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Merge pull request #16 from Foundryborne/irk/sheet-rolling
Fix Attribute rolling. Updated some depreciated values based on warni…
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commit
76e261680c
5 changed files with 15 additions and 14 deletions
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@ -1,7 +1,7 @@
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export default class DhpChatMesssage extends ChatMessage {
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async renderHTML() {
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if(this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse'){
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this.content = await renderTemplate(this.content, this.system);
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this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
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}
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return super.renderHTML();
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@ -331,11 +331,11 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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this.render();
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}
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static async rollAttribute(_, event){
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const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll({ title: 'Attribute Bonus', value: event.currentTarget.dataset.value }, event.shiftKey);
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static async rollAttribute(event, target) {
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const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll({ title: 'Attribute Bonus', value: event.target.dataset.value }, event.shiftKey);
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const cls = getDocumentClass("ChatMessage");
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const msg = new cls({
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const msgData = {
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type: 'dualityRoll',
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system: {
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roll: roll._formula,
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@ -348,9 +348,9 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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user: game.user.id,
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content: "systems/daggerheart/templates/chat/duality-roll.hbs",
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rolls: [roll]
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});
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};
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await cls.create(msg.toObject());
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await cls.create(msgData);
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}
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static async toggleMarks(_, button){
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@ -87,9 +87,10 @@ export default class DhpActor extends Actor {
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async dualityRoll(modifier, shiftKey, bonusDamage=[]){
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let hopeDice = 'd12', fearDice = 'd12', advantageDice = null, disadvantageDice = null, bonusDamageString = "";
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const modifiers = [
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{
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value: Number.parseInt(modifier.value),
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value: modifier.value ? Number.parseInt(modifier.value) : 0,
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label: modifier.value >= 0 ? `+${modifier.value}` : `-${modifier.value}`,
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title: modifier.title,
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}
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@ -104,11 +105,11 @@ export default class DhpActor extends Actor {
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bonusDamageString = result.bonusDamage;
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const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
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if(automateHope && result.hopeUsed){
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await this.update({ "system.resources.hope.value": this.system.resources.hope.value - result.hopeUsed });
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}
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}
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const roll = new Roll(`1${hopeDice} + 1${fearDice}${advantageDice ? ` + 1${advantageDice}` : disadvantageDice ? ` - 1${disadvantageDice}` : ''} ${modifiers.map(x => `+ ${x.value}`).join(' ')}`);
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let rollResult = await roll.evaluate();
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rollResult.dice[0].options.appearance = {
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