities are built, both physically and culturally, around the specific waters they call home. Some of these groups live along the shore, constructing ports for locals and travelers alike. These harbors function as centers of commerce, tourist attractions, or even just a safe place to lay down one’s head after weeks of travel. Other seaborne live on the water in small boats or large ships, with the idea of “home” comprising a ship and its crew, rather than any one landmass. No matter their exact location, seaborne communities are closely tied to the ocean tides and the creatures who inhabit them. Seaborne learn to fish at a young age, and train from birth to hold their breath and swim in even the most tumultuous waters. Individuals from these groups are highly sought after for their sailing skills, and many become captains of vessels, whether within their own community, working for another, or even at the helm of a powerful naval operation.

Seaborne are often candid, cooperative, exuberant, fierce, resolute, and weathered.

COMMUNITY FEATURE

Know the Tide: You can sense the ebb and flow of life. When you roll with Fear, place a token on your community card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.

", "features": [ "Compendium.daggerheart.communities.Item.07x6Qe6qMzDw2xN4" ], @@ -19,12 +19,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784395, - "modifiedTime": 1755394819693, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763116525258, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "o5AA5J05N7EvH1rN", "sort": 3400000, diff --git a/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json b/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json index 3d8911be..8de74c97 100644 --- a/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json +++ b/src/packs/communities/community_Slyborne_rGwCPMqZtky7SE6d.json @@ -4,7 +4,7 @@ "type": "community", "folder": null, "system": { - "description": "

Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists.

Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists. Members of slyborne communities are brought together by their disreputable goals and their clever means of achieving them. Many people in these communities have an array of unscrupulous skills: forging, thievery, smuggling, and violence. People of any social class can be slyborne, from those who have garnered vast wealth and influence to those without a coin to their name. To the outside eye, slyborne might appear to be ruffians with no loyalty, but these communities possess some of the strictest codes of honor which, when broken, can result in a terrifying end for the transgressor.

\n

Slyborne are often calculating, clever, formidable, perceptive, shrewd, and tenacious.

", + "description": "

Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists. Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists. Members of slyborne communities are brought together by their disreputable goals and their clever means of achieving them. Many people in these communities have an array of unscrupulous skills: forging, thievery, smuggling, and violence. People of any social class can be slyborne, from those who have garnered vast wealth and influence to those without a coin to their name. To the outside eye, slyborne might appear to be ruffians with no loyalty, but these communities possess some of the strictest codes of honor which, when broken, can result in a terrifying end for the transgressor.

Slyborne are often calculating, clever, formidable, perceptive, shrewd, and tenacious.

COMMUNITY FEATURE

Scoundrel: You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide.

", "features": [ "Compendium.daggerheart.communities.Item.ZmEuBdL0JrvuA8le" ], @@ -19,12 +19,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784396, - "modifiedTime": 1755394825710, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763116630044, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "rGwCPMqZtky7SE6d", "sort": 3400000, diff --git a/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json b/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json index 7a5134c6..9f59169c 100644 --- a/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json +++ b/src/packs/communities/community_Underborne_eX0I1ZNMyD3nfaL1.json @@ -4,7 +4,7 @@ "type": "community", "folder": null, "system": { - "description": "

Being part of an underborne community means you’re from a subterranean society.

Many underborne live right beneath the cities and villages of other collectives, while some live much deeper. These communities range from small family groups in burrows to massive metropolises in caverns of stone. In many locales, underborne are recognized for their incredible boldness and skill that enable great feats of architecture and engineering. Underborne are regularly hired for their bravery, as even the least daring among them has likely encountered formidable belowground beasts, and learning to dispatch such creatures is common practice amongst these societies. Because of the dangers of their environment, many underborne communities develop unique nonverbal languages that prove equally useful on the surface.

\n

Underborne are often composed, elusive, indomitable, innovative, resourceful, and unpretentious.

", + "description": "

Being part of an underborne community means you’re from a subterranean society. Many underborne live right beneath the cities and villages of other collectives, while some live much deeper. These communities range from small family groups in burrows to massive metropolises in caverns of stone. In many locales, underborne are recognized for their incredible boldness and skill that enable great feats of architecture and engineering. Underborne are regularly hired for their bravery, as even the least daring among them has likely encountered formidable belowground beasts, and learning to dispatch such creatures is common practice amongst these societies. Because of the dangers of their environment, many underborne communities develop unique nonverbal languages that prove equally useful on the surface.

Underborne are often composed, elusive, indomitable, innovative, resourceful, and unpretentious.

COMMUNITY FEATURE

Low-Light Living: When you’re in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.

", "features": [ "Compendium.daggerheart.communities.Item.aMla3xQuCHEwORGD" ], @@ -19,12 +19,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784398, - "modifiedTime": 1755394833394, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763116716346, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "eX0I1ZNMyD3nfaL1", "sort": 3400000, diff --git a/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json b/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json index 465e20e3..74f738e5 100644 --- a/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json +++ b/src/packs/communities/community_Wanderborne_82mDY2EIBfLkNwQj.json @@ -4,7 +4,7 @@ "type": "community", "folder": null, "system": { - "description": "

Being part of a wanderborne community means you’ve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures.

Unlike many communities that are defined by their locale, wanderborne are defined by their traveling lifestyle. Because of their frequent migration, wanderborne put less value on the accumulation of material possessions in favor of acquiring information, skills, and connections. While some wanderborne are allied by a common ethos, such as a religion or a set of political or economic values, others come together after shared tragedy, such as the loss of their home or land. No matter the reason, the dangers posed by life on the road and the choice to continue down that road together mean that wanderborne are known for their unwavering loyalty.

\n

Wanderborne are often inscrutable, magnanimous, mirthful, reliable, savvy, and unorthodox.

", + "description": "

Being part of a wanderborne community means you’ve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures. Unlike many communities that are defined by their locale, wanderborne are defined by their traveling lifestyle. Because of their frequent migration, wanderborne put less value on the accumulation of material possessions in favor of acquiring information, skills, and connections. While some wanderborne are allied by a common ethos, such as a religion or a set of political or economic values, others come together after shared tragedy, such as the loss of their home or land. No matter the reason, the dangers posed by life on the road and the choice to continue down that road together mean that wanderborne are known for their unwavering loyalty.

Wanderborne are often inscrutable, magnanimous, mirthful, reliable, savvy, and unorthodox.

COMMUNITY FEATURE

Nomadic Pack: Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that’s useful to your situation. Work with the GM to figure out what item you take out.

", "features": [ "Compendium.daggerheart.communities.Item.2RSrQouA2zEJ5Xee" ], @@ -19,12 +19,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784398, - "modifiedTime": 1755394858795, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763159164621, + "lastModifiedBy": "QAGM1eF3vB8IkOKk" }, "_id": "82mDY2EIBfLkNwQj", "sort": 3400000, diff --git a/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json b/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json index 922c3fc7..536fc2fe 100644 --- a/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json +++ b/src/packs/communities/community_Wildborne_CRJ5pzJj4FjCtIlx.json @@ -4,7 +4,7 @@ "type": "community", "folder": null, "system": { - "description": "

Being part of a wildborne community means you lived deep within the forest.

Wildborne communities are defined by their dedication to the conservation of their homelands, and many have strong religious or cultural ties to the fauna they live among. This results in unique architectural and technological advancements that favor sustainability over short-term, high-yield results. It is a hallmark of wildborne societies to integrate their villages and cities with the natural environment and avoid disturbing the lives of the plants and animals. While some construct their lodgings high in the branches of trees, others establish their homes on the ground beneath the forest canopy. It’s not uncommon for wildborne to remain reclusive and hidden within their woodland homes.

