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Add ability to sort inventories in player and party sheets
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parent
8f917c3640
commit
71ee9a0065
6 changed files with 86 additions and 143 deletions
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@ -322,10 +322,10 @@ export default function DHApplicationMixin(Base) {
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_onDrop(event) {
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event.stopPropagation();
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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if (data.fromInternal === this.document.uuid) return;
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if (data.type === 'ActiveEffect') {
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if (data.type === 'ActiveEffect' && data.fromInternal !== this.document.uuid) {
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this.document.createEmbeddedDocuments('ActiveEffect', [data.data]);
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} else {
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return super._onDrop(event);
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}
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}
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@ -69,6 +69,28 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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context.showAttribution = !game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
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.hideAttribution;
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// Prepare inventory data
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if (["party", "character"].includes(this.document.type)) {
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context.inventory = {
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currencies: {},
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weapons: this.document.itemTypes.weapon.sort((a, b) => a.sort - b.sort),
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armor: this.document.itemTypes.armor.sort((a, b) => a.sort - b.sort),
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consumables: this.document.itemTypes.consumable.sort((a, b) => a.sort - b.sort),
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loot: this.document.itemTypes.loot.sort((a, b) => a.sort - b.sort),
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};
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const { title, ...currencies } = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Homebrew
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).currency;
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for (const key in currencies) {
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context.inventory.currencies[key] = {
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...currencies[key],
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field: context.systemFields.gold.fields[key],
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value: context.source.system.gold[key]
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};
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}
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}
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return context;
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}
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@ -218,68 +240,55 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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/* Application Drag/Drop */
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/* -------------------------------------------- */
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async _onDrop(event) {
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async _onDropItem(event, item) {
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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if (data.originActor === this.document.uuid) return { cancel: true };
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/* Handling transfer of inventoryItems */
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let cancel = false;
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const physicalActorTypes = ['character', 'party'];
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if (physicalActorTypes.includes(this.document.type)) {
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const originActor = data.originActor ? await foundry.utils.fromUuid(data.originActor) : null;
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if (data.originId && originActor && physicalActorTypes.includes(originActor.type)) {
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const dropDocument = await foundry.utils.fromUuid(data.uuid);
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if (dropDocument.system.metadata.isInventoryItem) {
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cancel = true;
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if (dropDocument.system.metadata.isQuantifiable) {
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const actorItem = originActor.items.get(data.originId);
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const quantityTransfered =
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actorItem.system.quantity === 1
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? 1
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: await game.system.api.applications.dialogs.ItemTransferDialog.configure(dropDocument);
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if (quantityTransfered) {
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if (quantityTransfered === actorItem.system.quantity) {
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await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
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} else {
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cancel = true;
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await actorItem.update({
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'system.quantity': actorItem.system.quantity - quantityTransfered
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});
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}
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const existingItem = this.document.items.find(x => itemIsIdentical(x, dropDocument));
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if (existingItem) {
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cancel = true;
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await existingItem.update({
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'system.quantity': existingItem.system.quantity + quantityTransfered
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});
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} else {
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const createData = dropDocument.toObject();
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await this.document.createEmbeddedDocuments('Item', [
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{
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...createData,
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system: {
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...createData.system,
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quantity: quantityTransfered
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}
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}
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]);
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}
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} else {
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cancel = true;
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}
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} else {
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await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
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const createData = dropDocument.toObject();
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await this.document.createEmbeddedDocuments('Item', [createData]);
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}
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}
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}
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const originActor = item.actor;
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if (item.actor?.uuid === this.document.uuid || !originActor || !physicalActorTypes.includes(this.document.type)) {
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return super._onDropItem(event, item);
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}
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return { cancel };
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/* Handling transfer of inventoryItems */
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if (item.system.metadata.isInventoryItem) {
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if (item.system.metadata.isQuantifiable) {
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const actorItem = originActor.items.get(data.originId);
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const quantityTransfered =
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actorItem.system.quantity === 1
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? 1
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: await game.system.api.applications.dialogs.ItemTransferDialog.configure(item);
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if (quantityTransfered) {
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if (quantityTransfered === actorItem.system.quantity) {
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await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
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} else {
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await actorItem.update({
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'system.quantity': actorItem.system.quantity - quantityTransfered
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});
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}
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const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
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if (existingItem) {
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await existingItem.update({
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'system.quantity': existingItem.system.quantity + quantityTransfered
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});
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} else {
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const createData = item.toObject();
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await this.document.createEmbeddedDocuments('Item', [
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{
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...createData,
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system: {
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...createData.system,
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quantity: quantityTransfered
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}
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}
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]);
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}
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}
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} else {
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await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
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await this.document.createEmbeddedDocuments('Item', [item.toObject()]);
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}
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}
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}
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/**
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