Add Resistances

This commit is contained in:
Dapoolp 2025-07-10 15:41:53 +02:00
parent 70239ec06a
commit 7b24cc01eb
11 changed files with 62 additions and 53 deletions

View file

@ -5,6 +5,7 @@ import BaseDataActor from './base.mjs';
const resourceField = () =>
new foundry.data.fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
});
@ -22,6 +23,7 @@ export default class DhpAdversary extends BaseDataActor {
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
tier: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.tiers,
@ -32,7 +34,6 @@ export default class DhpAdversary extends BaseDataActor {
choices: CONFIG.DH.ACTOR.adversaryTypes,
initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
}),
description: new fields.StringField(),
motivesAndTactics: new fields.StringField(),
notes: new fields.HTMLField(),
difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
@ -93,4 +94,9 @@ export default class DhpAdversary extends BaseDataActor {
get features() {
return this.parent.items.filter(x => x.type === 'feature');
}
prepareDerivedData() {
this.resources.hitPoints.maxTotal = this.resources.hitPoints.max + this.resources.hitPoints.bonus;
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
}
}