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7 changed files with 79 additions and 11 deletions
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@ -1695,7 +1695,8 @@
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"makeDeathMove": "Make a Death Move",
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"rangeAndTarget": "Range & Target",
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"dragApplyEffect": "Drag effect to apply it to an actor",
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"appliedEvenIfSuccessful": "Applied even if save succeeded"
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"appliedEvenIfSuccessful": "Applied even if save succeeded",
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"diceIsRerolled": "The dice has been rerolled (x{times})"
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}
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}
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}
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@ -271,6 +271,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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async rerollEvent(event, message) {
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event.stopPropagation();
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if (!event.shiftKey) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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@ -1,4 +1,5 @@
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
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import DHRoll from './dhRoll.mjs';
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export default class D20Roll extends DHRoll {
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@ -156,6 +157,14 @@ export default class D20Roll extends DHRoll {
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dice: roll.dAdvantage?.denomination,
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value: roll.dAdvantage?.total
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};
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data.dice = data.dice.map(dice => ({
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...dice,
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results: dice.results.filter(x => !x.rerolled),
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rerolled: {
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any: dice.results.some(x => x.rerolled),
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rerolls: dice.results.filter(x => x.rerolled)
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}
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}));
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data.isCritical = roll.isCritical;
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data.extra = roll.dice
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.filter(d => !roll.baseTerms.includes(d))
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@ -173,9 +182,35 @@ export default class D20Roll extends DHRoll {
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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static async reroll(rollString, _target, message) {
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let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
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parsedRoll = await parsedRoll.reroll();
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static async reroll(rollString, target, message) {
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let parsedRoll = game.system.api.dice.D20Roll.fromData({ ...rollString, evaluated: false });
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const term = parsedRoll.terms[0];
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await term.reroll(`/r1=${term.total}`);
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if (game.modules.get('dice-so-nice')?.active) {
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const diceSoNiceRoll = {
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_evaluated: true,
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dice: [
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new foundry.dice.terms.Die({
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...term,
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faces: term._faces,
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results: term.results.filter(x => !x.rerolled)
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})
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],
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options: { appearance: {} }
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};
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const diceSoNicePresets = getDiceSoNicePresets();
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const type = target.dataset.type;
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if (diceSoNicePresets[type]) {
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diceSoNiceRoll.dice[0].options = { appearance: diceSoNicePresets[type] };
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}
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await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
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}
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await parsedRoll.evaluate();
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const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
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targets: message.system.targets,
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roll: {
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@ -184,10 +219,7 @@ export default class D20Roll extends DHRoll {
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}
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});
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if (game.modules.get('dice-so-nice')?.active) {
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await game.dice3d.showForRoll(parsedRoll, game.user, true);
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}
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newRoll.extra = newRoll.extra.slice(1);
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return { newRoll, parsedRoll };
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}
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}
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@ -171,11 +171,19 @@ export default class DualityRoll extends D20Roll {
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data.hope = {
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dice: roll.dHope.denomination,
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value: roll.dHope.total
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value: roll.dHope.total,
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rerolled: {
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any: roll.dHope.results.some(x => x.rerolled),
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rerolls: roll.dHope.results.filter(x => x.rerolled)
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}
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};
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data.fear = {
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dice: roll.dFear.denomination,
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value: roll.dFear.total
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value: roll.dFear.total,
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rerolled: {
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any: roll.dFear.results.some(x => x.rerolled),
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rerolls: roll.dFear.results.filter(x => x.rerolled)
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}
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};
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data.rally = {
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dice: roll.dRally?.denomination,
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@ -236,7 +244,8 @@ export default class DualityRoll extends D20Roll {
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source: { actor: message.system.source.actor ?? '' },
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targets: message.system.targets,
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roll: newRoll,
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rerolledRoll: message.system.roll
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rerolledRoll:
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newRoll.result.duality !== message.system.roll.result.duality ? message.system.roll : undefined
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});
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return { newRoll, parsedRoll };
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}
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@ -62,6 +62,17 @@
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}
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&.rerollable {
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position: relative;
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flex: none;
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.dice-rerolled {
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z-index: 2;
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position: absolute;
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right: 0;
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font-size: 12px;
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cursor: help;
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}
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.reroll-button {
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border: none;
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background: initial;
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@ -85,12 +96,21 @@
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display: flex;
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flex-direction: column;
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gap: 2px;
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position: relative;
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.dice-title {
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color: var(--color-light-1);
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text-shadow: 0 0 1px black;
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}
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.dice-rerolled {
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z-index: 2;
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position: absolute;
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right: -2px;
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font-size: 12px;
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cursor: help;
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}
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.dice-inner-container {
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display: flex;
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align-items: center;
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@ -13,6 +13,9 @@
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</header>
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<div class="flexrow">
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<ol class="dice-rolls rerollable">
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{{#if dice.rerolled.any}}
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<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=dice.rerolled.rerolls.length}}"></i>
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{{/if}}
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<button type="checkbox" class="reroll-button" data-die-index="0" data-tooltip="{{localize "DAGGERHEART.GENERAL.reroll"}}">
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{{#each results as |result index|}}
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<li class="roll die {{../dice}}{{#if discarded}} discarded{{/if}} min">{{result.result}}</li>
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@ -41,6 +41,7 @@
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<li class="roll die {{roll.hope.dice}}">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.hope"}}</div>
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{{#if roll.hope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.hope.rerolled.rerolls.length}}"></i>{{/if}}
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<div class="dice-inner-container hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
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<button type="checkbox" class="reroll-button" data-die-index="0" data-type="hope">
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<div class="dice-wrapper">
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@ -54,6 +55,7 @@
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<li class="roll die {{roll.fear.dice}}">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.GENERAL.fear"}}</div>
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{{#if roll.fear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" title="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.fear.rerolled.rerolls.length}}"></i>{{/if}}
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<div class="dice-inner-container fear" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
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<button type="checkbox" class="reroll-button" data-die-index="2" data-type="fear">
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<div class="dice-wrapper">
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