mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 07:36:26 +01:00
try to make it drier
This commit is contained in:
parent
7ffafae475
commit
745e68b4e2
6 changed files with 151 additions and 173 deletions
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@ -1,4 +1,5 @@
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import DHBaseItemSheet from '../api/base-item.mjs';
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import { copyAttachmentEffectsToActor, removeAttachmentEffectsFromActor } from '../../../helpers/attachmentHelper.mjs';
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export default class ArmorSheet extends DHBaseItemSheet {
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/**@inheritdoc */
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@ -130,28 +131,12 @@ export default class ArmorSheet extends DHBaseItemSheet {
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// Both attachment-only and regular effects should be copied when attached
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const actor = this.document.parent;
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if (actor && item.effects.size > 0 && this.document.system.equipped) {
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const effectsToCreate = [];
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for (const effect of item.effects) {
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// Copy ALL effects when item is attached - attachment-only flag only matters for non-attached items
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const effectData = effect.toObject();
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effectData.origin = `${this.document.uuid}:${newUUID}`; // Track which armor and which item this came from
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effectData.flags = {
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...effectData.flags,
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daggerheart: {
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...effectData.flags?.daggerheart,
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attachmentSource: {
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armorUuid: this.document.uuid,
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itemUuid: newUUID,
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originalEffectId: effect.id
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}
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}
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};
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effectsToCreate.push(effectData);
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}
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if (effectsToCreate.length > 0) {
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await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
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}
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await copyAttachmentEffectsToActor({
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parentItem: this.document,
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attachedItem: item,
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attachedUuid: newUUID,
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parentType: 'armor'
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});
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}
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}
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@ -170,18 +155,10 @@ export default class ArmorSheet extends DHBaseItemSheet {
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});
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// Remove any effects on the actor that came from this attached item
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const actor = this.document.parent;
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if (actor) {
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
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return attachmentSource &&
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attachmentSource.armorUuid === this.document.uuid &&
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attachmentSource.itemUuid === uuid;
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});
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if (effectsToRemove.length > 0) {
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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}
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}
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await removeAttachmentEffectsFromActor({
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parentItem: this.document,
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attachedUuid: uuid,
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parentType: 'armor'
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});
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}
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}
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@ -1,4 +1,5 @@
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import DHBaseItemSheet from '../api/base-item.mjs';
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import { copyAttachmentEffectsToActor, removeAttachmentEffectsFromActor } from '../../../helpers/attachmentHelper.mjs';
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export default class WeaponSheet extends DHBaseItemSheet {
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/**@inheritdoc */
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@ -129,28 +130,12 @@ export default class WeaponSheet extends DHBaseItemSheet {
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// Both attachment-only and regular effects should be copied when attached
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const actor = this.document.parent;
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if (actor && item.effects.size > 0 && this.document.system.equipped) {
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const effectsToCreate = [];
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for (const effect of item.effects) {
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// Copy ALL effects when item is attached - attachment-only flag only matters for non-attached items
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const effectData = effect.toObject();
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effectData.origin = `${this.document.uuid}:${newUUID}`; // Track which weapon and which item this came from
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effectData.flags = {
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...effectData.flags,
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daggerheart: {
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...effectData.flags?.daggerheart,
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attachmentSource: {
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weaponUuid: this.document.uuid,
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itemUuid: newUUID,
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originalEffectId: effect.id
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}
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}
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};
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effectsToCreate.push(effectData);
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}
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if (effectsToCreate.length > 0) {
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await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
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}
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await copyAttachmentEffectsToActor({
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parentItem: this.document,
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attachedItem: item,
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attachedUuid: newUUID,
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parentType: 'weapon'
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});
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}
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}
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@ -169,18 +154,10 @@ export default class WeaponSheet extends DHBaseItemSheet {
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});
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// Remove any effects on the actor that came from this attached item
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const actor = this.document.parent;
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if (actor) {
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
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return attachmentSource &&
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attachmentSource.weaponUuid === this.document.uuid &&
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attachmentSource.itemUuid === uuid;
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});
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if (effectsToRemove.length > 0) {
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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}
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}
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await removeAttachmentEffectsFromActor({
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parentItem: this.document,
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attachedUuid: uuid,
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parentType: 'weapon'
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});
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}
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}
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@ -2,6 +2,7 @@ import BaseDataItem from './base.mjs';
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import ActionField from '../fields/actionField.mjs';
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import { armorFeatures } from '../../config/itemConfig.mjs';
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import { actionsTypes } from '../action/_module.mjs';
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import { handleAttachmentEffectsOnEquipChange } from '../../helpers/attachmentHelper.mjs';
