Feature/chat message styles (#514)

* style items and action chat messages

* enhance death move chat message and fix border bottom from title actions

* fix padding bottom

* Added basic chat-message.hbs

* .

* style remaing chat messages

* style action messages

* remove console log

* add colapsable descriptions in chat messages

* inital style for message rolls

* fix deal damage button style

* add new partchments

* Roll Chat message new design template

* j

* l

* p

* y

* fix _getTags type error and add a alias label for non base messages

* Fix damage & healing roll

* Fix conflict

* Deleting old templates

* Good for now

* fix labels in duality rolls messages and style experience and effects messages

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
This commit is contained in:
Murilo Brito 2025-08-02 04:24:51 -03:00 committed by GitHub
parent a4b1130142
commit 74df2c4e87
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
72 changed files with 1661 additions and 996 deletions

View file

@ -6,23 +6,17 @@ export default class DamageRoll extends DHRoll {
super(formula, data, options);
}
static messageType = 'damageRoll';
static DefaultDialog = DamageDialog;
static async buildEvaluate(roll, config = {}, message = {}) {
if (config.evaluate !== false) {
// if (config.dialog.configure === false) roll.constructFormula(config);
if (config.evaluate !== false)
for (const roll of config.roll) await roll.roll.evaluate();
}
roll._evaluated = true;
const parts = [];
for (let r of config.roll) {
const part = this.postEvaluate(r);
parts.push(part);
}
const parts = config.roll.map(r => this.postEvaluate(r));
config.roll = this.unifyDamageRoll(parts);
config.damage = this.unifyDamageRoll(parts);
config.targetSelection = config.targets?.length
}
static postEvaluate(roll, config = {}) {
@ -37,11 +31,18 @@ export default class DamageRoll extends DHRoll {
}
static async buildPost(roll, config, message) {
if (game.modules.get('dice-so-nice')?.active) {
const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
),
diceRoll = Roll.fromTerms([pool]);
await game.dice3d.showForRoll(diceRoll, game.user, true);
}
await super.buildPost(roll, config, message);
if (config.source?.message) {
const chatMessage = ui.chat.collection.get(config.source.message);
chatMessage.update({ 'system.damage': config });
}
chatMessage.update({ 'system.damage': config.damage });
}
}
static unifyDamageRoll(rolls) {