\n

Wildborne are often hardy, loyal, nurturing, reclusive, sagacious, and vibrant.

", + "description": "

Being part of a wildborne community means you lived deep within the forest. Wildborne communities are defined by their dedication to the conservation of their homelands, and many have strong religious or cultural ties to the fauna they live among. This results in unique architectural and technological advancements that favor sustainability over short-term, high-yield results. It is a hallmark of wildborne societies to integrate their villages and cities with the natural environment and avoid disturbing the lives of the plants and animals. While some construct their lodgings high in the branches of trees, others establish their homes on the ground beneath the forest canopy. It’s not uncommon for wildborne to remain reclusive and hidden within their woodland homes.

Wildborne are often hardy, loyal, nurturing, reclusive, sagacious, and vibrant.

COMMUNITY FEATURE

Lightfoot: Your movement is naturally silent. You have advantage on rolls to move without being heard.

", "features": [ "Compendium.daggerheart.communities.Item.TQ1AIQjndC4mYmmU" ], @@ -19,12 +19,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784398, - "modifiedTime": 1755394854412, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1763116864623, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "CRJ5pzJj4FjCtIlx", "sort": 3400000, From ef0290ae8a51a3716838d027001f1cdc54a54ad4 Mon Sep 17 00:00:00 2001 From: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Date: Sat, 15 Nov 2025 08:37:08 +1000 Subject: [PATCH 06/20] Update the Ancestry descriptions to include the Ancestry Features text from the SRD (#1275) Co-authored-by: Chris Ryan --- .../ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json | 10 +++++----- .../ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json | 10 +++++----- .../ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json | 10 +++++----- .../ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json | 10 +++++----- .../ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json | 10 +++++----- .../ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json | 10 +++++----- .../ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json | 10 +++++----- .../ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json | 10 +++++----- .../ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json | 10 +++++----- .../ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json | 10 +++++----- .../ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json | 10 +++++----- .../ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json | 10 +++++----- .../ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json | 10 +++++----- .../ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json | 10 +++++----- .../ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json | 10 +++++----- .../ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json | 10 +++++----- .../ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json | 10 +++++----- .../ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json | 10 +++++----- 18 files changed, 90 insertions(+), 90 deletions(-) diff --git a/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json b/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json index 9f71128c..b73f8fbb 100644 --- a/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json +++ b/src/packs/ancestries/ancestry_Clank_ed8BoLR4SHOpeV00.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Clanks are sentient mechanical beings built from a variety of materials, including metal, wood, and stone.

They can resemble humanoids, animals, or even inanimate objects. Like organic beings, their bodies come in a wide array of sizes. Because of their bespoke construction, many clanks have highly specialized physical configurations. Examples include clawed hands for grasping, wheels for movement, or built-in weaponry.

\n

Many clanks embrace body modifications for style as well as function, and members of other ancestries often turn to clank artisans to construct customized mobility aids and physical adornments. Other ancestries can create clanks, even using their own physical characteristics as inspiration, but it’s also common for clanks to build one another. A clank’s lifespan extends as long as they’re able to acquire or craft new parts, making their physical form effectively immortal. That said, their minds are subject to the effects of time, and deteriorate as the magic that powers them loses potency.

", + "description": "

Clanks are sentient mechanical beings built from a variety of materials, including metal, wood, and stone. They can resemble humanoids, animals, or even inanimate objects. Like organic beings, their bodies come in a wide array of sizes. Because of their bespoke construction, many clanks have highly specialized physical configurations. Examples include clawed hands for grasping, wheels for movement, or built-in weaponry.

Many clanks embrace body modifications for style as well as function, and members of other ancestries often turn to clank artisans to construct customized mobility aids and physical adornments. Other ancestries can create clanks, even using their own physical characteristics as inspiration, but it’s also common for clanks to build one another. A clank’s lifespan extends as long as they’re able to acquire or craft new parts, making their physical form effectively immortal. That said, their minds are subject to the effects of time, and deteriorate as the magic that powers them loses potency.

ANCESTRY FEATURES

Purposeful Design: Decide who made you and for what purpose. At character creation, choose one of your Experiences that best aligns with this purpose and gain a permanent +1 bonus to it.

Efficient: When you take a short rest, you can choose a long rest move instead of a short rest move.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784381, - "modifiedTime": 1755394032819, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762995047410, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "ed8BoLR4SHOpeV00", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json b/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json index 0f5657b4..87814167 100644 --- a/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json +++ b/src/packs/ancestries/ancestry_Drakona_VLeOEqkLS0RbF0tB.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Drakona resemble wingless dragons in humanoid form and possess a powerful elemental breath.

All drakona have thick scales that provide excellent natural armor against both attacks and the forces of nature. They are large in size, ranging from 5 feet to 7 feet on average, with long sharp teeth. New teeth grow throughout a Drakona’s approximately 350-year lifespan, so they are never in danger of permanently losing an incisor. Unlike their dragon ancestors, drakona don’t have wings and can’t fly without magical aid. Members of this ancestry pass down the element of their breath through generations, though in rare cases, a drakona’s elemental power will differ from the rest of their family’s.

", + "description": "

Drakona resemble wingless dragons in humanoid form and possess a powerful elemental breath. All drakona have thick scales that provide excellent natural armor against both attacks and the forces of nature. They are large in size, ranging from 5 feet to 7 feet on average, with long sharp teeth. New teeth grow throughout a Drakona’s approximately 350-year lifespan, so they are never in danger of permanently losing an incisor. Unlike their dragon ancestors, drakona don’t have wings and can’t fly without magical aid. Members of this ancestry pass down the element of their breath through generations, though in rare cases, a drakona’s elemental power will differ from the rest of their family’s.

ANCESTRY FEATURES

Scales: Your scales act as natural protection. When you would take Severe damage, you can mark a Stress to mark 1 fewer Hit Points.

Elemental Breath: Choose an element for your breath (such as electricity, fire, or ice). You can use this breath against a target or group of targets within Very Close range, treating it as an Instinct weapon that deals d8 magic damage using your Proficiency.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784382, - "modifiedTime": 1755394105939, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762995216730, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "VLeOEqkLS0RbF0tB", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json b/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json index 706dc2ec..9dcd3785 100644 --- a/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json +++ b/src/packs/ancestries/ancestry_Dwarf_pDt6fI6otv2E2odf.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Dwarves are most easily recognized as short humanoids with square frames, dense musculature, and thick hair.

Their average height ranges from 4 to 5 ½ feet, and they are often broad in proportion to their stature. Their skin and nails contain a high amount of keratin, making them naturally resilient. This allows dwarves to embed gemstones into their bodies and decorate themselves with tattoos or piercings. Their hair grows thickly—usually on their heads, but some dwarves have thick hair across their bodies as well. Dwarves of all genders can grow facial hair, which they often style in elaborate arrangements. Typically, dwarves live up to 250 years of age, maintaining their muscle mass well into later life.

", + "description": "

Dwarves are most easily recognized as short humanoids with square frames, dense musculature, and thick hair. Their average height ranges from 4 to 5 ½ feet, and they are often broad in proportion to their stature. Their skin and nails contain a high amount of keratin, making them naturally resilient. This allows dwarves to embed gemstones into their bodies and decorate themselves with tattoos or piercings. Their hair grows thickly—usually on their heads, but some dwarves have thick hair across their bodies as well. Dwarves of all genders can grow facial hair, which they often style in elaborate arrangements. Typically, dwarves live up to 250 years of age, maintaining their muscle mass well into later life.

