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Feature/chat message styles (#514)
* style items and action chat messages * enhance death move chat message and fix border bottom from title actions * fix padding bottom * Added basic chat-message.hbs * . * style remaing chat messages * style action messages * remove console log * add colapsable descriptions in chat messages * inital style for message rolls * fix deal damage button style * add new partchments * Roll Chat message new design template * j * l * p * y * fix _getTags type error and add a alias label for non base messages * Fix damage & healing roll * Fix conflict * Deleting old templates * Good for now * fix labels in duality rolls messages and style experience and effects messages --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: Dapoolp <elcatnet@gmail.com>
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72 changed files with 1661 additions and 996 deletions
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@ -7,6 +7,12 @@ export default class DHRoll extends Roll {
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if (!this.data || !Object.keys(this.data).length) this.data = options.data;
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}
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get title() {
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return game.i18n.localize(
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"DAGGERHEART.GENERAL.Roll.basic"
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);
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}
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static messageType = 'adversaryRoll';
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static DefaultDialog = D20RollDialog;
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@ -46,8 +52,10 @@ export default class DHRoll extends Roll {
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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config.roll = this.postEvaluate(roll, config);
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if (config.evaluate !== false) {
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await roll.evaluate();
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config.roll = this.postEvaluate(roll, config);
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}
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}
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static async buildPost(roll, config, message) {
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@ -56,15 +64,8 @@ export default class DHRoll extends Roll {
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}
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// Create Chat Message
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if (roll instanceof CONFIG.Dice.daggerheart.DamageRoll && Object.values(config.roll)?.length) {
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const pool = foundry.dice.terms.PoolTerm.fromRolls(
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Object.values(config.roll).flatMap(r => r.parts.map(p => p.roll))
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);
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roll = Roll.fromTerms([pool]);
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}
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if (config.source?.message) {
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if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
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} else config.message = await this.toMessage(roll, config);
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if (!config.source?.message)
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config.message = await this.toMessage(roll, config);
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}
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static postEvaluate(roll, config = {}) {
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@ -85,11 +86,14 @@ export default class DHRoll extends Roll {
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msg = {
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type: this.messageType,
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user: game.user.id,
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title: roll.title,
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speaker: cls.getSpeaker(),
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sound: config.mute ? null : CONFIG.sounds.dice,
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system: config,
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rolls: [roll]
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};
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return await cls.create(msg, { rollMode: config.selectedRollMode });
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if(roll._evaluated) return await cls.create(msg, { rollMode: config.selectedRollMode });
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return msg;
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}
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static applyKeybindings(config) {
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@ -178,7 +182,7 @@ export default class DHRoll extends Roll {
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export const registerRollDiceHooks = () => {
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Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
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const hopeFearAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hopeFear;
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const hopeFearAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hopeFear;
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if (
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!config.source?.actor ||
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(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
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