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Fixed so character dice rolls await the DiceSoNice animation before consuming resources (#1024)
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1 changed files with 11 additions and 3 deletions
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@ -84,7 +84,7 @@ export default class DHRoll extends Roll {
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static async toMessage(roll, config) {
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static async toMessage(roll, config) {
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const cls = getDocumentClass('ChatMessage'),
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const cls = getDocumentClass('ChatMessage'),
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msg = {
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msgData = {
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type: this.messageType,
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type: this.messageType,
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user: game.user.id,
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user: game.user.id,
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title: roll.title,
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title: roll.title,
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@ -94,8 +94,16 @@ export default class DHRoll extends Roll {
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rolls: [roll]
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rolls: [roll]
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};
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};
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config.selectedRollMode ??= game.settings.get('core', 'rollMode');
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config.selectedRollMode ??= game.settings.get('core', 'rollMode');
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if (roll._evaluated) return await cls.create(msg, { rollMode: config.selectedRollMode });
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return msg;
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if (roll._evaluated) {
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const message = await cls.create(msgData, { rollMode: config.selectedRollMode });
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if (game.modules.get('dice-so-nice')?.active) {
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await game.dice3d.waitFor3DAnimationByMessageID(message.id);
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}
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return message;
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} else return msgData;
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}
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}
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/** @inheritDoc */
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/** @inheritDoc */
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