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For a rainy day.
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7 changed files with 49 additions and 10 deletions
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@ -631,6 +631,10 @@ export default class DhCharacter extends BaseDataActor {
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if(item.type === 'weapon'){ //Weapon Type
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if(item.system.equipped) isValid = true;
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}
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else if(item.type === 'weapon'){
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//Logic to verify for feature
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isValid=true;
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}
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else{
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isValid=true; //Other items like Loot,Consumables(will need to tweak consumable to activate after consume)
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}
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@ -667,7 +671,7 @@ export default class DhCharacter extends BaseDataActor {
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this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
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this.resources.armor = this._prepareArmorResources();
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const armor = this.armor;
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this.armorScore = this.resources.armor.max;
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this.damageThresholds = {
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