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[Feature] Configurable starting gold amounts in Homebrew settings
Added `initialAmount` field to each currency type (coins, handfuls, bags, chests)
in the Homebrew settings schema. Defaults match book values (0, 1, 0, 0).
- Homebrew.mjs: added `initialAmount` NumberField per currency; `_initializeSource`
coerces empty submissions to 0; `refreshConfig()` syncs values to
`CONFIG.DH.RESOURCE.character.initialCurrency`
- resourceConfig.mjs: added mutable `initialCurrency` object on `character` export
- actorField.mjs: added `CharacterGoldField` subclass that reads initial values
from config at actor creation time
- character.mjs: switched from `GoldField` to `CharacterGoldField`
- settings.hbs: restructured currency section to CSS Grid with column headers
("Quantity Name" / "Starting Amount") instead of per-field inline labels
- settings.less: added `.currency-rows` grid styles
- en.json: added `quantityName` and `initialAmount` localisation keys
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7 changed files with 70 additions and 19 deletions
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@ -126,4 +126,15 @@ class GoldField extends fields.SchemaField {
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}
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}
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export { attributeField, ResourcesField, GoldField, stressDamageReductionRule, bonusField };
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class CharacterGoldField extends GoldField {
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getInitialValue(options) {
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const base = super.getInitialValue(options);
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const initialCurrency = CONFIG.DH.RESOURCE.character.initialCurrency;
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for (const type of ['coins', 'handfuls', 'bags', 'chests']) {
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base[type] = initialCurrency[type];
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}
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return base;
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}
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}
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export { attributeField, ResourcesField, GoldField, CharacterGoldField, stressDamageReductionRule, bonusField };
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