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Fix linking world item subclasses (#1987)
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6 changed files with 17 additions and 10 deletions
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@ -441,9 +441,8 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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if (type === 'subclasses') {
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const classItem = this.setup.class;
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const uuid = classItem?._stats.compendiumSource ?? classItem?.uuid;
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presets.filter = {
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'system.linkedClass': { key: 'system.linkedClass', value: uuid }
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'system.linkedClass': { key: 'system.linkedClass', value: classItem?.sourceUuid }
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};
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}
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@ -356,7 +356,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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const levelups = Object.values(actor.system.levelData?.levelups) ?? [];
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const uuid = item.uuid;
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const sourceUuid = item._stats.compendiumSource; // on older characters this may be missing
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const sourceUuid = item.sourceUuid; // on older characters this may be missing
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return levelups.some(data => {
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if (item.type === 'subclass') {
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const selectedSubclasses = data.selections.map(s => s.secondaryData?.subclass).filter(s => !!s);
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@ -59,7 +59,7 @@ export default class SubclassSheet extends DHBaseItemSheet {
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const item = await fromUuid(data.uuid);
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const itemType = data.type === 'ActiveEffect' ? data.type : item.type;
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if (itemType === 'class') {
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const uuid = item._stats.compendiumSource ?? item.uuid;
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const uuid = item.sourceUuid;
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if (this.document.system.linkedClass !== uuid) {
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await this.document.update({ 'system.linkedClass': uuid });
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// Re-render all class sheets for instant feedback
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