This commit is contained in:
WBHarry 2026-03-15 22:35:16 +01:00
parent 4332a1ba7a
commit 7a8591bb1b
5 changed files with 17 additions and 17 deletions

View file

@ -10,8 +10,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.reject = reject;
this.actor = actor;
this.damage = damage;
// this.damageType = damageType;
this.damageType = ['physical'];
this.damageType = damageType;
this.rulesDefault = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
@ -340,9 +340,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
const { selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo();
const armorChanges = this.marks.armor.reduce((acc, source) => {
const amount = Object.values(source.marks).filter(x => x.selected).length;
if (!amount) return acc;
if (amount) acc.push({ uuid: source.effect.uuid, amount });
acc.push({ uuid: source.effect.uuid, amount });
return acc;
}, []);
const stressSpent =

View file

@ -190,11 +190,14 @@ export default class Party extends DHBaseActorSheet {
* Toggles a armor slot resource value.
* @type {ApplicationClickAction}
*/
static async #toggleArmorSlot(_, target, element) {
const armorItem = await foundry.utils.fromUuid(target.dataset.itemUuid);
const armorValue = Number.parseInt(target.dataset.value);
const newValue = armorItem.system.marks.value >= armorValue ? armorValue - 1 : armorValue;
await armorItem.update({ 'system.marks.value': newValue });
static async #toggleArmorSlot(_, target) {
const actor = game.actors.get(target.dataset.actorId);
const { value, max } = actor.system.armorScore;
const inputValue = Number.parseInt(target.dataset.value);
const newValue = value >= inputValue ? inputValue - 1 : inputValue;
const changeValue = Math.min(newValue - value, max - value);
await actor.system.updateArmorValue({ value: changeValue });
this.render();
}

View file

@ -527,7 +527,7 @@ export default class DhCharacter extends DhCreature {
const updateValues = Object.values(embeddedUpdates);
for (const [index, { doc, updates }] of updateValues.entries())
doc.updateEmbeddedDocuments('ActiveEffect', updates, { render: index === updateValues.length - 1 });
await doc.updateEmbeddedDocuments('ActiveEffect', updates, { render: index === updateValues.length - 1 });
}
async updateArmorEffectValue({ uuid, value }) {