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Feature/233 234 235 (#246)
* #233 #234 #235 + Fixes * Fix reaction roll
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24 changed files with 355 additions and 192 deletions
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@ -1,4 +1,3 @@
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import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
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import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
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import DhpActor from '../../documents/actor.mjs';
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import D20RollDialog from '../../dialogs/d20RollDialog.mjs';
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@ -343,7 +342,9 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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label: 'Attack',
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type: this.actionType,
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difficulty: this.roll?.difficulty,
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formula: this.roll.getFormula()
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formula: this.roll.getFormula(),
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bonus: this.roll.bonus,
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advantage: SYSTEM.ACTIONS.advandtageState[this.roll.advState].value
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};
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if (this.roll?.type === 'diceSet') roll.lite = true;
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@ -372,7 +373,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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/* ROLL */
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get hasRoll() {
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return !!this.roll?.type;
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return !!this.roll?.type || !!this.roll?.bonus;
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}
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/* ROLL */
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@ -11,7 +11,8 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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bonus: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
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advState: new fields.StringField({ choices: SYSTEM.ACTIONS.advandtageState, initial: 'neutral' }),
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diceRolling: new fields.SchemaField({
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multiplier: new fields.StringField({
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choices: SYSTEM.GENERAL.diceSetNumbers,
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@ -62,7 +63,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
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label: 'Multiplier'
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}),
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flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
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dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Formula' }),
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dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Dice' }),
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bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
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custom: new fields.SchemaField({
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enabled: new fields.BooleanField({ label: 'Custom Formula' }),
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@ -1,9 +1,9 @@
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import { actionsTypes } from '../action/_module.mjs';
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// import { actionsTypes } from '../action/_module.mjs';
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// Temporary Solution
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export default class ActionField extends foundry.data.fields.ObjectField {
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getModel(value) {
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return actionsTypes[value.type] ?? actionsTypes.attack;
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return game.system.api.models.actionsTypes[value.type] ?? game.system.api.models.actionsTypes.attack;
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}
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/* -------------------------------------------- */
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@ -1,4 +1,4 @@
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import { actionsTypes } from '../action/_module.mjs';
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// import { actionsTypes } from '../action/_module.mjs';
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/**
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* Describes metadata about the item data model type
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@ -60,7 +60,8 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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const actionType = {
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weapon: 'attack'
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}[this.constructor.metadata.type],
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cls = actionsTypes.attack,
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cls = game.system.api.models.actionsTypes[actionType],
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// cls = actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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