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https://github.com/Foundryborne/daggerheart.git
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Feature/chat message styles (#514)
* style items and action chat messages * enhance death move chat message and fix border bottom from title actions * fix padding bottom * Added basic chat-message.hbs * . * style remaing chat messages * style action messages * remove console log * add colapsable descriptions in chat messages * inital style for message rolls * fix deal damage button style * add new partchments * Roll Chat message new design template * j * l * p * y * fix _getTags type error and add a alias label for non base messages * Fix damage & healing roll * Fix conflict * Deleting old templates * Good for now * fix labels in duality rolls messages and style experience and effects messages --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: Dapoolp <elcatnet@gmail.com>
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a4b1130142
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72 changed files with 1661 additions and 996 deletions
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@ -13,12 +13,16 @@ export default class D20Roll extends DHRoll {
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DISADVANTAGE: -1
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};
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static messageType = 'adversaryRoll';
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static CRITICAL_TRESHOLD = 20;
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static DefaultDialog = D20RollDialog;
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get title() {
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return game.i18n.localize(
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"DAGGERHEART.GENERAL.d20Roll"
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);
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}
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get d20() {
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if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.terms[0];
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@ -136,7 +140,9 @@ export default class D20Roll extends DHRoll {
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static postEvaluate(roll, config = {}) {
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const data = super.postEvaluate(roll, config);
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data.type = config.roll?.type;
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if (config.targets?.length) {
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config.targetSelection = true;
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config.targets.forEach(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
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target.hit = this.isCritical || roll.total >= difficulty;
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@ -145,7 +151,6 @@ export default class D20Roll extends DHRoll {
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data.difficulty = config.roll.difficulty;
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data.success = roll.isCritical || roll.total >= config.roll.difficulty;
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}
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data.type = config.roll.type;
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data.advantage = {
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type: config.roll.advantage,
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dice: roll.dAdvantage?.denomination,
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@ -159,7 +164,7 @@ export default class D20Roll extends DHRoll {
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rerolls: dice.results.filter(x => x.rerolled)
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}
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}));
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data.isCritical = roll.isCritical;
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data.isCritical = config.isCritical = roll.isCritical;
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data.extra = roll.dice
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.filter(d => !roll.baseTerms.includes(d))
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.map(d => {
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@ -6,23 +6,17 @@ export default class DamageRoll extends DHRoll {
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super(formula, data, options);
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}
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static messageType = 'damageRoll';
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static DefaultDialog = DamageDialog;
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) {
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// if (config.dialog.configure === false) roll.constructFormula(config);
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if (config.evaluate !== false)
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for (const roll of config.roll) await roll.roll.evaluate();
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}
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roll._evaluated = true;
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const parts = [];
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for (let r of config.roll) {
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const part = this.postEvaluate(r);
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parts.push(part);
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}
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const parts = config.roll.map(r => this.postEvaluate(r));
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config.roll = this.unifyDamageRoll(parts);
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config.damage = this.unifyDamageRoll(parts);
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config.targetSelection = config.targets?.length
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}
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static postEvaluate(roll, config = {}) {
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@ -37,11 +31,18 @@ export default class DamageRoll extends DHRoll {
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}
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static async buildPost(roll, config, message) {
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if (game.modules.get('dice-so-nice')?.active) {
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const pool = foundry.dice.terms.PoolTerm.fromRolls(
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Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
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),
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diceRoll = Roll.fromTerms([pool]);
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await game.dice3d.showForRoll(diceRoll, game.user, true);
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}
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await super.buildPost(roll, config, message);
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if (config.source?.message) {
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const chatMessage = ui.chat.collection.get(config.source.message);
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chatMessage.update({ 'system.damage': config });
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}
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chatMessage.update({ 'system.damage': config.damage });
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}
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}
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static unifyDamageRoll(rolls) {
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@ -7,6 +7,12 @@ export default class DHRoll extends Roll {
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if (!this.data || !Object.keys(this.data).length) this.data = options.data;
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}
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get title() {
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return game.i18n.localize(
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"DAGGERHEART.GENERAL.Roll.basic"
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);
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}
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static messageType = 'adversaryRoll';
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static DefaultDialog = D20RollDialog;
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@ -46,8 +52,10 @@ export default class DHRoll extends Roll {
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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config.roll = this.postEvaluate(roll, config);
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if (config.evaluate !== false) {
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await roll.evaluate();
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config.roll = this.postEvaluate(roll, config);
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}
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}
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static async buildPost(roll, config, message) {
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@ -56,15 +64,8 @@ export default class DHRoll extends Roll {
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}
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// Create Chat Message
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if (roll instanceof CONFIG.Dice.daggerheart.DamageRoll && Object.values(config.roll)?.length) {
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const pool = foundry.dice.terms.PoolTerm.fromRolls(
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Object.values(config.roll).flatMap(r => r.parts.map(p => p.roll))
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);
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roll = Roll.fromTerms([pool]);
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}
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if (config.source?.message) {
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if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
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} else config.message = await this.toMessage(roll, config);
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if (!config.source?.message)
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config.message = await this.toMessage(roll, config);
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}
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static postEvaluate(roll, config = {}) {
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@ -85,11 +86,14 @@ export default class DHRoll extends Roll {
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msg = {
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type: this.messageType,
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user: game.user.id,
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title: roll.title,
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speaker: cls.getSpeaker(),
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sound: config.mute ? null : CONFIG.sounds.dice,
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system: config,
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rolls: [roll]
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};
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return await cls.create(msg, { rollMode: config.selectedRollMode });
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if(roll._evaluated) return await cls.create(msg, { rollMode: config.selectedRollMode });
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return msg;
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}
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static applyKeybindings(config) {
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@ -178,7 +182,7 @@ export default class DHRoll extends Roll {
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export const registerRollDiceHooks = () => {
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Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
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const hopeFearAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hopeFear;
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const hopeFearAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hopeFear;
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if (
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!config.source?.actor ||
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(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
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@ -17,6 +17,12 @@ export default class DualityRoll extends D20Roll {
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static DefaultDialog = D20RollDialog;
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get title() {
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return game.i18n.localize(
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"DAGGERHEART.GENERAL.dualityRoll"
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);
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}
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get dHope() {
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// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
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if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
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