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export default class DHArmor extends BaseDataItem {
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/** @inheritDoc */
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@ -56,7 +57,11 @@ export default class DHArmor extends BaseDataItem {
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// Handle equipped status changes for attachment effects
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if (changes.system?.equipped !== undefined && changes.system.equipped !== this.equipped) {
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await this._handleAttachmentEffectsOnEquipChange(changes.system.equipped);
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await handleAttachmentEffectsOnEquipChange({
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parentItem: this.parent,
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newEquippedStatus: changes.system.equipped,
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parentType: 'armor'
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});
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}
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if (changes.system.features) {
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@ -97,54 +102,4 @@ export default class DHArmor extends BaseDataItem {
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}
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}
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}
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/**
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* Handle adding/removing attachment effects when armor is equipped/unequipped
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* @param {boolean} newEquippedStatus - The new equipped status
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*/
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async _handleAttachmentEffectsOnEquipChange(newEquippedStatus) {
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const actor = this.parent.parent;
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if (!actor || !this.attached?.length) return;
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if (newEquippedStatus) {
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// Armor is being equipped - add attachment effects
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const effectsToCreate = [];
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for (const attachedUuid of this.attached) {
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const attachedItem = await fromUuid(attachedUuid);
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if (attachedItem && attachedItem.effects.size > 0) {
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for (const effect of attachedItem.effects) {
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// Copy ALL effects when item is attached - attachment-only flag only matters for non-attached items
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const effectData = effect.toObject();
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effectData.origin = `${this.parent.uuid}:${attachedUuid}`;
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effectData.flags = {
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...effectData.flags,
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daggerheart: {
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...effectData.flags?.daggerheart,
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attachmentSource: {
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armorUuid: this.parent.uuid,
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itemUuid: attachedUuid,
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originalEffectId: effect.id
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}
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}
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};
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effectsToCreate.push(effectData);
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}
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}
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}
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if (effectsToCreate.length > 0) {
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await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
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}
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} else {
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// Armor is being unequipped - remove attachment effects
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
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return attachmentSource && attachmentSource.armorUuid === this.parent.uuid;
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});
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if (effectsToRemove.length > 0) {
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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import BaseDataItem from './base.mjs';
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import { actionsTypes } from '../action/_module.mjs';
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import ActionField from '../fields/actionField.mjs';
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import { handleAttachmentEffectsOnEquipChange } from '../../helpers/attachmentHelper.mjs';
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export default class DHWeapon extends BaseDataItem {
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/** @inheritDoc */
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@ -81,7 +82,11 @@ export default class DHWeapon extends BaseDataItem {
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// Handle equipped status changes for attachment effects
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if (changes.system?.equipped !== undefined && changes.system.equipped !== this.equipped) {
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await this._handleAttachmentEffectsOnEquipChange(changes.system.equipped);
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await handleAttachmentEffectsOnEquipChange({
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parentItem: this.parent,
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newEquippedStatus: changes.system.equipped,
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parentType: 'weapon'
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});
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}
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if (changes.system?.features) {
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@ -122,54 +127,4 @@ export default class DHWeapon extends BaseDataItem {
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}
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}
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}
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/**
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* Handle adding/removing attachment effects when weapon is equipped/unequipped
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* @param {boolean} newEquippedStatus - The new equipped status
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*/
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async _handleAttachmentEffectsOnEquipChange(newEquippedStatus) {
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const actor = this.parent.parent;
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if (!actor || !this.attached?.length) return;
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if (newEquippedStatus) {
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// Weapon is being equipped - add attachment effects
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const effectsToCreate = [];
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for (const attachedUuid of this.attached) {
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const attachedItem = await fromUuid(attachedUuid);
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if (attachedItem && attachedItem.effects.size > 0) {
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for (const effect of attachedItem.effects) {
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// Copy ALL effects when item is attached - attachment-only flag only matters for non-attached items
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const effectData = effect.toObject();
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effectData.origin = `${this.parent.uuid}:${attachedUuid}`;
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effectData.flags = {
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...effectData.flags,
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daggerheart: {
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...effectData.flags?.daggerheart,
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attachmentSource: {
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weaponUuid: this.parent.uuid,
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itemUuid: attachedUuid,
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originalEffectId: effect.id
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}
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}
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};
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effectsToCreate.push(effectData);
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}
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}
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}
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if (effectsToCreate.length > 0) {
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await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
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}
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} else {
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// Weapon is being unequipped - remove attachment effects
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
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return attachmentSource && attachmentSource.weaponUuid === this.parent.uuid;
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});
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if (effectsToRemove.length > 0) {
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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}
