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Merge 2123ae1965 into 94a2a5723b
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commit
783d1d977b
11 changed files with 293 additions and 139 deletions
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@ -1007,4 +1007,111 @@ export default class DhpActor extends Actor {
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return allTokens;
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}
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async toggleDomainCardVault(card, options = { render: true }) {
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const { render } = options;
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const { available } = this.system.loadoutSlot;
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if (card.system.inVault && !available && !card.system.loadoutIgnore) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
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}
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const toVault = options.toVault ?? !card.system.inVault;
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await card?.update({ 'system.inVault': toVault }, { render });
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return [{ item: card, add: !toVault }];
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}
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async unequipBeforeEquip(itemToEquip, options = { render: true }) {
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const { render } = options;
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const primary = this.system.primaryWeapon,
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secondary = this.system.secondaryWeapon;
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let unequippedItems = [];
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if (itemToEquip.system.secondary) {
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if (primary && primary.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
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unequippedItems.push(primary);
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}
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if (secondary) {
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unequippedItems.push(secondary);
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}
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} else {
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if (secondary && itemToEquip.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
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unequippedItems.push(secondary);
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}
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if (primary) {
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unequippedItems.push(primary);
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}
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}
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for (const item of unequippedItems) await item?.update({ 'system.equipped': false }, { render });
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return unequippedItems;
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}
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async toggleEquipItem(item, options = { render: true }) {
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const { render } = options;
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const changedItems = [];
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const updateAndAddChangedItem = async (item, equip) => {
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changedItems.push({ item, add: equip });
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await item.update({ 'system.equipped': equip }, { render });
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};
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if (item.system.equipped && [undefined, false].includes(options.equip)) {
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await updateAndAddChangedItem(item, false);
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return changedItems;
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}
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switch (item.type) {
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case 'armor':
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const currentArmor = this.system.armor;
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if (currentArmor) {
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await updateAndAddChangedItem(currentArmor, false);
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}
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await updateAndAddChangedItem(item, true);
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break;
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case 'weapon':
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if (this.effects.find(x => !x.disabled && x.type === 'beastform')) {
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return ui.notifications.warn(
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game.i18n.localize('DAGGERHEART.UI.Notifications.beastformEquipWeapon')
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);
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}
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const unequippedItems = await this.unequipBeforeEquip(item, { render: false });
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changedItems.push(...unequippedItems.map(x => ({ item: x, add: false })));
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await updateAndAddChangedItem(item, true);
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break;
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}
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return changedItems;
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}
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/* This is very convoluted, and there is almost certainly a better way to do it. I couldn't get it working any better way atm though. */
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async setFavoriteItem(item, setFavorited) {
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const favoritesToRemove = [];
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const favoritesToAdd = [];
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if (['weapon', 'armor'].includes(item.type)) {
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const changedData = await this.toggleEquipItem(item, { render: false, equip: setFavorited });
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for (const data of changedData) {
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if (data.add) favoritesToAdd.push(data.item);
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else favoritesToRemove.push(data.item);
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}
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} else if (item.type === 'domainCard') {
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const changedData = await this.toggleDomainCardVault(item, { render: false, toVault: !setFavorited });
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for (const data of changedData) {
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if (data.add) favoritesToAdd.push(data.item);
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else favoritesToRemove.push(data.item);
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}
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} else if (setFavorited) favoritesToAdd.push(item);
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else favoritesToRemove.push(item);
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this.update({
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'system.sidebarFavorites': [
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...this.system.sidebarFavorites.filter(x => favoritesToRemove.every(r => r.id !== x.id)),
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...favoritesToAdd
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]
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});
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}
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}
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@ -229,5 +229,11 @@ export default class DHItem extends foundry.documents.Item {
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async _preDelete() {
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this.deleteTriggers();
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if (this.parent?.type === 'character') {
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const filteredFavorites = this.parent.system.sidebarFavorites.filter(x => x.id !== this.id);
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if (this.parent.system.sidebarFavorites.length !== filteredFavorites.length)
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this.parent.update({ 'system.sidebarFavorites': filteredFavorites });
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}
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}
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}
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