mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-18 07:59:03 +01:00
try to make it drier
This commit is contained in:
parent
7ffafae475
commit
745e68b4e2
6 changed files with 151 additions and 173 deletions
114
module/helpers/attachmentHelper.mjs
Normal file
114
module/helpers/attachmentHelper.mjs
Normal file
|
|
@ -0,0 +1,114 @@
|
|||
/**
|
||||
* Utility functions for handling item attachments and their effects
|
||||
*/
|
||||
|
||||
/**
|
||||
* Copy all effects from an attached item to the actor when the parent item is equipped
|
||||
* @param {Object} options - Configuration options
|
||||
* @param {Item} options.parentItem - The item (armor/weapon) that the item is being attached to
|
||||
* @param {Item} options.attachedItem - The item being attached
|
||||
* @param {string} options.attachedUuid - UUID of the attached item
|
||||
* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
|
||||
* @returns {Promise<ActiveEffect[]>} Created effects
|
||||
*/
|
||||
export async function copyAttachmentEffectsToActor({ parentItem, attachedItem, attachedUuid, parentType }) {
|
||||
const actor = parentItem.parent;
|
||||
if (!actor || !attachedItem.effects.size > 0 || !parentItem.system.equipped) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const effectsToCreate = [];
|
||||
for (const effect of attachedItem.effects) {
|
||||
// Copy ALL effects when item is attached - attachment-only flag only matters for non-attached items
|
||||
const effectData = effect.toObject();
|
||||
effectData.origin = `${parentItem.uuid}:${attachedUuid}`;
|
||||
|
||||
// Set up attachment source metadata with the appropriate property name
|
||||
const attachmentSource = {
|
||||
itemUuid: attachedUuid,
|
||||
originalEffectId: effect.id
|
||||
};
|
||||
attachmentSource[`${parentType}Uuid`] = parentItem.uuid;
|
||||
|
||||
effectData.flags = {
|
||||
...effectData.flags,
|
||||
daggerheart: {
|
||||
...effectData.flags?.daggerheart,
|
||||
attachmentSource
|
||||
}
|
||||
};
|
||||
effectsToCreate.push(effectData);
|
||||
}
|
||||
|
||||
if (effectsToCreate.length > 0) {
|
||||
return await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
|
||||
}
|
||||
|
||||
return [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove effects from the actor that came from a specific attached item
|
||||
* @param {Object} options - Configuration options
|
||||
* @param {Item} options.parentItem - The item (armor/weapon) that the item was attached to
|
||||
* @param {string} options.attachedUuid - UUID of the attached item being removed
|
||||
* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function removeAttachmentEffectsFromActor({ parentItem, attachedUuid, parentType }) {
|
||||
const actor = parentItem.parent;
|
||||
if (!actor) return;
|
||||
|
||||
const parentUuidProperty = `${parentType}Uuid`;
|
||||
const effectsToRemove = actor.effects.filter(effect => {
|
||||
const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
|
||||
return attachmentSource &&
|
||||
attachmentSource[parentUuidProperty] === parentItem.uuid &&
|
||||
attachmentSource.itemUuid === attachedUuid;
|
||||
});
|
||||
|
||||
if (effectsToRemove.length > 0) {
|
||||
await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle adding/removing attachment effects when a parent item is equipped/unequipped
|
||||
* @param {Object} options - Configuration options
|
||||
* @param {Item} options.parentItem - The item (armor/weapon) being equipped/unequipped
|
||||
* @param {boolean} options.newEquippedStatus - The new equipped status
|
||||
* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function handleAttachmentEffectsOnEquipChange({ parentItem, newEquippedStatus, parentType }) {
|
||||
const actor = parentItem.parent?.parent;
|
||||
if (!actor || !parentItem.system.attached?.length) return;
|
||||
|
||||
if (newEquippedStatus) {
|
||||
// Item is being equipped - add attachment effects
|
||||
const effectsToCreate = [];
|
||||
for (const attachedUuid of parentItem.system.attached) {
|
||||
const attachedItem = await fromUuid(attachedUuid);
|
||||
if (attachedItem && attachedItem.effects.size > 0) {
|
||||
const newEffects = await copyAttachmentEffectsToActor({
|
||||
parentItem,
|
||||
attachedItem,
|
||||
attachedUuid,
|
||||
parentType
|
||||
});
|
||||
effectsToCreate.push(...newEffects);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Item is being unequipped - remove attachment effects
|
||||
const parentUuidProperty = `${parentType}Uuid`;
|
||||
const effectsToRemove = actor.effects.filter(effect => {
|
||||
const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
|
||||
return attachmentSource && attachmentSource[parentUuidProperty] === parentItem.uuid;
|
||||
});
|
||||
|
||||
if (effectsToRemove.length > 0) {
|
||||
await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue