Feature/chat message styles (#514)

* style items and action chat messages

* enhance death move chat message and fix border bottom from title actions

* fix padding bottom

* Added basic chat-message.hbs

* .

* style remaing chat messages

* style action messages

* remove console log

* add colapsable descriptions in chat messages

* inital style for message rolls

* fix deal damage button style

* add new partchments

* Roll Chat message new design template

* j

* l

* p

* y

* fix _getTags type error and add a alias label for non base messages

* Fix damage & healing roll

* Fix conflict

* Deleting old templates

* Good for now

* fix labels in duality rolls messages and style experience and effects messages

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
This commit is contained in:
Murilo Brito 2025-08-02 04:24:51 -03:00 committed by GitHub
parent a4b1130142
commit 74df2c4e87
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
72 changed files with 1661 additions and 996 deletions

View file

@ -44,19 +44,14 @@ export default class DHDamageAction extends DHBaseAction {
formulas = this.formatFormulas(formulas, systemData);
delete systemData.evaluate;
systemData.targets.forEach(t => t.hit = true);
const config = {
title: game.i18n.format(`DAGGERHEART.UI.Chat.${this.type === 'healing' ? 'healing' : 'damage'}Roll.title`, {
damage: game.i18n.localize(this.name)
}),
...systemData,
roll: formulas,
targets: systemData.targets?.filter(t => t.hit) ?? data.targets,
hasSave: this.hasSave,
isCritical: systemData.roll?.isCritical ?? false,
isHealing: this.type === 'healing',
source: systemData.source,
data: this.getRollData(),
event
};
dialog: {},
data: this.getRollData()
}
if (this.hasSave) config.onSave = this.save.damageMod;
if (data.system) {
config.source.message = data._id;