Actor Roll bonuses

This commit is contained in:
Dapoolp 2025-07-15 13:43:10 +02:00
parent 0fd62c610d
commit 7757d64ef9
20 changed files with 212 additions and 102 deletions

View file

@ -2,25 +2,7 @@ import { burden } from '../../config/generalConfig.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import BaseDataActor from './base.mjs';
const attributeField = () =>
new foundry.data.fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
tierMarked: new foundry.data.fields.BooleanField({ initial: false })
});
const resourceField = (max, reverse = false) =>
new foundry.data.fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
max: new foundry.data.fields.NumberField({ initial: max, integer: true }),
isReversed: new foundry.data.fields.BooleanField({ initial: reverse })
});
const stressDamageReductionRule = () =>
new foundry.data.fields.SchemaField({
enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
cost: new foundry.data.fields.NumberField({ integer: true })
});
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
export default class DhCharacter extends BaseDataActor {
static get metadata() {
@ -96,22 +78,25 @@ export default class DhCharacter extends BaseDataActor {
levelData: new fields.EmbeddedDataField(DhLevelData),
bonuses: new fields.SchemaField({
roll: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 }),
primaryWeapon: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 })
}),
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
action: new fields.NumberField({ integer: true, initial: 0 }),
hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
attack: bonusField(),
spellcast: bonusField(),
trait: bonusField(),
action: bonusField(),
reaction: bonusField(),
primaryWeapon: bonusField(),
secondaryWeapon: bonusField()
}),
damage: new fields.SchemaField({
all: new fields.NumberField({ integer: true, initial: 0 }),
physical: new fields.NumberField({ integer: true, initial: 0 }),
magic: new fields.NumberField({ integer: true, initial: 0 }),
primaryWeapon: new fields.SchemaField({
bonus: new fields.NumberField({ integer: true }),
extraDice: new fields.NumberField({ integer: true })
})
physical: bonusField(),
magical: bonusField(),
primaryWeapon: bonusField(),
secondaryWeapon: bonusField()
}),
healing: bonusField(),
range: new fields.SchemaField({
weapon: new fields.NumberField({ integer: true, initial: 0 }),
spell: new fields.NumberField({ integer: true, initial: 0 }),
other: new fields.NumberField({ integer: true, initial: 0 })
})
}),
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
@ -183,6 +168,11 @@ export default class DhCharacter extends BaseDataActor {
return !this.class.value || !this.class.subclass;
}
get spellcastModifier() {
const subClasses = this.parent.items.filter(x => x.type === 'subclass') ?? [];
return Math.max(subClasses?.map(sc => this.traits[sc.system.spellcastingTrait]?.value));
}
get spellcastingModifiers() {
return {
main: this.class.subclass?.system?.spellcastingTrait,