Feature/336 damage targeted resources (#376)

* Unify healing & damage

* create DHResourceData

* Damages parts roll

* h

* ChatMessage & takeDamage updates

* Adapt healing

* No, there was not a console.log !
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Dapoulp 2025-07-19 15:48:50 +02:00 committed by GitHub
parent 26376b49db
commit 7cbbb3168e
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GPG key ID: B5690EEEBB952194
25 changed files with 415 additions and 232 deletions

View file

@ -391,59 +391,70 @@ export default class DhpActor extends Actor {
return canUseArmor || canUseStress;
}
async takeDamage(baseDamage, type) {
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, baseDamage, type) === false) return null;
async takeDamage(damages) {
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, damages) === false) return null;
if (this.type === 'companion') {
await this.modifyResource([{ value: 1, key: 'stress' }]);
return;
}
type = !Array.isArray(type) ? [type] : type;
const updates = [];
const hpDamage = this.calculateDamage(baseDamage, type);
Object.entries(damages).forEach(([key, damage]) => {
damage.parts.forEach(part => {
if(part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
part.total = this.calculateDamage(part.total, part.damageTypes);
const update = updates.find(u => u.key === key);
if(update) {
update.value += part.total;
update.damageTypes.add(...new Set(part.damageTypes));
} else updates.push({ value: part.total, key, damageTypes: new Set(part.damageTypes) })
})
});
if (!hpDamage) return;
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, damages) === false) return null;
const updates = [{ value: hpDamage, type: 'hitPoints' }];
if(!updates.length) return;
if (this.type === 'character' && this.system.armor && this.#canReduceDamage(hpDamage, type)) {
const armorStackResult = await this.owner.query('armorStack', {
actorId: this.uuid,
damage: hpDamage,
type: type
});
if (armorStackResult) {
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
updates.push(
...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []),
...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : [])
);
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
if(hpDamage) {
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
if (this.type === 'character' && this.system.armor && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
const armorStackResult = await this.owner.query('armorStack', {
actorId: this.uuid,
damage: hpDamage.value,
type: [...hpDamage.damageTypes]
});
if (armorStackResult) {
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
updates.push(
...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []),
...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : [])
);
}
}
}
updates.forEach( u =>
u.value = u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value
);
await this.modifyResource(updates);
if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damage, type) === false) return null;
if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damages) === false) return null;
}
calculateDamage(baseDamage, type) {
if (Hooks.call(`${CONFIG.DH.id}.preCalculateDamage`, this, baseDamage, type) === false) return null;
/* if(this.system.resistance[type]?.immunity) return 0;
if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2); */
if (this.canResist(type, 'immunity')) return 0;
if (this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
// const flatReduction = this.system.resistance[type].reduction;
const flatReduction = this.getDamageTypeReduction(type);
const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
const hpDamage = this.convertDamageToThreshold(damage);
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, baseDamage, type) === false) return null;
return hpDamage;
return damage;
}
canResist(type, resistance) {
@ -461,8 +472,13 @@ export default class DhpActor extends Actor {
}
async takeHealing(resources) {
resources.forEach(r => (r.value *= -1));
await this.modifyResource(resources);
const updates = Object.entries(resources).map(([key, value]) => (
{
key: key,
value: !(key === 'fear' || this.system?.resources?.[key]?.isReversed === false) ? value.total * -1 : value.total
}
))
await this.modifyResource(updates);
}
async modifyResource(resources) {

View file

@ -16,7 +16,7 @@ export default class DHToken extends TokenDocument {
});
bars.sort((a, b) => a.label.compare(b.label));
const invalidAttributes = ['gold', 'levelData', 'actions', 'rules.damageReduction.maxArmorMarked.value'];
const invalidAttributes = ['gold', 'levelData', 'actions'];
const values = attributes.value.reduce((acc, v) => {
const a = v.join('.');
if (invalidAttributes.some(x => a.startsWith(x))) return acc;