diff --git a/module/applications/rollSelectionDialog.mjs b/module/applications/rollSelectionDialog.mjs index f8e6f218..ed35d710 100644 --- a/module/applications/rollSelectionDialog.mjs +++ b/module/applications/rollSelectionDialog.mjs @@ -62,7 +62,7 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl }; get title() { - return `Roll Options`; + return game.i18n.localize('DAGGERHEART.Application.RollSelection.Title'); } async _prepareContext(_options) { @@ -157,134 +157,3 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl this.close(); } } - -// V1.3 -// const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; - -// export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) { -// constructor(experiences, bonusDamage, hopeResource, resolve, isNpc){ -// super({}, {}); - -// this.experiences = experiences; -// this.resolve = resolve; -// this.isNpc; -// this.selectedExperiences = []; -// this.data = { -// diceOptions: [{ name: 'd12', value: 'd12' }, { name: 'd20', value: 'd20' }], -// hope: ['d12'], -// fear: ['d12'], -// advantage: null, -// disadvantage: null, -// bonusDamage: bonusDamage.reduce((acc, x) => { -// if(x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id){ -// acc.push(({ -// ...x, -// hopeUses: 0 -// })); -// } - -// return acc; -// }, []), -// hopeResource: hopeResource, -// }; -// } - -// static DEFAULT_OPTIONS = { -// tag: 'form', -// classes: ["daggerheart", "views", "roll-selection"], -// position: { -// width: 400, -// height: "auto" -// }, -// actions: { -// selectExperience: this.selectExperience, -// decreaseHopeUse: this.decreaseHopeUse, -// increaseHopeUse: this.increaseHopeUse, -// finish: this.finish, -// }, -// form: { -// handler: this.updateSelection, -// submitOnChange: true, -// closeOnSubmit: false, -// } -// }; - -// /** @override */ -// static PARTS = { -// damageSelection: { -// id: "damageSelection", -// template: "systems/daggerheart/templates/views/rollSelection.hbs" -// } -// } - -// get title() { -// return `Roll Options`; -// } - -// async _prepareContext(_options) { -// const context = await super._prepareContext(_options); -// context.isNpc = this.isNpc; -// context.diceOptions = this.data.diceOptions; -// context.hope = this.data.hope; -// context.fear = this.data.fear; -// context.advantage = this.data.advantage; -// context.disadvantage = this.data.disadvantage; -// context.experiences = this.experiences.map(x => ({ ...x, selected: this.selectedExperiences.find(selected => selected.id === x.id) })); -// context.bonusDamage = this.data.bonusDamage; -// context.hopeResource = this.data.hopeResource+1; -// context.hopeUsed = this.getHopeUsed(); - -// return context; -// } - -// static updateSelection(event, _, formData){ -// const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object); - -// for(var index in bonusDamage){ -// this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected; -// if(bonusDamage[index].hopeUses){ -// const value = Number.parseInt(bonusDamage[index].hopeUses); -// if(!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value; -// } -// } - -// this.data = foundry.utils.mergeObject(this.data, rest); -// this.render(true); -// } - -// static selectExperience(_, button){ -// if(this.selectedExperiences.find(x => x.id === button.dataset.key)){ -// this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key); -// } else { -// this.selectedExperiences = [...this.selectedExperiences, this.experiences.find(x => x.id === button.dataset.key)]; -// } - -// this.render(); -// } - -// getHopeUsed(){ -// return this.data.bonusDamage.reduce((acc, x) => acc+x.hopeUses, 0); -// } - -// static decreaseHopeUse(_, button){ -// const index = Number.parseInt(button.dataset.index); -// if(this.data.bonusDamage[index].hopeUses - 1 >= 0) { -// this.data.bonusDamage[index].hopeUses -= 1; -// this.render(true); -// } -// } - -// static increaseHopeUse(_, button){ -// const index = Number.parseInt(button.dataset.index); -// if(this.data.bonusDamage[index].hopeUses <= this.data.hopeResource+1) { -// this.data.bonusDamage[index].hopeUses += 1; -// this.render(true); -// } -// } - -// static finish(){ -// const { diceOptions, ...rest } = this.data; -// this.resolve({ ...rest, experiences: this.selectedExperiences, hopeUsed: this.getHopeUsed(), bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1+x.hopeUses}${x.value}`), "") }); -// this.close(); -// } -// }