ANCESTRY FEATURES

Thick Skin: When you take Minor damage, you can mark 2 Stress instead of marking a Hit Point.

Increased Fortitude: Spend 3 Hope to halve incoming physical damage.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784382, - "modifiedTime": 1755394117175, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762995338819, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "pDt6fI6otv2E2odf", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json b/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json index 3db7bee2..63084fd8 100644 --- a/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json +++ b/src/packs/ancestries/ancestry_Elf_q2l6g3Ssa04K84GO.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Elves are typically tall humanoids with pointed ears and acutely attuned senses.

Their ears vary in size and pointed shape, and as they age, the tips begin to droop. While elves come in a wide range of body types, they are all fairly tall, with heights ranging from about 6 to 6 ½ feet. All elves have the ability to drop into a celestial trance, rather than sleep. This allows them to rest effectively in a short amount of time.

\n

Some elves possess what is known as a “mystic form,” which occurs when an elf has dedicated themself to the study or protection of the natural world so deeply that their physical form changes. These characteristics can include celestial freckles, the presence of leaves, vines, or flowers in their hair, eyes that flicker like fire, and more. Sometimes these traits are inherited from parents, but if an elf changes their environment or magical focus, their appearance changes over time. Because elves live for about 350 years, these traits can shift more than once throughout their lifespan.

<

", + "description": "

Elves are typically tall humanoids with pointed ears and acutely attuned senses. Their ears vary in size and pointed shape, and as they age, the tips begin to droop. While elves come in a wide range of body types, they are all fairly tall, with heights ranging from about 6 to 6 ½ feet. All elves have the ability to drop into a celestial trance, rather than sleep. This allows them to rest effectively in a short amount of time.

Some elves possess what is known as a “mystic form,” which occurs when an elf has dedicated themself to the study or protection of the natural world so deeply that their physical form changes. These characteristics can include celestial freckles, the presence of leaves, vines, or flowers in their hair, eyes that flicker like fire, and more. Sometimes these traits are inherited from parents, but if an elf changes their environment or magical focus, their appearance changes over time. Because elves live for about 350 years, these traits can shift more than once throughout their lifespan.

ANCESTRY FEATURES

Quick Reactions: Mark a Stress to gain advantage on a reaction roll.

Celestial Trance: During a rest, you can drop into a trance to choose an additional downtime move.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784382, - "modifiedTime": 1755394127340, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762995467472, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "q2l6g3Ssa04K84GO", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json b/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json index 93b277e6..5e114d9a 100644 --- a/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json +++ b/src/packs/ancestries/ancestry_Faerie_XzJVbb5NT9k79ykR.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Faeries are winged humanoid creatures with insectile features.

These characteristics cover a broad spectrum from humanoid to insectoid—some possess additional arms, compound eyes, lantern organs, chitinous exoskeletons, or stingers. Because of their close ties to the natural world, they also frequently possess attributes that allow them to blend in with various plants. The average height of a faerie ranges from about 2 feet to 5 feet, but some faeries grow up to 7 feet tall. All faeries possess membranous wings and they each go through a process of metamorphosis. The process and changes differ from faerie to faerie, but during this transformation each individual manifests the unique appearance they will carry throughout the rest of their approximately 50-year lifespan.

", + "description": "

Faeries are winged humanoid creatures with insectile features. These characteristics cover a broad spectrum from humanoid to insectoid—some possess additional arms, compound eyes, lantern organs, chitinous exoskeletons, or stingers. Because of their close ties to the natural world, they also frequently possess attributes that allow them to blend in with various plants. The average height of a faerie ranges from about 2 feet to 5 feet, but some faeries grow up to 7 feet tall. All faeries possess membranous wings and they each go through a process of metamorphosis. The process and changes differ from faerie to faerie, but during this transformation each individual manifests the unique appearance they will carry throughout the rest of their approximately 50-year lifespan.

ANCESTRY FEATURE

Luckbender: Once per session, after you or a willing ally within Close range makes an action roll, you can spend 3 Hope to reroll the Duality Dice.

Wings: You can fly. While flying, you can mark a Stress after an adversary makes an attack against you to gain a +2 bonus to your Evasion against that attack.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784383, - "modifiedTime": 1755394136677, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762995596403, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "XzJVbb5NT9k79ykR", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json b/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json index 5dc04976..b093fba8 100644 --- a/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json +++ b/src/packs/ancestries/ancestry_Faun_HaYhe6WqoXW5EbRl.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Fauns resemble humanoid goats with curving horns, square pupils, and cloven hooves.

Though their appearances may vary, most fauns have a humanoid torso and a goatlike lower body covered in dense fur. Faun faces can be more caprine or more humanlike, and they have a wide variety of ear and horn shapes. Faun horns range from short with minimal curvature to much larger with a distinct curl. The average faun ranges from 4 feet to 6 ½ feet tall, but their height can change dramatically from one moment to the next based on their stance. The majority of fauns have proportionately long limbs, no matter their size or shape, and are known for their ability to deliver powerful blows with their split hooves. Fauns live for roughly 225 years, and as they age, their appearance can become increasingly goatlike.

", + "description": "

Fauns resemble humanoid goats with curving horns, square pupils, and cloven hooves. Though their appearances may vary, most fauns have a humanoid torso and a goatlike lower body covered in dense fur. Faun faces can be more caprine or more humanlike, and they have a wide variety of ear and horn shapes. Faun horns range from short with minimal curvature to much larger with a distinct curl. The average faun ranges from 4 feet to 6 ½ feet tall, but their height can change dramatically from one moment to the next based on their stance. The majority of fauns have proportionately long limbs, no matter their size or shape, and are known for their ability to deliver powerful blows with their split hooves. Fauns live for roughly 225 years, and as they age, their appearance can become increasingly goatlike.

ANCESTRY FEATURES

Caprine Leap: You can leap anywhere within Close range as though you were using normal movement, allowing you to vault obstacles, jump across gaps, or scale barriers with ease.

Kick: When you succeed on an attack against a target within Melee range, you can mark a Stress to kick yourself off them, dealing an extra 2d6 damage and knocking back either yourself or the target to Very Close range.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784383, - "modifiedTime": 1755394142374, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762995737722, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "HaYhe6WqoXW5EbRl", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json b/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json index 2de5ee24..6cdbad65 100644 --- a/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json +++ b/src/packs/ancestries/ancestry_Firbolg_hzKmydI8sR3uk4CO.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Firbolgs are bovine humanoids typically recognized by their broad noses and long, drooping ears.

Some have faces that are a blend of humanoid and bison, ox, cow, or other bovine creatures. Others, often referred to as minotaurs, have heads that entirely resemble cattle. They are tall and muscular creatures, with heights ranging from around 5 feet to 7 feet, and possess remarkable strength no matter their age. Some firbolgs are known to use this strength to charge their adversaries, an action that is particuarly effective for those who have one of the many varieties of horn styles commonly found in this ancestry. Though their unique characteristics can vary, all firbolgs are covered in fur, which can be muted and earth-toned in color, or come in a variety of pastels, such as soft pinks and blues. On average, firbolgs live for about 150 years.

