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Add ability to sort inventories in player and party sheets
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parent
8f917c3640
commit
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6 changed files with 86 additions and 143 deletions
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@ -214,34 +214,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
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context.resources.stress.emptyPips =
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context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
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context.inventory = { currencies: {} };
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const { title, ...currencies } = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Homebrew
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).currency;
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for (let key in currencies) {
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context.inventory.currencies[key] = {
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...currencies[key],
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field: context.systemFields.gold.fields[key],
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value: context.source.system.gold[key]
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};
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}
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// context.inventory = {
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// currency: {
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// title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
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// coins: game.i18n.localize('DAGGERHEART.CONFIG.Gold.coins'),
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// handfuls: game.i18n.localize('DAGGERHEART.CONFIG.Gold.handfuls'),
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// bags: game.i18n.localize('DAGGERHEART.CONFIG.Gold.bags'),
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// chests: game.i18n.localize('DAGGERHEART.CONFIG.Gold.chests')
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// }
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// };
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context.beastformActive = this.document.effects.find(x => x.type === 'beastform');
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// if (context.inventory.length === 0) {
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// context.inventory = Array(1).fill(Array(5).fill([]));
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// }
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return context;
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}
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@ -918,20 +892,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
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super._onDragStart(event);
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}
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async _onDrop(event) {
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// Prevent event bubbling to avoid duplicate handling
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event.preventDefault();
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event.stopPropagation();
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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async _onDropItem(event, item) {
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if (this.document.uuid === item.parent?.uuid) {
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return this._onSortItem(event, item);
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}
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const { cancel } = await super._onDrop(event);
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if (cancel) return;
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this._onDropItem(event, data);
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}
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async _onDropItem(event, data) {
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const item = await Item.implementation.fromDropData(data);
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const itemData = item.toObject();
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if (item.type === 'domainCard' && !this.document.system.loadoutSlot.available) {
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@ -963,10 +928,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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}
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}
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if (this.document.uuid === item.parent?.uuid) return this._onSortItem(event, itemData);
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const createdItem = await this._onDropItemCreate(itemData);
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return createdItem;
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return await this._onDropItemCreate(itemData);
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}
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async _onDropItemCreate(itemData, event) {
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@ -93,25 +93,6 @@ export default class Party extends DHBaseActorSheet {
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/* Prepare Context */
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/* -------------------------------------------- */
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.inventory = { currencies: {} };
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const { title, ...currencies } = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Homebrew
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).currency;
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for (let key in currencies) {
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context.inventory.currencies[key] = {
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...currencies[key],
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field: context.systemFields.gold.fields[key],
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value: context.source.system.gold[key]
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};
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}
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return context;
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}
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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@ -451,17 +432,8 @@ export default class Party extends DHBaseActorSheet {
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super._onDragStart(event);
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}
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async _onDrop(event) {
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// Prevent event bubbling to avoid duplicate handling
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event.preventDefault();
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event.stopPropagation();
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async _onDropActor(event, document) {
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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const { cancel } = await super._onDrop(event);
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if (cancel) return;
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const document = await foundry.utils.fromUuid(data.uuid);
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if (document instanceof DhpActor && Party.ALLOWED_ACTOR_TYPES.includes(document.type)) {
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const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
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if (currentMembers.includes(data.uuid)) {
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@ -469,11 +441,11 @@ export default class Party extends DHBaseActorSheet {
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}
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await this.document.update({ 'system.partyMembers': [...currentMembers, document.uuid] });
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} else if (document instanceof DHItem) {
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this.document.createEmbeddedDocuments('Item', [document.toObject()]);
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} else {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.onlyCharactersInPartySheet'));
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}
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return null;
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}
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static async #deletePartyMember(event, target) {
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