Fixed so it uses the currently viewed scene instead of the active one (#1261)

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WBHarry 2025-11-11 22:14:56 +01:00 committed by GitHub
parent d1caded970
commit 72bf0171b3
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@ -89,7 +89,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
setTimeout(() => token.document.delete(), animationDuration); setTimeout(() => token.document.delete(), animationDuration);
} }
} else { } else {
const activeScene = game.scenes.find(x => x.active); const activeScene = game.scenes.find(x => x.id === game.user.viewedScene);
const partyTokenData = []; const partyTokenData = [];
for (let member of this.actor.system.partyMembers) { for (let member of this.actor.system.partyMembers) {
const data = await member.getTokenDocument(); const data = await member.getTokenDocument();