", + "description": "

Firbolgs are bovine humanoids typically recognized by their broad noses and long, drooping ears. Some have faces that are a blend of humanoid and bison, ox, cow, or other bovine creatures. Others, often referred to as minotaurs, have heads that entirely resemble cattle. They are tall and muscular creatures, with heights ranging from around 5 feet to 7 feet, and possess remarkable strength no matter their age. Some firbolgs are known to use this strength to charge their adversaries, an action that is particuarly effective for those who have one of the many varieties of horn styles commonly found in this ancestry. Though their unique characteristics can vary, all firbolgs are covered in fur, which can be muted and earth-toned in color, or come in a variety of pastels, such as soft pinks and blues. On average, firbolgs live for about 150 years.

ANCESTRY FEATURES

Charge: When you succeed on an Agility Roll to move from Far or Very Far range into Melee range with one or more targets, you can mark a Stress to deal 1d12 physical damage to all targets within Melee range.

Unshakable: When you would mark a Stress, roll a d6. On a result of 6, don’t mark it.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784384, - "modifiedTime": 1755394148626, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762995854689, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "hzKmydI8sR3uk4CO", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json b/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json index aa30fc5b..b8715499 100644 --- a/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json +++ b/src/packs/ancestries/ancestry_Fungril_J1hX7nBBc5jQiHli.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Fungril resemble humanoid mushrooms.

They can be either more humanoid or more fungal in appearance, and they come in an assortment of colors, from earth tones to bright reds, yellows, purples, and blues. Fungril display an incredible variety of bodies, faces, and limbs, as there’s no single common shape among them. Even their heights range from a tiny 2 feet tall to a staggering 7 feet tall. While the common lifespan of a fungril is about 300 years, some have been reported to live much longer. They can communicate nonverbally, and many members of this ancestry use a mycelial array to chemically exchange information with other fungril across long distances.

", + "description": "

Fungril resemble humanoid mushrooms. They can be either more humanoid or more fungal in appearance, and they come in an assortment of colors, from earth tones to bright reds, yellows, purples, and blues. Fungril display an incredible variety of bodies, faces, and limbs, as there’s no single common shape among them. Even their heights range from a tiny 2 feet tall to a staggering 7 feet tall. While the common lifespan of a fungril is about 300 years, some have been reported to live much longer. They can communicate nonverbally, and many members of this ancestry use a mycelial array to chemically exchange information with other fungril across long distances.

ANCESTRY FEATURES

Fungril Network: Make an Instinct Roll (12) to use your mycelial array to speak with others of your ancestry. On a success, you can communicate across any distance.

Death Connection: While touching a corpse that died recently, you can mark a Stress to extract one memory from the corpse related to a specific emotion or sensation of your choice.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784385, - "modifiedTime": 1755394159775, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762996011587, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "J1hX7nBBc5jQiHli", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json b/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json index 2817ecf3..29111eb6 100644 --- a/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json +++ b/src/packs/ancestries/ancestry_Galapa_eZNG5Iv0yfbHs5CO.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Galapa resemble anthropomorphic turtles with large, domed shells into which they can retract.

On average, they range from 4 feet to 6 feet in height, and their head and body shapes can resemble any type of turtle. Galapa come in a variety of earth tones—most often shades of green and brown— and possess unique patterns on their shells. Members of this ancestry can draw their head, arms, and legs into their shell for protection to use it as a natural shield when defensive measures are needed. Some supplement their shell's strength or appearance by attaching armor or carving unique designs, but the process is exceedingly painful. Most galapa move slowly no matter their age, and they can live approximately 150 years.

", + "description": "

Galapa resemble anthropomorphic turtles with large, domed shells into which they can retract. On average, they range from 4 feet to 6 feet in height, and their head and body shapes can resemble any type of turtle. Galapa come in a variety of earth tones—most often shades of green and brown— and possess unique patterns on their shells. Members of this ancestry can draw their head, arms, and legs into their shell for protection to use it as a natural shield when defensive measures are needed. Some supplement their shell's strength or appearance by attaching armor or carving unique designs, but the process is exceedingly painful. Most galapa move slowly no matter their age, and they can live approximately 150 years.

ANCESTRY FEATURES

Shell: Gain a bonus to your damage thresholds equal to your Proficiency.

Retract: Mark a Stress to retract into your shell. While in your shell, you have resistance to physical damage, you have disadvantage on action rolls, and you can’t move.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784385, - "modifiedTime": 1755394165825, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762996127495, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "eZNG5Iv0yfbHs5CO", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json b/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json index d7b6bda0..c143cef8 100644 --- a/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json +++ b/src/packs/ancestries/ancestry_Giant_3U8CncG92a7ERIJ0.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Giants are towering humanoids with broad shoulders, long arms, and one to three eyes.

Adult giants range from 6 ½ to 8 ½ feet tall and are naturally muscular, regardless of body type. They are easily recognized by their wide frames and elongated arms and necks. Though they can have up to three eyes, all giants are born with none and remain sightless for their first year of life. Until a giant reaches the age of 10 and their features fully develop, the formation of their eyes may fluctuate. Those with a single eye are commonly known as cyclops. The average giant lifespan is about 75 years.

", + "description": "

Giants are towering humanoids with broad shoulders, long arms, and one to three eyes. Adult giants range from 6 ½ to 8 ½ feet tall and are naturally muscular, regardless of body type. They are easily recognized by their wide frames and elongated arms and necks. Though they can have up to three eyes, all giants are born with none and remain sightless for their first year of life. Until a giant reaches the age of 10 and their features fully develop, the formation of their eyes may fluctuate. Those with a single eye are commonly known as cyclops. The average giant lifespan is about 75 years.

ANCESTRY FEATURES

Endurance: Gain an additional Hit Point slot at character creation.

Reach: Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784386, - "modifiedTime": 1755394174325, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762996412468, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "3U8CncG92a7ERIJ0", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json b/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json index a7f92b00..7e2241f1 100644 --- a/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json +++ b/src/packs/ancestries/ancestry_Goblin_EKPEdIz9lA9grPqH.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Goblins are small humanoids easily recognizable by their large eyes and massive membranous ears.

With keen hearing and sharp eyesight, they perceive details both at great distances and in darkness, allowing them to move through less-optimal environments with ease. Their skin and eye colors are incredibly varied, with no one hue, either vibrant or subdued, more dominant than another. A typical goblin stands between 3 feet and 4 feet tall, and each of their ears is about the size of their head. Goblins are known to use ear positions to very specific effect when communicating nonverbally. A goblin’s lifespan is roughly 100 years, and many maintain their keen hearing and sight well into advanced age.

", + "description": "

Goblins are small humanoids easily recognizable by their large eyes and massive membranous ears. With keen hearing and sharp eyesight, they perceive details both at great distances and in darkness, allowing them to move through less-optimal environments with ease. Their skin and eye colors are incredibly varied, with no one hue, either vibrant or subdued, more dominant than another. A typical goblin stands between 3 feet and 4 feet tall, and each of their ears is about the size of their head. Goblins are known to use ear positions to very specific effect when communicating nonverbally. A goblin’s lifespan is roughly 100 years, and many maintain their keen hearing and sight well into advanced age.

ANCESTRY FEATURES

Surefooted: You ignore disadvantage on Agility Rolls.

Danger Sense: Once per rest, mark a Stress to force an adversary to reroll an attack against you or an ally within Very Close range.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784386, - "modifiedTime": 1755394180109, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762996520218, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "EKPEdIz9lA9grPqH", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json b/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json index 32b640b5..b9faddac 100644 --- a/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json +++ b/src/packs/ancestries/ancestry_Halfling_CtL2jDjvPOJxNJKm.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Halflings are small humanoids with large hairy feet and prominent rounded ears.

