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Feature/chat message styles (#514)
* style items and action chat messages * enhance death move chat message and fix border bottom from title actions * fix padding bottom * Added basic chat-message.hbs * . * style remaing chat messages * style action messages * remove console log * add colapsable descriptions in chat messages * inital style for message rolls * fix deal damage button style * add new partchments * Roll Chat message new design template * j * l * p * y * fix _getTags type error and add a alias label for non base messages * Fix damage & healing roll * Fix conflict * Deleting old templates * Good for now * fix labels in duality rolls messages and style experience and effects messages --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: Dapoolp <elcatnet@gmail.com>
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a4b1130142
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72 changed files with 1661 additions and 996 deletions
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@ -13,12 +13,16 @@ export default class D20Roll extends DHRoll {
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DISADVANTAGE: -1
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};
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static messageType = 'adversaryRoll';
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static CRITICAL_TRESHOLD = 20;
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static DefaultDialog = D20RollDialog;
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get title() {
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return game.i18n.localize(
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"DAGGERHEART.GENERAL.d20Roll"
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);
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}
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get d20() {
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if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.terms[0];
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@ -136,7 +140,9 @@ export default class D20Roll extends DHRoll {
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static postEvaluate(roll, config = {}) {
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const data = super.postEvaluate(roll, config);
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data.type = config.roll?.type;
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if (config.targets?.length) {
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config.targetSelection = true;
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config.targets.forEach(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
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target.hit = this.isCritical || roll.total >= difficulty;
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@ -145,7 +151,6 @@ export default class D20Roll extends DHRoll {
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data.difficulty = config.roll.difficulty;
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data.success = roll.isCritical || roll.total >= config.roll.difficulty;
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}
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data.type = config.roll.type;
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data.advantage = {
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type: config.roll.advantage,
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dice: roll.dAdvantage?.denomination,
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@ -159,7 +164,7 @@ export default class D20Roll extends DHRoll {
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rerolls: dice.results.filter(x => x.rerolled)
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}
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}));
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data.isCritical = roll.isCritical;
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data.isCritical = config.isCritical = roll.isCritical;
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data.extra = roll.dice
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.filter(d => !roll.baseTerms.includes(d))
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.map(d => {
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