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Feature/chat message styles (#514)
* style items and action chat messages * enhance death move chat message and fix border bottom from title actions * fix padding bottom * Added basic chat-message.hbs * . * style remaing chat messages * style action messages * remove console log * add colapsable descriptions in chat messages * inital style for message rolls * fix deal damage button style * add new partchments * Roll Chat message new design template * j * l * p * y * fix _getTags type error and add a alias label for non base messages * Fix damage & healing roll * Fix conflict * Deleting old templates * Good for now * fix labels in duality rolls messages and style experience and effects messages --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: Dapoolp <elcatnet@gmail.com>
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72 changed files with 1661 additions and 996 deletions
27
lang/en.json
27
lang/en.json
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@ -1577,6 +1577,7 @@
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},
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"Bonuses": {
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"rest": {
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"downtimeAction": "Downtime Action",
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"shortRest": {
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"shortRestMoves": {
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"label": "Short Rest: Bonus Short Rest Moves",
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@ -1743,6 +1744,7 @@
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},
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"Roll": {
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"attack": "Attack Roll",
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"basic": "Roll",
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"difficulty": "Roll (Difficulty {difficulty})",
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"primaryWeaponAttack": "Primary Weapon Attack Roll",
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"secondaryWeaponAttack": "Secondary Weapon Attack Roll",
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@ -1850,7 +1852,10 @@
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"burden": "Burden",
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"continue": "Continue",
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"criticalSuccess": "Critical Success",
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"criticalShort": "Critical",
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"d20Roll": "D20 Roll",
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"damage": "Damage",
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"damageRoll": "Damage Roll",
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"damageType": "Damage Type",
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"description": "Description",
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"difficulty": "Difficulty",
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@ -1869,6 +1874,11 @@
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"features": "Features",
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"formula": "Formula",
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"healing": "Healing",
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"healingRoll": "Healing Roll",
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"hit": {
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"single": "Hit",
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"plural": "Hits"
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},
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"HitPoints": {
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"single": "Hit Point",
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"plural": "Hit Points",
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@ -1885,10 +1895,15 @@
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"levelUp": "Level Up",
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"loadout": "Loadout",
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"max": "Max",
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"miss": {
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"single": "Miss",
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"plural": "Miss"
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},
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"maxWithThing": "Max {thing}",
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"multiclass": "Multiclass",
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"newCategory": "New Category",
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"none": "None",
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"noTarget": "No current target",
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"partner": "Partner",
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"proficiency": "Proficiency",
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"quantity": "Quantity",
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@ -2158,6 +2173,9 @@
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},
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"UI": {
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"Chat": {
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"action": {
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"title": "Action"
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},
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"applyEffect": {
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"title": "Apply Effects - {name}"
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},
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@ -2172,12 +2190,16 @@
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"dealDamageToTargets": "Damage Hit Targets",
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"dealDamage": "Deal Damage",
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"rollDamage": "Roll Damage",
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"hitTarget": "Hit Targets",
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"selectedTarget": "Selected"
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"hitTarget": "Hit",
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"selectedTarget": "Selected",
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"currentTarget": "Current"
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},
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"deathMove": {
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"title": "Death Move"
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},
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"dicePool": {
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"title": "Dice Pool"
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},
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"domainCard": {
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"title": "Domain Card"
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},
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@ -2283,6 +2305,7 @@
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"dragApplyEffect": "Drag effect to apply it to an actor",
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"appliedEvenIfSuccessful": "Applied even if save succeeded",
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"diceIsRerolled": "The dice has been rerolled (x{times})",
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"pendingSaves": "Pending Reaction Rolls",
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"openSheetSettings": "Open Settings"
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}
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}
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