On average, halflings are 3 to 4 feet in height, and their ears, nose, and feet are larger in proportion to the rest of their body. Members of this ancestry live for around 150 years, and a halfling’s appearance is likely to remain youthful even as they progress from adulthood into old age. Halflings are naturally attuned to the magnetic fields of the Mortal Realm, granting them a strong internal compass. They also possess acute senses of hearing and smell, and can often detect those who are familiar to them by the sound of their movements.

", + "description": "

Halflings are small humanoids with large hairy feet and prominent rounded ears. On average, halflings are 3 to 4 feet in height, and their ears, nose, and feet are larger in proportion to the rest of their body. Members of this ancestry live for around 150 years, and a halfling’s appearance is likely to remain youthful even as they progress from adulthood into old age. Halflings are naturally attuned to the magnetic fields of the Mortal Realm, granting them a strong internal compass. They also possess acute senses of hearing and smell, and can often detect those who are familiar to them by the sound of their movements.

ANCESTRY FEATURES

Luckbringer: At the start of each session, everyone in your party gains a Hope.

Internal Compass: When you roll a 1 on your Hope Die, you can reroll it.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784387, - "modifiedTime": 1755394186643, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762996659689, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "CtL2jDjvPOJxNJKm", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json b/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json index 5ef479b6..d44d6e36 100644 --- a/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json +++ b/src/packs/ancestries/ancestry_Human_wtJ5V5qRppLQn61n.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Humans are most easily recognized by their dexterous hands, rounded ears, and bodies built for endurance.

Their average height ranges from just under 5 feet to about 6 ½ feet. They have a wide variety of builds, with some being quite broad, others lithe, and many inhabiting the spectrum in between. Humans are physically adaptable and adjust to harsh climates with relative ease. In general, humans live to an age of about 100, with their bodies changing dramatically between their youngest and oldest years.

", + "description": "

Humans are most easily recognized by their dexterous hands, rounded ears, and bodies built for endurance. Their average height ranges from just under 5 feet to about 6 ½ feet. They have a wide variety of builds, with some being quite broad, others lithe, and many inhabiting the spectrum in between. Humans are physically adaptable and adjust to harsh climates with relative ease. In general, humans live to an age of about 100, with their bodies changing dramatically between their youngest and oldest years.

ANCESTRY FEATURES

High Stamina: Gain an additional Stress slot at character creation.

Adaptability: When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784388, - "modifiedTime": 1755394199176, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762996876543, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "wtJ5V5qRppLQn61n", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json b/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json index 823aedf8..621d8f9b 100644 --- a/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json +++ b/src/packs/ancestries/ancestry_Infernis_hyxcuF2I0xcZSGkm.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Infernis are humanoids who possess sharp canine teeth, pointed ears, and horns. They are the descendants of demons from the Circles Below.

On average, infernis range in height from 5 feet to 7 feet and are known to have long fingers and pointed nails. Some have long, thin, and smooth tails that end in points, forks, or arrowheads. It’s common for infernis to have two or four horns—though some have crowns of many horns, or only one. These horns can also grow asymmetrically, forming unique, often curving, shapes that infernis enhance with carving and ornamentation. Their skin, hair, and horns come in an assortment of colors that can include soft pastels, stark tones, or vibrant hues, such as rosy scarlet, deep purple, and pitch black.

\n

Infernis possess a “dread visage” that manifests both involuntarily, such as when they experience fear or other strong emotions, or purposefully, such as when they wish to intimidate an adversary. This visage can briefly modify their appearance in a variety of ways, including lengthening their teeth and nails, changing the colors of their eyes, twisting their horns, or enhancing their height. On average, infernis live up to 350 years, with some attributing this lifespan to their demonic lineage.

", + "description": "

Infernis are humanoids who possess sharp canine teeth, pointed ears, and horns. They are the descendants of demons from the Circles Below. On average, infernis range in height from 5 feet to 7 feet and are known to have long fingers and pointed nails. Some have long, thin, and smooth tails that end in points, forks, or arrowheads. It’s common for infernis to have two or four horns—though some have crowns of many horns, or only one. These horns can also grow asymmetrically, forming unique, often curving, shapes that infernis enhance with carving and ornamentation. Their skin, hair, and horns come in an assortment of colors that can include soft pastels, stark tones, or vibrant hues, such as rosy scarlet, deep purple, and pitch black.

Infernis possess a “dread visage” that manifests both involuntarily, such as when they experience fear or other strong emotions, or purposefully, such as when they wish to intimidate an adversary. This visage can briefly modify their appearance in a variety of ways, including lengthening their teeth and nails, changing the colors of their eyes, twisting their horns, or enhancing their height. On average, infernis live up to 350 years, with some attributing this lifespan to their demonic lineage.

ANCESTRY FEATURES

Fearless: When you roll with Fear, you can mark 2 Stress to change it into a roll with Hope instead.

Dread Visage: You have advantage on rolls to intimidate hostile creatures.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784388, - "modifiedTime": 1755394204627, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762996965311, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "hyxcuF2I0xcZSGkm", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json b/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json index 25819b34..45ed21c3 100644 --- a/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json +++ b/src/packs/ancestries/ancestry_Katari_yyW0UM8srD9WuwW7.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Katari are feline humanoids with retractable claws, vertically slit pupils, and high, triangular ears.

They can also have small, pointed canine teeth, soft fur, and long whiskers that assist their perception and navigation. Their ears can swivel nearly 180 degrees to detect sound, adding to their heightened senses. Katari may look more or less feline or humanoid, with catlike attributes in the form of hair, whiskers, and a muzzle. About half of the katari population have tails. Their skin and fur come in a wide range of hues and patterns, including solid colors, calico tones, tabby stripes, and an array of spots, patches, marbling, or bands. Their height ranges from about 3 feet to 6 ½ feet, and they live to around 150 years.

", + "description": "

Katari are feline humanoids with retractable claws, vertically slit pupils, and high, triangular ears. They can also have small, pointed canine teeth, soft fur, and long whiskers that assist their perception and navigation. Their ears can swivel nearly 180 degrees to detect sound, adding to their heightened senses. Katari may look more or less feline or humanoid, with catlike attributes in the form of hair, whiskers, and a muzzle. About half of the katari population have tails. Their skin and fur come in a wide range of hues and patterns, including solid colors, calico tones, tabby stripes, and an array of spots, patches, marbling, or bands. Their height ranges from about 3 feet to 6 ½ feet, and they live to around 150 years.

ANCESTRY FEATURES

Feline Instincts: When you make an Agility Roll, you can spend 2 Hope to reroll your Hope Die.

Retracting Claws: Make an Agility Roll to scratch a target within Melee range. On a success, they become temporarily Vulnerable.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784388, - "modifiedTime": 1755394210762, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762997128106, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "yyW0UM8srD9WuwW7", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json b/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json index dbbfe21b..4716c3f8 100644 --- a/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json +++ b/src/packs/ancestries/ancestry_Orc_D1RbUsRV9HpTrPuF.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Orcs are humanoids most easily recognized by their square features and boar-like tusks that protrude from their lower jaw.

