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Feature/chat message styles (#514)
* style items and action chat messages * enhance death move chat message and fix border bottom from title actions * fix padding bottom * Added basic chat-message.hbs * . * style remaing chat messages * style action messages * remove console log * add colapsable descriptions in chat messages * inital style for message rolls * fix deal damage button style * add new partchments * Roll Chat message new design template * j * l * p * y * fix _getTags type error and add a alias label for non base messages * Fix damage & healing roll * Fix conflict * Deleting old templates * Good for now * fix labels in duality rolls messages and style experience and effects messages --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: Dapoolp <elcatnet@gmail.com>
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templates/ui/chat/parts/target-part.hbs
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templates/ui/chat/parts/target-part.hbs
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<div class="roll-part target-section dice-roll" data-action="expandRoll">
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<div class="roll-part-header"><div><span>Target</span></div></div>
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{{#if (and targets.length (or (or (gt targetShort.hit 0) (gt targetShort.miss 0)) (and hasSave pendingSaves)))}}
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<div class="roll-part-extra on-reduced">
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<div class="wrapper">
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{{#if (or (gt targetShort.hit 0) (gt targetShort.miss 0))}}
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<div class="target-hit-status">{{targetShort.hit}} {{#if (gt targetShort.hit 1)}}{{localize "DAGGERHEART.GENERAL.hit.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.hit.plural"}}{{/if}}</div>
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<div class="target-hit-status is-miss">{{targetShort.miss}} {{#if (gt targetShort.miss 1)}}{{localize "DAGGERHEART.GENERAL.miss.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.miss.plural"}}{{/if}}</div>
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{{/if}}
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{{#if (and hasSave pendingSaves)}}<div class="target-pending-saves{{#if hasRoll}} is-absolute{{/if}}" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.pendingSaves"}}" data-tooltip-direction="UP"><i class="fa-solid fa-shield fa-lg fa-beat"></i></div>{{/if}}
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</div>
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</div>
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{{/if}}
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<div class="roll-part-content dice-result">
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<div class="dice-tooltip">
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<div class="wrapper">
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{{#if targets.length}}
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<div class="target-selector">
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<div class="roll-part-header"><div></div></div>
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<div class="target-choice">
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<div class="button-target-selection{{#if targetSelection}} target-selected{{/if}}" data-target-hit="true">{{localize "DAGGERHEART.UI.Chat.damageRoll.hitTarget"}}</div>
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<div class="button-target-selection{{#unless targetSelection}} target-selected{{/unless}}">{{localize "DAGGERHEART.UI.Chat.damageRoll.currentTarget"}}</div>
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</div>
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<div class="roll-part-header"><div></div></div>
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</div>
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{{/if}}
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{{#if (and hasSave @root.targetSelection pendingSaves)}}<div class="roll-part-extra roll-all-save-button">Reaction Roll All Targets<i class="fa-solid fa-shield fa-lg"></i></div>{{/if}}
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{{#each currentTargets}}
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<div class="roll-target" data-token="{{id}}">
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<img class="target-img" src="{{img}}">
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<div class="target-data">
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<div class="target-name" data-perm-id="{{actorId}}">{{name}}</div>
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{{#if (and ../targetSelection ../hasRoll)}}
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<div class="target-hit-status {{#if hit}}is-hit{{else}}is-miss{{/if}}">
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{{#if hit}}
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{{localize "DAGGERHEART.GENERAL.hit.single"}}
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{{else}}
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{{localize "DAGGERHEART.GENERAL.miss.single"}}
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{{/if}}
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</div>
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{{/if}}
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</div>
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{{#if (and ../hasSave hit @root.targetSelection)}}
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<div class="target-save{{#if saved.result includeZero=true}} is-rolled{{/if}}" data-perm-id="{{actorId}}">
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<i class="fa-solid {{#if saved.result includeZero=true}}{{#if saved.success}}fa-check{{else}}fa-xmark{{/if}}{{else}}fa-shield{{/if}} fa-lg"></i>
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</div>
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{{/if}}
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</div>
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{{else}}
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<i>{{localize "DAGGERHEART.GENERAL.noTarget"}}</i>
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{{/each}}
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</div>
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</div>
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</div>
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</div>
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