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https://github.com/Foundryborne/daggerheart.git
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Merge branch 'main' into iss4-attach-items
This commit is contained in:
commit
78cb5677cd
48 changed files with 307 additions and 170 deletions
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@ -11,7 +11,7 @@ export default class CostSelectionDialog extends HandlebarsApplicationMixin(Appl
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'damage-selection'],
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classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'damage-selection'],
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position: {
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width: 400,
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height: 'auto'
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@ -11,11 +11,14 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'roll-selection',
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classes: ['daggerheart', 'views', 'damage-selection'],
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classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'damage-selection'],
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position: {
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width: 400,
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height: 'auto'
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},
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window: {
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icon: 'fa-solid fa-dice'
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},
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actions: {
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submitRoll: this.submitRoll
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},
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@ -34,9 +37,15 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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}
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};
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get title() {
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return game.i18n.localize('DAGGERHEART.EFFECTS.ApplyLocations.damageRoll.name');
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.title = this.config.title;
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context.title = this.config.title
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? this.config.title
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: game.i18n.localize('DAGGERHEART.EFFECTS.ApplyLocations.damageRoll.name');
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context.extraFormula = this.config.extraFormula;
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context.formula = this.roll.constructFormula(this.config);
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return context;
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@ -11,7 +11,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.actor = actor;
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this.damage = damage;
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const canApplyArmor = actor.system.armorApplicableDamageTypes[damageType];
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const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true);
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const maxArmorMarks = canApplyArmor
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? Math.min(
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actor.system.armorScore - actor.system.armor.system.marks.value,
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@ -23,7 +23,7 @@ export default class DamageSelectionDialog extends HandlebarsApplicationMixin(Ap
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'damage-selection'],
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classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'damage-selection'],
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position: {
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width: 400,
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height: 'auto'
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@ -56,10 +56,6 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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id: 'effect',
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template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs'
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}
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/* form: {
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id: 'action',
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template: 'systems/daggerheart/templates/config/action.hbs'
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} */
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};
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static TABS = {
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@ -161,7 +157,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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container = foundry.utils.getProperty(this.action.parent, this.action.systemPath);
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let newActions;
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if (Array.isArray(container)) {
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newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject()); // Find better way
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newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject());
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if (!newActions.findSplice(x => x._id === data._id, data)) newActions.push(data);
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} else newActions = data;
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@ -61,12 +61,17 @@ export default class FeatureSheet extends DHBaseItemSheet {
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static async selectActionType() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/actionTypes/actionType.hbs',
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{ types: CONFIG.DH.ACTIONS.actionTypes }
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{
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types: CONFIG.DH.ACTIONS.actionTypes,
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itemName: game.i18n.localize('DAGGERHEART.CONFIG.SelectAction.selectType')
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}
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),
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title = 'Select Action Type';
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title = game.i18n.localize('DAGGERHEART.CONFIG.SelectAction.selectType');
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console.log(this.document);
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return foundry.applications.api.DialogV2.prompt({
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window: { title },
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classes: ['daggerheart', 'dh-style'],
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content,
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ok: {
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label: title,
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@ -215,7 +215,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true)
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damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
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target.actor.takeDamage(damage, message.system.roll.type);
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target.actor.takeDamage(damage, message.system.damage.damageType);
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}
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};
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