Tusks come in various sizes, and though they extend from the mouth, they aren’t used for consuming food. Instead, many orcs choose to decorate their tusks with significant ornamentation. Orcs typically live for 125 years, and unless altered, their tusks continue to grow throughout the course of their lives. Their ears are pointed, and their hair and skin typically have green, blue, pink, or gray tones. Orcs tend toward a muscular build, and their average height ranges from 5 feet to 6 ½ feet.

", + "description": "

Orcs are humanoids most easily recognized by their square features and boar-like tusks that protrude from their lower jaw. Tusks come in various sizes, and though they extend from the mouth, they aren’t used for consuming food. Instead, many orcs choose to decorate their tusks with significant ornamentation. Orcs typically live for 125 years, and unless altered, their tusks continue to grow throughout the course of their lives. Their ears are pointed, and their hair and skin typically have green, blue, pink, or gray tones. Orcs tend toward a muscular build, and their average height ranges from 5 feet to 6 ½ feet.

ANCESTRY FEATURES

Sturdy: When you have 1 Hit Point remaining, attacks against you have disadvantage.

Tusks: When you succeed on an attack against a target within Melee range, you can spend a Hope to gore the target with your tusks, dealing an extra 1d6 damage.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784389, - "modifiedTime": 1755394218178, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762997234733, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "D1RbUsRV9HpTrPuF", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json b/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json index 677852f7..7852a5e5 100644 --- a/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json +++ b/src/packs/ancestries/ancestry_Ribbet_HwOoBKXOL9Tf5j85.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Ribbets resemble anthropomorphic frogs with protruding eyes and webbed hands and feet.

They have smooth (though sometimes warty) moist skin and eyes positioned on either side of their head. Some ribbets have hind legs more than twice the length of their torso, while others have short limbs. No matter their size (which ranges from about 3 feet to 4 ½ feet), ribbets primarily move by hopping. All ribbets have webbed appendages, allowing them to swim with ease. Some ribbets possess a natural green-and-brown camouflage, while others are vibrantly colored with bold patterns. No matter their appearance, all ribbets are born from eggs laid in the water, hatch into tadpoles, and after about 6 to 7 years, grow into amphibians that can move around on land. Ribbets live for approximately 100 years.

", + "description": "

Ribbets resemble anthropomorphic frogs with protruding eyes and webbed hands and feet. They have smooth (though sometimes warty) moist skin and eyes positioned on either side of their head. Some ribbets have hind legs more than twice the length of their torso, while others have short limbs. No matter their size (which ranges from about 3 feet to 4 ½ feet), ribbets primarily move by hopping. All ribbets have webbed appendages, allowing them to swim with ease. Some ribbets possess a natural green-and-brown camouflage, while others are vibrantly colored with bold patterns. No matter their appearance, all ribbets are born from eggs laid in the water, hatch into tadpoles, and after about 6 to 7 years, grow into amphibians that can move around on land. Ribbets live for approximately 100 years.

ANCESTRY FEATURES

Amphibious: You can breathe and move naturally underwater.

Long Tongue: You can use your long tongue to grab onto things within Close range. Mark a Stress to use your tongue as a Finesse Close weapon that deals d12 physical damage using your Proficiency.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784389, - "modifiedTime": 1755394245530, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762997435423, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "HwOoBKXOL9Tf5j85", "sort": 3400000, diff --git a/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json b/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json index 647ddf20..4ba108f0 100644 --- a/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json +++ b/src/packs/ancestries/ancestry_Simiah_2yMLxxn7CHEvmShj.json @@ -4,7 +4,7 @@ "type": "ancestry", "folder": null, "system": { - "description": "

Simiah resemble anthropomorphic monkeys and apes with long limbs and prehensile feet.

While their appearance reflects all simian creatures, from the largest gorilla to the smallest marmoset, their size does not align with their animal counterparts, and they can be anywhere from 2 to 6 feet tall. All simiah can use their dexterous feet for nonverbal communication, work, and combat. Additionally, some also have prehensile tails that can grasp objects or help with balance during difficult maneuvers. These traits grant members of this ancestry unique agility that aids them in a variety of physical tasks. In particular, simiah are skilled climbers and can easily transition from bipedal movement to knuckle-walking and climbing, and back again. On average, simiah live for about 100 years.

", + "description": "

Simiah resemble anthropomorphic monkeys and apes with long limbs and prehensile feet. While their appearance reflects all simian creatures, from the largest gorilla to the smallest marmoset, their size does not align with their animal counterparts, and they can be anywhere from 2 to 6 feet tall. All simiah can use their dexterous feet for nonverbal communication, work, and combat. Additionally, some also have prehensile tails that can grasp objects or help with balance during difficult maneuvers. These traits grant members of this ancestry unique agility that aids them in a variety of physical tasks. In particular, simiah are skilled climbers and can easily transition from bipedal movement to knuckle-walking and climbing, and back again. On average, simiah live for about 100 years.

ANCESTRY FEATURES

Natural Climber: You have advantage on Agility Rolls that involve balancing and climbing.

Nimble: Gain a permanent +1 bonus to your Evasion at character creation.

