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Fixed so that items not on an actor don't error out on creating actions
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325a48532b
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3 changed files with 3 additions and 3 deletions
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@ -240,7 +240,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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game.system.registeredTriggers.unregisterTriggers(triggersToRemove, this.parent.uuid);
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if (!(this.parent.parent.token instanceof game.system.api.documents.DhToken)) {
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if (this.parent.parent && !(this.parent.parent.token instanceof game.system.api.documents.DhToken)) {
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for (const token of this.parent.parent.getActiveTokens()) {
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game.system.registeredTriggers.unregisterTriggers(
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triggersToRemove,
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@ -217,7 +217,7 @@ export default class DHItem extends foundry.documents.Item {
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game.system.registeredTriggers.unregisterTriggers(triggerKeys, this.uuid);
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if (!(this.actor.parent instanceof game.system.api.documents.DhToken)) {
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if (this.actor && !(this.actor.parent instanceof game.system.api.documents.DhToken)) {
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for (const token of this.actor.getActiveTokens()) {
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game.system.registeredTriggers.unregisterTriggers(triggerKeys, `${token.document.uuid}.${this.uuid}`);
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}
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