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}
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}
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}
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114
module/helpers/attachmentHelper.mjs
Normal file
114
module/helpers/attachmentHelper.mjs
Normal file
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@ -0,0 +1,114 @@
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/**
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* Utility functions for handling item attachments and their effects
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*/
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/**
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* Copy all effects from an attached item to the actor when the parent item is equipped
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* @param {Object} options - Configuration options
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* @param {Item} options.parentItem - The item (armor/weapon) that the item is being attached to
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* @param {Item} options.attachedItem - The item being attached
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* @param {string} options.attachedUuid - UUID of the attached item
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* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
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* @returns {Promise<ActiveEffect[]>} Created effects
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*/
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export async function copyAttachmentEffectsToActor({ parentItem, attachedItem, attachedUuid, parentType }) {
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const actor = parentItem.parent;
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if (!actor || !attachedItem.effects.size > 0 || !parentItem.system.equipped) {
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return [];
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}
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const effectsToCreate = [];
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for (const effect of attachedItem.effects) {
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// Copy ALL effects when item is attached - attachment-only flag only matters for non-attached items
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const effectData = effect.toObject();
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effectData.origin = `${parentItem.uuid}:${attachedUuid}`;
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// Set up attachment source metadata with the appropriate property name
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const attachmentSource = {
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itemUuid: attachedUuid,
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originalEffectId: effect.id
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};
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attachmentSource[`${parentType}Uuid`] = parentItem.uuid;
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effectData.flags = {
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...effectData.flags,
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daggerheart: {
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...effectData.flags?.daggerheart,
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attachmentSource
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}
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};
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effectsToCreate.push(effectData);
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}
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if (effectsToCreate.length > 0) {
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return await actor.createEmbeddedDocuments('ActiveEffect', effectsToCreate);
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}
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return [];
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}
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/**
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* Remove effects from the actor that came from a specific attached item
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* @param {Object} options - Configuration options
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* @param {Item} options.parentItem - The item (armor/weapon) that the item was attached to
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* @param {string} options.attachedUuid - UUID of the attached item being removed
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* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
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* @returns {Promise<void>}
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*/
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export async function removeAttachmentEffectsFromActor({ parentItem, attachedUuid, parentType }) {
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const actor = parentItem.parent;
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if (!actor) return;
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const parentUuidProperty = `${parentType}Uuid`;
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
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return attachmentSource &&
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attachmentSource[parentUuidProperty] === parentItem.uuid &&
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attachmentSource.itemUuid === attachedUuid;
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});
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if (effectsToRemove.length > 0) {
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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}
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}
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/**
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* Handle adding/removing attachment effects when a parent item is equipped/unequipped
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* @param {Object} options - Configuration options
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* @param {Item} options.parentItem - The item (armor/weapon) being equipped/unequipped
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* @param {boolean} options.newEquippedStatus - The new equipped status
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* @param {string} options.parentType - Type of parent item ("armor" or "weapon")
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* @returns {Promise<void>}
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*/
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export async function handleAttachmentEffectsOnEquipChange({ parentItem, newEquippedStatus, parentType }) {
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const actor = parentItem.parent?.parent;
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if (!actor || !parentItem.system.attached?.length) return;
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if (newEquippedStatus) {
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// Item is being equipped - add attachment effects
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const effectsToCreate = [];
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for (const attachedUuid of parentItem.system.attached) {
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const attachedItem = await fromUuid(attachedUuid);
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if (attachedItem && attachedItem.effects.size > 0) {
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const newEffects = await copyAttachmentEffectsToActor({
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parentItem,
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attachedItem,
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attachedUuid,
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parentType
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});
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effectsToCreate.push(...newEffects);
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}
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}
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} else {
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// Item is being unequipped - remove attachment effects
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const parentUuidProperty = `${parentType}Uuid`;
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const effectsToRemove = actor.effects.filter(effect => {
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const attachmentSource = effect.flags?.daggerheart?.attachmentSource;
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return attachmentSource && attachmentSource[parentUuidProperty] === parentItem.uuid;
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});
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if (effectsToRemove.length > 0) {
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await actor.deleteEmbeddedDocuments('ActiveEffect', effectsToRemove.map(e => e.id));
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}
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}
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}
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@ -9,7 +9,7 @@
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{{#if isItemEffect}}
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{{formGroup fields.transfer value=source.transfer rootId=rootId label=legacyTransfer.label hint=legacyTransfer.hint}}
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{{!-- Attachment-only flag for item effects --}}
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{{!-- Attachment-only flag for item effects TODO figure out how to do this with formGroups--}}
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<div class="form-group">
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<label for="{{rootId}}-attachmentOnly">{{localize "DAGGERHEART.Effect.AttachmentOnly.Label"}}</label>
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<input type="checkbox" id="{{rootId}}-attachmentOnly" name="flags.daggerheart.attachmentOnly" {{#if source.flags.daggerheart.attachmentOnly}}checked{{/if}}>
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