", "features": [ { "type": "primary", @@ -26,12 +26,12 @@ "compendiumSource": null, "duplicateSource": null, "exportSource": null, - "coreVersion": "13.347", + "coreVersion": "13.350", "systemId": "daggerheart", - "systemVersion": "1.0.5", + "systemVersion": "1.2.1", "createdTime": 1753922784390, - "modifiedTime": 1755394237166, - "lastModifiedBy": "VZIeX2YDvX338Zvr" + "modifiedTime": 1762997337259, + "lastModifiedBy": "9HOfUKAXuCu7hUPY" }, "_id": "2yMLxxn7CHEvmShj", "sort": 3400000, From bdbca0d35a17a2bb5c0a3bea1b30c2546c19abd8 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 15 Nov 2025 05:36:50 -0800 Subject: [PATCH 07/20] Hide countdown panel for players when empty (#1286) --- module/applications/ui/countdowns.mjs | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/module/applications/ui/countdowns.mjs b/module/applications/ui/countdowns.mjs index b7d19ede..25cf0a72 100644 --- a/module/applications/ui/countdowns.mjs +++ b/module/applications/ui/countdowns.mjs @@ -88,6 +88,17 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application this.toggleCollapsedPosition(undefined, !ui.sidebar.expanded); } + /** Returns countdown data filtered by ownership */ + #getCountdowns() { + const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns); + const values = Object.entries(setting.countdowns).map(([key, countdown]) => ({ + key, + countdown, + ownership: DhCountdowns.#getPlayerOwnership(game.user, setting, countdown) + })); + return values.filter((v) => v.ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE); + } + /** @override */ async _prepareContext(options) { const context = await super._prepareContext(options); @@ -98,11 +109,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application CONFIG.DH.GENERAL.countdownAppMode.iconOnly; const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns); - context.countdowns = Object.keys(setting.countdowns).reduce((acc, key) => { - const countdown = setting.countdowns[key]; - const ownership = DhCountdowns.#getPlayerOwnership(game.user, setting, countdown); - if (ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) return acc; - + context.countdowns = this.#getCountdowns().reduce((acc, { key, countdown, ownership }) => { const playersWithAccess = game.users.reduce((acc, user) => { const ownership = DhCountdowns.#getPlayerOwnership(user, setting, countdown); if (!user.isGM && ownership && ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) { @@ -238,4 +245,9 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application }); Hooks.callAll(socketEvent.Refresh, data); } + + async _onRender(context, options) { + await super._onRender(context, options); + this.element.hidden = !game.user.isGM && this.#getCountdowns().length === 0; + } } From 97ddf651a074164d1333b710fe0bba6db30fdd04 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 15 Nov 2025 05:51:34 -0800 Subject: [PATCH 08/20] Prune missing party members (#1285) --- module/data/actor/party.mjs | 3 +-- module/data/fields/foreignDocumentUUIDArrayField.mjs | 5 ++++- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/module/data/actor/party.mjs b/module/data/actor/party.mjs index 93fb3cde..77b17045 100644 --- a/module/data/actor/party.mjs +++ b/module/data/actor/party.mjs @@ -7,7 +7,7 @@ export default class DhParty extends BaseDataActor { const fields = foundry.data.fields; return { ...super.defineSchema(), - partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }), + partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }), notes: new fields.HTMLField(), gold: new fields.SchemaField({ coins: new fields.NumberField({ initial: 0, integer: true }), @@ -27,7 +27,6 @@ export default class DhParty extends BaseDataActor { prepareBaseData() { super.prepareBaseData(); - this.partyMembers = this.partyMembers.filter(p => !!p); // Register this party to all members if (game.actors.get(this.parent.id) === this.parent) { diff --git a/module/data/fields/foreignDocumentUUIDArrayField.mjs b/module/data/fields/foreignDocumentUUIDArrayField.mjs index 1cf120d8..abb67dff 100644 --- a/module/data/fields/foreignDocumentUUIDArrayField.mjs +++ b/module/data/fields/foreignDocumentUUIDArrayField.mjs @@ -15,6 +15,9 @@ export default class ForeignDocumentUUIDArrayField extends foundry.data.fields.A /** @inheritdoc */ initialize(value, model, options = {}) { const v = super.initialize(value, model, options); - return () => v.map(entry => (typeof entry === 'function' ? entry() : entry)); + return () => { + const data = v.map(entry => (typeof entry === 'function' ? entry() : entry)); + return this.options.prune ? data.filter((d) => !!d) : d; + }; } } From 369559f935bcd28f6a057c7930f67c989a276d78 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Sat, 15 Nov 2025 06:09:50 -0800 Subject: [PATCH 09/20] Do minor styling fixes (#1283) --- styles/less/global/tab-description.less | 2 +- styles/less/sheets/actors/character/biography.less | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/styles/less/global/tab-description.less b/styles/less/global/tab-description.less index be95ef6d..5c18e02b 100644 --- a/styles/less/global/tab-description.less +++ b/styles/less/global/tab-description.less @@ -5,7 +5,7 @@ .tab.active.description { display: flex; flex-direction: column; - height: -webkit-fill-available !important; + flex: 1; overflow-y: hidden !important; padding-top: 10px; diff --git a/styles/less/sheets/actors/character/biography.less b/styles/less/sheets/actors/character/biography.less index e07d7080..036da6fb 100644 --- a/styles/less/sheets/actors/character/biography.less +++ b/styles/less/sheets/actors/character/biography.less @@ -10,7 +10,7 @@ height: 100%; overflow-y: auto; mask-image: linear-gradient(0deg, transparent 0%, black 10%, black 98%, transparent 100%); - padding-bottom: 40px; + padding-bottom: 10px; height: 100%; scrollbar-width: thin; From 91b1b92d19c5d4bf2f1685da54bd089614ac501e Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Sat, 15 Nov 2025 16:54:20 +0100 Subject: [PATCH 10/20] Corrected vairable (#1289) --- module/data/fields/foreignDocumentUUIDArrayField.mjs | 2 +- templates/sheets/items/class/features.hbs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/module/data/fields/foreignDocumentUUIDArrayField.mjs b/module/data/fields/foreignDocumentUUIDArrayField.mjs index abb67dff..0ddd126c 100644 --- a/module/data/fields/foreignDocumentUUIDArrayField.mjs +++ b/module/data/fields/foreignDocumentUUIDArrayField.mjs @@ -17,7 +17,7 @@ export default class ForeignDocumentUUIDArrayField extends foundry.data.fields.A const v = super.initialize(value, model, options); return () => { const data = v.map(entry => (typeof entry === 'function' ? entry() : entry)); - return this.options.prune ? data.filter((d) => !!d) : d; + return this.options.prune ? data.filter(d => !!d) : data; }; } } diff --git a/templates/sheets/items/class/features.hbs b/templates/sheets/items/class/features.hbs index ef940730..9d037b65 100644 --- a/templates/sheets/items/class/features.hbs +++ b/templates/sheets/items/class/features.hbs @@ -62,4 +62,4 @@ {{/unless}} - \ No newline at end of file + \ No newline at end of file From fcb9c032ef44597b07422a0c1f4381eb2e0d8b55 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Sat, 15 Nov 2025 17:51:01 +0100 Subject: [PATCH 11/20] [Fix] Beastform Fixes (#1288) * Fixed Beastforms getting stuck * Made the wildcard image select dialog scrollable * Beastform button shifts to cancelBeastform --- lang/en.json | 6 +++--- module/applications/dialogs/imageSelectDialog.mjs | 7 +++++-- module/applications/sheets/actors/character.mjs | 12 ++++++++++++ .../applications/sheets/api/application-mixin.mjs | 13 ------------- module/data/fields/action/beastformField.mjs | 3 --- module/helpers/utils.mjs | 5 +++-- styles/less/dialog/image-select/sheet.less | 2 ++ templates/dialogs/image-select/main.hbs | 10 ++++++---- .../sheets/global/partials/inventory-item-V2.hbs | 12 +++++++++--- 9 files changed, 40 insertions(+), 30 deletions(-) diff --git a/lang/en.json b/lang/en.json index 14faa9d8..d6b19a45 100755 --- a/lang/en.json +++ b/lang/en.json @@ -216,7 +216,8 @@ }, "viewLevelups": "View Levelups", "InvalidOldCharacterImportTitle": "Old Character Import", - "InvalidOldCharacterImportText": "Character data exported prior to system version 1.1 will not generate a complete character. Do you wish to continue?" + "InvalidOldCharacterImportText": "Character data exported prior to system version 1.1 will not generate a complete character. Do you wish to continue?", + "cancelBeastform": "Cancel Beastform" }, "Companion": { "FIELDS": { @@ -316,8 +317,7 @@ "toLoadout": "Send to Loadout", "toVault": "Send to Vault", "unequip": "Unequip", - "useItem": "Use Item", - "cancelBeastform": "Cancel Beastform" + "useItem": "Use Item" }, "Countdown": { "addCountdown": "Add Countdown", diff --git a/module/applications/dialogs/imageSelectDialog.mjs b/module/applications/dialogs/imageSelectDialog.mjs index b54a45e0..9a012325 100644 --- a/module/applications/dialogs/imageSelectDialog.mjs +++ b/module/applications/dialogs/imageSelectDialog.mjs @@ -12,7 +12,7 @@ export default class ImageSelectDialog extends HandlebarsApplicationMixin(Applic tag: 'form', classes: ['daggerheart', 'dialog', 'dh-style', 'image-select'], position: { - width: 600, + width: 612, height: 'auto' }, window: { @@ -30,7 +30,10 @@ export default class ImageSelectDialog extends HandlebarsApplicationMixin(Applic /** @override */ static PARTS = { - main: { template: 'systems/daggerheart/templates/dialogs/image-select/main.hbs' }, + main: { + template: 'systems/daggerheart/templates/dialogs/image-select/main.hbs', + scrollable: ['.images-container'] + }, footer: { template: 'systems/daggerheart/templates/dialogs/image-select/footer.hbs' } }; diff --git a/module/applications/sheets/actors/character.mjs b/module/applications/sheets/actors/character.mjs index 79fa9893..6b89bf48 100644 --- a/module/applications/sheets/actors/character.mjs +++ b/module/applications/sheets/actors/character.mjs @@ -31,6 +31,7 @@ export default class CharacterSheet extends DHBaseActorSheet { toggleEquipItem: CharacterSheet.#toggleEquipItem, toggleResourceDice: CharacterSheet.#toggleResourceDice, handleResourceDice: CharacterSheet.#handleResourceDice, + cancelBeastform: CharacterSheet.#cancelBeastform, useDowntime: this.useDowntime }, window: { @@ -219,6 +220,8 @@ export default class CharacterSheet extends DHBaseActorSheet { } }; + context.beastformActive = this.document.effects.find(x => x.type === 'beastform'); + const homebrewCurrency = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).currency; if (homebrewCurrency.enabled) { context.inventory.currency = homebrewCurrency; @@ -848,6 +851,15 @@ export default class CharacterSheet extends DHBaseActorSheet { }); } + /** + * + */ + static async #cancelBeastform(_, target) { + const item = await getDocFromElement(target); + if (!item) return; + game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(item); + } + /** * Open the downtime application. * @type {ApplicationClickAction} diff --git a/module/applications/sheets/api/application-mixin.mjs b/module/applications/sheets/api/application-mixin.mjs index dd845d34..b229d249 100644 --- a/module/applications/sheets/api/application-mixin.mjs +++ b/module/applications/sheets/api/application-mixin.mjs @@ -420,19 +420,6 @@ export default function DHApplicationMixin(Base) { ]; if (usable) { - options.unshift({ - name: 'DAGGERHEART.APPLICATIONS.ContextMenu.cancelBeastform', - icon: 'fa-solid fa-ban', - condition: target => { - const doc = getDocFromElementSync(target); - return doc && doc.system?.actions?.some(a => a.type === 'beastform'); - }, - callback: async target => - game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call( - await getDocFromElement(target) - ) - }); - options.unshift({ name: 'DAGGERHEART.GENERAL.damage', icon: 'fa-solid fa-explosion', diff --git a/module/data/fields/action/beastformField.mjs b/module/data/fields/action/beastformField.mjs index cefbcc21..6ec5fdac 100644 --- a/module/data/fields/action/beastformField.mjs +++ b/module/data/fields/action/beastformField.mjs @@ -41,9 +41,6 @@ export default class BeastformField extends fields.SchemaField { * @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods. */ static async execute(config) { - // Should not be useful anymore here - await BeastformField.handleActiveTransformations.call(this); - const { selected, evolved, hybrid } = await BeastformDialog.configure(config, this.item); if (!selected) return false; diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index 3044cd71..d5a402f2 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -257,9 +257,10 @@ export const updateActorTokens = async (actor, update) => { /* Update the tokens in all scenes belonging to Actor */ for (let token of actor.getDependentTokens()) { const tokenActor = token.baseActor ?? token.actor; - if (tokenActor?.id === actor.id) { + if (token.id && tokenActor?.id === actor.id) { await token.update({ - ...update + ...update, + _id: token.id }); } } diff --git a/styles/less/dialog/image-select/sheet.less b/styles/less/dialog/image-select/sheet.less index 1548044a..3ed4f583 100644 --- a/styles/less/dialog/image-select/sheet.less +++ b/styles/less/dialog/image-select/sheet.less @@ -6,6 +6,8 @@ display: flex; flex-wrap: wrap; gap: 8px; + max-height: 420px; + overflow: auto; img { width: 136px; diff --git a/templates/dialogs/image-select/main.hbs b/templates/dialogs/image-select/main.hbs index 099d88c3..54bf0d49 100644 --- a/templates/dialogs/image-select/main.hbs +++ b/templates/dialogs/image-select/main.hbs @@ -1,5 +1,7 @@ -
- {{#each images as |image|}} - - {{/each}} +
+
+ {{#each images as |image|}} + + {{/each}} +
\ No newline at end of file diff --git a/templates/sheets/global/partials/inventory-item-V2.hbs b/templates/sheets/global/partials/inventory-item-V2.hbs index 561e66c0..37c53dcc 100644 --- a/templates/sheets/global/partials/inventory-item-V2.hbs +++ b/templates/sheets/global/partials/inventory-item-V2.hbs @@ -139,9 +139,15 @@ Parameters:
{{#each item.system.actions as | action |}}
- + {{#if (and (eq action.type 'beastform') @root.beastformActive)}} + + {{else}} + + {{/if}} {{#if action.uses.max}}
{{/each}} diff --git a/templates/ui/chat/effectSummary.hbs b/templates/ui/chat/effectSummary.hbs index 1b7badb2..a856b4d2 100644 --- a/templates/ui/chat/effectSummary.hbs +++ b/templates/ui/chat/effectSummary.hbs @@ -23,7 +23,7 @@
{{#each targets}} -
+

