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Feature/chat message styles (#514)
* style items and action chat messages * enhance death move chat message and fix border bottom from title actions * fix padding bottom * Added basic chat-message.hbs * . * style remaing chat messages * style action messages * remove console log * add colapsable descriptions in chat messages * inital style for message rolls * fix deal damage button style * add new partchments * Roll Chat message new design template * j * l * p * y * fix _getTags type error and add a alias label for non base messages * Fix damage & healing roll * Fix conflict * Deleting old templates * Good for now * fix labels in duality rolls messages and style experience and effects messages --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: Dapoolp <elcatnet@gmail.com>
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parent
a4b1130142
commit
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72 changed files with 1661 additions and 996 deletions
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@ -15,11 +15,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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this.setupHooks();
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}
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart']
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};
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addChatListeners = async (app, html, data) => {
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html.querySelectorAll('.duality-action-damage').forEach(element =>
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element.addEventListener('click', event => this.onRollDamage(event, data.message))
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);
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html.querySelectorAll('.target-save-container').forEach(element =>
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html.querySelectorAll('.target-save').forEach(element =>
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element.addEventListener('click', event => this.onRollSave(event, data.message))
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);
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html.querySelectorAll('.roll-all-save-button').forEach(element =>
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@ -28,6 +33,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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html.querySelectorAll('.duality-action-effect').forEach(element =>
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element.addEventListener('click', event => this.onApplyEffect(event, data.message))
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);
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html.querySelectorAll('.simple-roll-button').forEach(element =>
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element.addEventListener('click', event => this.onRollSimple(event, data.message))
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);
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html.querySelectorAll('.target-container').forEach(element => {
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element.addEventListener('mouseenter', this.hoverTarget);
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element.addEventListener('mouseleave', this.unhoverTarget);
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@ -119,7 +127,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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event.stopPropagation();
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if (!game.user.isGM) return;
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const targets = event.target.parentElement.querySelectorAll(
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'.target-section > [data-token] .target-save-container'
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'[data-token] .target-save'
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);
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const actor = await this.getActor(message.system.source.actor),
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action = this.getAction(actor, message.system.source.item, message.system.source.action);
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@ -160,8 +168,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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const targetSelection = Boolean(event.target.dataset.targetHit),
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msg = ui.chat.collection.get(message._id);
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if (msg.system.targetSelection === targetSelection) return;
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if (targetSelection !== true && !Array.from(game.user.targets).length)
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return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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// if (targetSelection !== true && !Array.from(game.user.targets).length)
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// return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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msg.system.targetSelection = targetSelection;
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msg.system.prepareDerivedData();
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ui.chat.updateMessage(msg);
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@ -224,8 +232,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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for (let target of targets) {
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let damages = foundry.utils.deepClone(message.system.damage?.roll ?? message.system.roll);
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let damages = foundry.utils.deepClone(message.system.damage);
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if (
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!message.system.hasHealing &&
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message.system.onSave &&
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message.system.targets.find(t => t.id === target.id)?.saved?.success === true
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) {
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@ -244,6 +253,33 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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}
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async onRollSimple(event, message) {
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const buttonType = event.target.dataset.type ?? 'damage',
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total = message.rolls.reduce((a,c) => a + Roll.fromJSON(c).total, 0),
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damages = {
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'hitPoints': {
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parts: [
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{
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applyTo: 'hitPoints',
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damageTypes: [],
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total
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}
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]
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}
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},
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targets = Array.from(game.user.targets);
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if (targets.length === 0)
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return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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targets.forEach(target => {
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if(buttonType === 'healing')
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target.actor.takeHealing(damages);
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else
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target.actor.takeDamage(damages);
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})
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}
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/**
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* Toggle visibility of target containers.
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* @param {MouseEvent} event
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