{{this.name}}

From 5c52a33496b9aed9d3050f1efcdcd7fa071a89c2 Mon Sep 17 00:00:00 2001 From: Carlos Fernandez Date: Mon, 17 Nov 2025 02:05:26 -0800 Subject: [PATCH 19/20] Fix styling of used action tokens for players (#1297) --- styles/less/ui/combat-sidebar/token-actions.less | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/styles/less/ui/combat-sidebar/token-actions.less b/styles/less/ui/combat-sidebar/token-actions.less index 41fb38ab..f3a11235 100644 --- a/styles/less/ui/combat-sidebar/token-actions.less +++ b/styles/less/ui/combat-sidebar/token-actions.less @@ -21,11 +21,6 @@ padding: 8px; --button-size: 0; - &.used { - opacity: 0.5; - background: transparent; - } - &.inactive { background: var(--color-warm-2); color: var(--color-light-1); @@ -35,6 +30,11 @@ filter: none; } } + + &.used { + opacity: 0.5; + background: transparent; + } } } From a1461321719b721b900c8f2a6f1b56dc3fc30f3c Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Mon, 17 Nov 2025 16:54:52 +0100 Subject: [PATCH 20/20] Beastfom Effect Unstuck (#1298) --- module/data/activeEffect/beastformEffect.mjs | 5 +++-- system.json | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/module/data/activeEffect/beastformEffect.mjs b/module/data/activeEffect/beastformEffect.mjs index 769b8153..0bd43c9c 100644 --- a/module/data/activeEffect/beastformEffect.mjs +++ b/module/data/activeEffect/beastformEffect.mjs @@ -61,11 +61,12 @@ export default class BeastformEffect extends BaseEffect { ...baseUpdate, 'texture': { enabled: this.characterTokenData.usesDynamicToken, - src: token.flags.daggerheart.beastformTokenImg + src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg }, 'ring': { subject: { - texture: token.flags.daggerheart.beastformSubjectTexture + texture: + token.flags.daggerheart?.beastformSubjectTexture ?? this.characterTokenData.tokenRingImg } }, 'flags.daggerheart': { '-=beastformTokenImg': null, '-=beastformSubjectTexture': null } diff --git a/system.json b/system.json index 467e9f7d..0d564b0f 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "id": "daggerheart", "title": "Daggerheart", "description": "An unofficial implementation of the Daggerheart system", - "version": "1.2.2", + "version": "1.2.3", "compatibility": { "minimum": "13", "verified": "13.351",